Graphicly
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Graphicly (often stylized as Graphic.ly) was a platform for publishers which offered work flow integration,
self-publishing Self-publishing is an author-driven publication of any media without the involvement of a third-party publisher. Since the advent of the internet, self-published usually depends upon digital platforms and print-on-demand technology, ranging fro ...
,
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
, conversion, and promotion for digital content. Launched by Kevin Mann and Micah Baldwin, the website was initially a platform for
digital Digital usually refers to something using discrete digits, often binary digits. Businesses *Digital bank, a form of financial institution *Digital Equipment Corporation (DEC) or Digital, a computer company *Digital Research (DR or DRI), a software ...
comic books A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and wri ...
, but later added support for
children's books A child () is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The term may also refer to an unborn human being. In English-speaking countries, the legal definition of ''chi ...
, art books, and
magazines A magazine is a periodical literature, periodical publication, print or digital, produced on a regular schedule, that contains any of a variety of subject-oriented textual and visual content (media), content forms. Magazines are generally fin ...
. Graphicly accumulated more than 3,500 publishers and more than 10,000 independent creators. The website hosted an active social community, allowing creators and fans to interact directly. Graphicly shut down in May 2014, and some of its key staff moved on to fellow digital publisher Blurb.


History

Graphicly was founded in 2007 as "Take Comics" by Kevin Mann. The website was part the 2009 class of TechStars, a startup accelerator. Micah Baldwin had been a mentor at TechStars since 2007, and after mentoring the Graphicly team through the program, joined the company as founder and CEO.
Steve Ballmer Steven Anthony Ballmer (; March 24, 1956) is an American businessman and investor who served as chief executive officer of Microsoft from 2000 to 2014. He is the owner of the Los Angeles Clippers of the National Basketball Association (NBA). He i ...
gave the first public demo of Graphicly during
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
’s keynote presentation at the 2010 Consumer Electronics Show. The company raised a $1.2 million
seed round Seed money, also known as seed funding or seed capital, is a form of securities offering in which an investor puts capital in a startup company in exchange for an equity stake or convertible note stake in the company. The term ''seed'' suggest ...
in January 2010, led by DFJ Mercury, with additional investments from Starz Media, David Cohen,
Dave McClure David "Dave" McClure is an entrepreneur and angel investor based in the San Francisco Bay Area, who founded the business accelerator 500 Startups (now 500 Global) and served as its CEO until his resignation in 2017. He founded Practical Ventur ...
, Paige Craig, Jake Nickell, and Chris Sacca. Over 600,000 copies of Graphicly's
mobile application A mobile application or app is a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch. Mobile applications often stand in contrast to desktop applications which are designed to run on d ...
s had been downloaded in the first five months of 2010. In January 2011, Graphicly raised an additional $3.8 million in a
Series A round A series A is the name typically given to a company's first significant round of venture capital financing. It can be followed by the word round, investment or financing. The name refers to the class of preferred stock sold to investors in excha ...
from a group led by DFJ Mercury with additional investments from 500 Startups, Dundee VC, Ludlow Ventures, and Venture51. In addition to the established angel investors, Graphicly's advisors included
Tim Ferriss Timothy Ferriss (born July 20, 1977) is an American entrepreneur, investor, author, podcaster, and lifestyle guru. He is known for his ''4-Hour'' self-help book series—including ''The 4-Hour Work Week'', ''The 4-Hour Body'', and ''The 4-Hour Ch ...
, Jay Adelson, and Gary Vaynerchuk. In February 2010, Graphicly acquired iFanboy, a comic book community and news platform. This bolstered the interactive elements of their site, which had already pioneered how comic books were read and shared. The purchase did not last and in January 2013, iFanboy split from Graphically in a joint decision between the site and the company. In November 2011, Graphicly acquired Double Feature, a mobile comics reader application. In 2012, the Graphic.ly comics app was discontinued and the company focused on digital conversion and distribution service: For an upfront fee, the company would convert a comic and distribute it to digital platforms, and then planned to give proceeds (after fees) to the comic owner. In January 2013, Graphicly raised an additional $1 million in funding, bringing the total venture capital investment to $6 million. In April 2014, Graphicly officially shut its doors, replacing its website with a notice informing visitors of such. Key employees from the company were hired by Blurb, a self-publishing agency similar in aim to Graphicly. Many publishers who had published their works through Graphicly were offered to move their business to Blurb. Some of the independent creators were never paid for the proceeds from their published comics.


