Hero Quest
   HOME

TheInfoList



OR:

''HeroQuest'', is an
adventure board game An adventure board game is a board game in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character attributes, but also in receiving new abiliti ...
created by
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with Milton Bradley Company, his eponymous enterprise, which was purchased ...
in conjunction with the British company
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer (game), Warhammer'' and ''Warhammer 40,000''. Founded in 1975 by John Peake ...
in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
s: the game itself was actually a game ''system'', allowing the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
(called "
Morcar Morcar (or Morcere) (, ) (died after 1087) was the son of Ælfgār (earl of Mercia) and brother of Ēadwine. He was the earl of Northumbria from 1065 to 1066, when William the Conqueror replaced him with Copsi. Dispute with the Godwins Morcar ...
" and "Zargon" in the United Kingdom and North America respectively) to create
dungeons A dungeon is a room or Prison cell, cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An o ...
of their own design through using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of
Mentor Mentorship is the patronage, influence, guidance, or direction given by a mentor. A mentor is someone who teaches or gives help and advice to a less experienced and often younger person. In an organizational setting, a mentor influences the perso ...
, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, and monsters to the core system; the American localization also added new artifacts.


History

In the late 1980s, game designer Stephen Baker moved from
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer (game), Warhammer'' and ''Warhammer 40,000''. Founded in 1975 by John Peake ...
(GW) to
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with Milton Bradley Company, his eponymous enterprise, which was purchased ...
and convinced Roger Ford, Milton Bradley's head of development to allow him to develop a fantasy genre game. Kennedy gave him the go-ahead if he kept the game simple. Baker contacted his former employer, Games Workshop, to develop the plastic miniatures that would be needed in the game, but he then decided to draw on their expertise in the fantasy game field to help develop the game. The result was the fantasy adventure board game ''HeroQuest'' (1989), in which the players work together against the gamemaster. The game was released in Britain, Europe and Australia in 1989, and the North American edition, with a different subtitle - Game system, in 1990. The game consists of a board and a number of individual miniatures and items. The protagonists are four heroes ("Barbarian", "Dwarf", "Elf" and "Wizard") who face a selection of monsters:
Orcs An orc (sometimes spelt ork; ), in J. R. R. Tolkien's Middle-earth fantasy fiction, is a race of humanoid monsters, which he also calls "goblin". In Tolkien's ''The Lord of the Rings'', orcs appear as a brutish, aggressive, ugly, and malevol ...
,
Goblins A goblin is a small, grotesque, monstrous humanoid creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances dep ...
, Fimir,
Chaos Chaos or CHAOS may refer to: Science, technology, and astronomy * '' Chaos: Making a New Science'', a 1987 book by James Gleick * Chaos (company), a Bulgarian rendering and simulation software company * ''Chaos'' (genus), a genus of amoebae * ...
Warriors, a Chaos Warlock (which represents many of the named characters for the various quests, such as Sir Ragnar and the Witch Lord), a Gargoyle and a number of
Undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if they were alive. A common example of an undead being is a cadaver, corpse reanimated by supernatural forces, by the application of either the deceased's o ...
: skeletons, zombies and mummies. In a 1989 interview, designer Stephen Baker agreed that the game was too easy if the players all cooperated, but explained that "The game is really aimed at 10–12 year olds who play with their mums and dads. My feeling is that they play in a very competitive, rather than co-operative way." The publication of expansion sets was then split between the European and Australasian markets and the North American markets. Starting with '' Kellar's Keep'', released in Europe and Australasia in 1989, and North America in 1991. ''Kellar's Keep'' added 10 new quests and a further batch of monster figures (more Orcs, Goblins and Fimir); the American localization also added new items and artefacts. Released shortly after in the same years was ''Return of the Witch Lord'' which extended the undead with more skeletons, mummies and zombies. '' Advanced HeroQuest'' was a revised and expanded version of the ''HeroQuest'' game released in 1989 by
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer (game), Warhammer'' and ''Warhammer 40,000''. Founded in 1975 by John Peake ...
. The basic concept is the same: four heroes venture into a dungeon to fight monsters and gain treasure, but the rules are more detailed and complex. ''Against the Ogre Horde'' was released in 1990 in Europe and Australasia, included Ogres, a more powerful monster type, while ''Wizards of Morcar'' was released in 1991, themed around the addition of enemy wizards. 1990 saw the release of ''HeroQuest'' Advanced Quest Edition (also known by the German version name "HeroQuest Master Edition") with 12 added miniatures ("black guards") with 4 kinds of detachable weapons and a new 13 part adventure "The Dark Company" in addition to the original contents of the basic ''HeroQuest'' box. A ''HeroQuest Adventure Design Kit'' was released in Europe in 1990, containing items to help players design their own quests, and an ''Adventure Design Booklet'' was published with four sheets of adhesive labels and with an 80-page pad of a new design, larger character sheet. There was also a blank quest map printed in the back of the original game's quest booklet for creative players to make their own adventures. 1992 saw North America release two sets of their own: ''The Frozen Horror'', with a snow and ice theme, featured a female Barbarian, Mercenaries, Ice Gremlins, Polar Warbears and a pair of
yeti The Yeti ()"Yeti"
. ''Random House Webster's Unabridged Dictionary''.
is an ape-like creature purported t ...
as well as the "Frozen horror" of the title, while ''The Mage of the Mirror'' had an Elven theme: female Elf against an evil Elven Archmage, Elf warriors and archers, Giant Wolves and Ogres.


