Grime (video Game)
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''Grime'' is a 2021
Metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by Israeli independent developer Clover Bite and published by Akupara Games. The game was released on August 2, 2021 for
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and
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, followed by versions for
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,
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,
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and
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in December 2022, and a
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version in January 2024. It received generally positive reviews from critics. A sequel, ''Grime II'', was announced on August 23, 2023.


Plot

At the beginning of the game, one stone giant is shown breathing life - the Breath - into another, dead giant. The player, a small
black hole A black hole is a massive, compact astronomical object so dense that its gravity prevents anything from escaping, even light. Albert Einstein's theory of general relativity predicts that a sufficiently compact mass will form a black hole. Th ...
later revealed to be called the Spiral Heart, is spontaneously formed deep within a cave, the Weeping Cavity, and makes itself a humanoid stone body. Within the Cavity, the Spiral Heart encounters numerous half-formed beings, the Stoneborn, who were not fully touched by the Breath. One of them, Yon, begins to assist the Spiral Heart, impressed by their perfect proportions. With the help of Yon, the Spiral Heart fights their way out of the Cavity, and traverses a desert to finally reach the Worldpillar. There, they meet Shidra, a powerful, ancient humanoid serpent who sends the Spiral Heart on various quests to help them discover their true purpose in the world. The Spiral Heart fights adherents of the Shapely religion, Stoneborn who believe that gaining perfect forms will help them forget the Old Pain, the primal knowledge they are living dead beings, and servants of the Child, a mysterious entity. The Spiral Heart realizes their destiny is to consume and destroy the world, something Shidra opposes. Yon, enraged that he cannot escape the Old Pain, fights the Spiral Heart and is killed. Traversing a tremendous wall erected by the Coda, beings made of flesh rather than stone, the Spiral Heart arrives in the awe-inspiring
Cenotaph A cenotaph is an empty grave, tomb or a monument erected in honor of a person or group of people whose remains are elsewhere or have been lost. It can also be the initial tomb for a person who has since been reinterred elsewhere. Although t ...
City. The Coda are revealed to have sealed themselves off from Shidra on account of their differing views, and welcome the Spiral Heart, which they worship as the "Endgiver", with open arms. They constructed the city and put on a grand final performance, the Celebration, in the hopes that they will be preserved in its memories despite their destined end. Upon annihilating the Coda, the Spiral Heart ascends the Worldpillar, seeing memories that depict the giants' realization that Spiral Hearts are beginning to form, consuming them from inside. Shidra captures the Spiral Heart and attempts to convert them into a Stoneborn to stop the apocalypse forever. Should the Spiral Heart choose to escape, they fight and slay Shidra, and climb to the Peak of Creation. There, they see several other fully-grown Spiral Hearts that have consumed their own giants. The Spiral Heart reaches their true form, ending all life within the giant they are shown to reside in.


