
Guessing is the act of drawing a swift conclusion, called a guess, from data directly at hand, which is then held as probable or tentative, while the person making the guess (the guesser) admittedly lacks material for a greater degree of certainty.
A guess is an unstable answer, as it is "always putative, fallible, open to further revision and interpretation, and validated against the horizon of possible meanings by showing that one interpretation is more probable than another in light of what we already know". In many of its uses, "the meaning of guessing is assumed as implicitly understood",
[Mark Tschaepe, "Gradations of Guessing: Preliminary Sketches and Suggestions", in John R. Shook, ''Contemporary Pragmatism'' Volume 10, Number 2, (December 2013), p. 135-154.] and the term is therefore often used without being meticulously defined.
Guessing may combine elements of
deduction,
induction,
abduction, and the purely
random
In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. ...
selection of one choice from a set of given options. Guessing may also involve the
intuition
Intuition is the ability to acquire knowledge without recourse to conscious reasoning or needing an explanation. Different fields use the word "intuition" in very different ways, including but not limited to: direct access to unconscious knowledg ...
of the guesser, who may have a "
gut feeling
According to the ''American Psychological Association, APA Dictionary of Psychology'', a feeling is "a self-contained phenomenal experience"; feelings are "subjective, evaluative, and independent of the sensations, thoughts, or images evoking th ...
" about which answer is correct without necessarily being able to articulate a reason for having this feeling.
Gradations

Philosopher Mark Tschaepe, who has written extensively on the
scientific
Science is a systematic discipline that builds and organises knowledge in the form of testable hypotheses and predictions about the universe. Modern science is typically divided into twoor threemajor branches: the natural sciences, which stu ...
and
epistemological
Epistemology is the branch of philosophy that examines the nature, origin, and limits of knowledge. Also called "the theory of knowledge", it explores different types of knowledge, such as propositional knowledge about facts, practical knowled ...
role of guessing, has noted that there are often-overlooked "gradations" of guessing — that is, different kinds of guesses susceptible to different levels of confidence. Tschaepe defines guessing as "an initial, deliberate originary activity of imaginatively creating, selecting, or dismissing potential solutions to problems or answers to questions as a volitional response to those problems or questions when insufficient information is available to make merely a deduction and/or induction to the solution or answer". He objects to definitions that describe guessing as either forming a "random or insufficiently formed opinion", which Tschaepe deems too ambiguous to be helpful, or "to instantaneously happen upon an opinion without reasoning". Tschaepe notes that in the latter case, the guess might appear to occur without reasoning, when in fact a reasoning process may be occurring so quickly in the mind of the guesser that it does not register as a process.
This reflects the observation made centuries before by
Gottfried Wilhelm Leibniz
Gottfried Wilhelm Leibniz (or Leibnitz; – 14 November 1716) was a German polymath active as a mathematician, philosopher, scientist and diplomat who is credited, alongside Sir Isaac Newton, with the creation of calculus in addition to ...
, that "when I turn one way rather than another, it is often because of a series of tiny impressions of which I am not aware". Tschaepe quotes the description given by
William Whewell
William Whewell ( ; 24 May 17946 March 1866) was an English polymath. He was Master of Trinity College, Cambridge. In his time as a student there, he achieved distinction in both poetry and mathematics.
The breadth of Whewell's endeavours is ...
, who says that this process "goes on so rapidly that we cannot trace it in its successive steps".
William Whewell
William Whewell ( ; 24 May 17946 March 1866) was an English polymath. He was Master of Trinity College, Cambridge. In his time as a student there, he achieved distinction in both poetry and mathematics.
The breadth of Whewell's endeavours is ...
, ''The Philosophy of the Inductive Sciences: Founded Upon Their History'', Volume 2 (1840), p. 206-207.
A guess that "is merely a hunch or is groundless... is arbitrary and of little consequence
epistemologically". A guess made with no factual basis for its correctness may be called a wild guess.
Jonathan Baron
Jonathan Baron (born 1944) is an American psychologist. He is a professor emeritus of psychology at the University of Pennsylvania in the science of decision-making.
Early life and education
Baron was born in Boston, Massachusetts, in 1944, an ...
has said that "
e value of a wild guess is l/N + l/N - l/N = l/N", meaning that taking a true wild guess is no different from choosing an answer at random. Philosopher
David Stove described this process as follows:
In such an instance, there not only is no reason for favoring "heads" or "tails", but everyone knows this to be the case. Tschaepe also addresses the guess made in a coin flip, contending that it merely represents an extremely limited case of guessing a random number. Tschaepe examines such guesses at greater length with the instance of guessing a number between 1 and 100, for which Tschaepe notes that the guesser "has to look for clues that are specific to what or whom is ordering them to guess, as well as possible past scenarios that involved guessing numbers", and once these are exhausted, "there comes a point very early in the process wherein no other clue to an answer exists".
