Gulf Of Execution
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''The Design of Everyday Things'' is a best-selling book by cognitive scientist and usability engineer
Donald Norman Donald Arthur Norman (born December 25, 1935) is an American researcher, professor, and author. Norman is the director of The Design Lab at University of California, San Diego. He is best known for his books on design, especially '' The Design o ...
. Originally published in 1988 with the title ''The Psychology of Everyday Things'', it is often referred to by the initialisms ''POET'' and ''DOET''. A new preface was added in 2002 and a revised and expanded edition was published in 2013. The book's premise is that design serves as the communication between object and user, and discusses how to optimize that conduit of communication in order to make the experience of using the object pleasurable. It argues that although people are often keen to blame themselves when objects appear to malfunction, it is not the fault of the user but rather the lack of intuitive guidance that should be present in the design. Norman uses case studies to describe the psychology behind what he deems good and bad design, and proposes design principles. The book spans several disciplines including
behavioral psychology Behaviorism is a systematic approach to understand the behavior of humans and other animals. It assumes that behavior is either a reflex elicited by the pairing of certain antecedent (behavioral psychology), antecedent stimuli in the environmen ...
,
ergonomics Ergonomics, also known as human factors or human factors engineering (HFE), is the application of Psychology, psychological and Physiology, physiological principles to the engineering and design of products, processes, and systems. Primary goa ...
, and design practice.


Contents

In the book, Norman introduced the term ''
affordance In psychology, affordance is what the environment offers the individual. In design, affordance has a narrower meaning; it refers to possible actions that an actor can readily perceive. American psychologist James J. Gibson coined the term ...
'' as it applied to design, borrowing James J. Gibson's concept from ecological psychology. In the revised edition of his book in 2013, he also introduced the concept of signifiers to clarify his definition of affordances. Examples of affordances are doors that can be pushed or pulled. These are the ''possible interactions'' between an object and its user. Examples of corresponding signifiers are flat plates on doors meant to be pushed, small finger-size push-buttons, and long and rounded bars we intuitively use as handles. As Norman used the term, a door ''affords'' pushing or pulling, and the plate or button ''signals'' that it is meant to be pushed, while the bar or handle ''signals'' pulling. Norman discussed
door handle A door handle or doorknob is a handle used to open or close a door. Door handles can be found on all types of doors including: exterior doors of residential building, residential and commercial buildings, internal doors, cupboard doors and vehic ...
s at length. He also popularized the term ''
user-centered design User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stag ...
'', which he had previously referred to in ''User-Centered System Design'' in 1986. He used the term to describe design based on the needs of the user, leaving aside, what he deemed secondary issues like
aesthetics Aesthetics (also spelled esthetics) is the branch of philosophy concerned with the nature of beauty and taste (sociology), taste, which in a broad sense incorporates the philosophy of art.Slater, B. H.Aesthetics ''Internet Encyclopedia of Ph ...
. User-centered design involves simplifying the structure of tasks, making things visible, getting the mapping right, exploiting the powers of constraint, designing for error, explaining affordances, and seven stages of action. He went to great lengths to define and explain these terms in detail, giving examples following and going against the advice given and pointing out the consequences. Other topics of the book include: * The Psychopathology of Everyday Things * The Psychology of Everyday Actions * Knowledge in the Head and in the World * Knowing What to Do * To Err Is Human * Human-Centered Design * The Design Challenge


Seven stages of action

Seven stages of action are described in chapter two of the book. They include four stages of execution, three stages of evaluation: #Forming the target #Forming the intention #Specifying an action #Executing the action #Perceiving the state of the world #Interpreting the state of the world #Evaluating the outcome