Gameplay

Grime has been described as a
Soulslike A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level, large worlds filled with enemies and emphasis on environmental storytelling, typically in a dark fantasy setting. Japanese video ga ...
-influenced
Metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend ...
. In the game, the player controls "The Vessel," which is an incredibly strong being born of "levolam," the world's concept of
earth Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
, and who has what appears to be a
black hole A black hole is a massive, compact astronomical object so dense that its gravity prevents anything from escaping, even light. Albert Einstein's theory of general relativity predicts that a sufficiently compact mass will form a black hole. Th ...
for a head. It is a
sidescrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graph ...
platformer A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
designed to be difficult through "tough combat" and "rigorous platforming." Unlike most other soulslike games, in Grime, the player does not lose progress upon death; the game, however, does retain the
bonfire A bonfire is a large and controlled outdoor fire, used for waste disposal or as part of a religious feast, such as Saint John's Eve. Etymology The earliest attestations date to the late 15th century, with the Catholicon Anglicum spelling i ...
concept, except the bonfire itself is replaced with an
obelisk An obelisk (; , diminutive of (') ' spit, nail, pointed pillar') is a tall, slender, tapered monument with four sides and a pyramidal or pyramidion top. Originally constructed by Ancient Egyptians and called ''tekhenu'', the Greeks used th ...
made out of levolam called a " surrogate." At each surrogate, The Vessel is able to increase its stats and learn new abilities using "
mass Mass is an Intrinsic and extrinsic properties, intrinsic property of a physical body, body. It was traditionally believed to be related to the physical quantity, quantity of matter in a body, until the discovery of the atom and particle physi ...
," the game's currency and
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
system.Grime's world is filled with "tunnels, chambers, and nooks and crannies," in which some
NPCs A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
use mysterious
riddles A riddle is a :wikt:statement, statement, question, or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or Allegory, alleg ...
and
metaphors A metaphor is a figure of speech that, for rhetorical effect, directly refers to one thing by mentioning another. It may provide, or obscure, clarity or identify hidden similarities between two different ideas. Metaphors are usually meant to cr ...
to tell the game's cryptic story, while others "mutter away" incoherehently. Due to the seeming lack of a coherent story at first, the game encourages and rewards
exploration Exploration is the process of exploring, an activity which has some Expectation (epistemic), expectation of Discovery (observation), discovery. Organised exploration is largely a human activity, but exploratory activity is common to most organis ...
and experimentation. After defeating bosses, The Vessel learns new "Metroid-style" abilities that are required to progress further . As is typical in a Metroidvania game, platforming and backtracking are core elements of the game. The Vessel has a healthbar, a stamina bar known as "Force," a
breath Breathing (spiration or ventilation) is the neuroscience of rhythm, rhythmical process of moving air into (inhalation) and out of (exhalation) the lungs to facilitate gas exchange with the Milieu intérieur, internal environment, mostly to flu ...
bar, and an "Ardor" meter, all four of which are essential metrics in the game. As The Vessel is attacked, the healthbar depletes and, as is typical for a Soulslike, enemy attacks are strong and deal powerful attacks that quickly depletes it. Once it reaches 0, The Vessel is destroyed and
respawns Spawning in video games refers to the process by which entities, such as player characters, non-player characters, enemies or items, are generated and placed into the game world. Closely related concepts include respawning, which involves reint ...
at the latest accessed surrogate. The stamina bar, which determines how many actions The Vessel can perform, depletes rapidly, leaving The Vessel vulnerable. Enemy attacks, however, are predictable, and can be easily avoided by jumping, dashing, pulling an enemy, or
parrying A parry is a fencing bladework maneuver intended to deflect or block an incoming attack. Execution To execute a parry, fencers strike the opponent's foible, or the area near the tip of the blade, with their forte, or the part of the blade near ...
if correctly timed. Grime's unique feature is the "absorb" mechanic, the game's parry action, during which The Vessel sucks in an enemy or an enemy's attack using its black-hole-esque head, which provides for offensive and defensive evasion. Grime emphasizes parrying, and is a critical component of the gameplay, greatly rewarding the player for it when done correctly. Absorbing an enemy's attack will reflect the attack back at the enemy (or other nearby enemies), while absorbing a weak enemy will destroy it and absorbing a large enemy will greatly damage it. Absorbing either an enemy or their attack may partially refill The Vessel's health, but absorbing an enemy will always refill a portion The Vessel's breath meter. The Vessel may restore a large portion of its health using breath when the breath meter is filled, and is the main way of health regeneration in the game, and may also be used to unlock performance boosting traits. Enemies, however, may also be killed using conventional weapons such as swords, axes, and clubs, which range from hitting light and fast (using less stamina) to hitting hard and slow (using more stamina). Some enemies need to be absorbed before they may be attacked with conventional weapons. An incorrectly timed parry, however, may leave The Vessel vulnerable. Ardor is an index that displays how much mass The Vessel will gain when defeating enemies. When attacked the number decreases, and when destroying enemies the number increases. Absorbing enemies increases ardor by a larger amount than using traditional weapons.


Development

Clover Bite is the internal studio of Tiltan School of Design, based in
Haifa Haifa ( ; , ; ) is the List of cities in Israel, third-largest city in Israel—after Jerusalem and Tel Aviv—with a population of in . The city of Haifa forms part of the Haifa metropolitan area, the third-most populous metropolitan area i ...
, Israel. The studio collaborated to develop the game, with Akupara Games publishing the title. The director Yarden Weissbrot, stated he wanted to create "something Israeli gamers could be proud of".


Reception

The game received an aggregate score of 81/100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, indicating "generally favorable reviews". David Wildgoose of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' rated the game 9/10 points, calling it "an accomplished Souls-like action RPG". James Cunningham of ''Hardcore Gamer'' rated it 4/5 points, saying it was a "classic and fantastically designed Metroidvania".


Notes


References

{{notelist 2021 video games Action games Adventure games Akupara Games games Dark fantasy video games Indie games Metroidvania games Nintendo Switch games Platformers PlayStation 4 games PlayStation 5 games Single-player video games Soulslike video games Stadia games Video games developed in Israel Windows games Xbox One games Xbox Series X and Series S games