HTC Vive
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HTC Vive is a line of virtual and
mixed reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
headsets produced by
HTC Corporation HTC Corporation ( zh, t=宏達國際電子股份有限公司, p=Hóngdá Guójì Diànzǐ Gǔfèn Yǒuxiàn Gōngsī, first=t), or High Tech Computer Corporation (abbreviated and trading as HTC), is a Taiwanese consumer electronics corporatio ...
. The brand currently encompasses headsets designed for use with
personal computers A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset. The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor
Valve Corporation Valve Corporation, also known as Valve Software, is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution pl ...
, and implementing its VR software and hardware platform SteamVR; the first-generation consumer model was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
and facial capture. Since 2021, HTC has targeted the Vive line towards the business and enterprise markets, moving away from the consumer market.


Development

Prototypes of a Valve-produced virtual reality system were demonstrated during 2014. On 23 February 2015, Valve announced SteamVR and that it would demonstrate a "SteamVR hardware system" at the 2015
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
. HTC officially unveiled its device, Vive, during its
Mobile World Congress MWC Barcelona (formerly but still commonly referred to as Mobile World Congress) is an annual trade show dedicated to the mobile communications industry. The event is held in L'Hospitalet de Llobregat, Spain, at the Fira de Barcelona Gran ...
keynote on 1 March 2015. During his Immersed 2015 keynote, Chief Content Officer for HTC Phil Chen explained that he "stumbled upon VR" and later, HTC met Valve, which turned out to be "serendipity". Chen also explained that HTC and Valve don't have a clear dividing line between each of their responsibilities, and HTC is very much a partner in the research and development process.


History

At
International CES CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event ...
in January 2016, HTC and Valve unveiled a near-final hardware revision of the device, known as HTC Vive Pre, and later announced plans for a consumer release by the end of 2015. In December 2015, HTC stated that the consumer launch had been delayed to April 2016. Preorders started on 29 February 2016, with shipments beginning in April. In March, Valve and HTC announced that they also planned to distribute development models of the Vive for free to game developers who register online. In June 2016, HTC announced the release of their 'Business Edition' of the Vive for US$1,200 which would include a Professional Use License, a 12-month Commercial Warranty, access to an exclusive support line, a 5-meter (16 ft) cable extension kit, and it included the Deluxe Audio Strap. HTC announced an updated revision of the Vive known as the Vive Pro in January 2018, which featured a higher resolution display and other design tweaks for comfort. In 2019, HTC released the Vive Cosmos, which features inside-out motion tracking without external base stations, and also supports interchangeable faceplates with different functionality.


Hardware

HTC Vive implements " room-scale" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers. The lasers are attached to rotating spinners which sweep the play area vertically and horizontally with timed pulses (similarly to a
lighthouse A lighthouse is a tower, building, or other type of physical structure designed to emit light from a system of lamps and lens (optics), lenses and to serve as a beacon for navigational aid for maritime pilots at sea or on inland waterways. Ligh ...
, hence they are also colloquially referred to as "lighthouses"). The headsets, controllers, and other compatible accessories contain photosensors which detect the LED lights from the base stations, and then compare them with the timing of the laser sweeps in order to determine their relative position in 3D space. The first-generation HTC Vive headset contains two
OLED An organic light-emitting diode (OLED), also known as organic electroluminescent (organic EL) diode, is a type of light-emitting diode (LED) in which the emissive electroluminescent layer is an organic compound film that emits light in respon ...
display panels with a resolution of 1080×1200 per-eye, with a
refresh rate The refresh rate, also known as vertical refresh rate, vertical scan rate or vertical frequency in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displa ...
of 90  Hz and a 110 degree
field of view The field of view (FOV) is the angle, angular extent of the observable world that is visual perception, seen at any given moment. In the case of optical instruments or sensors, it is a solid angle through which a detector is sensitive to elec ...
. It contains a
accelerometer An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change (mathematics), rate of change of velocity) of the object relative to an observer who is in free fall (tha ...
,
gyroscope A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining Orientation (geometry), orientation and angular velocity. It is a spinning wheel or disc in ...
and proximity sensor, and a front-facing camera used for the "Chaperone" feature, which can display the boundaries of the user's chosen perimeter or the view of the camera in order to help guide the user away from objects and walls in their play area. The headset must be connected to a supported PC using a "link box", which contains USB 3.0,
HDMI High-Definition Multimedia Interface (HDMI) is a proprietary digital interface used to transmit high-quality video and audio signals between devices. It is commonly used to connect devices such as televisions, computer monitors, projectors, gam ...
, and power connectors. The Vive initially required computers running
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. In February 2017, support was added for
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
, followed by support for
macOS macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
in June 2017. However, SteamVR support for macOS was discontinued by Valve in 2020, with the company stating that it planned to focus solely on Linux and Windows moving forward.


