Hitman (2016 Video Game)
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''Hitman'' is a 2016 stealth video game developed by
IO Interactive IO Interactive A/S (IOI) is a Danish video game developer and publisher based in Copenhagen, best known for creating and developing the ''Hitman'' and '' Kane and Lynch'' franchises. IO Interactive's most recent game is '' Hitman 3'', which was ...
and published by
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. The game, which has six episodes, is the sixth mainline entry in the ''Hitman'' franchise, the first installment of the ''World of Assassination'' trilogy, and the successor to '' Hitman: Absolution'' (2012). The
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
story follows genetically engineered assassin
Agent 47 Agent 47 is a fictional character (arts), character and the player character of the Hitman (franchise), ''Hitman'' stealth game franchise created and developed by IO Interactive. He has been featured in all games of the series, as well as vario ...
as he goes on a worldwide adventure and solves a mysterious series of seemingly unconnected assassinations. ''Hitman'' features a number of large, open-ended sandboxes that Agent 47 can freely explore. The game presents the player with various assassination opportunities, many of which are unconventional. IO Interactive introduced a "live component" to the game with new content being regularly delivered in downloadable form. Each episode is set in a location:
Paris Paris () is the Capital city, capital and List of communes in France with over 20,000 inhabitants, largest city of France. With an estimated population of 2,048,472 residents in January 2025 in an area of more than , Paris is the List of ci ...
, Sapienza,
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,
Bangkok Bangkok, officially known in Thai language, Thai as Krung Thep Maha Nakhon and colloquially as Krung Thep, is the capital and most populous city of Thailand. The city occupies in the Chao Phraya River delta in central Thailand and has an estim ...
,
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and
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. Square Enix Europe set up a Montréal studio to work on the next ''Hitman'' game, but IO Interactive returned to lead the game's development following the under-performance of ''Absolution''. The title was conceived as a reimagining of the franchise as the team attempted to integrate the gameplay of ''Absolution'' with the open-endedness of earlier installments of the series. According to the team, ''Hitman'' is a puzzle game with action and stealth elements; the developers refined the
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
and
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
of each level. The game adopted an episodic model and the team envisioned the game as a service. It was marketed as a "World of Assassination" and provided a platform that would expand and evolve over time, and inspire a trilogy of games. ''Hitman'' was released episodically for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
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, and
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from March to October 2016. Upon release, it received positive reviews; critics praised the game's episodic release format, locations, level design, and its replayability but criticised the always-online requirement and excessive handholding. The game underperformed commercially and caused publisher
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
to divest from IO Interactive in May 2017. Following a
management buyout A management buyout (MBO) is a form of acquisition in which a company's existing managers acquire a large part, or all, of the company, whether from a parent company or individual. Management- and/or leveraged buyouts became noted phenomena of 19 ...
, IO retained the rights to the series and partnered with Warner Bros. Interactive Entertainment to produce a sequel titled '' Hitman 2'', which was released in November 2018. The ''World of Assassination'' trilogy concluded with '' Hitman 3'', released in January 2021. In January 2023, ''Hitman'' was delisted from sales after IO Interactive rebranded ''Hitman 3'' as ''Hitman: World of Assassination'', with the contents of the previous two ''Hitman'' games becoming available to ''Hitman 3'' owners, free of charge.


Gameplay

''Hitman'' is an
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
stealth video game in which players control a genetically enhanced assassin called
Agent 47 Agent 47 is a fictional character (arts), character and the player character of the Hitman (franchise), ''Hitman'' stealth game franchise created and developed by IO Interactive. He has been featured in all games of the series, as well as vario ...
from a
third-person perspective Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
as he carries out assassinations of various targets across the globe. As in other games in the ''Hitman'' series, players have a large amount of freedom in their approach to their assassinations. Players may use weapons including explosives, pistols, assault rifles, and long-range sniper rifles; they may also assassinate the target at close range using bladed weapons or throwable items. Agent 47 is vulnerable in a firefight; thus, eliminating targets silently is preferred. He can use his specially equipped
garrote A garrote ( ; alternatively spelled as garotte and similar variants)''Oxford English Dictionary'', 11th Ed: garrotte is normal British English spelling, with single r alternate. Article title is US English spelling variant. or garrote vil () is ...
wire to strangle his victims or disguise his killings as accidental deaths, such as poisoning the target's food or drowning them in a toilet. The game also includes scripted opportunities that require the completion of multiple tasks. Players can eavesdrop on conversations from
non-playable character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s (NPCs) to obtain clues about the location and routine of targets, and uncover opportunities for creative infiltration and elimination. For example, Agent 47 can tamper with a chandelier, causing it to fall and kill a target. 47 can collect items to use as improvised weapons, access previously restricted areas, knock out NPCs, or create distractions. Completion of mission challenges, such as killing targets in unconventional ways, discovering unique items, and gaining access to new areas, enables players to progress through the mastery levels for each location, with rewards such as advanced weapons and gadgets, agency pick-up locations for stashing gear, and new starting locations for that level. Each episode in the game features a sandbox-type environment the player can freely explore. Players can incapacitate specific NPCs and wear their clothes as disguises, which allow Agent 47 to access restricted areas, initiate conversations with targets or other NPCs, and perform actions that would otherwise be highly suspicious. Some NPCs, referred to as "Enforcers", will see through 47's disguises. Agent 47 can try to blend in to prevent this from happening. Levels can accommodate about 300 NPCs, each of which reacts to the player's actions differently and has their own unique routines. Acting strangely, such as crouching or taking cover in a crowd, will raise suspicions. If 47 tries to enter a restricted area, he may have to be frisked by guards, requiring him to discard weapons or illegal items before being searched. The
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI) of NPCs has several alert phases. Guards will escort Agent 47 from a restricted area if he is found trespassing and his disguise may be compromised if a NPC sees him perform an illegal action. An alert guard will first try to arrest 47, but if he resists or tries to run, they will open fire on him. Guards can be distracted and Agent 47 can hide the bodies of incapacitated individuals and other evidence to avoid alerting other NPCs. Agent 47 can also enter Instinct Mode, which highlights the locations of the targets, as well as useful items, guards, and other important information. After eliminating his target(s), Agent 47 needs to locate an exit to complete a mission. A player's mission performance review is rated with a five-star rating system and is influenced by factors such as time elapsed, the number of non-target NPCs killed, sightings of 47 performing illegal activities, appearances on CCTV cameras, and discoveries of victims' bodies. IO Interactive introduced a "live component" to ''Hitman''; new content, which was regularly delivered in downloadable form, includes time-limited missions called "Elusive Targets". If a player fails to kill an elusive target before the mission expires, or alerts targets and allows them to escape, the targets will not return. Players are rewarded for successful killings with cosmetic rewards. Unlike the main game, players cannot save their games when they are completing the Elusive Target missions. "Escalation Contracts", which are contracts created by the developers, include stages that require players to complete tasks such as assassinating a target using a specific weapon or disguise. By completing a stage, players progress through the escalation and the level of difficulty will increase with new challenges to comply with or changes to the level. ''Hitman: Absolution''s Online Contracts mode also returns in ''Hitman'', allowing players to assign up to five NPCs as assassination targets, set requirements for their killings, and share their contracts with and compete with other players.


