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''High Adventure Role Playing'' (''HARP'') is a 2003
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
, designed by Tim Dugger & Heike A. Kubasch, and published by
Iron Crown Enterprises Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''R ...
(ICE).


Background

''HARP'' is produced by
Iron Crown Enterprises Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''R ...
, the same company that produces ''
Rolemaster ''Rolemaster'' (originally ''Role Master'') is a fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then. Description ''Rolemaster'' is a fantasy ...
'', but the mechanics of the system are very much simplified in comparison. The system also takes cues from the ''
d20 system The d20 System is a role-playing game system published in 2000 by Wizards of the Coast, originally developed for the Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edition, 3rd edition of ''Dungeons & Dragons''. The system is named after ...
''.


System

The ''HARP'' book is 15 chapters long, with the first nine devoted to character generation.


Professions

''HARP'' has Professions that determine which sets of skills are favoured or not, many also provide level bonuses to skills, spell spheres and/or talents. The Professions in ''HARP Revised'' are: Cleric, Fighter, Harper, Mage, Monk, Ranger, Rogue, Thief, and Warrior Mage. Additional professions are found in other support books and include: Paladin, Beastmaster, Elementalist, Thaumaturge, Necromancer, Vivimancer, Adventurer, Mystic, Shadowblade, & Druid. ''HARPs Professions are designed to be flexible, with a single level progression chart allowing the player to build the character he or she wants from the base profession.


Statistics

A system of eight
statistics Statistics (from German language, German: ', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a s ...
are used for characters featuring Strength, Constitution, Agility, Quickness, Self Discipline, Reasoning, Insight and Presence. Statistics range from 1 to 105. Statistics are generated during
character creation Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a characterization, direct characterization that is recorded on a charac ...
one of three ways: - * The first is to roll 1d100 eight times (re-rolling any result below 40) and assign the eight results. * The second is to divide 550 points amongst the eight scores, with an increased cost to raise a score above 90. * The third is to roll 10d10 and add the total to 500, then assigning that total to the scores as in method two. Much of the game play revolves around the ability scores, (the Development Points that are used throughout the rest of character creation are based on these scores,) so a character generated with method one runs a risk of not being playable, though the chance of a highly exceptional score is possible.


Races and Cultures

Player characters in ''HARP'' belong to one of a set of fantasy races: Human,
Dwarf Dwarf, dwarfs or dwarves may refer to: Common uses *Dwarf (folklore), a supernatural being from Germanic folklore * Dwarf, a human or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a sh ...
,
Elf An elf (: elves) is a type of humanoid supernatural being in Germanic peoples, Germanic folklore. Elves appear especially in Norse mythology, North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda'' ...
,
Gnome A gnome () is a mythological creature and diminutive spirit in Renaissance magic and alchemy, introduced by Paracelsus in the 16th century and widely adopted by authors, including those of modern fantasy literature. They are typically depict ...
and
Halfling Halflings are a fictional race found in some fantasy works. They tend to be depicted as physically similar to humans, except about half as tall and not as stocky as the similarly sized dwarves. Halflings are often depicted as having slightly p ...
; ''Harp'' adds the ''Gryx'', a race who are physically similar to
Orc An orc (sometimes spelt ork; ), in J. R. R. Tolkien's Middle-earth fantasy fiction, is a race of humanoid monsters, which he also calls "goblin". In Tolkien's ''The Lord of the Rings'', orcs appear as a brutish, aggressive, ugly, and malevol ...
s, with a more peaceful mentality. ''HARP'' does not directly offer mixed races. Instead characters may purchase Greater and Lesser Blood Talents to customize their character. Greater Blood Talents reflect the more traditional half-race, (meaning that the character is half the Base Race and half the Race chosen with the Blood Talent,) while Lesser Blood Talents represent traits from inter-racial ancestors. Cultures represent the other side to the
nature versus nurture Nature versus nurture is a long-standing debate in biology and society about the relative influence on human beings of their genetics, genetic inheritance (nature) and the environmental conditions of their development (nurture). The alliterative ex ...
equation. These traits represent the character's upbringing, from nomadic and rural, to urban and underhill. These directly influence the character's background, starting location, clothing, demeanour and language. They provide a relatively standard set of cultural skill ranks called adolescent ranks. These skills are typical skills that most people in a culture will learn in their formative years.