As an exemplary case of guessing that involves progressively more information from which to make a further guess, Tschaepe notes the game of
Twenty Questions, which he describes as "similar to guessing a number that the other person is thinking, but unlike guessing a number as a singular action... allows for combining abductive reasoning with deductive and inductive reasoning".
An apparently unreasoned guess that turns out to be correct may be called a happy guess,
or a lucky guess, and it has been argued that "a 'lucky guess' is a paradigm case of a belief that does not count as knowledge".
Jane Austen
Jane Austen ( ; 16 December 1775 – 18 July 1817) was an English novelist known primarily for #List of works, her six novels, which implicitly interpret, critique, and comment on the English landed gentry at the end of the 18th century ...
, in ''
Emma'', has the titular character respond to a character calling a match that she made a "lucky guess" by saying that "a lucky guess is never merely luck. There is always some talent in it". As Tschaepe notes,
William Whewell
William Whewell ( ; 24 May 17946 March 1866) was an English polymath. He was Master of Trinity College, Cambridge. In his time as a student there, he achieved distinction in both poetry and mathematics.
The breadth of Whewell's endeavours is ...
stated that certain scientific discoveries "are not improperly described as happy Guesses; and that Guesses, in these as in other instances, imply various suppositions made, of which some one turns out to be the right one".
By contrast, a guess made using prior knowledge to eliminate clearly wrong possibilities may be called an informed guess or an educated guess. Uninformed guesses can be distinguished from the kind of informed guesses that lead to the development of a
scientific hypothesis
A hypothesis (: hypotheses) is a proposed explanation for a phenomenon. A scientific hypothesis must be based on observations and make a testable and reproducible prediction about reality, in a process beginning with an educated guess or th ...
. Tschaepe notes: "This process of guessing is distinct from that of a coin toss or picking a number."
Daniel Wueste wrote: "When a decision must be made, the educated guess of the experts will be the best basis for a decision — an educated guess is better than an uneducated guess."
An
estimate
Estimation (or estimating) is the process of finding an estimate or approximation, which is a value that is usable for some purpose even if input data may be incomplete, uncertain, or unstable. The value is nonetheless usable because it is de ...
is one kind of educated guess, although often one that involves making a numerical determination, and using some knowledge of known or observable variables to determine the most likely number or range of numbers. Wild estimation is a matter of selecting one possible answer from a set with little or no reason. Another kind of guessing is
conjecture
In mathematics, a conjecture is a conclusion or a proposition that is proffered on a tentative basis without proof. Some conjectures, such as the Riemann hypothesis or Fermat's conjecture (now a theorem, proven in 1995 by Andrew Wiles), ha ...
, particularly as used in
mathematics
Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
to refer to a
conclusion or
proposition
A proposition is a statement that can be either true or false. It is a central concept in the philosophy of language, semantics, logic, and related fields. Propositions are the object s denoted by declarative sentences; for example, "The sky ...
which appears to be correct based on incomplete information, but for which no
proof
Proof most often refers to:
* Proof (truth), argument or sufficient evidence for the truth of a proposition
* Alcohol proof, a measure of an alcoholic drink's strength
Proof may also refer to:
Mathematics and formal logic
* Formal proof, a co ...
has been found.
Uses
Tschaepe notes that "guessing has been indicated as an important part of scientific processes, especially with regard to hypothesis-generation".
Regarding scientific hypothesis-generation, Tschaepe has stated that guessing is the initial, creative process involved in abductive reasoning wherein new ideas are first suggested. Following the work of Charles S. Peirce, guessing is "a combination of musing and logical analysis."
People learn to guess at an early age, and there are many guessing games played by children. In practice, children may find themselves in situations where "guessing is the only strategy they have available to them".
[Harold L. Schoen, Marilyn Zweng, ''Estimation and Mental Computation: 1986 Yearbook'' (1986), p. 75-76.] In order to cope with these situations, children develop "(1) the ability to recognize situations in which guessing is the only reasonable strategy even though it provides no more than a gross estimate; (2) the ability to recognize that different levels of accuracy are possible and acceptable in different situations".