Synopsis

In 1999, an unnamed man is initiated into the International Contract Agency (ICA) and demonstrates exceptional aptitude as an assassin. The ICA is unable to verify his background or uncover any information about him, which disturbs Erich Soders, the ICA's training director. With the help of his handler, Diana Burnwood, the initiate passes a final test that Soders had rigged against him. The director reluctantly approves the initiate for field duty and washes his hands of the matter. The man tells Diana to call him "47" and leaves to await further instructions; this prologue leads into the events of '' Codename 47'', the first game in the series. Twenty years later, 47 completes a series of contracts provided by Diana, who has risen to a senior position in the ICA. At first, the contracts appear to be unrelated, but Diana gradually uncovers information that an unknown individual referred to as the "Shadow Client" has covertly coordinated these contracts to attack a secretive organization called "Providence", whose existence and total control over global affairs were thought to be a myth. The Shadow Client uses the ICA and 47 to kill Providence agents, making the ICA appear culpable and hiding his own involvement. The game ends with Diana being approached by a representative of Providence, who requests that the ICA deal with the Shadow Client.


Plot

The Shadow Client performs an assassination for Viktor Novikov, a fashion mogul and head of the international spy ring IAGO, and receives a copy of all of IAGO's files as payment. Using the files to identify Providence's secret operations, the Client sends an anonymous warning to
MI6 The Secret Intelligence Service (SIS), commonly known as MI6 ( Military Intelligence, Section 6), is the foreign intelligence service of the United Kingdom, tasked mainly with the covert overseas collection and analysis of human intelligenc ...
of an impending IAGO auction of a stolen non-official cover (NOC) list that will take place at a
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fashion show A fashion show is an event put on by a fashion designer to showcase their upcoming line of clothing and/or accessories during a fashion week. Fashion shows debut every season, particularly the spring/summer and fall/winter seasons. This is wh ...
by Novikov's label, Sanguine. As a result, MI6 hires 47 to prevent the sale; he assassinates Novikov and his business partner, IAGO's true leader, Dalia Margolis, at the fashion show. The Client sets two more ICA contracts in motion to disrupt Providence's activities without exposing himself. He first discloses a secret project to develop a deadly weaponized virus to a disgruntled shareholder in the Ether Biotech Corporation, knowing that the shareholder will then hire 47 to assassinate Silvio Caruso and Francesca De Santis, the scientists in charge of the project, and destroy the virus prototype housed at Caruso's private lab in the fictitious Italian town of Sapienza. Providence dispatches an agent to investigate the incident; the Client ambushes and kills him, and takes a key in his possession. The second contract involves the Client disclosing an impending military coup in Morocco to Hamilton-Lowe, an international contractor with lucrative Moroccan government contracts. The company hires 47 to eliminate General Reza Zaydan, the mastermind of the coup, and fugitive bank CEO Claus Hugo Strandberg—both of whom are undercover Providence operatives—in
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. As 47 completes the contract, the Client breaches a Providence vault in
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and steals valuable information on Providence's assets and operatives. The leaders of Providence realize that a coordinated attack has been launched against them. The Client puts a third ICA contract in motion to reveal another Providence member, the reclusive media tycoon Thomas Cross. Cross had ordered a coverup that enabled his son, famed
indie rock Indie rock is a Music subgenre, subgenre of rock music that originated in the United Kingdom, United States and New Zealand in the early to mid-1980s. Although the term was originally used to describe rock music released through independent reco ...
singer Jordan Cross, to escape legal consequences for the murder of his girlfriend Hannah Highmoore by disguising her death as an apparent accident; the Client reveals the truth to her family. The Highmoores hire 47 to kill Jordan Cross and Ken Morgan, the Cross family lawyer and fellow Providence member who oversaw the coverup, while both are staying at a private resort in
Bangkok Bangkok, officially known in Thai language, Thai as Krung Thep Maha Nakhon and colloquially as Krung Thep, is the capital and most populous city of Thailand. The city occupies in the Chao Phraya River delta in central Thailand and has an estim ...
. Deploying forces from a private militia under his control, the Client kidnaps Thomas Cross from Jordan's funeral and kills him, then steals billions of dollars from his offshore bank accounts. The ICA, realizing an unknown party has benefited from the Cross contract, re-examines 47's previous contracts and discovers the Client's role in setting them up. The ICA learns of a training camp for the Client's militia, based in an old industrial farm in rural
Colorado Colorado is a U.S. state, state in the Western United States. It is one of the Mountain states, sharing the Four Corners region with Arizona, New Mexico, and Utah. It is also bordered by Wyoming to the north, Nebraska to the northeast, Kansas ...
. Seeking to eliminate the Client for his manipulation, the agency orders a premature operation due to the intervention of Soders, a member of ICA's executive board. 47 is sent to the camp to eliminate the militia's leader,
eco-terrorist Eco-terrorism is an act of violence which is committed in support of environmental causes, against people or property. The United States Federal Bureau of Investigation (FBI) defines eco-terrorism as "...the use or threatened use of violence of ...
Sean Rose and three other key militia members. 47 discovers a secret room filled with the Client's research, revealing both the connections of the previous contracts to Providence and the Client's obsession with 47 himself. Diana also discovers that Soders is a mole for Providence and has been manipulating the agency on their behalf. The Client, who has been secretly tracking 47, uses this opportunity to go into hiding. 47 assassinates Soders and his Providence liaison,
yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media (by request of the police) call them , while the yakuza call themselves . The English equivalent for the term ''yak ...
associate and fixer Yuki Yamazaki, at a hospital in
Hokkaido is the list of islands of Japan by area, second-largest island of Japan and comprises the largest and northernmost prefectures of Japan, prefecture, making up its own list of regions of Japan, region. The Tsugaru Strait separates Hokkaidō fr ...
, where Soders is set to receive needed medical treatment in exchange for a list of all active ICA operatives. Subsequently, Providence uncovers the Client's role in the attacks. An unnamed Providence member approaches Diana on a train, seeking to hire the ICA to target the Client. Diana refuses but starts to reconsider when the Providence member offers to reveal information about 47's past.


