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''Hi-Octane'' is a vehicular combat and racing video game published in 1995 for MS-DOS compatible operating systems,
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, and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. It was developed by Bullfrog Productions based upon their earlier '' Magic Carpet'' game code. The tracks are wider and more open than most racing games. ''Hi-Octane'' was not as well received as the thematically similar ''
Wipeout __NOTOC__ Wipe out or wipeout may refer to: Media Music * "Wipe Out" (instrumental), a 1963 hit surf-rock song by The Surfaris ** ''Wipe Out'' (album), the 1963 album containing the song Television * ''Wipeout'' (1988 game show), an American t ...
'' by Psygnosis and was criticized for the short view distance. Bullfrog released an expansion pack with three new tracks and new game modes.


Gameplay

The game offers a choice of six
hovercraft A hovercraft, also known as an air-cushion vehicle or ACV, is an amphibious Craft (vehicle), craft capable of travelling over land, water, mud, ice, and other surfaces. Hovercraft use blowers to produce a large volume of air below the hull ...
vehicles differentiated by their top speed, armour, firepower, weight and appearance: KD-1 Speeder, Berserker, Jugga, Vampire, Outrider, and Flexiwing. There are six tracks to race on, with names like New Chernobyl which hint at a
dystopian A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
futuristic world (although the game does not feature a backstory). The tracks offer different difficulties, various textures and types of landscape like wastelands and city streets. Certain parts of the track allow to recharge vehicle's fuel, shields or ammo, although the vehicle has to slow down in order to fully benefit of the recharge. There are also
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s on the tracks, recharging fuel/shield/ammo (10, 100 or 200%) or upgrading the car's minigun, missile or booster, for more power. Other parts of the tracks changed in the course of racing, opening shortcuts or places with scattered upgrades for a short time. The different vehicles display different handling values in the front end but these are just for show, the underlying stats are the same for all the vehicles. Due to the dimensions of models the vehicles appear different sizes but in fact the collision volumes are all identical meaning that you are just as likely to hit something with the Outrider as you are with the Jugga. There are four camera views, switched while playing: three of them are from behind the vehicle with one being further away than the other, and the fourth view is from the front of the car, with no parts of the car obscuring the sight.


Development

Developer Peter Molyneux stated that in May 1995, EA set Bullfrog under pressure to release '' Dungeon Keeper'' in six and a half weeks. "Because I wasn't prepared to sacrifice ''Dungeon Keeper'', I wrote and designed a game from scratch in six weeks: ''Hi-Octane''," Molyneux recounted. To allow the development of the game in such a short time, the ''Magic Carpet'' engine was used. Producer Sean Cooper's account is slightly different, stating that the game was developed in ''eight'' weeks, as a way to "fill a quarter that didn't have enough revenue". Due to time constraints, all the vehicles actually have the same speed, despite what their stats say in the game.


Reception

Mark LeFebvre of '' Electronic Gaming Monthly'' gave the PC version an 8.2, praising the selection of vehicles, the well-balanced challenge, the secret areas, and the networked eight-player racing, though he did remark that there should have been more than six tracks. A critic for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' also considered the small number of tracks to be the game's one shortcoming, and gave it overall approval for its use of texture mapping and Gouraud shading, sense of speed, and overall fun gameplay. ''Maximum'' deemed the Saturn version "a mildly entertaining but graphically impoverished title for fans of the original only." They criticized the port's many graphical shortcomings, particularly the jerky frame rate, heavy slowdown in two-player mode, lack of texture mapping on enemy craft, and clipping polygon scenery which can cause the player's craft to become stuck. They also took issue with the control configuration and bizarre "hot seat" multiplayer mode, though they praised the additional courses and selection of cars. In contrast, Rad Automatic of '' Sega Saturn Magazine'' called it "a brilliant title", applauding the varied abilities and handling of the vehicles, the combat elements, the assortment of multiplayer modes, and the hover vehicle physics. While noting that the conversion was not as outstanding as Sega's arcade ports, he nonetheless found it of acceptable quality. ''
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'' concurred with ''Maximum'' that the game has a strong selection of cars and tracks but poor graphics. They also criticized the loose, unresponsive controls and the sounds. ''Next Generation'' likewise commented that "With its blocky graphics, devilishly slow frame-rate, and nebulous controls, ''Hi-Octane'' simply lacks the focus of most console games." He added that the game was very similar to, but clearly inferior to, its contemporaries '' Cyber Speedway'' and ''
Wipeout __NOTOC__ Wipe out or wipeout may refer to: Media Music * "Wipe Out" (instrumental), a 1963 hit surf-rock song by The Surfaris ** ''Wipe Out'' (album), the 1963 album containing the song Television * ''Wipeout'' (1988 game show), an American t ...
''. However, he also stated that "One truly awesome concept introduced ... is the realtime morphing tracks which add a great deal to the game's challenge and is sure to be a feature copied in future racing titles." Reviewing the PlayStation version, ''GamePro'' said the game is "crippled by gummy controls and slow, repetitive gameplay. Flat, unimaginative graphics and sounds cause further problems. Stick with ''Wipeout'' - ''Hi-Octane'' runs out of gas." ''Maximum'' criticized that the drop in frame rate when using the new split screen multiplayer makes the game "virtually unplayable" and, like ''GamePro'' and ''Next Generation'', they compared the game unfavorably to ''Wipeout'': "Whereas ''WipeOut'' required genuine skill to master its cornering and overtaking, the courses in ''Hi-Octane'' have less involving and, with the exception of the odd shortcut, there's very little else to surprise. ... ''WipeOut'' and '' Ridge Racer'' have shown the potential for PlayStation racers, and the Bullfrog offering comes across as little more than a weak PC port."


References


External links

* {{Bullfrog Productions 1995 video games Bullfrog Productions games DOS games Racing video games Science fiction racing games PlayStation (console) games PlayStation Network games Sega Saturn games Vehicular combat games Video games developed in the United Kingdom Video games scored by Russell Shaw Video games with expansion packs