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''Shinobi'' is a 2002
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
developed by Overworks and published by
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for the
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. It is part of the '' Shinobi'' series. The game stars the master
ninja A , or was a spy and infiltrator in pre-modern Japan. The functions of a ninja included siege and infiltration, ambush, reconnaissance, espionage, deception, and later bodyguarding.Kawakami, pp. 21–22 Antecedents may have existed as ear ...
Hotsuma, leader of the Oboro clan, who wields Akujiki, a sword that feeds on souls. He can also use ninja magic,
shuriken A is a Japanese concealed weapon used by samurai or ninja or in martial arts as a hidden dagger or '' metsubushi'' to distract or misdirect. History The origins of the ''bo-shuriken'' in Japan are still unclear, despite continuing researc ...
s, and special moves. Upon finding a golden castle after an earthquake, Hotsuma makes it his goal to defeat the powerful sorcerer Hiruko, who had summoned hellspawn creatures in Japan to destroy Tokyo. Hotsuma's mission is to stop Hiroko from destroying the world and avenge the death of his clan. ''Shinobi'' was originally planned for the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
, but due to the discontinuation of the console, the game was moved to the PS2. The game was designed to place emphasis on the
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
elements of action-adventure gameplay and appeal to the action market. Other gameplay elements resulted from a desire to mix old and new elements. Upon release, ''Shinobi'' was generally well received by critics. A
comic book A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and wri ...
adaptation,
soundtrack A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of m ...
album and a sequel entitled ''
Nightshade Solanaceae (), commonly known as the nightshades, is a family of flowering plants in the order Solanales. It contains approximately 2,700 species, several of which are used as agricultural crops, medicinal plants, and ornamental plants. Many me ...
'' were also released.


Gameplay

''Shinobi'' is a 3D
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
viewed from a third-person perspective. The player guides protagonist Hotsuma through eight levels that each consist of two sections and a boss battle. Gameplay consists of quickly moving through levels and killing enemies. The game does not feature
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, but allows the player to continue from the start of a boss battle if they die. Combat is
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
-based, involving large numbers of recurring enemies. Hotsuma's sword, Akujiki, is his primary weapon. Akujiki feeds on souls, initially devouring those of the enemies he kills, then that of Hotsuma himself if he does not kill any enemies for too long. This leads to an emphasis on killing all enemies in a battle as quickly as possible. To ensure that Akujiki's hunger remains sated, Hotsuma can kill four or more enemies with no more than a few seconds between each kill to perform an exaggeratedly violent "TATE" attack that will release more souls for Akujiki. The mechanic of jumping from enemies after dispatching them adds an element of platform gameplay. Hotsuma can also use
shuriken A is a Japanese concealed weapon used by samurai or ninja or in martial arts as a hidden dagger or '' metsubushi'' to distract or misdirect. History The origins of the ''bo-shuriken'' in Japan are still unclear, despite continuing researc ...
s to briefly paralyze his enemies. Three types of ninja magic are available to him: "Ka'en", an area-based fire attack; "Kamaitachi", a ranged shock wave attack; and "Raijin", which grants him invincibility for a short period of time.


Plot


Backstory

Raised together within the Oboro Clan, Hotsuma and Moritsune were seldom apart during their youth. Being the younger of the two, Hotsuma looked up to Moritsune, and considered his older brother to be a superior warrior. Eventually, the Oboro Clan commandment was revealed to the two boys after they discovered Akujiki, the evil soul-stealing sword that would be used in the ritual to decide the clan's leader. The commandment deems that the next clan leader must be determined by a duel to the death between the eldest clan heirs—in this case, Moritsune and Hotsuma. Aware of their destiny, the brothers trained incessantly, instructed by their foster parent, Kobushi (previous leader of the Oboro Clan). 10 years passed as the brothers refined their techniques and honed their senses, preparing for the longtime duel and training their skills. The duel occurred beneath a full moon, with only Hotsuma's childhood friend, Ageha, and Kobushi as the witnesses and after a long exhausting fight, Hotsuma won and finally slew his brother, though he felt a great deal of guilt from it. Four years after, a massive earthquake struck Tokyo, and a mysterious Golden Palace appeared in the center of the destroyed city. With the appearance of the palace came the return of the powerful sorcerer Hiruko, who was thought to have been defeated and sealed by the Oboro Clan long ago. He summoned hellspawn to wreak havoc upon the city, and all but destroyed the Oboro Clan. The city's residents became paralyzed with fear. With the Oboro Clan ravaged and Tokyo on the verge of collapse, Hotsuma placed himself at the heart of the chaos, determined to reach the mysterious Golden Palace and avenge the death of his clan. Along the way, Hotsuma is also forced to battle the slain Oboro ninja who had been reanimated to serve Hiruko.