''The Sarajevo Six''

In this alternative storyline, 47 receives contracts to assassinate the six former members of Sigma, a deniable operations
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unit of the private military contractor Cicada, who committed war crimes during the
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but evaded prosecution by the
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. 47 tracks each Sigma member—starting with the group's former commander and working his way down—to all six of the main mission settings, with the events and characters of each location serving as backdrops. As the missions progress, security increases and the targets become more paranoid and cautious, increasing the difficulty. For the final contract, 47 is sent to a hospital in Hokkaido to both eliminate the final Sigma member, Taheiji Koyama, and retrieve files documenting the unit's operations from the hospital's records. If 47 chooses to approach the target, Koyama will reveal that he financed the contracts, wanting to get justice for Sigma's victims. Now that he is dying from a terminal illness, Koyama instructs 47 to publicize the files after killing him. 47 honors Koyama's request, but both he and Diana conclude that public indifference will likely relegate Sigma's atrocities to obscurity.


''Patient Zero''

A
doomsday cult A doomsday cult is a cult that believes in apocalypticism and millenarianism, including both those that predict disaster and those that attempt to destroy the entire universe. Sociologist John Lofland coined the term ''doomsday cult'' in his 19 ...
, "Liberation", that masquerades as a self-help group is using an upcoming exhibition at a luxury resort in Bangkok to provide cover for a bio-weapon attack. 47 receives a contract from a mysterious billionaire using the alias "Locksley" to eliminate the cult's leader Oybek Nabazov and his second-in-command, Sister Yulduz. As 47 makes his escape, Diana notices a series of digital messages being transmitted from the resort's network, which are revealed to be
signals A signal is both the process and the result of Signal transmission, transmission of data over some transmission media, media accomplished by embedding some variation. Signals are important in multiple subject fields including signal processin ...
meant to activate the cult's
sleeper agent A sleeper agent is a spy or operative who is placed in a target country or organization, not to undertake an immediate mission, but instead to act as a potential asset on short notice if activated in the future. Even if not activated, the "sle ...
s worldwide as a contingency once Nabazov's death is confirmed. The ICA identifies two sleeper agents, Brother Akram and celebrity author Craig Black, who are meeting at a private event in Sapienza to exchange a weapon identical to the one in Bangkok, which 47 retrieves after eliminating the targets. ICA intel then confirms the origin of another signal, which leads to a mercenary camp in Colorado where Dr. Bradley Paine, a
CDC The Centers for Disease Control and Prevention (CDC) is the national public health agency of the United States. It is a United States federal agency under the Department of Health and Human Services (HHS), and is headquartered in Atlanta, ...
specialist and secret cult member, has already begun infecting personnel. Forced to maintain his distance to prevent infection, 47 assassinates Paine with a sniper rifle, along with four victims of the Nabazov virus. Diana's analysts intercept a memo, indicating Japanese authorities have recently detained a man on a flight to Australia who showed signs of infection, and have ordered him to be quarantined at a hospital in Hokkaido. 47 infiltrates the hospital to eliminate the man, who is identified as Owen Cage, a radical virus researcher who helped design the Nabazov virus and infected himself with the intention of becoming patient zero. An additional target is Klaus Liebleid, an Ether scientist overseeing the quarantine effort while secretly trying to extract as much information about the virus as he can so that Ether can
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Cage's work and profit from it. Despite Cage being kept in isolation, the virus can spread to other people and 47 must kill all infected individuals, if such a scenario arises, to eliminate the virus. After eliminating all traces of the virus, during their debriefing 47 and Diana note that the entire incident was beyond the scale of a cult, implying that Liberation was backed by a higher power, but as the contract is already closed the two move onto other targets.


Development


Origin

Danish company
IO Interactive IO Interactive A/S (IOI) is a Danish video game developer and publisher based in Copenhagen, best known for creating and developing the ''Hitman'' and '' Kane and Lynch'' franchises. IO Interactive's most recent game is '' Hitman 3'', which was ...
developed all of the mainline ''
Hitman Contract killing (also known as murder-for-hire) is a form of murder or assassination in which one party hires another party to kill a targeted person or people. It involves an illegal agreement which includes some form of compensation, moneta ...
'' games. Prior to the launch of '' Hitman: Absolution'' (2012), publisher and IO's owner
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
announced it had established a new studio named Square Enix Montréal to work on future ''Hitman'' games. Due to cutbacks and layoffs at IO Interactive, other projects were stopped and the company started working on a new ''Hitman'' game, and Square Enix Montréal focused on developing smartphone and tablet versions of ''Hitman'' and other games. Most of the members of the development team at IO Interactive only worked on ''Absolution'', not older games of the series, such as '' Hitman: Blood Money'' (2006). ''Absolution'' was controversial for removing many of the franchise's traditional gameplay elements and being linear rather than the large, open sandbox levels of the older games, despite being more accessible. When the team brainstormed ideas for the next entry in the franchise, they strove to integrate the gameplay of ''Absolution'' and the open levels of ''Blood Money''. According to Christian Elverdem, this goal was "daunting" during the early stage of the game's development because they needed to upgrade their in-house Glacier game engine to accommodate these larger maps and most of the team did not have experience building sandboxes. According to Michael Vogt, the game's lead writer, the title was designed to be a "soft reboot" and a "reimagining" of the franchise. After nearly four years of development, production concluded with a total cost of over $70 million.