Controllers

The Vive uses
motion controller In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, Image sensor, cameras, or other sensors to Motion capture, track motion. Motion controllers see use as game controllers, for virtual reality and ot ...
s referred to as "wands", which contain circular
trackpad A touchpad or trackpad is a type of pointing device. Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to 2D motion, to control a p ...
s similar to the Steam Controller, a side "grip" button, a trigger, and an infrared sensor ring for tracking the base stations. They are rated for a battery life of six hours. Later models of the wand controllers implement SteamVR 2.0 tracking, and are coloured in blue to match the Vive Pro. The Vive Cosmos ships with a different controller due to its Inside out tracking; unlike the "wand" controllers, they are nearly identical in design to the Oculus Touch controllers, with each controller having two face buttons, an
analog stick An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mo ...
, a trigger and bumper, and a grip button.


Games and software

Most HTC Vive headsets implement the SteamVR platform, and support all games and software which use it. HTC also operates its own first-party storefront known as Viveport, which includes a subscription-based service with unlimited access to participating games, as well as curated storefronts intended for commercial clients such as entertainment centers and workplaces. In 2022, HTC unveiled a platform known as Viverse, which is designed to integrate first and third-party
metaverse The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term ''metaverse'' originated in the 1992 science fiction ...
, VR, collaboration, and Web3 platforms.


Product lines


Vive Pro

On 8 January 2018, HTC unveiled the HTC Vive Pro, an updated version of the first-generation Vive. It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and a refreshed design with a more "balanced" form, lighter weight, and a strap with over-ear headphones and a sizing dial (similar to the "Deluxe Audio Strap" accessory for the first-generation model). It uses
DisplayPort DisplayPort (DP) is a digital interface used to connect a video source, such as a Personal computer, computer, to a display device like a Computer monitor, monitor. Developed by the Video Electronics Standards Association (VESA), it can also car ...
as a display connection instead of HDMI. The Vive Pro was sold alongside the original HTC Vive as a high-end model; initially, the headset was sold standalone without base stations or controllers, as it was intended as a drop-in replacement for the original Vive. HTC later released bundles of the Vive Pro with base stations and controllers, with the "Starter Kit" including the original controllers and base stations, and the "Full Kit" featuring updated SteamVR 2.0 base stations and controllers, which have improved performance and tracking volume (supporting spaces of up to 10 square metres in size) but are not backwards compatible with the original HTC Vive headset and controllers. In January 2019 at CES, HTC unveiled the Vive Pro Eye, which adds built-in
eye tracking Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research ...
. On 11 May 2021, HTC unveiled the Vive Pro 2, which upgrades its screens to 2448×2448 resolution per-eye (marketed as 5K resolution), with a 120-degree field of view, 120 Hz refresh rate, and
Display Stream Compression Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. ...
support. HTC promoted that the displays had "minimal motion blur" and that they had "virtually eliminated" the
screen-door effect The screen-door effect (SDE) is a visual artifact of displays, where the fine lines separating pixels (or subpixels) become visible in the displayed image. This effect can be seen in digital projector images and regular displays under magnifi ...
. It carries backwards compatibility with all existing HTC Vive and SteamVR-compatible accessories and controllers. As with the original Pro, it was initially released as a standalone headset only. The Full Kit version of the Vive Pro 2 began shipping in October 2021.