Building up the Stages

The history behind the action cycle starts from a conference in
Italy Italy, officially the Italian Republic, is a country in Southern Europe, Southern and Western Europe, Western Europe. It consists of Italian Peninsula, a peninsula that extends into the Mediterranean Sea, with the Alps on its northern land b ...
attended by Donald Norman. This excerpt has been taken from the book ''The Design of Everyday Things'':
I am in Italy at a conference. I watch the next speaker attempt to thread a film onto a projector that he never used before. He puts the reel into place, then takes it off and reverses it. Another person comes to help. Jointly they thread the film through the projector and hold the free end, discussing how to put it on the takeup reel. Two more people come over to help and then another. The voices grow louder, in three languages: Italian, German and English. One person investigates the controls, manipulating each and announcing the result. Confusion mounts. I can no longer observe all that is happening. The conference organizer comes over. After a few moments he turns and faces the audience, who had been waiting patiently in the auditorium. "Ahem," he says, "is anybody expert in projectors?" Finally, fourteen minutes after the speaker had started to thread the film (and eight minutes after the scheduled start of the session) a blue-coated technician appears. He scowls, then promptly takes the entire film off the projector, rethreads it, and gets it working. Norman, Donald A., "Psychology of Everyday Action". ''The Design of Everyday Things''. New York: Basic Book, 1988.
Norman pondered on the reasons that made something like threading of a projector difficult to do. To examine this, he wanted to know what happened when something implied nothing. In order to do that, he examined the structure of an action. So to get something done, a notion of what is wanted – the goal that is to be achieved, needs to be started. Then, something is done to the world i.e. take action to move oneself or manipulate someone or something. Finally, the checking is required if the goal was made. This led to formulation of Stages of Execution and Evaluation.


Stages of Execution

''Execution'' formally means to perform or do something. Norman explains that a person sitting on an armchair while reading a book at dusk, might need more light when it becomes dimmer and dimmer. To do that, he needs to switch on the button of a lamp i.e. get more light (the
goal A goal or objective is an idea of the future or desired result that a person or a group of people envision, plan, and commit to achieve. People endeavour to reach goals within a finite time by setting deadlines. A goal is roughly similar to ...
). To do this, one must need to specify on how to move one's body, how to stretch to reach the light switch and how to extend one's finger to push the button. The goal has to be translated into an intention, which in turn has to be made into an action sequence. Thus, formulation of stages of execution: * Start at the top with the ''goal'', the state that is to be achieved. * The goal is translated into an ''
intention An intention is a mental state in which a person commits themselves to a course of action. Having the plan to visit the zoo tomorrow is an example of an intention. The action plan is the ''content'' of the intention while the commitment is the ...
'' to do some action. * The intention must be translated into a set of internal commands, an ''action sequence'' that can be performed to satisfy the intention. * The action sequence is still a mutual event: nothing happens until it is ''executed'', performed upon the world.


Stages of Evaluation

''
Evaluation In common usage, evaluation is a systematic determination and assessment of a subject's merit, worth and significance, using criteria governed by a set of Standardization, standards. It can assist an organization, program, design, project or any o ...
'' formally means to examine and calculate. Norman explains that after turning on the light, we evaluate if it is actually turned on. A careful judgement is then passed on how the light has affected our world i.e. the room in which the person is sitting on the armchair while reading a book. The formulation of the stages of evaluation can be described as: * Evaluation starts with our ''
perception Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous syste ...
'' of the world. * This perception must then be ''interpreted'' according to our expectations. * Then it is compared ''(evaluated)'' with respect to both our intentions and our goals.


Gulf of execution

The difference between the intentions and the allowable actions is the gulf of execution.
"Consider the movie projector example: one problem resulted from the Gulf of Execution. The person wanted to set up the projector. Ideally, this would be a simple thing to do. But no, a long, complex sequence was required. It wasn't all clear what actions had to be done to accomplish the intentions of setting up the projector and showing the film."
In the ''gulf of execution'' is the gap between a
user Ancient Egyptian roles * User (ancient Egyptian official), an ancient Egyptian nomarch (governor) of the Eighth Dynasty * Useramen, an ancient Egyptian vizier also called "User" Other uses * User (computing), a person (or software) using an ...
's
goal A goal or objective is an idea of the future or desired result that a person or a group of people envision, plan, and commit to achieve. People endeavour to reach goals within a finite time by setting deadlines. A goal is roughly similar to ...
for action and the means to execute that goal.
Usability Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...
has as one of its primary goals to reduce this gap by removing roadblocks and steps that cause extra thinking and actions that distract the user's
attention Attention or focus, is the concentration of awareness on some phenomenon to the exclusion of other stimuli. It is the selective concentration on discrete information, either subjectively or objectively. William James (1890) wrote that "Atte ...
from the task intended, thereby preventing the
flow Flow may refer to: Science and technology * Fluid flow, the motion of a gas or liquid * Flow (geomorphology), a type of mass wasting or slope movement in geomorphology * Flow (mathematics), a group action of the real numbers on a set * Flow (psyc ...
of his or her work, and decreasing the chance of successful completion of the task. This can be illustrated through the discussion of a VCR problem. Let us imagine that a user would like to record a television show. They see the solution to this problem as simply pressing the ''Record'' button. However, in reality, to record a show on a VCR, several actions must be taken: # Press the record button. # Specify time of recording, usually involving several steps to change the hour and minute settings. # Select channel to record on - either by entering the channel's number or selecting it with up/down buttons. # Save the recording settings, perhaps by pressing an "OK" or "menu" or "enter" button. The difference between the user's perceived execution actions and the required actions is the gulf of execution.