Design

The major story beats and the destinations were decided by a small group of development leads, after which a team would be responsible for each level's design, rules, targets, and other details to create a self-contained game world. The first level the team created, Paris, was the vertical slice for the game; it set the gameplay rules, general level design, and the number of
non-playable character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s for future episodes. According to Elverdem, every level is "fully simulated" and the player is free to explore and observe the behaviours of the AI. If the player eliminates a certain NPC, the simulation adjusts itself and continues to function, though it will also react to players' actions. The team listened to feedback from playtesters and adjusted the game accordingly. For instance, after some playtesters complained about the level being too punitive, the team introduced the concept of escorting, in which NPCs escort Agent 47 back to a public space if he is found trespassing, whereas in the early version, the guards would attack Agent 47. The team perceived ''Hitman'' as a
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with action and stealth elements; they had several major design concepts. The first concept was named "Swiss cheese"; according to the team, the term means players would be presented with an ample options, and there were multiple ways to move in and out of a level. Regardless of how the player chooses to infiltrate a place, the team made sure that there are no "visual dead ends", and that players will eventually find a new way to progress without needing to backtrack. There are two types of levels in this game; "fortress" refers to an area the player must infiltrate, and a "snailhouse" is a level that has a circular design in which players are encouraged to explore the peripheral areas to find ways to access the area in the middle of the map. The level Sapienza was developed alongside Paris and was designed as the "opposite" of it, both in level design layout and aesthetic. Inspired by Italy's
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coast and the town of Vernazza, the maps feature a ''snailhouse'' design. Elverdem described this level as the "pinnacle" of the Swiss cheese design because the map has a lot of verticality and the pathways are interconnected, ensuring players will not find a dead end. According to designer Jesper Hylling, the team mainly did their location research remotely using
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,
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and
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. The team spent time into designing "believable everyday life" to ensure that players feel immersed in a level. According to the team, the team relied heavily on subtle
environmental storytelling Since the origin of video games in the early 1970s, the video game industry, the gamer, players, and video game culture, surrounding culture have spawned a wide range of technical and slang terms. 0–9 ...
. For instance, IO's artists were instructed to write a short story for each hotel room in the Bangkok level, and tell the story using only "set dressings", how objects are placed in an environment, to indicate the personality or the circumstance of the room occupant. The team incorporated a concept known as "social stealth", in which players are expected to conform to
social norm A social norm is a shared standard of acceptance, acceptable behavior by a group. Social norms can both be informal understandings that govern the behavior of members of a society, as well as be codified into wikt:rule, rules and laws. Social norma ...
s and abide by the rules in a particular setting or context to blend in. The team was inspired by sociology theories by
Pierre Bourdieu Pierre Bourdieu (, ; ; ; 1 August 1930 – 23 January 2002) was a French sociologist and public intellectual. Bourdieu's contributions to the sociology of education, the theory of sociology, and sociology of aesthetics have achieved wide influ ...
, who proposed that different social spaces carry different rules, and
Erving Goffman Erving Goffman (11 June 1922 – 19 November 1982) was a Canadian-born American sociologist, social psychologist, and writer, considered by some "the most influential American sociologist of the twentieth century". In 2007, '' The Time ...
, who proposed that human behaviours will change depending on different social states and settings. Each area in a map is considered to be a
microbiome A microbiome () is the community of microorganisms that can usually be found living together in any given habitat. It was defined more precisely in 1988 by Whipps ''et al.'' as "a characteristic microbial community occupying a reasonably wel ...
that informs players the way they should act. At each level, the team balanced the proportion of public and private spaces. Players are able to freely walk around in public spaces without restrictions, which enables them to understand the "feel" of the level and discover mission opportunities, although there are certain public settings with implied social rules. The developers use these to teach players the basics of social stealth and the rules of trespassing without punishing players with gameplay penalties. There are two types of private spaces; professional spaces that often require a disguise and personal spaces in which the target can be alone. Private areas usually have distinct art assets to contrast them with public spaces, rewarding player's exploration and curiosity. The AI of targets displays two types of behaviour; some will roam around the map and others will station themselves in a private space that is off-limits to the player. This helped diversify the gameplay loop by encouraging different playstyles. According to the team, the first type of target encourages players to follow them and observe their behaviour and patterns while the latter type prompts players to find ways to infiltrate a setting or gain access to previously restricted areas. After receiving complaints about the level being lifeless and boring from playtesters, the team introduced narrative subplots into the game with mission stories and opportunities. These elements position the players on a "rail" that will guide them to their target; this added additional challenges to the game's simulation because opportunities will disrupt the target's usual loop and players can complicate the loop by abandoning an ongoing opportunity in favour of another rail. Despite this complication, the team believed these subplots allow players to discover creative ways that change the AI loop in a meaningful and organic manner. For instance, if the Ether virus is destroyed in Sapienza, one of the targets, scientist Francesca DeSantis, will deviate from her core loop to visit the laboratory. Players can easily use this feature to manipulate the targets. Despite putting players on a rail, the team stopped giving players further instructions after they have gathered all of the information needed to carry out the hit. The team felt it encourages players to decide how to approach the targets and communicates to the player there is never a "wrong" way of killing a target. Another result of the playtesting complaints was IO Interactive heavily expanding upon the tutorial missions set at the ICA Facility. The tutorial was designed to teach players the fundamentals of ''Hitman,'' how to operate the game and how to set their own goals. The first iteration was a series of individual test chambers where the player would be taught a single mechanic or feature at a time. However, even though this taught players how to operate the game, it was not representative of the nature of the game as an open sandbox. The redesigned tutorial consisted of a short 'Arrival' opening that teaches basic movement and camera controls, a 'Guided training' mission set on a sandbox yacht level and then an unguided 'Final Test' sandbox level. However, despite teaching the controls and the fundamentals of ''Hitman'', developers still felt they had to teach players how to set their own goals so this led to the idea of the 'Freeform training' mission. In this mission players are asked to replay the yacht level from the 'Guided training' again but this time without any guidance and with more items such as remote explosives available to play with. Playtesters were given a list of challenges on paper that were deliberately designed to be simple and to work well together. This resulted in players setting their own goals and becoming creative in trying to complete all the different challenges.


