Hammerfist
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''Hammerfist'' is a
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
video game developed by Vivid Image and released in 1990 for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
.


Plot

In the year 2215 AD, the world is ruled by a corporation called Centro-Holographix ('Metro-Holographix' in some versions), which captures unwilling humans and replaces them with holographic versions that carry out its will. Two of the agents, Hammerfist and Metalisis, have malfunctioned and turned against Centro-Holographix, seeking to destroy it and liberate their original human forms. As part of the malfunction, the two holograms have been merged into a single being who can transform back and forth between their two forms at will. They initially escape from their storage pods in a laboratory at the bottom of the ocean and must fight their way out. They must then cross the ocean, battling a variety of undersea creatures as they go. Finally, Hammerfist and Metalisis reach a ruined city and penetrate the Centro-Holographix facility, confronting and eventually destroying the corporation's ruler, a being known as The Master. Hammerfist and Metalisis, separated into their original bodies, escape Centro-Holographix for good.


Gameplay

The player controls either the male Hammerfist or the female Metalisis; as they occupy the same body, the player can transform from one to the other at any time in order to utilize their distinct skills. Hammerfist is a more powerful combatant, able to sustain more damage and fire energy bolts from his fists, while Metalisis is able to cartwheel (or 'flick-flack') over obstacles and gaps between platforms. Each room consists of a series of challenges, primarily computer screens that must be smashed and enemies which must be destroyed, before they are able to progress to the next room. Virtually all rooms require both characters to be used in order to complete them. The game features separate health bars for Hammerfist and Metalisis, with the player being restricted to one character after the other is killed, as well as one for The Master. As the player defeats enemies and destroys computers, a variety of
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s drop for them. If the player leaves a room without collecting all the available power-ups, their value is added to The Master's strength; when this is full, all power-ups become negative, and will harm the player character, until a sufficient number of them have been avoided. Some rooms also feature booths where both characters can recharge their health. Upon the death of both characters, the player is returned to the beginning of the game.


Development

''Hammerfist'' was the first game produced by UK developers Vivid Image, a company formed by
Mev Dinc Mevlüt Dinç (born May 1957), better known as Mev Dinc, is a Turkish-British video game designer. Born and raised in Turkey, he moved to England in 1979 while finishing his studies, intending to pursue a master's degree there. Unable to pay th ...
, Hugh Riley and John Twiddy. The three of them worked previously for
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, leaving immediately upon the completion of ''
Last Ninja 2 ''Last Ninja 2: Back with a Vengeance'' is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game '' The Last Ninja''. The Acorn Electron, BBC M ...
'' in 1988 in order to form their own company. A version was developed for the
Konix Multisystem The Konix Multisystem was a cancelled video game system under development by Konix, a British manufacturer of computer peripherals. Initial concept The Multisystem began life in 1988 as an advanced Konix peripheral design intended to build o ...
, but as that console was never released, neither was the game.


Reception

All versions of ''Hammerfist'' received positive reviews at the time of release. ''
A.C.E. Founded in 1950, American Cinema Editors (ACE) is an honorary society of film editors who are voted in based on the qualities of professional achievements, their education of others, and their dedication to editing. Members use the post-nominal ...
'' said that the Amiga version was "graphically superb...a better beat 'em up than many of the mediocre coin-op conversions which are currently available for the Amiga." ''
Amiga Format ''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'' gave the game a score of 89%, praising its complexity and stating "''Hammerfist'' is definitely a game to keep you busy for a very long time." ''
Zero 0 (zero) is a number representing an empty quantity. Adding (or subtracting) 0 to any number leaves that number unchanged; in mathematical terminology, 0 is the additive identity of the integers, rational numbers, real numbers, and compl ...
'' gave the game a score of 87 out of 100, stating "combine the tricky but challenging gameplay with some dramatic graphics and an excellect soundtrack and you're looking at a pretty nifty shoot 'em up." ''
The Games Machine ''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines. History ''The Games Machine'' ran head ...
'' praised the graphics of the Commodore 64 version and stated that it "deserves all the accolades it can grab", and ''
Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
'' were similarly positive about this version, identifying its detailed sprites and animation as its best feature, giving the game a total score of 90%. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' were similarly positive about the Spectrum version, stating that the platform's monochrome graphics " on'tharm the overall game which stands out as one of the better arcade adventures doing the rounds of late."June 1999, tp://ftp.worldofspectrum.org/pub/sinclair/magazines/C+VG/Issue103/Pages/CVG10300073.jpg ''Hammerfist'' review - page scan at World of Spectrum ''Computer and Video Games'', accessed December 13, 2012


References


External links


''Hammerfist''
at Atari Legend
''Hammerfist''
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