Certain kinds of
exams, particularly those that involve
multiple choice
Multiple choice (MC), objective response or MCQ (for multiple choice question) is a form of an objective assessment in which respondents are asked to select only the correct answer from the choices offered as a list. The multiple choice format i ...
questions, attempt to penalize exam takers for guessing by giving a small negative score for each wrong answer, so that the average number of correct guesses will be offset by the combined penalty for the average number of incorrect guesses. In such a scenario, a guesser who can eliminate one or two wrong answers can gain overall by guessing from the remaining pool of answers.
Guessing has been asserted to be necessary in
literary theory
Literary theory is the systematic study of the nature of literature and of the methods for literary analysis. Culler 1997, p.1 Since the 19th century, literary scholarship includes literary theory and considerations of intellectual history, m ...
, where "we have to guess the meaning of the text because the author's intention is beyond our reach". Because the reader can never put themselves in exactly the situation the author was in when the text was written, to construe the meaning of the text "is to make a guess".
Games

A guessing game is a
game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
in which the
object
Object may refer to:
General meanings
* Object (philosophy), a thing, being, or concept
** Object (abstract), an object which does not exist at any particular time or place
** Physical object, an identifiable collection of matter
* Goal, an a ...
is to use guessing to discover some kind of information, such as a word, a phrase, a title, or the identity or location of an object.
[Vicki Cohen, John Cowen, ''Literacy for Children in an Information Age: Teaching Reading, Writing, and Thinking'' (2007), p. 267.] A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word.
Charades
Charades (, ). is a parlor game, parlor or party game, party word game, word guessing game. Originally, the game was a dramatic form of literary charades: a single person would act out each syllable of a word or phrase in order, followed by the wh ...
is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as ''
Catch Phrase
A catchphrase (alternatively spelled catch phrase) is a phrase or expression recognized by its repeated utterance. Such phrases often originate in popular culture and in the arts, and typically spread through word of mouth and a variety of mass ...
'', ''
Taboo
A taboo is a social group's ban, prohibition or avoidance of something (usually an utterance or behavior) based on the group's sense that it is excessively repulsive, offensive, sacred or allowed only for certain people.''Encyclopædia Britannica ...
'', ''
Pictionary'', and similar. The genre also includes many
game shows
A game show (or gameshow) is a genre of broadcast viewing entertainment where contestants compete in a game for rewards. The shows are typically directed by a host, who explains the rules of the program as well as commentating and narrating wh ...
such as ''
Win, Lose or Draw
''Win, Lose or Draw'' is an American television game show that aired from 1987 to 1990 in syndication and on NBC. It was taped at CBS Television City (one of the few non- CBS game shows to tape there), often in Studios 31, 33, and 43 at vari ...
'', ''
Password
A password, sometimes called a passcode, is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services t ...
'' and ''
$25,000 Pyramid''.
Many of the games are played co-operatively. In some games some
player
Player may refer to:
Role or adjective
* Player (game), a participant in a game or sport
** Gamer, a player in video and tabletop games
** Athlete, a player in sports
** Player character, a character in a video game or role playing game who i ...
(s) know the answer, but cannot tell the other(s), instead they must help them to guess it. Guessing games are "readily adaptable for
classroom
A classroom, schoolroom or lecture room is a learning space in which both children and adults learn. Classrooms are found in educational institutions of all kinds, ranging from preschools to universities, and may also be found in other place ...
use", as such a game "creates just enough tension to remain exciting, challenging, and competitive" for children, so long as the teacher designs effective rules "to eliminate unruly or unsportsmanship behavior".
Children in
therapy
A therapy or medical treatment is the attempted remediation of a health problem, usually following a medical diagnosis. Both words, ''treatment'' and ''therapy'', are often abbreviated tx, Tx, or Tx.
As a rule, each therapy has indications a ...
may initiate guessing games as a way to avoid talking about distressing issues, so some therapists prefer other kinds of games to facilitate communication.
Examples of guessing games include:
*
30 Seconds
*
Battleship
A battleship is a large, heavily naval armour, armored warship with a main battery consisting of large naval gun, guns, designed to serve as a capital ship. From their advent in the late 1880s, battleships were among the largest and most form ...
*
Botticelli
Alessandro di Mariano di Vanni Filipepi ( – May 17, 1510), better known as Sandro Botticelli ( ; ) or simply known as Botticelli, was an Italian painter of the Early Renaissance. Botticelli's posthumous reputation suffered until the late 1 ...