Story

The game starts when Hotsuma arrives in Tokyo in a helicopter, and while in position to the Golden Palace, suddenly two hellspawns arrive and crash into the helicopter, and Hotsuma jumps from it. After running through the city alleyways and streets, defeating several tanks and ninjas, he encounters the helicopter, now possessed. Ageha arrives manages to distract it back into the air. Ageha is mad with Hotsuma exacting his revenge, but he tells her that he does not need her help, and then leaves her and goes through the city roofs, where he encounters mysterious ninja named Aomizuchi, whom he fights, and Akujiki awakens by tasting his blood. Aomizuchi escapes when the helicopter arrives again, and Hotsuma escapes the fire. Hotsuma reaches the temples of the Oboro Clan, where Akujiki starts to eat his soul while trying to get rid of the sword. Ageha encounters him and tells him the story about the Akujiki; Akujiki is an evil sword which was longtime hidden during the Oboro Clan rule, and killed many fighters by consuming their souls. Akujiki needs to be fed, or it will eventually consume Hotsuma as well. She explains him that he will need to feed the sword by killing the possessed fighters, whose souls have been darkened, to still Akujiki and prevent it from consuming Hotsuma. Hotsuma continues through the Oboro Clan's temple, where he encounters several dogs and encountering a twin siblings and his young students, Shirogane and Akagane, who are slowly being possessed and beg Hotsuma to kill them. He destroys them in a battle, and takes their souls. After a struggle with another wave of ninjas, he eventually reaches the main shrine of Oboro Clan. There, Ageha is trying to help Kobushi, who is injured from fighting. Helicopter arrives again, and Hotsuma slices the rocket that was fired on them. He eventually manages to destroy it, but Kobushi dies in Ageha's hands. Hotsuma continues, leaving the temple. Midway into his journey, Hotsuma encounters a young shrine maiden named Kagari who believes that she is intended to be sacrificed by Hiruko to release a statue called Yatsurao. She asks Hotsuma to kill her, but feeling guilty over killing his brother and the similarity of the situation where the girl wants him to kill her, he is unable to do it. This leads to her capture by Hiruko's minions. Hotsuma confronts and destroys Yatsurao, but in doing so, allows Hiruko to absorb its power and restore his youth, which had apparently been his plan with Yatsurao the whole time. Hiruko returns to his palace with Hotsuma continuing his pursuit. Eventually, Ageha meets him and reveals that she released Hiruko. She also reveals that the death match between him and Moritsune was not really to decide the Oboro's leader, but to provide a soul to keep Akujiki sated. Ageha secretly worked with Hiruko to get him to resurrect Moritsune, not knowing that the revived Moritsune would become one of Hiruko's henchmen with no memory of his past. Moritsune is actually Aomizuchi, the fourth hellspawn lord. Moritsune kills Ageha, then fights Hotsuma. Hotsuma defeats him again. After the battle, Hotsuma breaks to Hiruko's Golden Palace, where Hiruko reveals that he had all along intended for Hotsuma to kill all of the hellspawn and the undead Oboro so that their souls would fuse inside Akujiki. He could then take the sword and use it to rule the world. Hotsuma vows to kill Hiruko and destroy Akujiki, as he blames the evil sword for everything that happened. Hotsuma fights and kills Hiruko after an intense battle, absorbing the sorcerer's soul into Akujiki. He thinks of his brother as the palace crumbles around him. As the military celebrates the collapse of the Golden Palace, Kagari looks on with sadness in her eyes.


