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Goofspiel (also known as The Game of Pure Strategy, GOPS or Psychological Jujitsu) is a
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card g ...
for two or more players. It was invented by
Merrill Flood Merrill Meeks Flood (1908 – 1991) was an American mathematician, notable for developing, with Melvin Dresher, the basis of the game theoretical Prisoner's dilemma model of cooperation and conflict while being at RAND in 1950 (Albert W. Tuck ...
while at
Princeton University Princeton University is a private research university in Princeton, New Jersey. Founded in 1746 in Elizabeth as the College of New Jersey, Princeton is the fourth-oldest institution of higher education in the United States and one of the n ...
in the 1930s, and
Alex Randolph Alexander Randolph (4 May 1922 – 27 April 2004) was a Bohemian-American designer of board games and writer. Randolph's game creations include ''TwixT'', '' Breakthru'', '' Hol's der Geier'', ''Inkognito'' (with Leo Colovini), ''Raj'', '' ...
describes a similar game as having been popular with the 5th Indian Army during the Second World War. The game is simple to learn and play, but has some degree of strategic depth. It is commonly used as an example of multi-stage simultaneous move game in game theory and
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
.


Game play

Goofspiel is played using cards from a standard deck of cards, and is typically a two-player game, although more players are possible."GOPS" i
The Very Best Two Player Card Games
''PlayingCardDecks'', 5 October 2021. Retrieved 13 October 2021.
Each suit is ranked A (low), 2, ..., 10, J, Q, K (high). One
suit A suit, lounge suit, or business suit is a set of clothes comprising a suit jacket and trousers of identical textiles worn with a collared dress shirt, necktie, and dress shoes. A skirt suit is similar, but with a matching skirt instead of ...
is singled out as the "prizes"; each of the remaining suits becomes a hand for one player, with one suit discarded if there are only two players, or taken from additional decks if there are four or more. The prizes are shuffled and placed between the players with one card turned up. Play proceeds in a series of rounds. The players make sealed bids for the top (face up) prize by selecting a card from their hand (keeping their choice secret from their opponent). Once these cards are selected, they are simultaneously revealed, and the player making the highest bid takes the competition card. Rules for ties in the bidding vary, possibilities including the competition card being discarded, or its value split between the tied players (possibly resulting in fractional scores). Some play that the current prize "rolls over" to the next round, so that two or more cards are competed for at once with a single bid card. The cards used for bidding are discarded, and play continues with a new upturned prize card. After 13 rounds, there are no remaining cards and the game ends. Typically, players earn points equal to sum of the ranks of cards won (i.e. ace is worth one point, 2 is two points, etc., jack 11, queen 12, and king 13 points). Players may agree upon other scoring schemes.


Mathematical analysis

Goofspiel (or variants of it) has been the subject of mathematical study. For example, Sheldon Ross considered the case when one player plays their cards randomly, to determine the best strategy that the other player should use. Using a
proof by induction Mathematical induction is a method for proving that a statement ''P''(''n'') is true for every natural number ''n'', that is, that the infinitely many cases ''P''(0), ''P''(1), ''P''(2), ''P''(3), ...  all hold. Informal metaphors help ...
on the number of cards, Ross showed that the optimal strategy for the non-randomizing player is to match the upturned card, i.e. if the upturned card is the Jack, they should play their Jack, etc. In this case, the expected final score is 59½ - 31½, for a 28-point win. In 2012 Glenn Rhoads and Laurent Bartholdi found a
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equ ...
in mixed strategies for the game as defined by Ross, where the payoff players maximize is the point difference in scores rather than the probability of winning, using
linear Linearity is the property of a mathematical relationship ('' function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear ...
and
dynamic programming Dynamic programming is both a mathematical optimization method and a computer programming method. The method was developed by Richard Bellman in the 1950s and has found applications in numerous fields, from aerospace engineering to economics. I ...
. A Nash equilibrium strategy is not necessarily the best strategy, only one that does the best if the other player uses the strategy that the Nash equilibrium assigns to them.


Strategy

Any pure strategy in this game has a simple counter-strategy where the opponent bids one rank higher, or as low as possible against the King bid. As an example, consider the strategy of matching the upturned card value mentioned in the previous section. The final score will be 78 - 13 with the King being the only lost prize. In general, making a very low bid can be advantageous if the player has correctly guessed that the opponent is making a high bid; despite losing a (presumably high-scoring) prize, the player gains an advantage in bidding power that can last for multiple turns. In the variant in which tie bids cause prizes to accumulate, the player with a bidding advantage might make bids that are more likely to tie, knowing that they can then use their uncontested high-bid card to win the accumulated group.


References


External links

*
Complete goofspiel analysis
at
Pagat.com Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world. It has been described ...

Solving Problems the Clojure Way - Rafal Dittwald
Implementing GOPS in various style of programming {{Use dmy dates, date=July 2018 Card games introduced in the 1930s Year of introduction missing Games of mental skill