Other media

1991 saw the first computer adaption released, the ''
HeroQuest ''HeroQuest'', is an adventure board game created by Milton Bradley Company, Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-pl ...
'' computer game, forcing
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game ge ...
to rename their ''Hero's Quest'' series to ''
Quest for Glory ''Quest for Glory'' is a series of hybrid adventure game, adventure/role-playing video game, role-playing video games, which were designed by The Coles#Corey Cole, Corey and The Coles#Lori Ann Cole, Lori Ann Cole. The series was created in the ...
''. The game included the 14 original quests and the ''Return of the Witch Lord'' expansion. A version of the game for the
NES The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
was developed to a prototype stage, simply named ''HeroQuest'', but was never released. A sequel for the Amiga titled '' HeroQuest II: Legacy of Sorasil'' was released in 1994. It included nine original quests. Three ''HeroQuest'' novels by Dave Morris were published: ''The Fellowship of Four'' in 1991, ''The Screaming Spectre'' in 1992, and ''The Tyrant's Tomb'' in 1993. The Fellowship of Four novel included a 135-paragraph gamebook 'The Heroquest Adventure Game - In the Night Season'. The Screaming Spectre novel included 'Running the Gauntlet - A Solo Quest for the Wizard' to be played with the HeroQuest Game System and also 'Beyond the World's Edge - A Solitaire Adventure for the Wizard' a 148-paragraph gamebook. The Tyrant's Tomb novel also contained 'A Growl of Thunder - A Solitaire Quest for the Barbarian' to be played with the HeroQuest Game System and 'The Treasure of Chungor Khan - A Solo Adventure for a Barbarian' a 193-paragraph gamebook. In 1997, Milton Bradley let their ''HeroQuest'' trademark lapse. It was subsequently purchased by Issaries, Inc. who used it for an unrelated
tabletop role-playing game A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
. This was sold in 2013 to
Moon Design Publications Moon Design Publications are publishers of tabletop role-playing game books set in Greg Stafford (game designer), Greg Stafford's world of Glorantha. They were founded in 1998 by Rick Meints and Colin Phillips in the UK. History Rick Meints was an ...
who continued to use it for the same purpose, eventually selling it back to Milton Bradley (now Hasbro Gaming) in 2020.


