Green Ghost
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''Green Ghost'' is a
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
for up to 4 players, first published in 1965 by
Transogram Transogram was an American producer of toys, games and other leisure products from the early 20th century to 1971. It is best known for such long-produced games as Tiddledy Winks and Game of India, as well as such baby-boomer favorites as Green ...
. Green Ghost is the first board game designed to be played in the dark.


History

Transogram mass-produced the game in 1965, then sold its toy interests to
Marx Toys Louis Marx and Company was an American toy manufacturer in business from 1919 to 1980. They made many types of toys including tin toys, toy soldiers, toy guns, action figures, dolls, toy cars and model trains. Some of their notable toys are Rock ...
in 1970. In Australia, the game was distributed by the
Ideal Toy Company Ideal Toy Company was an American toy company founded by Morris Michtom and his wife, Rose. During the post–World War II baby boom era, Ideal became the largest doll-making company in the United States. Their most popular dolls included Betsy ...
. In 1997 Marx Toys produced a 30th Anniversary edition of the game (MCMXCVII, Item #3905). This box has "Find Kelly the Ghost... if you DARE" printed on it. Green Ghost remains collectible, but with so many different editions it is difficult for collectors to know if they have a complete set.


Features and gameplay

Original
television commercial A television advertisement (also called a commercial, spot, break, advert, or ad) is a span of television programming produced and paid for by an organization. It conveys a message promoting, and aiming to market, a product, service or idea. ...
s for the game encouraged players to play it in the dark. The 1965 box has the printed strapline "THE EXCITING GAME OF MYSTERY THAT GLOWS IN THE DARK."


Equipment

* Luminous playing board with six legs (detachable) * Green Ghost with luminous eyes and pointing finger ** Spinner base ** Luminous numbers (1–6) ** Luminous dividers * Twelve ghost kids * Four keys * Four "pets" (player pawns) ** Bat ** Cat ** Rat ** Vulture * Three pieces of scenery: ** Shipwreck ** Haunted House ** Gnarled Tree * Three pits (folding boxes) ** Three pit covers with luminous keyholes * Pit texture items: ** "Bat feathers" ** Plastic "bones" ** Rubber "snakes" The central character in the game was modeled on
The Blob ''The Blob'' is a 1958 American science fiction horror film directed by Irvin S. Yeaworth Jr. from a screenplay by Theodore Simonson and Kate Phillips, based on an idea by Irving H. Millgate. It stars Steve McQueen (in his first leading role ...
and the design was aimed at the campy horror genre of shows like
The Addams Family The Addams Family is a fictional family created by American cartoonist Charles Addams. They originally appeared in a series of 150 standalone single-panel comics, about half of which were originally published in ''The New Yorker'' between 193 ...
. The three-dimensional board features standing scenery and is designed to appear as a spooky town with winding paths surrounding three scenes. The luminous plastic board is elevated on six stilts and underneath are three boxes, covered by locked
trapdoor A trapdoor or hatch is a sliding or hinged door that is flush with the surface of a floor, ceiling, or roof. It is traditionally small in size. It was invented to facilitate the hoisting of grain up through mills, however, its list of uses has ...
s, representing pits which contain either plastic bones, "bat" feathers or rubber snakes, plus a number of hidden "ghost kids" (one of which is "Kelly", the Green Ghost's child). Several paths wind around the three pits, consisting of regular spaces, spaces with pictures of a "pet" (player pawn), and holes to access the pits.


Gameplay

For the initial setup, four ghost kids are placed in each pit. The other pit items are placed in each pit to provide texture when a player reaches into a pit to retrieve a ghost kid: * Snakes - shipwreck pit * Bones - haunted house pit * Feathers - gnarled tree pit Each player selects one pawn: vulture, rat, cat, or bat. The keys are mixed up and hidden under the board, and each player draws one key at random. Players use the trapdoor keys to collect ghost kids and increase their chances of winning. For games with fewer than four players, the remaining keys are kept under the board. Each player places their pawn on any regular (non-pawn picture) space. The youngest player starts the game. On each turn, the player spins the large Green Ghost to determine the number of spaces they can move. Players may move in any direction from the space they currently occupy. If a player (Player A) lands on a space with a picture of the pawn used by another player (Player B), Players A and B may exchange their keys. Player A also has the option to not exchange keys, but if Player A requests a key exchange, Player B must comply. Because there are four keys and three locked pits, one of the keys is a "misfit" which does not open any pit. If a player lands on a hole, they "vanish" and "reappear" at the pit corresponding to the key they hold. They must use the key to unlock that pit, reach inside, and retrieve one ghost kid. Immediately after retrieving the ghost kid, they place their pawn on any space with a picture of a pawn, and are then required to exchange keys. When all twelve ghost kids have been retrieved from the traps, they are placed in little holes on the Green Ghost spinner (players need to remember which ghost kids are found). Then the player who collected the fewest ghost kids spins the large Green Ghost one more time, pointing to the little ghost it identifies as Kelly. Whoever found the one pointed to wins the game.


Notes


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External links

* * * * Board games introduced in 1965 Children's board games Horror board games