Hot Wheels Turbo Racing
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''Hot Wheels Turbo Racing'' is a
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
released for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
in 1999. It features 40 cars based on the
Hot Wheels Hot Wheels is an American media franchise and brand of scale model model car, cars invented by Elliot Handler and introduced by his company Mattel on May 18, 1968. It was the primary competitor of Matchbox (brand), Matchbox until Mattel bought ...
series of toys. It also features
Kyle Petty Kyle Eugene Petty (born June 2, 1960) is an American former stock car racing driver and current racing commentator. He is the son of racer Richard Petty, grandson of racer Lee Petty, and father of racer Adam Petty, who was killed in a crash duri ...
's 1999
NASCAR The National Association for Stock Car Auto Racing, LLC (NASCAR) is an American auto racing sanctioning and operating company that is best known for stock car racing. It is considered to be one of the top ranked motorsports organizations in ...
stock car, as it was sponsored by Hot Wheels. The game features music from artists like Primus,
Metallica Metallica is an American heavy metal band. It was formed in Los Angeles in 1981 by vocalist and guitarist James Hetfield and drummer Lars Ulrich, and has been based in San Francisco for most of its career. The band's fast tempos, instrume ...
,
The Reverend Horton Heat The Reverend Horton Heat is the stage name of American musician James C. Heath (born 1959) as well as the name of his psychobilly trio from Dallas. Heath is a singer, songwriter, and guitarist. A reviewer for the magazine Prick (magazine), ''Pr ...
and
Mix Master Mike Michael Schwartz (born April 4, 1970), better known by his stage name Mix Master Mike, is an American turntablist best known for his work with Beastie Boys. Life and career Born in San Francisco, Mix Master Mike is of German and Filipino desc ...
.


Gameplay

The focus of the game is racing one of a selection of vehicles through various themed race tracks. Secret tracks can be unlocked by winning races and new cars can be used by finding 'Mystery Car' bonuses hidden in each track. Six vehicles participate in each race. The game features a total of 40 playable vehicles. Stunts can be executed by holding the directional pad or analog stick in certain directions while in mid-air to add to the turbo meter for increased speed. As seen in the hint screens, using the controller to perform various stunts from jumping-off points gains 'Turbos' which allow short bursts of speed. The car in use will take damage based on running into obstacles or other cars. Power-up icons found around the track give various performance enhancements.