''HeroQuest'' remake

Under the vision and direction of Jeffrey Anderson, Hasbro Gaming bought the ''HeroQuest'' trademark from
Moon Design Publications Moon Design Publications are publishers of tabletop role-playing game books set in Greg Stafford (game designer), Greg Stafford's world of Glorantha. They were founded in 1998 by Rick Meints and Colin Phillips in the UK. History Rick Meints was an ...
in September 2020. This allowed
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
, a subsidiary of Hasbro, to launch a teaser website with the ''HeroQuest'' logo, art and a countdown timer, leading to speculation that an official remake or app was being produced. On September 22, 2020, the countdown revealed a Hasbro Pulse crowdfunded campaign for $1,000,000 to produce an updated edition of ''HeroQuest'' with new figures, '' Kellar's Keep'' and ''Return of the Witch Lord'' expansions. Funding was achieved within 24 hours, with Hasbro expecting to ship in late 2021. The initial campaign was for US and Canada only, with Hasbro later expanding the campaign to include United Kingdom, Australia and New Zealand. Games Workshop branding and intellectual property was removed, with all art replaced; the "Chaos" moniker changed to "Dread" in all instances; miniatures all received new sculpts; and the Fimir monsters, a type of water-based lizard monster originating in the Warhammer universe, replaced by the fish-based Abomination monsters. Hasbro Pulse crowdfunded HeroQuest campaign offered two pledge tiers, ''Heroic or Mythic''. Supporters who pledged for the ''Heroic Tier'' would receive the ''HeroQuest Game System'' with both expansion packs ''Kellar's Keep'' and ''Return of the Witch Lord''. Included were three quest books: ''Prophecy of Telor'' by Stephen Baker, ''The Spirit Queen's Torment'' by Teos Abadia, and ''The Crypt of Perpetual Darkness'' by
Joe Manganiello Joseph Michael Manganiello ( ; , ; born December 28, 1976) is an American actor. His professional film career began when he played Flash Thompson in Sam Raimi's ''Spider-Man''. His breakout role was as werewolf Alcide Herveaux in five seasons ...
. Shortly after the crowdfunding campaign, Hasbro made available a PDF of a new quest, ''Training Quest Rogar's Hall'' by Stephen Baker. In November 2021, Avalon Hill announced the very first hero expansion pack, the ''Hero Collection - Commander of the Guardian Knights''. This included two knight figures as well as three knight skill cards and two equipment cards for each figure. It was a limited edition exclusive to retailers and sold out quickly. Hasbro also released the free to download ''HeroQuest Companion App'', which aids a Morcar/Zargon player, or fills the role of Morcar/Zargon allowing the game to be played either cooperatively or solo. At the end of 2021, ''HeroQuest'' was released to stores, along with two expansions, '' Kellar's Keep'' and ''Return of the Witch Lord''. Hasbro also released online quest one: ''Forsaken Tunnels of Xor-Xel'' by Doug Hopkin, which connects the core game's quests to the ''Kellar's Keep'' expansion. On April 8, 2022, Hasbro released online quest zero: ''New Beginnings'' by Doug Hopkins, which was later re entitled as ''HeroQuest: Try out a New Beginning''. The summer of 2022 Hasbro released online quest two: ''Into the Northlands'' by Doug Hopkins, and the ''HeroQuest Adventure Design Kit''. In August 2022, the ''Barbarian Quest Pack'' expansion was re-released as ''The Frozen Horror Quest Pack.'' In December 2022, Avalon Hill released a second hero expansion pack, the ''Hero Collection - The Rogue Heir of Elethorn'' as a prologue to the Elf Quest Pack. This expansion included two rogue elf figures as well as three rogue skill cards and two equipment cards for each elf. ''The Mage of the Mirror Quest Pack'' was released in February 2023 with new elven furniture. On March 27, 2023, Hasbro announced a new expansion, ''Rise of the Dread Moon'' that will include a variant sculpt of the Commander of the Guardian Knight, three clear translucent spectres and four Cadre of the Raven's Veil figures in purple plastic. A new potions card deck will also be included. A scheduled streamline event officially heralded the launch of ‘''HeroQuest - Rise of the Dread Moon’'' as the first new ''HeroQuest'' expansion in 30 years. Building on the events explored in ‘''HeroQuest - Mage of the Mirror’,'' collaborative partners showcased an original quest revealed as ‘''Knight Fall''’ and as the catalyst for ‘''Rise of the Dread Moon''’. The release of ''‘Knight Fall’'' was made free to download upon the conclusion of the stream. In August 2023, Avalon Hill released a third hero expansion pack, the ''Hero Collection - The Path of the Wandering Monk''. This expansion included two martial artist Monk figures as well as four elemental skill cards. In October 2023, Avalon Hill announced a release to retail two 'new' expansions packs: Prophecy of Telor and The Spirit's Queens Torment On February 27, 2024, the UK expansion ''Against the Ogre Horde'' was released. Along with the original 7 quests, this re-released expansion included three new quests, a new game mode (called World’s End Tournament), new druid sculpts and cards, and a new wolf companion sculpt and character card. On June 14, 2024, a new starter box was announced, ''First Light'', with the goal of providing a cheaper option for new players to purchase the HeroQuest game system. It contains a new quest book and a full reveal was promised at the 2024 Gen Con.


