Features
The engine has online creation. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time. The simulation and rendering processes of the engine are currently run on a single-thread. However, it is planned for there to be a multi-threaded release, but the publish date has not yet been determined. Development times vary between games. ''Faxion Online'' took 18 months to complete, and ''Star Wars: The Old Republic'' took over five years.Integration with other technologies
HeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see. These notes can be attached to tasks to signal other developers that something specific needs to be worked on. HeroEngine also works with technology from third-party vendors, such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya.HeroCloud
HeroCloud was a version of HeroEngine that was available for $99 per year, under the license that they received 30% the money sales of any game made with it. It included everything that a license to the HeroEngine had, except for access to the source code.Awards
* Finalist for "Best Engine" from '' Game Developer magazine'' in 2006.Funding Issues
The company chairman of Idea Fabrik announced on 6 November 2015 that they were having funding issues related to an unnamed 3rd party, which could cause downtime on their HeroEngine and HeroCloud services. He stated that they were attempting to resolve and were "currently in negotiations to secureGames developed using HeroEngine
* '' Star Wars: The Old Republic'' (2011- present) - BioWare Austin(2011-2023), Broadsword Online Games (2023-present) * '' The Elder Scrolls Online'' (used for development)References
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