Development

Overworks, a division of
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, had been the developer of the ''Shinobi'' series throughout its early years. Other projects had prohibited Overworks from developing ''Shinobi'' titles for the
Saturn Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
or
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
. However, in 2001 Overworks member Noriyoshi Ohba realized that he had time to develop a new ''Shinobi'' game, and Sega returned to publish it. Development of ''Shinobi'' began around May 2001, with a team of roughly 50 people. Takashi Uriu filled in as producer. The game was originally planned for the Dreamcast until the console was discontinued and Sega began creating games for other companies' consoles. The
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
console was chosen over the competing
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and
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because of its familiarity to the team; Uriu had become experienced with the console's software during his past work on the ''
Sakura Wars is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles bein ...
'' series. The console's relative popularity was also a decisive factor. ''Shinobi'' marked the jump of the series to 3D. Past ''Shinobi'' games made consistent use of shuriken-based combat which would have been difficult to master in a 3D game. An auto-targeting system was added, and the gameplay emphasis shifted to swordplay rather than shurikens. Due to the 3D rendering of ''Shinobi'', Overworks decided to grant Hotsuma the ability to run on walls. His usage of ninja magic was a recurring feature in the series, implemented as part of a desire to mix older and newer gameplay elements, but his "stealth dash" move was a new addition consistent with the overall fast-paced nature of the game. Although Overworks had worked mainly on
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
and
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s, experience with the ''
Streets of Rage ''Streets of Rage'' (titled ''Bare Knuckle'' in Japan) is a series of side-scrolling beat 'em up video games. It centers on the efforts of several ex-police vigilantes trying to rid the fictional American metropolis of Wood Oak City of a crime ...
'' series helped with the creation of an
action Action may refer to: * Action (philosophy), something which is done by a person * Action principles the heart of fundamental physics * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video gam ...
-based game. Ohba decided to tailor the game to the needs of the relatively small action market amidst the emergence of
stealth Stealth may refer to: Military *Stealth technology, technology used to conceal ships, aircraft, and missiles **Stealth aircraft, aircraft which use stealth technology ** Stealth ground vehicle, ground vehicles which use stealth technology ** Ste ...
-oriented ninja-focused games. Uriu was discontent with the state of contemporary
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
s. Hotsuma's character, as well as the game's setting and plot, resulted from a desire to create a "darker hero" for the game. Hotsuma's "stealth dash" move hatched from Uriu's knowledge of
real life Real life is a phrase used originally in literature to distinguish between the real world and fictional, virtual or idealized worlds, and in acting to distinguish between actors and the Character (arts), characters they portray. It has become a ...
ninja's ability to "divide themselves into different bodies". ''Shinobi'' was showcased at
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3) 2002 together with other prominent Sega titles such as '' Crazy Taxi 3: High Roller'', '' ToeJam & Earl III: Mission to Earth'', and ''
Panzer Dragoon Orta ''Panzer Dragoon Orta'' is a 2002 rail shooter game developed by Smilebit and published by Sega for the Xbox. The fourth '' Panzer Dragoon'' game, it was released in Japan in 2002 and in North America and Europe in 2003. The story follows a gi ...
''. The game was later exhibited at
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
2002. Upon completion of development, the game received a rating of "M" (Mature) from the
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(ESRB), which cited "Blood and Gore" and "Violence".


Release

On September 25, 2003, ''Shinobi'' was re-released as part of Japan's The Best budget line with a bonus
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containing a trailer for ''Nightshade'' and gameplay footage played by experienced players. On March 7, 2012, an emulated version was released in Europe on the
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as part of the PlayStation 2 Classic line. On August 13, 2012, the version came out in North America.


Related media

A single-issue
comic book A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and wri ...
adaptation of ''Shinobi'' was created by Scott Allie, published by
Dark Horse Comics Dark Horse Comics is an American comic book, graphic novel, manga and Artist's book, art book publisher founded in Milwaukie, Oregon, by Mike Richardson in 1986. The company was created using funds earned from Richardson's chain of Portland, O ...
, and released in 2002. The plot follows Hotsuma and other characters from the game.