Characters

The heroes of the original release are agents of the Wizard known only as Mentor, Morcar/Zargon's former master and keeper of a book called Loretome, which contains all the world's knowledge. The four player characters offer a choice of gameplay. The Barbarian and Dwarf allow a more combat-oriented game, while the Wizard and Elf can cast spells. The artwork and miniatures of each character are standardised, but the equipment stats vary somewhat from this basic portrait. ; Barbarian: The barbarian figurine is tall, muscular and equipped with a broadsword. As the strongest in combat, this race also benefits from significant health but lacks magical abilities and is notably vulnerable to magical attacks. ; Dwarf: The dwarf figurine is short, stocky and well armored, carrying a
battle axe A battle axe (also battle-axe, battle ax, or battle-ax) is an axe specifically designed for combat. Battle axes were designed differently to utility axes, with blades more akin to cleavers than to wood axes. Many were suitable for use in one ha ...
. He is very good in health, but lacks the attack strength of the barbarian and the magical prowess of the elf or wizard. However, the dwarf can boast the unique ability of being able to disarm traps without the need of a toolkit. ; Elf: The elf figurine is tall and slender, armed with a short one-handed
sword A sword is an edged and bladed weapons, edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter ...
. He is equal in attack strength to the dwarf, but is less physically robust. He is able to use one type of spell element (air, earth, fire, or water magic) and can resist magical attacks more effectively. In the 2021 re-release, the elf figurine is female. ; Wizard: The wizard figurine wears a full-length cloak and carries a staff. In combat, he is the weakest in attack and health and is unable to use most weapons and armor, but compensates for this by being able to use three types of spell elements, for a total of nine spells. His greater mind allows him to be the hero most resistant to the effects of magic. The American localization specifies a starting equipment card for each character: a broadsword for the Barbarian, a short sword for the Elf and the Dwarf, a dagger for the Wizard. In the British original, the characters needed no starting weapon cards.


Gameplay

The game is played on a grid representing the interior of a
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably derives more from the Renaissance period. An oubliette (fr ...
or castle, with walls segmenting the grid into rooms and corridors. One player assumes the role of the evil wizard character (Morcar/Zargon), and uses a map taken from the game's quest book to determine how the quest is to be played. The map details the placement of monsters, artifacts, and doors, as well as the overall quest the other players are embarking upon. Quests vary and include scenarios such as escaping a dungeon, killing a particular character, or obtaining an artifact. The evil wizard first places the entry point on the map, usually a spiral staircase, although on some quests the players enter via an external door or begin in a specific room. The map may also specify a ''wandering monster''. This is a monster that may enter the game if a player is unlucky while searching for treasure. The remaining players select their character from the four available. If both the Wizard and Elf are chosen then the wizard chooses a spell set first, then the Elf chooses a set and the Wizard gets the remaining two sets. If only one of them is chosen, he will freely take the amount of spell sets specified for that character (one for the Elf or three for the Wizard). The players may also start the quest with items collected on previous quests, such as extra weapons, armor, and magic items. The game begins with the gamemaster reading the quest story from the perspective of Mentor, to set the scene for the game about to be played. Starting with the player to the left of the evil wizard, the game begins. During a Hero's turn, the player can move before or after performing one of the following actions: attack, cast a spell, search for traps and secret doors, search for treasure. In the British original, heroes can be in competition and even attack each other, whereas this is forbidden in the North American localization.