Story

Vogt and Elverdam placed more emphasis on the game's narrative because they observed the market wanted "quality drama" following the success of ''
The Last of Us ''The Last of Us'' is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States ...
'' (2013). Vogt noted there was a genre change for the franchise with ''Hitman'' (2016); unlike the previous games in the series, which are crime thrillers, the 2016 game is an "agent thriller" that was inspired by
James Bond The ''James Bond'' franchise focuses on James Bond (literary character), the titular character, a fictional Secret Intelligence Service, British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels ...
movies such as '' Casino Royale'' and has a more "adventurous and aspirational" tone than the older games, which are "cold and cynical". The team elevated the stature of Agent 47 and his targets; 47 is now travelling to luxurious and exotic locations, and assassinating targets who are social elites and powerful criminals. Elverdem said with the genre change, Agent 47 became "the guy you called for the most impossible hits under the most impossible circumstances". To make the game aspirational, it has a "stronger moral compass" than earlier games in the series so the assassinations committed by Agent 47 are more morally justifiable and make more sense in the context of the in-game universe. Vogt described Agent 47 as a "quintessential blank slate character" and Elverdam said "since he is not anyone himself, it's easy for him to be everyone else". Agent 47's only goal is to complete his assignments. Given the nature of the character, the team cannot forcefully apply typical character arcs like
hero's journey In narratology and comparative mythology, the hero's quest or hero's journey, also known as the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home ch ...
for him; the team felt this would cause ludonarrative dissonance. The team introduced other characters to accompany Agent 47 through the post-2016 ''Hitman'' games. 47's handler Diana Burnwood becomes his conscience and the Shadow Client—who is revealed as Lucas Grey in '' Hitman 2''—serves as his emotions. These characters have genuine emotions and desires, and their actions and attitudes would slowly influence Agent 47 and facilitate his own
character arc A character arc is the transformation or inner journey of a character over the course of a story. If a story has a character arc, the character begins as one sort of person and gradually transforms into a different sort of person in response to c ...
. David Bateson returned to voice Agent 47. Vogt was initially concerned by the game's episodic format; he felt the episode would feel like "a slice of an unfinished game" if one episode features too many narrative elements. The team thus decided to include subplots within each level while the main story would slowly unfold throughout the games. This unfolding makes the game similar to a television series in which some episodes are entirely about a subplot that has no relation to the overarching narrative. Vogt said Season 1 only serves to introduce the game's characters and that the game's story would become increasingly important in later seasons. The first half of Season 1 has very little story content because the team wanted to ensure players can relate themselves to Agent 47, a merciless assassin who travels around the world to kill targets assigned to him. Because Agent 47 is a blank state character, the team strove to create a "living, breathing" world. Rather than a protagonist, Agent 47 is an intruder who observes and occasionally interrupts other people's lives. To achieve this, the team relied heavily on environmental storytelling. Art director Jonathan Rowe said the art team spent a lot of time "set dressing" every room and item to ensure each item has a reason to be there and has a tale to tell. For instance, some rooms in the Bangkok hotel are messy, communicating the story of the previous inhabitants of these rooms.


Online

''Hitman'' is always online due to the inclusion of Elusive Targets who can only be killed once. The making of Elusive Targets did not impact the game's level design; the team used a different design philosophy compared with the main game. Players are not allowed to replay Elusive Targets because the team felt this would create a tense experience and prevent players from noticing imperfections that would make the experience less enjoyable. Elusive Targets were designed to be memorable; they do not always have connections to the main story, which gave the team more freedom to create characters that fit the setting and theme of each map. The team avoided releasing Elusive Targets in a newly released map; they wanted to give sufficient time for players to master and explore the level. The development team observed the ways players completed Elusive Targets, their play patterns and feedback, and made adjustments to make future targets more challenging. Hannes Seifert, the head of IO Interactive, described Elusive Targets as "the pulse" of the experience that has "energised" the community and boosted the game's sales. This mode was intended to provide bursts of content to the player during intervals between episodes. In July 2016, a companion app that allows players to keep track of online content released for the game was released. In March 2016, advertising company Omelet announced they had collaborated with Square Enix for a new campaign called "Choose Your Hit". Players could vote online and through
Twitter Twitter, officially known as X since 2023, is an American microblogging and social networking service. It is one of the world's largest social media platforms and one of the most-visited websites. Users can share short text messages, image ...
to "kill" either
Gary Cole Gary Michael Cole (born September 20, 1956) is an American actor. He began his professional acting career on stage at Chicago's Steppenwolf Theatre Company in 1985. His breakout role was playing Jack 'Nighthawk' Killian in the NBC series '' M ...
or
Gary Busey William Gary Busey (; born June 29, 1944) is an American actor. He portrayed Buddy Holly in ''The Buddy Holly Story'' (1978), for which he was nominated for the Academy Award for Best Actor and won the National Society of Film Critics Award fo ...
; the actor who received the most votes would lend his voice and likeness to the target in an upcoming mission. A month later, it was announced Busey had won and would appear as the target in a mission that would be released in mid-2016. On 18 July 2016, Busey was announced as the seventh elusive target in the game; his mission, in which Cole also appears, would be available for seven days starting on 21 July 2016. A mode called Contracts mode, which first appeared in ''Absolution'', was added to ''Hitman''. The team believed the larger maps with more NPCs in each make the experience more varied and created identifiable NPCs to make these custom targets more interesting. When ''Absolution'' launched in 2012, the online servers were unstable due to a large number of players accessing the online Contracts mode; to avoid a repeat of this incident and to ensure ''Hitman'' had a stable launch, IO Interactive improved the game's online infrastructure.