Soundtrack

is a video game soundtrack album recorded by Sega's music division Sega Digital Studio. It was released on December 21, 2002 under the Sten och Flod
record label "Big Three" music labels A record label or record company is a brand or trademark of Sound recording and reproduction, music recordings and music videos, or the company that owns it. Sometimes, a record label is also a Music publisher, ...
. All twenty-one tracks are taken from the game, except for the last which is a
bonus track An album is a collection of audio recordings (e.g., music) issued on a medium such as compact disc (CD), vinyl (record), audio tape (like 8-track or cassette), or digital. Albums of recorded sound were developed in the early 20th century a ...
. The soundtrack consists of
traditional Japanese music Traditional Japanese music is the folk or traditional music of Japan. Japan's Ministry of Education classifies as a category separate from other traditional forms of music, such as (court music) or (Buddhist chanting), but most ethnomusic ...
with elements of
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
and
rock Rock most often refers to: * Rock (geology), a naturally occurring solid aggregate of minerals or mineraloids * Rock music, a genre of popular music Rock or Rocks may also refer to: Places United Kingdom * Rock, Caerphilly, a location in Wale ...
. Hopper noted a "nice old-school flair". Weigand stated that " though some of the techno-pop music pieces don't fit the
sword-and-sorcery Sword and sorcery (S&S), or heroic fantasy, is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of ...
theme, the atmospheric sound effects vibrantly ring true throughout".


Reception

''Shinobi''s initial release fell on November 12, 2002 in North America; December 5 in Japan; and May 15, 2003 in Europe. It was generally well received by critics, with respective scores of 71 out of 100 and 71.67% from review aggregators
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and
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. ''Shinobi''s basic gameplay was largely praised. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
''s Mike Weigand highlighted the TATE attack as "cool" and "hyper-violent", and praised the game's overall emphasis on "head-on deception" rather than stealth. ''GameZone'' staff writer Steven Hopper stated that " ile some would want a bit more depth from a ninja game, I think the
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
-style gameplay keeps the game close to its roots". ''
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''s David Smith and ''
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''s Benjamin Turner criticized the poor
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and repetitiveness of the basic enemies while praising the bosses. Critics consistently mentioned the game's high difficulty. The game was described as "hellaciously hard" by ''
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'' staff writer Che Chou and as "ninja tough" in a review from '' 1UP.com''. Weigand cautioned: "Casual gamers beware", noting that earlier ''Shinobi'' titles had not been as demanding. Hopper called it "the toughest game I’ve played in a long time". Level design was received generally poorly. ''1UP.com'' highlighted repetitive environmental textures as contributing to the difficulty of finding one's way through the levels, comparing them to textures that might be found in
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games. Smith echoed this opinion, additionally noting occasionally problematic default camera angles. Hopper stated that " st of the environments look very nice and detailed, while some are a little plain". Turner called the environments overall "samey" and "uninspired". The newly introduced Hotsuma was singled out for strong praise. Smith called Hotsuma "a great design, a sort of post-modern evolution of the ninja in comparison to the thoroughly traditional
Joe Musashi is a series of hack-and-slash games created by Sega. The ninja (''shinobi'') Joe Musashi is the protagonist of the original series of games ('' Shinobi'' to '' Shinobi III''). The first ''Shinobi'' was released in 1987 as an arcade video game. ...
he main protagonist of the series, additionally commending the coordination of his moves with his appearance. ''1UP.com'' stated that he is "the supermodel of video-game action heroes—lean, stylish and mean—and he fights as good as he looks". Turner and
Allgame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
's Brett Alan Weiss described him as "sleek". Weiss offered strong praise for Akujiki, as did Weigand for Hotsuma's scarf.


Sequel

''Nightshade'', a sequel to ''Shinobi'', was later developed by
Wow Entertainment is a development department within Japanese video game company Sega Corporation that also previously existed as Wow Entertainment and AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcad ...
and again published by Sega for the PlayStation 2. The game stars female ninja Hibana, who is stylistically and kinetically analogous to Hotsuma. ''Nightshade''s Japanese title ''Kunoichi'' refers to a female ninja, just as ''Shinobi'' refers to a male ninja. The gameplay is also structured similarly to ''Shinobi''s. Hotsuma appears as a secret character in the game. The game was released on December 4, 2003.


References


External links

*
''Shinobi''
at GiantBomb
Hardcore Gaming 101: Shinobi
{{DEFAULTSORT:Shinobi (Playstation 2) 2002 video games Action games Cancelled Dreamcast games Hack and slash games Overworks games PlayStation 2 games PlayStation 3 games PlayStation Network games Sega beat 'em ups Sega video games Shinobi (series) Single-player video games Sony Interactive Entertainment games Video game reboots Video games about ninja Video games adapted into comics Video games developed in Japan Video games scored by Yutaka Minobe Video games scored by Tatsuyuki Maeda Video games scored by Masaru Setsumaru Video games scored by Fumie Kumatani Video games scored by Yasuhiro Kawakami Video games set in Tokyo