Movement

Players roll two six-sided
dice A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, ro ...
, referred to as "Red Dice" in the game manual, and may then move up to that number of squares. A player does not need to move the full amount of the roll and can end movement at any time. Players may move over a square occupied by another player if the occupying player grants permission, but may not occupy the same square. Doors, monsters, and other objects are placed on the board by the evil wizard player according to line of sight. Once placed on the board they are not removed unless killed, thereby providing a steady stream of monsters for the evil wizard player to use.


Combat

Combat involves special six-sided dice, referred to as "White Combat Dice" in the manual, each bearing 3 "skull" sides, 2 "Hero" shield sides and 1 "monster" shield side. The character players and the evil wizard player use the same dice, but the evil wizard player has a smaller chance of rolling their specific shield. The number of dice used is determined by the basic statistics of the player or monster, whether they are attacking or defending, plus any modifiers due to spells or items being carried. The attacker attempts to roll as many skulls as possible, and the defender as many shields as possible. If the attacker rolls more skulls than the defender rolls shields, the defender loses body points according to how many skulls they failed to defend. If a character's body point count falls to zero, they are killed and must be removed from the game. If there is another hero in the same room or hall when the hero died, that hero may then pick up all weapons, armor, gold and any artifacts. At the start of the next quest a new hero can be created (in the North American localization only, he will be given back all his items). If the hero dies with no other hero in the same room or hall then the monster collects all items and all are then lost forever.


Spell casting

The Wizard and the Elf are the only two player characters allowed to use spells, and must choose their spells from four sets of element-themed (Air, Fire, Water, Earth) spell cards, each consisting of three spells. In the North American localization, a further set of 12 "Chaos Spells" is available to Zargon, but the use of those spells is restricted to special monsters. Spells can be broadly split into offensive, defensive, passive varieties with their use and effect to varying degrees. Some spells must be played immediately before attacking or defending, and all require the target to be "visible" to the character using the game's line-of-sight rules. Each spell may only be cast once per quest in the base game.


Searching for traps and secret doors

There are four kinds of traps in ''HeroQuest'': pit traps, spear traps, chest traps, and occasionally falling rocks. Of these, only spear traps and chest traps do not appear on the board as they are activated only once and then they have no lingering effects. If a pit trap is not discovered and a player walks over it, they fall in losing one body point. The pit will remain in play as a square that may be jumped over. A falling rock trap will cause a rock slide tile to remain in play as a square that must now be navigated around, much like a wall. A quest may also contain secret doors which allow alternative routes to the objective or access to secret rooms containing treasure or monsters. A player can only search for traps and secret doors in the room or corridor they are currently standing, and only if there are no monsters within the room or corridor. When this happens, the evil wizard character places secret doors, pit traps and falling rocks on the board, while spear traps and chest traps are automatically sprung and deactivated. In the North American localization, the evil wizard indicates where any traps may be and places secret door objects on the map, but trap tiles are only placed onto the board once a hero springs the trap. The dwarf is the only character that can disarm traps without the aid of the specialized kit which is either bought in the armory or found during certain quests.


Searching for treasure

In a similar manner, players can search a room for
treasure Treasure (from from Greek ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions legally define what constit ...
if no monsters are in the room. On some quests, searching for treasure in certain rooms will yield a particularly valuable artifact. More likely, however, the quest will not have specified any treasure for the current location and instead a treasure card is taken. Out of the 25 Treasure Cards, 5 are Wandering Monster cards and 3 are Trap Cards, making a total of 8 disadvantage cards that get put back in the deck when discovered (in the American localization, they are 10 disadvantage cards out of 24 total, making treasure searches significantly more hazardous). There is also a chance that searching for treasure may trigger chest traps that were not disarmed, or cause monsters to attack, usually a Gargoyle already in the room that does not move at first and cannot be harmed until it does move or attacks a hero.