Release

''Hitman'' was originally set to be released on 8 December 2015 for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, but its release was postponed to 11 March 2016 to allow time for IO Interactive to include more content in the base game. The PlayStation 4 version of the game includes six exclusive missions known as ''The Sarajevo Six''. Players who pre-ordered the game gained access to its
beta Beta (, ; uppercase , lowercase , or cursive ; or ) is the second letter of the Greek alphabet. In the system of Greek numerals, it has a value of 2. In Ancient Greek, beta represented the voiced bilabial plosive . In Modern Greek, it represe ...
, which was released for PlayStation 4 on 12 February and for Windows on 19 February 2016. No
season pass A season ticket, or season pass, is a Ticket (admission), ticket that grants privileges over a defined period of time. History The ''Oxford English Dictionary'' has illustrative quotations which show the term ''season ticket'' used in the ...
was available at launch; the company considered the addition of paid content a "wrong approach". Players who pre-ordered the game also received a costume pack based on a mission from ''Blood Money'' and two in-game weapons. A beta was released prior to the game's official launch. Feral Interactive released the ''Definitive Edition'' on
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
and
macOS macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
on 16 February and 20 June 2017 respectively.


Release format

While there was no post-launch support for ''Absolution'', the team realised players regularly re-visited the game's Contracts mode, in which players set custom targets and share them online with other players. This mode's longevity encouraged IO Interactive to re-evaluate the release model of ''Hitman'', which they envisioned as a " digital platform" that is similar to a
Netflix Netflix is an American subscription video on-demand over-the-top streaming service. The service primarily distributes original and acquired films and television shows from various genres, and it is available internationally in multiple lang ...
series. This platform, which was marketed as the "World of Assassination", allowed IO Interactive to regularly release content without rebuilding the technology. The team believed launching the game at a lower price point with fewer levels would encourage more players to purchase it, creating positive
word of mouth Word of mouth is the passing of information from person to person using oral communication, which could be as simple as telling someone the time of day. Storytelling is a common form of word-of-mouth communication where one person tells others a ...
that would expand the game's player base. As the team released more episodes, the expected new players would convert their existing version to the full version. The team initially estimated about 80% of the purchasers would buy the episodes separately while the other 20% of them, whom they believed to be long-time fans of the series, would purchase the full-priced versions. Originally, the game was to be released in an "intro pack" that would include all of the base content and locations, six-story missions, three sandboxes, forty "signature kills", a contracts mode with 800 targets, and access to regular events held by the developer. New missions and locations set in Thailand, the US, and Japan were to be released after the game's launch, and a full-priced version was to be released following the release of this post-release content. No
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) was to be released for the game and no microtransactions were to be offered; new missions, locations, and targets were to be regularly added to the game as free post-release updates. On 14 January 2016, it was announced ''Hitman'' would be released in an episodic manner; at its launch, the game would consist of the prologue and Paris missions. New content would be released monthly; this would include the remaining two cities of the main game (Sapienza and Marrakesh) in April and May 2016 respectively, which would be followed by the previously planned Thailand, US, and Japan expansions in late 2016. Weekly events would be held and additional content would be released between the monthly updates. These expansions would be available at no extra cost to purchasers of a full-priced, downloaded copy of the game but purchasers of the "Intro Pack" would buy this extra content separately. According to Seifert, the move was designed to allow the team time to develop the game's levels and to "create a living game that will expand and evolve over time and establish a foundation for the future—this is the first game in a storyline which will continue and expand with future ''Hitman'' games". The episodic release enabled IO Interactive to receive feedback for earlier levels and fix some of the design flaws during the production of later episodes. The positive reaction to Sapienza boosted the team's confidence and encouraged them to continue experimenting with level design by modifying the design principles in later maps, which add new challenges and change players' expectations. The team also believed by periodically releasing episodes, players would be encouraged to replay and master each level, and share their experience with other players while awaiting the next episode.