Description

Baldwin described the initial vision for Graphicly as
iTunes iTunes is a media player, media library, and mobile device management (MDM) utility developed by Apple. It is used to purchase, play, download and organize digital multimedia on personal computers running the macOS and Windows operating s ...
for comic books. The company allowed comic book creators to distribute their content digitally through Graphicly's native app, which is available for the
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
,
iPad The iPad is a brand of tablet computers developed and marketed by Apple Inc., Apple that run the company's mobile operating systems iOS and later iPadOS. The IPad (1st generation), first-generation iPad was introduced on January 27, 2010. ...
, and Android devices. The following year, Graphicly shifted the company's focus to their digital publishing platform, which allows authors and publishers to release their books on platforms like the
iBookstore Apple Books (known as iBooks prior to iOS 12 and macOS 10.14 Mojave) is an e-book reading and store application by Apple Inc. for its iOS, iPadOS and macOS operating systems and List of iOS devices, devices. It was announced, under the name iBo ...
, Amazon's Kindle Store, the Kobo Store, and Barnes & Noble's Nook Store. Baldwin noted that although Graphicly's marketplace strategy had proved successful, the company focused mainly on marketing the highest-selling comics like ''
Spider-Man Spider-Man is a superhero in American comic books published by Marvel Comics. Created by writer-editor Stan Lee and artist Steve Ditko, he first appearance, first appeared in the anthology comic book ''Amazing Fantasy'' #15 (August 1962) in ...
'' and ''
X-Men The X-Men are a superhero team in American comic books published by Marvel Comics. Created by writer/editor Stan Lee and artist/co-plotter Jack Kirby, the team first appeared in Uncanny X-Men, ''The X-Men'' #1 (September 1963). Although initial ...
'', a departure from their initial goal of helping all publishers, especially independent publishers, gain an audience. In January 2012, the company unveiled an all-in-one
self-publishing Self-publishing is an author-driven publication of any media without the involvement of a third-party publisher. Since the advent of the internet, self-published usually depends upon digital platforms and print-on-demand technology, ranging fro ...
platform with automated tools that can convert, distribute and promote image-based content. The platform also offers real-time analytics integration, allowing creators to track their content across all the marketplaces.


Business Model

Publishers paid a flat fee to Graphicly and retained full ownership of the revenue stream afterwards. In the first week after the new platform was released, the company signed up over 1,500 authors and publishers at an average of $650. Graphicly's user base doubled in the first 6 months after the launch of the new distribution options. The transition also attracted content creators outside of comic books, and at one time 40% of all books submitted through Graphicly were non-comics. Together, this led to higher sales for Graphicly's content creators, and sales outpace the old Graphicly app 5 to 1. In 2011, more than one book was being downloaded every minute from Graphicly.


Community

Graphicly hosted an active social community which allowed users to comment within the pages of the digital books on the story, artwork, cover art, and overall experience. The discussion allowed creators and fans to connect directly, and greatly increased Graphicly's reader engagement. The website featured a social stream, where users could see activity including recent purchases, comments, and share recent favorites with other users. Baldwin called the community the biggest driver of growth for Graphicly.


References


External links

* {{Official website, http://Graphicly.com/ Defunct online companies of the United States Online companies of the United States Internet properties established in 2007 Internet properties disestablished in 2014