Game end

The game ends when every player has either returned to the spiral staircase, exited by a door or been killed by the evil wizard. If the objective of the quest has not been accomplished then the evil wizard character wins. Items collected during the quest may be kept for future quests. The quests usually form part of a longer story, especially the quests which are part of the expansion packs.


Expansions

*''HeroQuest'' " Kellar's Keep" *''HeroQuest'' "Return of the Witch Lord" *''HeroQuest'' "Adventure Design Kit" (Europe) *''HeroQuest'' "Against the Ogre Horde" (Europe) *''HeroQuest'' "Wizards of Morcar" (Europe) *''HeroQuest'' "The Frozen Horror" / "Barbarian Quest Pack" (North America) This expansion featured a female barbarian blue hero miniature. *''HeroQuest'' "The Mage of the Mirror" / "Elf Quest Pack" (North America) This expansion featured a female elf blue hero miniature. Its name was changed to "Quest Pack for the Elf" in a settlement after Warp Graphics, owner of the ''
ElfQuest ''Elfquest'' (or ''ElfQuest'') is a comic book property created by Wendy and Richard Pini in 1978, and still owned by them. It is a fantasy story about a community of Elves (Elfquest), elves and other fictional species who struggle to survive and ...
'' trademark, brought suit against Milton Bradley for infringement. Two expansions (''Wizards of Morcar'' and ''The Mage of the Mirror'') introduce extra spell sets for the heroes, but the Elf will always take one set of three cards and the Wizard always three sets.


Reception

The board game sold over 300,000 units by 1990. In the August 1989 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' (Issue 8), Philip A. Murphy thought that ''HeroQuest'' "plays simply but effectively" but he noted a few flaws, mainly to do with loopholes in the rules that players can quickly take advantage of. He concluded by giving it an average rating of 3.5 out of 5 stars, saying, "''HeroQuest'' is a good game waiting to be a great one." In the April 1991 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue #168),
Ken Rolston Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. Tabletop role-playing games Ken Rolston began working as a professional g ...
was enthusiastic about this game, commenting that it "scores early and often in toy value and accessibility for young gamers ..a simple fantasy board game that ingeniously incorporates the antasy role-playing gameconvention of the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
/referee who confronts a cooperative party of adventurers with deadly traps, monsters, and arch-villains." He did admit that the adventures were pre-programmed, noting that "this game provides none of the broad creative and improvisational impulses that the D&D game provides." He also noted that this was a game for children, saying, "I can’t see myself playing the ''HeroQuest'' game with other adults, particularly with FRPG or board-game veterans, unless everyone’s tongue is firmly planted in cheek." In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted, "this game is calibrated for kids and, despite claiming to be cooperative, it truly shines with chaotic chemistry when a bunch of gloryhound eleven-year-olds resort to backstabbing each other to be king of the hill." Horvath concluded, "''HeroQuest'' represents an unprecedented gateway into RPGs and associated hobbies ... tclarifies and distills the whole experience of ''D&D''-style RPGs on both sides of the game screen, simply being an approachable, standalone game."


Awards

At the 1992
Origins Award The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
s, ''HeroQuest'' won for "Best Graphic Presentation of a Boardgame 1991".


See also

*
Dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
*
Warhammer Quest ''Warhammer Quest'' is a fantasy dungeon, role-playing adventure board game released by Games Workshop in 1995 as the successor to HeroQuest (board game), ''HeroQuest'' and ''Advanced HeroQuest'', set in its fictional ''Warhammer Fantasy (sett ...
* Descent: Journeys in the Dark * Dungeons & Dragons: The Fantasy Adventure Board Game *
Space Crusade ''Space Crusade'' is an adventure board game produced by Milton Bradley together with Games Workshop and was first made in 1990. It was produced in the UK and available in some other countries including Finland, Ireland, France, Spain, Denma ...


References


External links

*
Heroquest at Hasbro Pulse
{{Games Workshop Dungeon crawler board games Board games introduced in 1989 Board games with a modular board British board games Cooperative board games Fantasy board games Games Workshop games Milton Bradley Company games Origins Award winners Turn-based strategy video games Warhammer Fantasy (setting)