Episodes

In addition to the ICA Facility level, which serves as the prologue and a tutorial to the game, ''Hitman'' features six locations, including
Paris Paris () is the Capital city, capital and List of communes in France with over 20,000 inhabitants, largest city of France. With an estimated population of 2,048,472 residents in January 2025 in an area of more than , Paris is the List of ci ...
, France; the fictional town of Sapienza, Italy;
Marrakesh Marrakesh or Marrakech (; , ) is the fourth-largest city in Morocco. It is one of the four imperial cities of Morocco and is the capital of the Marrakesh–Safi Regions of Morocco, region. The city lies west of the foothills of the Atlas Mounta ...
, Morocco;
Bangkok Bangkok, officially known in Thai language, Thai as Krung Thep Maha Nakhon and colloquially as Krung Thep, is the capital and most populous city of Thailand. The city occupies in the Chao Phraya River delta in central Thailand and has an estim ...
, Thailand;
Colorado Colorado is a U.S. state, state in the Western United States. It is one of the Mountain states, sharing the Four Corners region with Arizona, New Mexico, and Utah. It is also bordered by Wyoming to the north, Nebraska to the northeast, Kansas ...
, United States; and
Hokkaido is the list of islands of Japan by area, second-largest island of Japan and comprises the largest and northernmost prefectures of Japan, prefecture, making up its own list of regions of Japan, region. The Tsugaru Strait separates Hokkaidō fr ...
, Japan. After the release of Marrakesh, IO Interactive announced a "Summer Bonus Episode" that was released on 19 July 2016 and features a remake of the Sapienza and Marrakesh levels, new targets, challenges and opportunities. Additionally, there are several additional "bonus" episodes for 47 to complete. * "The Icon": 47 is given a contract to assassinate actor-director Dino Bosco on the set of his new superhero movie to save L'Avventura Pictures from being driven into bankruptcy by Bosco's incompetence and the film's over-inflated budget. * "A House Built on Sand": Prior to the events of "A Gilded Cage", 47 is hired to assassinate Matthieu Mendola, chief architect of international contractor Hamilton-Lowe, and Kong Tuo-Kwang, CEO of rival firm China Corp., who had hired Mendola to steal valuable trade secrets. 47 kills both men and recovers the stolen goods for the client. * "Holiday Hoarders": 47 takes on an assignment to eliminate professional thieves Harry Bagnato and Marv Gonif, both on the run from American authorities, as they attempt to rob the Palais De Walewska during a
Christmas Christmas is an annual festival commemorating Nativity of Jesus, the birth of Jesus Christ, observed primarily on December 25 as a Religion, religious and Culture, cultural celebration among billions of people Observance of Christmas by coun ...
celebration. The targets are a nod to
Joe Pesci Joseph Frank Pesci ( , ; born February 9, 1943) is an American actor and musician. He is best known for portraying tough, volatile characters, in a variety of genres, and for his collaborations with his best friend, Robert De Niro in the films ' ...
's and Daniel Stern's characters from the holiday film ''
Home Alone ''Home Alone'' is a 1990 American Christmas comedy film The comedy film is a film genre that emphasizes humor. These films are designed to amuse audiences and make them laugh. Films in this genre typically have a happy ending, with dar ...
''. * "Landslide": Prior to the events of "World of Tomorrow", 47 is hired by Silvio Caruso to assassinate Marco Abiatti, a wealthy businessman and right-wing politician with mafia ties who is running for mayor of Sapienza with the intention of demolishing most of the town so he can build expensive luxury resorts on the land.


Publication

IO Interactive IO Interactive A/S (IOI) is a Danish video game developer and publisher based in Copenhagen, best known for creating and developing the ''Hitman'' and '' Kane and Lynch'' franchises. IO Interactive's most recent game is '' Hitman 3'', which was ...
's parent company
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
published every episode, and the downloadable and retail releases of ''Hitman: The Complete First Season'', which bundles all of the game's episodes. ''The Complete First Season'' was released on 31 January 2017. Because of the game's poorer-than-expected financial performance and Square Enix prioritisation of other properties, Square Enix announced it would divest from IO Interactive and allow the studio's management to buy it out, after which it became independent. Following the buyout, IO Interactive retained the rights to the ''Hitman'' franchise and began self-publishing the game digitally. It released "ICA Facility", the game's prologue, as a free-to-play game in June 2017. IO Interactive then released ''Hitman: Game of the Year Edition'' on 7 November 2017 for download; the re-release includes the base game and a separate campaign named "Patient Zero", a remix of the Bangkok, Sapienza, Colorado, and Hokkaido episodes. It also includes a new costume inspired by ''Blood Money'', and new music composed by Niels Bye Nielsen. The studio then partnered with Warner Bros. Interactive Entertainment to release the ''Game of the Year Edition'' for retail on 15 May 2018. The edition, which is titled ''Hitman: Definitive Edition'', includes the campaign and the bonus episodes, as well as the "IO Interactive's 20th Anniversary Outfit Bundle", which includes outfits inspired by IO's other franchises such as '' Freedom Fighters'', '' Mini Ninjas'', and '' Kane & Lynch''. ''Hitman - Game of the Year Edition'' was added to the GOG store, which only sells
DRM DRM may refer to: Government, military and politics * Defense reform movement, U.S. campaign inspired by Col. John Boyd * Democratic Republic of Madagascar, a former socialist state (1975–1992) on Madagascar * Direction du renseignement militair ...
-free games, on 22 September 2021. This resulted in significant backlash and large amounts of negative user reviews on the game's store page due to the always-online requirements of the game. GOG responded in a forum post stating that users were free to refund the game but warned against " review bombing". They later clarified that they would only remove reviews that go against their review guidelines after pushback from forum users about the suggestion their complaints were "review bombing". The game was pulled from the store on 9 October, with GOG writing in a statement "we shouldn't have released it 'Hitman''in its current form".


