Description
The game's graphics engine was novel in that it rendered flat-shaded polygons over the entire screen area of a color Mac at native resolution. In 1993 Graphsim released the internally developed ''F/A-18 Hornet'' for Macintosh. Based on the eponymous McDonnell-Douglas fighter / attack aircraft it was set in a fictitious Persian Gulf theater of war and featured a detailed cockpit display. ''F/A-18 Hornet'' was one of the first simulation games to allow multiple players (four players) to fly together and compete over a local-area network (AppleTalk). It would become the first of a series of F/A-18 games. In 1995 '' F/A-18 Hornet 2.0'' was released for Macintosh, which elevated the level of graphics complexity and simulation detail over its predecessor. In early 1997 Graphsim released '' F/A-18 Hornet 3.0'' for both Macintosh and Windows PC, followed by ''F/A-18 Korea'' in late 1997. F/A-18 Korea was set in a fictitious future Korea war theater and featured support for 3DFx graphics cards. It garnered a score of 8.7 as reviewed by editors at GameSpot.com. In addition to internal development of the F/A-18 Hornet series, Graphsim published for Macintosh a few notable game titles including BioWare's ''Baldur's Gate'' and ''Tales of the Sword Coast'', Volition's ''Red Faction'' and ''Summoner'', as well as Interplay's ''Descent 3''. Graphsim also published Atari's ''Falcon 4.0: Allied Force'' for both Windows and Macintosh, as well as Laminar Research's ''X-Plane 8'', ''X-Plane 9'', and ''X-Plane 10 Regional''. In 2015 Graphsim Entertainment released FA-18 Hornet for iOS, which remains its only title currently in development.Reception
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