Cyradon Races

There is also a new campaign setting offered by ICE which is called ''Gryphon World'' and has set its main focus on the continent of ''Cyradon''. It offers a variation on the standard fantasy races, with the Dwarves becoming the Mablung, the Arali and Sithi replacing the normal elves, the Rhona a wise gnomish race, Nagazi a civilized lizard race, and Gryphons as a flying quadruped race. Notably it excludes Halflings, orcs, goblins, kobolds and many other standard fantasy races and creatures by default.


Skills

There are 10 skill categories with 3-9 skills each, for a total of 60 skills. Some skills have sub-skills (that are a little more difficult to perform). Each profession receives 20 starting ranks, divided among their favored skill categories, and can build from there with development points. Skills are used by rolling an open ended d100 (96-100 re-roll and add), adding your skill bonus and the related stat bonus, a modifier for the difficulty of the task, and trying to get over 101. Difficulty modifiers range from Mundane (+60) to Absurd (-100). Spells are purchased in this stage as well, each spell is purchased as a separate skill. Several professions have a Professional Sphere of spells, and any character may purchase spells from the Universal Sphere. Spells are powered by Power Points, and in order to be able to cast a spell, a character must have a rank in that spell equal to the power points needed. Spells can be scaled upwardly, thereby increasing the required power points and skill ranks needed to cast the scaled version of the spell.


Talents

Talents are both inherent to the character's race and available as a form of character customization. In order to obtain a talent the character expends DP while creating or levelling up a character. GM's are encouraged to customize the available talents and even require in game explanations should they wish. Forty-one talents make up the Master List in ''HARP Revised Edition'' (though more are available in support material) and include Dark Vision, Blazing speed, Ambidexterity, Familiar, Athletic, Shapechanger and Outdoorsman. Special Starting Items such as an Item of Quality or a Loyal Domesticated or Unusual Animal or Creature are also available, and while not talents, they are purchased in the same way.


Fate Points

Fate Points are a way to aid in dice rolls in critical circumstances or in reducing critical wounds, a single Fate Point is worth +50 on the dice or a -25 to the critical received and can be purchased at a cost of 5 development points to a maximum of 5 Fate Points. All new player characters begin with 3 fate points. These points are a method of allowing the heroic protagonists to achieve the heroic, they are not normally given to non player characters.


Training Packages

Training packages are sets of linked skills that come at a discount and hail from a common background. Characters may take one package per level. Examples include Bounty Hunter, Astothian Archer, Jade Dragon, and Tyrian Sage. This allows quick customizations of professions within settings without the need to create a new profession. For example, in a military order within a campaign several training packages can be created to mimic troop specialization and or rank. Only one training package can be acquired by a character at each level.


Awards

On August 21, 2004, HARP won the Silver ENnie for Best Non-d20 Game at
Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing ...
.


Pricing

''HARP'' is available from the
OneBookShelf Wolves of Freeport, Inc, formerly named OneBookShelf, Inc, is a digital marketplace company for both major and indie games, fiction and comics. In 2023, OneBookShelf merged with Roll20 to become Wolves of Freeport. OneBookShelf itself was formed ...
network It retails at $20.00 for an Adobe PDF version.


References


External links

*
RPGnet Review
of High Adventure Role Playing, Zack Houghton
RPGnet Review
of High Adventure Role Playing, Joe G Kushner
RPGnet Review
of High Adventure Role Playing, Samurai
RPGnet Review
of High Adventure Role Playing, grubman
HARP Review
d20 Magazine Rack
The Guild Companion


See also

{{RPG systems ENnies winners Fantasy role-playing games Iron Crown Enterprises games Role-playing game systems Role-playing games introduced in 2003