Reception


Critical reception

''Hitman'' received generally positive reviews according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Many reviewers regarded the game as a "return to form" for the series after the controversial release of ''Absolution'' in 2012. Many reviewers expressed skepticism at the game's release schedule. When the Paris episode was launched, Arthur Gies of ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' said the game was more unfinished than episodic. Phil Savage from ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' said, "''Hitman'' feels unrefined and unfinished in lots of small but important ways". As more episodes were released, critics' impressions of the release format improved significantly. Mike Williams from ''
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' said the episodic release format helped increase the replayability of ''Hitman'' because it gave sufficient time for the players to fully explore a level and experiment with different approaches before a new episode was released. Reviewers from ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' ...
'' said the episodic release model meant the game would not be overwhelming for players, that it " etan excellent precedent for having impeccable chunks once a month", and that other games should be inspired by this release structure. According to the developers, the format would encourage players to regularly return to and replay each level. The locations received praise from critics. Williams liked the vast and lively levels, which he described as "playgrounds" players can freely explore and observe. Savage also said the levels are "intricate" and "dense", meaning players would have plenty to do in each level, encouraging them to replay the game. He also liked the variety of the levels presented, especially later levels, which he said add new challenges to the game. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Brett Todd also admired the complex design of each level and commented, "the levels are so big and so packed with details that they take on lives of their own, much like separate movies in a franchise". Writing for ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', Jeff Marchiafava said the levels are too big and that players could not stumble upon meaningful opportunities in an organic and spontaneous manner. He also said a lot of
trial and error Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan ( ...
was needed for later episodes because the rules had changed, resulting in a lot of frustration. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
''s Edwin Evans-Thirlwell was disappointed the AI did not react sufficiently to the players' actions. Critics generally agreed Paris was a promising start to the series, though Sapienza was often named as the game's high point due to the map's complex layout, location variety, and creative assassinations. Marrakesh and Hokkaido were released to a generally positive reception but Bangkok and Colorado were considered to be weaker levels because the assassinations are less creative and the art style is less striking. The Colorado level was often considered to be controversial among players due to its complete lack of public spaces and verticality. Critics liked the idea of a global-trotting adventure; Williams and Todd drew similarities between ''Hitman'' and the James Bond films. Some reviewers expressed disappointment that the game reuses voice actors in different locations. The gameplay received critical praise. Williams said players are able to experiment with different ways to assassinate their targets. As the player progresses, they unlock new tools, which allow them to discover new assassination opportunities, further boosting the game's replay value. Andy Kelly from ''PC Gamer'' said, "if you have an absurd idea, the game will almost always accommodate and react to it". Savage said the opportunities are "entertaining" because they often result in very creative assassinations. Todd said the assassinations feel like "more of a funhouse ride than a grim series of contract killings" due to the game's over-the-top nature. Jeffrey Matulef from ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' also commented on AI behaviour, which generates many unscripted moments for players. Some reviewers said the opportunities are too overbearing because the game offers players too much guidance and hand-holding. Reviewers praised IO Interactive for allowing players to play with minimal hints by modifying the game's settings. Many reviewers said the game feels like a puzzle game because of the way the player deciphers AI patterns and approaches their objectives. Savage said the game has the "most elegant implementation" of the disguise system because it introduces a specific type of NPC that will recognise 47's disguise rather than ''Blood Money''s "arbitrary suspicion meter", though several reviewers said the pattern remained difficult to discern. Several critics also disliked the game's always-online requirement and its long load times.


Sales

Contrary to the developers' expectations, ''Hitman'' episodic format did not succeed commercially. Most of the players purchased the full-priced versions and the sales volume was significantly lower than the traditional boxed release. Due to market confusion over the game's episodic format, even when the game's development was completed, the retail version did not meet publisher Square Enix's expectations, causing it to divest from the studio. ''Hitman: The Complete First Season'' was the fourth-best-selling video game at retail in the UK during its week of release, behind '' Resident Evil 7: Biohazard'' (2017), ''
Grand Theft Auto V ''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and ...
'' (2013), and '' FIFA 17'' (2016). Despite the slow start, IO Interactive announced the game had attracted seven million players as of November 2017 and more than 13 million players had played the game by May 2018.


Accolades

''Hitman'' was nominated for Best Action/Adventure Game at
The Game Awards 2016 The Game Awards 2016 was an award show that honored the best video games of 2016. It was produced and hosted by Geoff Keighley at the Microsoft Theater in Los Angeles on December 1, 2016, and was live streamed across several platforms. During th ...
and Evolving Game at the 13th British Academy Games Awards. Video game publication ''
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time (maga ...
'' named ''Hitman'' their Game of the Year in 2016; the staff said, "2016 was filled with huge debuts, finales, and resurrections, but the surprise success of ''Hitman'' had us talking, sweating, cursing, and laughing more than any other game this year".


Legacy


''World of Assassination'' trilogy

A sequel titled '' Hitman 2'' was released by Warner Bros. Interactive Entertainment in November 2018 for PlayStation 4, Windows, and Xbox One. "Hitman: Legacy Pack" was released on 9 November 2018 as DLC for ''Hitman 2''; all of the missions from the first season of the game were made available in the new game with the improved
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
used in ''Hitman 2''. IO Interactive developed and published another sequel, '' Hitman 3,'' which was released in January 2021, and concludes the story arc started in ''Hitman''. A digital-only collection of all the games from the ''World of Assassination'' trilogy was released on 20 January 2022. It features ''Hitman 3'' as well as access passes to play the content from ''Hitman 2'' and ''Hitman'' inside ''Hitman 3.'' A ''Premium Add-Ons'' bundle includes all DLC for the games, excluding the "Seven Deadly Sins" DLC from ''Hitman 3''. The ''Hitman Trilogy'' bundle can be found on the PS4 and PS5, Xbox Series X/S, Steam and Epic Games. ''Hitman 3'' was rebranded as ''Hitman: World of Assassination'' on January 26, 2023, with all content from the previous two games imported to ''Hitman 3'' free of charge. The original ''Hitman'' was delisted from sales.


Other media

IO Interactive partnered with
Dynamite Entertainment Dynamite Entertainment is an American comic book publisher founded in 2004 by Nick Barrucci in Mount Laurel, New Jersey, known for publishing comic book adaptations of licensed feature film properties, such as ''Army of Darkness'', '' Terminator ...
to create ''Agent 47: Birth of the Hitman'', a six-issue comic book miniseries that ran from November 2017 to June 2018, and was later released as a graphic novel in 2019. The series ties-in with the ''World of Assassination'' trilogy and depicts 47's life before the events of the games, including his upbringing at Dr. Ort-Meyer's asylum and his previous career as a brainwashed assassin for Providence alongside his best friend, Lucas Grey / Subject 6. IO Interactive had complete control over the storyline of the comic. In November 2017,
Hulu Hulu (, ) is an American Subscription business model, subscription streaming media service owned by Disney Streaming, a subsidiary of the Disney Entertainment segment of the Walt Disney Company. It was launched on October 29, 2007, initially as ...
and
Fox 21 Television Studios The second incarnation of Touchstone Television, formerly known as Fox 21 Television Studios, was an American television production company and a subsidiary of the Disney Television Studios, a subsidiary of the Disney Media Networks business se ...
announced they would produce a television series based on the game. Derek Kolstad, Adrian Askarieh and Chuck Gordon would also serve as its executive producers.The pilot episode would be written by Kolstad. Kolstad has stated that his adaption of Agent 47 will differ slightly from that of the vision IO has already made. Despite being announced in 2017, he doesn't know when the TV series will start filming.Alt URL


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