*
Bulleribock
*
Charades
Charades (, ). is a parlor game, parlor or party game, party word game, word guessing game. Originally, the game was a dramatic form of literary charades: a single person would act out each syllable of a word or phrase in order, followed by the wh ...
*
Hangman
*
I spy
*
Mastermind
Mastermind, Master Mind or The Mastermind may refer to:
Fictional characters
* Mastermind (Jason Wyngarde), a fictional supervillain in Marvel Comics, a title also held by his daughters:
** Martinique Jason, the first daughter and successor of the ...
*
Name That Tune
*
Pictionary
*
Protmušis
image:Protmušis.jpg, The logo of Protmušis.
Protmušis () is a team pub quiz-type game that takes place in Vilnius, Lithuania. The organisers and participants of Protmušis are Student competition, mainly students from various universities in Vil ...
*
Taboo
A taboo is a social group's ban, prohibition or avoidance of something (usually an utterance or behavior) based on the group's sense that it is excessively repulsive, offensive, sacred or allowed only for certain people.''Encyclopædia Britannica ...
*
Time's Up!
Time's Up! Environmental Organization was founded in 1987 to help educate New Yorkers about environmental awareness. One of its main focuses is to promote non-polluting transportation by advocating for bicycling.
Time's Up! helped found New ...
*
Twenty questions
*
Ulam's game
*
Guess Who?
*
What's My Line?
''What's My Line?'' is a Panel show, panel game show that originally ran in the United States, between 1950 and 1967, on CBS, originally in black and white and later in color, with subsequent American revivals. The game uses celebrity panelists ...
Software tests
In
software testing
Software testing is the act of checking whether software satisfies expectations.
Software testing can provide objective, independent information about the Quality (business), quality of software and the risk of its failure to a User (computin ...
, error guessing is a
test method
A test method is a method for a test in science or engineering, such as a physical test, chemical test, or statistical test. It is a specified procedure that produces a test result. To ensure accurate and relevant results, a test method should b ...
in which
test case
In software engineering, a test case is a specification of the inputs, execution conditions, testing procedure, and expected results that define a single test to be executed to achieve a particular software testing objective, such as to exercise ...
s used to find
bugs in
programs are established based on
experience
Experience refers to Consciousness, conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these processes. Understood as a conscious event in the widest sense, experience i ...
in prior testing.
[Bernard Homès, ''Fundamentals of Software Testing'' (2013), sec. 4.5.3.] The scope of test cases usually rely on the software tester involved, who uses past experience and
intuition
Intuition is the ability to acquire knowledge without recourse to conscious reasoning or needing an explanation. Different fields use the word "intuition" in very different ways, including but not limited to: direct access to unconscious knowledg ...
to determine what situations commonly cause software failure, or may cause errors to appear.
[R.G. Evans, ''Supercomputational Science'' (2012), p. 39.] Typical errors include
divide by zero,
null pointer
In computing, a null pointer (sometimes shortened to nullptr or null) or null reference is a value saved for indicating that the Pointer (computer programming), pointer or reference (computer science), reference does not refer to a valid Object (c ...
s, or invalid
parameter
A parameter (), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when ...
s. Error guessing has no explicit rules for testing; test cases can be designed depending on the situation, either drawing from functional documents or when an unexpected/undocumented error is found while testing operations.
Social impact
A study of guessing in social situations (for example, guessing someone's test score or potential salary) determined that there are situations where it is beneficial to intentionally either overguess (guess a higher amount) or underguess (guess a lower amount).
[Luxi Shen, Christopher K. Hsee, Jiao Zhang]
The Art and Science of Guessing
, ''Emotion'' (2011), Vol. 11, No. 6, p. 1462–1468. The study noted that students who knew the score they had received on a test were happier when another person who did not know the score guessed a lower number; the lower guess gave the student the positive feeling of having exceeded expectations.
See also
*
Abductive reasoning
Abductive reasoning (also called abduction,For example: abductive inference, or retroduction) is a form of logical inference that seeks the simplest and most likely conclusion from a set of observations. It was formulated and advanced by Ameri ...
*
Conjecture
In mathematics, a conjecture is a conclusion or a proposition that is proffered on a tentative basis without proof. Some conjectures, such as the Riemann hypothesis or Fermat's conjecture (now a theorem, proven in 1995 by Andrew Wiles), ha ...
*
Error guessing
*
List of Buddha games
*
Syntax guessing
References
External links
{{Types of games
Mental processes
Concepts in epistemology
Guessing