Reception

''Hot Wheels Turbo Racing'' received above-average reviews on both platforms according to video game
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. Doug Trueman of '' NextGen'' said that the Nintendo 64 version was "all in all, a fun title and a great party game, but perhaps a bit childish for hardcore racing fans." Scott McCall of ''
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'' called the Nintendo 64 version "somewhat fun and original to play", but criticized its "average" sound effects and "very limited and repetitive" songs, which he felt were of poor quality. McCall called the game "a little disappointing in the graphics department", writing that it "seems like a CD-ROM game that was
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
to the cartridge format quickly and cheaply. It's noticeable because of the limited, muffled sound, the lackluster graphics, and the lack of a four-player mode." Joe Ottoson of AllGame wrote a positive review of the PlayStation version and praised its soundtrack, although he noted that the sound effects "aren't quite as high budget, but the screeching tires and colliding cars provide a convincing supplement to the action." Ottoson wrote that the game's vehicles "resemble their real-life counterparts and the game speeds along without any slowdown", while also stating that its race tracks "seem to stick with the toy stunt track origins of the subject matter by using an array of vibrant colors on the backgrounds. They often reminded me of something that had escaped from a
Tim Burton Timothy Walter Burton (born August 25, 1958) is an American filmmaker and producer. Known for popularizing Goth subculture, Goth culture in the American film industry, Burton is famous for his Gothic film, gothic horror and dark fantasy films. ...
movie with the prodigious usage of stripes and cheerful colors." Levi Buchanan of ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'' praised the Nintendo 64 version for its "Good bands", but criticized the game itself as "Mediocre": "The game must have so few merits, that they need a professional soundtrack to add a bullet point to the list of features on the back of the box. ..Nothing in Hot Wheels raises it above the level of average." Buchanan felt that the Hot Wheels license was the only difference separating the game from other racing games.
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fal ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' praised both versions for their graphics and wrote that the game "captures the look and feel of those popular little cars and manages to deliver a surprisingly excellent gaming experience along the way. At first glance, it's easy to dismiss Hot Wheels Turbo Racing as just another racing game. ..But the cars and tracks are what make it so different. ..It's a shame that many will underestimate Hot Wheels Turbo Racing just because it's got the toy-car license attached to it. The driving is great, and the stunt aspect of the game gives it a skateboard-like feel. It's definitely poised to become a sleeper hit." Uncle Dust of ''
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'' praised the Nintendo 64 version for its soundtrack in one review and wrote, "The graphics look much cleaner on the N64 than the PlayStation, with the accurately modeled cars looking less blocky. ..While the N64 version looks better than the Playstation version, the controls are not as tight. The Playstation's dual analog sticks are more responsive than the cluttered default button arrangement on N64, which also offers a less precise analog stick for steering. But quibbling aside, the N64 offers solid controls for the cars." He wrote that one of the top attributes of the game "is how it perfectly integrates performing tricks with successful racing." Boba Fatt said in another review, "If you've ever tossed a Hot Wheel car through the air and wondered what it'd be like to be inside during the ensuing crash, check out ''Hot Wheels Turbo Racing'' for the answer. One more eternal question has been answered by modern technology." Reviewing the PlayStation version in one review, Uncle Dust considered one of the game's best aspects to be its use of the console's
DualShock The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment (formerly Sony Computer Entertainment) for the PlaySta ...
controller, and wrote, "There are some mud spots that the game gets mired in. Although the 3D models of the cars are right on the money, they are somewhat blocky and the rolling, flipping, and twisting metal does tend to go on for longer than it should. Collisions with opposing racers have a sometimes unpredictable outcome, making the action very frustrating when trying to win the Hot Wheels Cup. Worst of all, though, is that there's no damage meter to clue you in when you're about to blow up. Nitpicking aside, Hot Wheels Turbo Racing does pulse-pounding fun like few other titles. EA makes perfect use of the Hot Wheels name, including the classic loops and car colliding track designs, to insure lots of repeat play-ability in this fun and fresh racer." In another review, Boba Fatt said that the same console version was "far from perfect, but it's one of the more exciting arcade-style racers on the market. If you've got greed for speed, check this title out!" ''
GameRevolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'', which felt that the game was best suited for young children, praised the PlayStation version for its soundtrack but called the graphics a "mixed bag": "The cars and tracks look pretty good and the frame rate is pretty fast, but the look of the tracks doesn't seem quite right. In my imagination, Hot Wheels would be raced on toy tracks through the back yard, on table tops, or in toy rooms. Instead, the tracks are a mix of real-life terrain, industrial areas and other random places. If the designers had truly wanted to capture the feel of racing little toy cars, they should've taken this into consideration and let you burn rubber in the kitchen. What we're left with is a game that tries to put toy cars into a quasi-real environment. There are plenty of jumps and loops, but their toy-like qualities clash with the natural environments. On the plus side, the cars look true to life and really bring back some memories." Matt Casamassina of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' praised the graphics of the Nintendo 64 version, writing that
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
had "successfully translated the look of Hot Wheels plastic tracks into the world of polygons. ''Hot Wheels Turbo Racing'' features roads that glow bright red, stripe yellow and orange, green, blue -- everything but black, really. While these tracks are most definitely reminiscent of the toy courses they were inspired by, as a game we must admit that they still come off looking overly tacky and far too bright in appearance. ..Because background graphics are of a much more realistic tone, the end effect is certainly unique, if not confusing. We end up with rainbow roads stretching through realistic environments. A bit odd to be sure, but it works. Vehicles, meanwhile, which are the classic Hot Wheels collection, come to life with solid polygon models and detailed textures. The colorful environments themselves, it must be said, are not overly detailed." Casamassina noted that the game had a "very polygon look", giving background objects and roads a "blocky appearance". Casamassina felt that the game looked outdated in comparison to other racing games of that time, and wrote that he preferred "the wide-open, go-anywhere racing environments and heavy car physics of the Rush series to Hot Wheels' seemingly weightless cars and sometimes confined 3D tracks. With that said, the title comes recommended as a good racer that's going to appeal to stunt-lovers and not simulation junkies." Max Everingham of ''IGN'' praised the PlayStation version for its soundtrack and noted gameplay similarities to the ''San Francisco Rush'' games, which also incorporated high jumps and mid-air stunts; Everingham said that ''Hot Wheels Turbo Racing''s version of this concept was "fun, but it's also really easy. The learning curve is short and the long-term play life is moderate. Taking cues from '' Beetle Adventure Racing'', ''Hot Wheels'' is also packed with alternate courses and secrets. Here, it's still intriguing finding them all, but it doesn't feel as original or as compelling". Everingham called the graphics "a little too bright and in your face," and concluded, "If you wished ''SF Rush'' had more control and less randomness, then you'll love this. ''Hot Wheels'' does a little of everything pretty well, but doesn't execute everything well enough to remain a standout game for more than a month."


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External links

* {{DEFAULTSORT: 1999 video games Electronic Arts games Hot Wheels video games Multiplayer and single-player video games Nintendo 64 games PlayStation (console) games Racing video games Stormfront Studios games Video games developed in the United States