''Greyhawk Ruins'' is an
adventure module
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including l ...
for the ''
Dungeons & Dragons'' (''D&D'') fantasy
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
. It was published in 1990 by
TSR, Inc.
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been ...
for the second edition ''Advanced Dungeons & Dragons'' rules.
Publication history
WGR1 ''Greyhawk Ruins'' was written by Blake Mobley and
Timothy B. Brown, with cover art by
Fred Fields
Fred Fields is an American artist whose work has appeared largely in the ''Dungeons & Dragons'' fantasy role-playing game from TSR.
Biography
Fred Fields was born in northern Kentucky. He grew up in the small town of Burlington, Kentucky. Fiel ...
, and was published by TSR in 1990 as a 128-page book with an outer folder.
The adventure portion was 86 pages with the remainder comprising monster lists and dungeon maps.
[
In 2007, Wizards of the Coast released '']Expedition to the Ruins of Greyhawk
''Expedition to the Ruins of Greyhawk'' is an adventure book for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle ...
'', an adventure book for 3.5 edition D&D that updates the material in ''Greyhawk Ruins''.
Contents
The adventure is set in the '' World of Greyhawk'' campaign setting and describes the ruins of and dungeons beneath Castle Greyhawk
Castle Greyhawk is one of the central dungeon settings in the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later deta ...
. The module is a more serious take on the dungeons of Castle Greyhawk than the 1988 module WG7 - ''Castle Greyhawk
Castle Greyhawk is one of the central dungeon settings in the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later deta ...
''. The module features interior art by Thomas Baxa, Mark Nelson and David Simons. The adventure is designed for five to seven characters of levels 2 to 15.
''Greyhawk Ruins'' takes place in a deep dungeon set in the ruins of Castle Greyhawk
Castle Greyhawk is one of the central dungeon settings in the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later deta ...
. The dungeon had 26 levels.[
]
Reception
Lisa Stevens reviewed the module in the December/January 1991 issue of ''White Wolf''. She rated it a 1 out of a possible 5, the lowest rating, stating "this is one of the worst adventure supplements I have ever seen and it even falls short as a dungeon crawl. I was extremely disappointed after the recent upward trend of TSR's products. Avoid this one at all cost". In his 1991 book ''Heroic Worlds'', Lawrence Schick calls the adventure "a classic illogical "gilded hole" dungeon".
References
Greyhawk modules
Role-playing game supplements introduced in 1990
{{Greyhawk-stub