Gameplay
The game plays like any standard 2D platform game in which the player can move the main character, Foxy McBox, through the level with the arrow keys and jump, but unlike in most games of its genre, the character cannot be controlled once in mid-air and will need forward momentum in order to jump in any direction, making it very difficult to make it through even some of the earliest stages. Instead of following a preset path, players have the choice of taking on the levels in any order they want, something that can be used to the player's advantage by, for example, avoiding very difficult levels.Development
The developer decided to start creating the game after complaining across several game developer forums about the "extreme hand-holding of the player" in current generation games and as such he set out to create a game that would be brutally unfair to the player. By collecting some feedback on the ''Unreal Tournament 3'' forums (on which he was an active participant as a modder) Jensen gathered what made players angry about a game and used it to create levels in ''HOW'' that abuse all of those things, but make sure that players fault their own lack of skill rather than the game being impossible. In the official blog for ''HOW'' as well as on itsReception
Many players have reflected their frustration at the punishing of the game. One of the most repeated complaints is the fact that when players die they lose all progress in the game, no matter how many levels they have cleared. To this, Michael Jensen replied in his blog that the gam