Vive Focus

Vive Focus is a line of standalone headsets which do not require a computer to operate. It targets the business market, competing primarily with Meta Quest. The first-generation Vive Focus used a Qualcomm Snapdragon 835 system-on-chip, with input provided via either a small, remote-like controller, or motion controllers using three degrees of freedom. It was initially released exclusively in China, and launched internationally in November 2018. In February 2019, HTC announced the Vive Focus Plus, a hardware refresh with updated motion controllers that support
six degrees of freedom Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backw ...
, and design tweaks for improved weight distribution. A direct successor known as the Vive Focus 3 was unveiled in May 2021. It uses the Qualcomm Snapdragon XR2 system-on-chip, has a per-eye resolution of 2448×2448 at 90 Hz, a 120-degree field of view, and improved comfort. It supports Vive Business Streaming for playing VR content from a computer. In September 2024, HTC unveiled the Vive Focus Vision, an updated version of the Focus 3 with an improved strap and cooling system, 12 GB of RAM, 16 megapixel color passthrough cameras, foveated rendering support, and DisplayPort over
USB-C USB-C, or USB Type-C, is a 24-pin reversible Electrical connector, connector (not a Communication protocol, protocol) that supersedes previous USB hardware#Connectors, USB connectors (also supersedes Mini DisplayPort and Lightning (connector) ...
(with an update for wired PC tethering at up to 120 Hz scheduled to be released by the end of the year). It is backward compatible with accessories designed for the Focus 3.


Vive Cosmos

Also at CES 2019, HTC announced the Vive Cosmos, which began shipping on 3 October 2019. Similarly to the Oculus Quest and Rift S, it uses "inside-out" tracking, whereby the controllers are tracked using six cameras in the front faceplate of the headset rather than external base stations. Due to its use of inside-out tracking, the Vive Cosmos does not use the wand controllers used by other Vive models, and ships with a different controller that is nearly identical in design and functionality to the second-generation Oculus Touch controllers. The Cosmos features a 90 Hz LCD display, with a 110-degree field of view and overall resolution of 2880×1700. It supports interchangeable faceplates to change its functionality, such as an External Tracking faceplate (which supports tracking with SteamVR base stations). The faceplate can also be lifted up like a
visor A visor (also spelled vizor) is a surface that protects the eyes, such as shading them from the sun or other bright light or protecting them from objects. Nowadays many visors are transparent, but before strong transparent substances such a ...
, allowing the user to see the outside world without fully taking off the headset. It uses a software platform known as Vive Reality System rather than SteamVR, with the "Lens" user interface and integration with HTC's Viveport platform. In February 2020, HTC announced three new Vive Cosmos SKUs, including the Cosmos Elite (a full kit with the External Tracking faceplate, controllers, and base stations), Cosmos XR (which ships with a faceplate containing "high-quality XR passthrough cameras", designed for enhanced
mixed reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
experiences), and Cosmos Play (an entry-level model with only four cameras on the faceplate).


Vive Flow

In October 2021, HTC unveiled the Vive Flow, a lightweight standalone headset with a visor-like form factor worn like
glasses Glasses, also known as eyeglasses (American English), spectacles (Commonwealth English), or colloquially as specs, are vision eyewear with clear or tinted lenses mounted in a frame that holds them in front of a person's eyes, typically u ...
. It has a 75 Hz LCD display with a 100-degree field of view, and is powered by the Qualcomm Snapdragon XR1 system-on-chip. The Vive Focus is designed to be used with an external power supply (such as a USB power bank), with a limited battery backup. The headset supports inside-out tracking, and uses an Android
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
as a pointer and touchpad rather than a dedicated controller; the user can also mirror apps from the paired smartphone in the VR environment. The Vive Focus is designed primarily for "stationary" experiences (such as multimedia and
360-degree video 360-degree videos, also known as surround video, or immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. The term ...
) rather than gaming, with a variant of the Viveport subscription service for Vive Flow being focused upon such apps. Its lenses also support
dioptre A dioptre ( British spelling) or (American spelling), symbol dpt or D, is a unit of measurement with dimension of reciprocal length, equivalent to one reciprocal metre, . It is normally used to express the optical power of a lens or curved mi ...
adjustment so that users with eyeglass prescriptions can use the headset without wearing glasses.


Vive XR Elite

In January 2023 at CES, HTC announced the Vive XR Elite, a goggle-like, standalone mixed reality headset similar in design to the Meta Quest Pro. It has a 90 Hz LCD display with a 110-degree field of view, and is powered by the Qualcomm Snapdragon XR2 system-on-chip. The headset features depth sensors and color passthrough for
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
software, while its lenses also support dioptre adjustment. It has a removable battery pack on its rear strap, which is hot-swappable; the headset contains a limited battery backup. The headset can be used with a traditional headstrap, or with a glasses frame similar to the Vive Flow (used with an external power supply). Eye tracking and face tracking accessories are also available.


