Goofspiel
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Goofspiel (also known as The Game of Pure Strategy, GOPS or Psychological Jujitsu) is a
card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
for two or more players. It was invented by Merrill Flood while at
Princeton University Princeton University is a private university, private Ivy League research university in Princeton, New Jersey, United States. Founded in 1746 in Elizabeth, New Jersey, Elizabeth as the College of New Jersey, Princeton is the List of Colonial ...
in the 1930s, and
Alex Randolph Alexander Randolph (4 May 1922 – 27 April 2004) was an American designer of board games and writer. Alex Randolph's game creations include ''TwixT'', '' Breakthru'', '' Hol's der Geier'', '' Inkognito'' (with Leo Colovini), ''Raj'', '' Ric ...
describes a similar game as having been popular with the 5th Indian Army during the Second World War. The game is simple to learn and play, but has some degree of strategic depth. It is commonly used as an example of multi-stage simultaneous move game in
game theory Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
and
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
.


Game play

Goofspiel is played using cards from a standard deck of cards, and is typically a two-player game, although more players are possible."GOPS" i
The Very Best Two Player Card Games
''PlayingCardDecks'', 5 October 2021. Retrieved 13 October 2021.
Each suit is ranked A (low), 2, ..., 10, J, Q, K (high). One
suit A suit, also called a lounge suit, business suit, dress suit, or formal suit, is a set of clothes comprising a suit jacket and trousers of identical textiles generally worn with a collared dress shirt, necktie, and dress shoes. A skirt su ...
is singled out as the "prizes"; each of the remaining suits becomes a hand for one player, with one suit discarded if there are only two players, or taken from additional decks if there are four or more. The prizes are shuffled and placed between the players with one card turned up. Play proceeds in a series of rounds. The players make sealed bids for the top (face up) prize by selecting a card from their hand (keeping their choice secret from their opponent). Once these cards are selected, they are simultaneously revealed, and the player making the highest bid takes the competition card. Rules for ties in the bidding vary, possibilities including the competition card being discarded, or its value split between the tied players (possibly resulting in fractional scores). Some play that the current prize "rolls over" to the next round, so that two or more cards are competed for at once with a single bid card. The cards used for bidding are discarded, and play continues with a new upturned prize card. After 13 rounds, there are no remaining cards and the game ends. Typically, players earn points equal to sum of the ranks of cards won (i.e. ace is worth one point, 2 is two points, etc., jack 11, queen 12, and king 13 points). Players may agree upon other scoring schemes.


Mathematical analysis

Goofspiel (or variants of it) has been the subject of mathematical study. For example, Sheldon Ross considered the case when one player plays their cards randomly, to determine the best strategy that the other player should use. Using a
proof by induction Mathematical induction is a method for proving that a statement P(n) is true for every natural number n, that is, that the infinitely many cases P(0), P(1), P(2), P(3), \dots  all hold. This is done by first proving a simple case, then ...
on the number of cards, Ross showed that the optimal strategy for the non-randomizing player is to match the upturned card, i.e. if the upturned card is the Jack, they should play their Jack, etc. In this case, the expected final score is 59½ - 31½, for a 28-point win. In 2012 Glenn Rhoads and Laurent Bartholdi found a
Nash equilibrium In game theory, the Nash equilibrium is the most commonly used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed) ...
in
mixed strategies In game theory, a move, action, or play is any one of the options which a player can choose in a setting where the optimal outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the actio ...
for the game as defined by Ross, where the payoff players maximize is the point difference in scores rather than the probability of winning, using
linear In mathematics, the term ''linear'' is used in two distinct senses for two different properties: * linearity of a '' function'' (or '' mapping''); * linearity of a '' polynomial''. An example of a linear function is the function defined by f(x) ...
and dynamic programming. A Nash equilibrium is a situation in which neither player can expect to improve their results by deviating from their strategy.


Strategy

Any pure strategy in this game has a simple counter-strategy where the opponent bids one rank higher, or as low as possible against the King bid. As an example, consider the strategy of matching the upturned card value mentioned in the previous section. The final score will be 78 - 13 with the King being the only lost prize. In general, making a very low bid can be advantageous if the player has correctly guessed that the opponent is making a high bid; despite losing a (presumably high-scoring) prize, the player gains an advantage in bidding power that can last for multiple turns. In the variant in which tie bids cause prizes to accumulate, the player with a bidding advantage might make bids that are more likely to tie, knowing that they can then use their uncontested high-bid card to win the accumulated group.


See also

* ''
What the Heck? ''What the Heck?'' is the North American title of a card game originally designed by Alex Randolph and published in Germany in 1988 by Ravensburger under the title ''Hol's der Geier'' ("The Vulture Gets It"). The game has subsequently been market ...
'', a 1988 game by Alex Randolph


References


External links

*
Complete goofspiel analysis
at
Pagat.com Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world. It has been describ ...

Solving Problems the Clojure Way - Rafal Dittwald
Implementing GOPS in various style of programming {{Use dmy dates, date=July 2018 Card games introduced in the 1930s Year of introduction missing Games of mental skill