Gulf of evaluation

The gulf of evaluation reflects the amount of effort that the person must exert to interpret the physical state of the system and to determine how well the expectations and intentions have been met. In the ''gulf of evaluation'' is the degree to which the
system A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its open system (systems theory), environment, is described by its boundaries, str ...
or artifact provides
representations ''Representations'' is an interdisciplinary journal in the humanities published quarterly by the University of California Press. The journal was established in 1983 and is the founding publication of the New Historicism movement of the 1980s. It ...
that can be directly perceived and interpreted in terms of the expectations and intentions of the
user Ancient Egyptian roles * User (ancient Egyptian official), an ancient Egyptian nomarch (governor) of the Eighth Dynasty * Useramen, an ancient Egyptian vizier also called "User" Other uses * User (computing), a person (or software) using an ...
. Or put differently, the gulf of evaluation is the difficulty of assessing the state of the system and how well the artifact supports the discovery and interpretation of that state. In the book, "The gulf is small when the system provides information about its state in a form that is easy to get, is easy to interpret, and matches the way the person thinks of the system".
"In the movie projector example there was also a problem with the Gulf of Evaluation. Even when the film was in the projector, it was difficult to tell if it had been threaded correctly."
The ''gulf of evaluation'' applies to the gap between an external stimulus and the time a person understands what it means. The ''gulf of evaluation'' stands for the psychological gap that must be crossed to interpret a user interface display, following the steps: interface → perception → interpretation → evaluation. Both "gulfs" were first mentioned in
Donald Norman Donald Arthur Norman (born December 25, 1935) is an American researcher, professor, and author. Norman is the director of The Design Lab at University of California, San Diego. He is best known for his books on design, especially '' The Design o ...
's 1986 book ''User Centered System Design: New Perspectives on Human-computer Interaction.''


Usage as design aids

The seven-stage structure is referenced as design aid to act as a basic checklist for designers' questions to ensure that the Gulfs of Execution and Evaluation are bridged.Gore, Elizabeth. "III: Donald Norman: Seven Stages of Action. ''Web Site Analysis'', University of Illinois at Chicago. 2004. <> The seven stages of relationship can be broken down into four main principles of good design: *
Visibility In meteorology, visibility is the measure of the distance at which an object or light can be clearly discerned. It depends on the Transparency and translucency, transparency of the surrounding air and as such, it is unchanging no matter the amb ...
– by looking, the user can tell the state of the device and the alternatives for action. * A good conceptual model – The designer provides a good conceptual model for the user, with consistency in the presentation of operations and results and a coherent, consistent system image. * Good mappings – it is possible to determine the relationships between actions and results, between the controls and their effects, and between the system state and what is visible. *
Feedback Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause and effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handle ...
– the user receives full and continuous feedback about the results of the actions.


Reception

After a group of industrial designers felt affronted after reading an early draft, Norman rewrote the book to make it more sympathetic to the profession. The book was originally published with the title ''The Psychology of Everyday Things''. In his preface to the 2002 edition, Norman has stated that his academic peers liked the original title, but believed the new title better conveyed the content of the book and better attracted interested readers.


See also

*'' Emotional Design'' *
Industrial design Industrial design is a process of design applied to physical Product (business), products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in adva ...
*
Interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of foc ...
*
Principles of user interface design The principles of user interface design are intended to improve the quality of user interface design. According to Lucy Lockwood's approach of usage-centered design, these principles are: * ''The structure principle'': Design should organize the ...


References


Further reading

* {{DEFAULTSORT:Design of Everyday Things Books about cognition Industrial design Business books 1988 non-fiction books