Hardware and accessories

HTC Vive headsets support a number of accessories * Vive Tracker: A motion tracking device that can be attached to physical accessories or limbs so they can be tracked via the base stations. Vive Trackers feature a connector that can be used to communicate with the accessory it is attached to. On launch, the Vive Tracker was sold as a standalone product, and in bundles with accessories and games designed to integrate with it, such as the Hyper Blaster (a light gun-style controller), and a
racquet A racket or racquet is an item of sporting equipment used to strike a ball or shuttlecock in a variety of sports. A racket consists of three major components: a widened distal end known as the ''head'', an elongated handle known as the ''grip'' ...
designed for sports games. As of 2021 there have been 3 separate iterations of the Vive tracker which have fine-tuned and optimised battery life as well as tracking performance. ** The Vive Ultimate Tracker is a similar peripheral for the Focus 3 and XR Elite, which uses inside-out tracking rather than external base stations. * Deluxe Audio Strap: In June 2017, HTC released the Deluxe Audio Strap, a replacement head strap for the first-generation Vive headset which includes integrated over-ear speakers (similar in design to the first-generation
Oculus Rift Oculus Rift is a discontinued line of virtual reality headsets, virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality indust ...
), and padding to improve weight distribution and comfort. * Vive Wireless Adapter: The Vive Wireless Adapter was launched as an accessory in September 2018 for the original Vive and Vive Pro, which allows the headset to be operated wirelessly with a battery pack and transmitter, using V band WiGig technology. In November 2016, HTC had also unveiled a third-party wireless kit for the Vive known as TPCast, which was developed by a startup funded through the Vive X accelerator program. *Vive Facial Tracker: In March 2021, HTC announced and released the Vive Facial Tracker, an accessory attached to the headset containing infrared-illuminated cameras for facial motion capture. The functionality can be used in applications such as social worlds, and combined with the eye tracking system on supported models. *The aGlass lenses are alternate eyepieces developed by 7invensun as part of the Vive X program, which add eye tracking support to the headset. The Vive also supports other SteamVR-compatible controllers and accessories, such as the Index Controllers.


Adoption

Valve released its OpenVR
software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific t ...
(SDK), an updated version of its Steamworks VR
API An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build ...
with documentation and examples of how to build software that supports SteamVR hardware. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. SteamVR was launched with native support for Unity on its platform. On 30 April 2015,
Epic Games Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
announced support for Valve's SteamVR technology, allowing developers to create VR projects with
Unreal Engine 4 Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for Physically ...
for the HTC Vive. Epic said that SteamVR is completely integrated into Unreal Engine 4 across Blueprint visual scripting and native code, meaning projects can be built without being dependent on programmer support if needed. Epic's own ''Showdown'' tech demo can already be experienced on SteamVR using the Vive headset. In July 2016, VR news website Road to VR used game session figures from the Steam VR platform to estimate that approximately 100,000 Vive headsets had been shipped since launch. In the same month, SensoMotoric Instruments (SMI), a computer vision company, integrated its eye tracking technology in the HTC Vive to turn it into a dedicated eye tracking solution for research and professional applications. In November 2016, Vive announced that it would begin the first retail sales of its headsets at JB Hi-Fi and Harvey Norman stores in Australia later that month. On 23 November 2016, HTC announced that the Vive was sold at a profit and that HTC Vive sales were "much higher" than 140,000. Since the launch of Vive, HTC has increasingly targeted its products towards the business market rather than
prosumer A prosumer is an individual who both consumes and produces. The term is a portmanteau of the words '' producer'' and ''consumer''. Research has identified six types of prosumers: DIY prosumers, self-service prosumers, customizing prosumers, co ...
and gaming markets, with the Vive Focus 3 in particular having been developed with input from its enterprise customers. Vive General Manager Dan O'Brien stated that "the consumer market has gravitated toward these artificially subsidized price points that really only one company in the world has any tolerance for" (alluding to Facebook Inc.), and that "the enterprise and professional market is a very healthy and rapidly growing market where we can bring real value and solutions." The Vive Focus Vision in 2024 would partially backpedal on this trend, with HTC marketing its changes as appealing to a gaming market.


See also

* Oculus (brand) * Valve Index * VirtualLink *
Metaverse The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and focused on social and economic connection. The term ''metaverse'' originated in the 1992 science fiction ...


References


External links

* {{Valve HTC computer peripherals HTC Corporation Products introduced in 2016 Valve Corporation Virtual reality headsets