Hellnight
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''Hellnight'', known as in Japan, is a first-person
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Dennou Eizou Seisakusho and published by Atlus Co. in collaboration with
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
in 1998.


Plot

Tokyo Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
at the end of the millennium is a megapolis with a huge system of subway tunnels and sewers. The game opens with the protagonist fleeing from a group of notorious cult members through the city streets and escaping on a late-night subway train. As he contemplates why they want to kidnap him specifically, the scene changes to a secluded research station. There, a symbiotic lifeform breaks free of its confines and attacks a research scientist. He soon mutates into a zombie-like creature and makes a bloody exit towards the subway system. Time passes and the protagonist's train is derailed by the creature roaming the tracks, as if purposely being drawn to that point. The only survivors of the crash are the protagonist and a schoolgirl named Naomi Sugiura. They both flee the train wreck when the creature starts systematically killing everyone left alive on board. They are soon confronted by a black-ops squad (secretly sent to destroy the creature from the lab), but the creature wipes the team out within seconds. The protagonist and Naomi travel deeper into the sewers and find a place called "The Mesh", an underground area full of self-sufficient citizens who have given up their identities above ground to live a more peaceful life. Their lives are about to be disrupted by the pursuing creature, who has now evolved into a faster and more exoskeletal-like form. They attempt to find a way to the surface. Along the way, the player can meet and recruit several people as companions. Naomi Sugiura is a 17-year-old schoolgirl who ended up in the sewers after being chased by a group of
occult The occult () is a category of esoteric or supernatural beliefs and practices which generally fall outside the scope of organized religion and science, encompassing phenomena involving a 'hidden' or 'secret' agency, such as magic and mysti ...
ists. Kyoji Kamiya who is A 28-year-old
serial killer A serial killer (also called a serial murderer) is a person who murders three or more people,An offender can be anyone: * * * * * (This source only requires two people) with the killings taking place over a significant period of time in separat ...
who carries a gun stolen from his first victim, who was a cop. Leroy Ivanoff is a 30-year-old veteran Russian
soldier A soldier is a person who is a member of an army. A soldier can be a Conscription, conscripted or volunteer Enlisted rank, enlisted person, a non-commissioned officer, a warrant officer, or an Officer (armed forces), officer. Etymology The wo ...
that follows the creature deeper into The Mesh in a quest for vengeance for destroying his team. Rene Lorraine is a French
journalist A journalist is a person who gathers information in the form of text, audio or pictures, processes it into a newsworthy form and disseminates it to the public. This is called journalism. Roles Journalists can work in broadcast, print, advertis ...
intent on exposing the secret of the
cult Cults are social groups which have unusual, and often extreme, religious, spiritual, or philosophical beliefs and rituals. Extreme devotion to a particular person, object, or goal is another characteristic often ascribed to cults. The term ...
that are kidnapping people around Tokyo.


Gameplay

The game uses a first-person perspective, very similar to
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently. Throughout the journey the player meets other characters that may replace their lost friends. Only one character may tag along at a time, each having a different ability. Although the game does not allow any physical force towards the enemy, players are still able to 'stun' them with the help of their companions; the number of possible stuns differs with each character. Players start with Naomi as the default. To replace her, Naomi has to die and the player must meet up with the new member. Having someone in their group negates the choice of another character to join; the character ultimately continues their journey without the player, with their fates being revealed towards the end. There is no combat, as the primary "weapon" players possess is the ability to run fast. After a period of time the characters will get exhausted, and the screen shakes and later flashes red to warn the player that they have reached the characters' limits to run. Therefore, a strategic plan to move about the areas in the game must be considered. Most of the characters apart from Naomi are able to attack the monster and help players temporarily. Naomi helps by telling the players the position of an approaching monster, either by dialogue or by a symbol on the map. The main objective of the characters is to reach the surface. Not everyone in the Mesh is friendly; some serve as antagonists to the player's goals, while others can help. The player must be able to interact, take note of clues and find alternative paths to avoid losing a member in the group or other negative phenomena. Having different companion or the lack of thereof result in different story sequences and endings. For example, one of the latest stages will have different content for every character since it reveals the story of their past.


Presentation

The bulk of the game consists of 3D mazelike maps that all have their own look and feel. Some are set in one level, while others have several layers. Aside from the maps, the only other 3D representation is that of the monster. To some older gamers, Hellnight can be seen as a modern 3D Monster Maze. Other characters, including the player's companion, appear as static 2D renders, though they have been modeled in 3D. They are never physically present on the map until the player activates them through movement, a completion of a task or pressing the 'talk' button. It has never been made clear if this is intentional to scare the player with a 'pop-up' cast (the creature 'pops up' albeit animated) or if it is due to budget and time restraints. When a player enters a room, rather than the exit to another maze, the game's stylistic presentation changes from 3D to 2D. The pre-rendered representations of each room is played out as a basic
point and click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermed ...
. The player must click on certain areas that are already designated hotspots; eliminating any need for pixel hunting. By pressing left or right, these points of interest are cycled through accordingly. It is in these pre-rendered spaces that the majority of puzzles and conversations take place (some puzzles towards the end of the game take place in the 3D world). The monster never attacks the player in these rooms (except for one instance), so they can be seen as a quick safe haven before venturing out into the tunnels again. The game's atmosphere relies on alternating between the puzzles and solutions in certain rooms (the 2D renders) and the dangerous legwork between each point of safety (the 3D world where the creature roams).


Development and release

The game was first mentioned in December 1997. The game was shown off in the March 1998
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
. The game was released in Japan on June 11, 1998. It was then released to most of Europe with the exception of the United Kingdom. The game, however, was never released in the United States.


Reception

The game received polarized reviews with some giving it praise, while others being highly critical of it. German magazine ''Maniac'' gave the game a score of 19/100. German magazine ''Video Games'' gave it just 7%. French reviewers also gave mixed reviews. ''Consoles +'' gave it a 55 out of 100 score, and ''Joypad'' gave it 6/10. Japanese reviewers were more positive, with ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' giving it 28/40 score. Tim Coleman of ''Hyper'' also gave it a 55 out of 100 saying that those who wished to have a game with action would be disappointed. '' Gamers' Republic'', however, praised the game saying "Dark Messiah accomplishes what it sets out to do—deliver a suspenseful experience", adding "I had a blast". In 2013, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' writer Jon Leo suggested that the game should be resurrected on the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
.


References


External links

* {{DEFAULTSORT:Hellnight (Video Game) 1998 video games Atlus games 1990s horror video games Konami games PlayStation (console) games PlayStation (console)-only games Video games scored by Harumi Fujita Single-player video games Video games developed in Japan