''Gone Home'' is a
first-person exploration
Exploration is the process of exploring, an activity which has some Expectation (epistemic), expectation of Discovery (observation), discovery. Organised exploration is largely a human activity, but exploratory activity is common to most organis ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by
The Fullbright Company. ''Gone Home'' was first released for
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
OS X
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, and
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
computers in August 2013, followed by console releases for the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
in January 2016, the
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
in September 2018, and
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
in December 2018.
Set in the year 1995, ''Gone Home'' puts the player in the role of a young woman returning from overseas to her rural Oregon family home to find her family currently absent and the house empty, leaving her to piece together recent events. ''Gone Home'' does not feature much interactivity, but instead has the player explore the house at their own pace and determine what has transpired by examining items, journals, and other items left around the various rooms. The Fullbright team, having previously worked on ''
BioShock 2: Minerva's Den'', took concepts and ideas from that game to craft an exploration game to engage the player in uncovering the narration by non-linear progression by searching the house, while keeping the project manageable for their small team.
''Gone Home'' received generally positive reviews at release.
Gameplay
The player takes the role of Katie in the
first-person view, who can move around the house and view and interact with objects. There are no defined goals in the game; however, the game encourages and rewards the player when they explore new areas of the house and search for new messages. Much of the interactivity rests upon looking at objects and notes within the house. In order to progress in the game, the player must find certain objects that unlock access to other parts of the house.
Plot
On 7 June 1995, 21-year-old Katie Greenbriar (voiced by
Sarah Elmaleh) returns home from overseas to her family's new home in fictional Boon County, Oregon. Her family consists of her father, Terry, a failed writer who makes a living reviewing home electronics; her mother, Janice, a
wildlife conservation
Wildlife conservation refers to the practice of protecting wild species and their habitats in order to maintain healthy wildlife species or populations and to restore, protect or enhance natural ecosystems. Major threats to wildlife include habita ...
ist who recently got promoted to director; and her 17-year-old sister Samantha (voiced by Sarah Grayson). Upon arriving, she finds the house deserted, much of their possessions still in moving boxes, and a note on the door from Sam imploring Katie not to investigate what happened.
[
Searching the house, Katie begins to piece together what happened during her absence. After moving in, Samantha found it difficult to adjust to her new high school, but eventually made friends with another girl, Yolanda "Lonnie" DeSoto, a ]JROTC
The Junior Reserve Officers' Training Corps (JROTC) is a Federal government of the United States, federal program sponsored by the United States Armed Forces in high schools and also in some middle schools across the United States and at US mil ...
cadet. The two bonded over ''Street Fighter
is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'', punk rock
Punk rock (also known as simply punk) is a rock music genre that emerged in the mid-1970s. Rooted in 1950s rock and roll and 1960s garage rock, punk bands rejected the corporate nature of mainstream 1970s rock music. They typically produced sh ...
, grunge
Grunge (sometimes referred to as the Seattle sound) is an alternative rock Music genre, genre and subculture that emerged during the in the U.S. state of Washington (state), Washington, particularly in Seattle and Music of Olympia, Washington, O ...
and the burgeoning riot grrrl
Riot grrrl is an underground feminist punk movement that began during the early 1990s within the United States in Olympia, Washington, and the greater Pacific Northwest, and has expanded to at least 26 other countries. A subcultural movement ...
movement, and after sneaking off to a concert, the two became romantically involved. After various incidents at school, Sam's parents found out about her relationship, forbade Sam to close her bedroom door while Lonnie was over, and went into denial that their daughter is a lesbian. As Lonnie was set to eventually ship out to begin her service, Sam was left distraught.
Two days after her farewell show, which coincides with the day of Katie's homecoming, and the week of Sam's parents going on a vacation (which is revealed to actually be a counseling
Counseling is the professional guidance of the individual by utilizing psychological methods especially in collecting case history data, using various techniques of the personal interview, and testing interests and aptitudes.
This is a list of c ...
trip instead of a camping trip, as they told others), Lonnie departed to her station, but eventually called Sam from a payphone to tell her that she got off the bus in Salem and she wanted them to be together. Sam's final journal entry to Katie explains that she packed up her things and took her car to find Lonnie, hoping to start a new life with her outside of Oregon. But she promises that she will one day see her again.
Optionally, Katie can find various other clues that provide information on additional events that happened during the time: it is implied that Janice was beginning to have romantic feelings towards a subordinate, and that Terry was berated by his father via letter about his failed writing work, as well as Sam and Lonnie's suspicion that the house was haunted by the deceased Oscar Masan, Terry's uncle and former owner of the house. It is also implied that Terry's decision to write about a character traveling back in time to 1963 to stop the Kennedy assassination
John F. Kennedy, the 35th president of the United States, was assassinated while riding in a presidential motorcade through Dealey Plaza in Dallas, Texas, on November 22, 1963. Kennedy was in the vehicle with his wife Jacqueline, Texas gove ...
may have been influenced by his own sexual abuse by Masan, which either occurred or ended in 1963, when he was 13 years old.
Development
Fullbright was founded by Steve Gaynor, Karla Zimonja, and Johnnemann Nordhagen as "The Fullbright Company". The three had previously worked together at 2K Games
2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several developme ...
on '' BioShock 2: Minerva's Den''. All three were drawn by the prospect of developing an exploration game influenced by ''Minerva's Den'' through a small independent team rather than a large company, and subsequently left 2K Games to form Fullbright. To reduce costs, the team moved into a house together in Portland, Oregon
Portland ( ) is the List of cities in Oregon, most populous city in the U.S. state of Oregon, located in the Pacific Northwest region. Situated close to northwest Oregon at the confluence of the Willamette River, Willamette and Columbia River, ...
, and set up the office in the basement, with ''Gone Home'' being their first game.[ Gaynor considered their previous work on the ''BioShock'' games as effectively the pre-production stage for ''Gone Home'', allowing them to complete it within seventeen months.] The rapid development was aided by first prototyping the game in '' Amnesia: The Dark Descent''s HPL Engine 2 (which Gaynor had prior experience with), before completing the game in the Unity 4 game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
. The game's budget was less than $200,000.
The initial concept for ''Gone Home'' was for the player to explore a smart house that included a central artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
running everything with robots running around to complete tasks. The player would have been able to change the state of the house through their actions; Gaynor compared this idea to a non-combative ''System Shock
''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game ...
'' game. As they explored this idea, and recognizing the small size of their team, they considered what would change if they made the house more like a regular household without any other characters visibly present, which significantly simplified the development into something more manageable for the team. This created the focus of the game as being "no other people, no other characters, ustyou in a single environment". The reduced scope allowed them to complete the game with the three of them for programming, narrative, and 2D art assets, along with remote work from Kate Craig for the game's 3D modeling. Particularly, the smaller scope eliminated the need for any type of character modeler or animator. Craig's wife Emily Carroll, a comic artist whom Gaynor was a fan of, also assisted by designing some of the game's art asset and logos.
Narratively, ''Gone Home'' was designed around family; Gaynor had stated that for all the science fiction trappings of ''Minerva's Den'', its core narrative was about a man, his wife, and how the man's past was affecting that relationship, and used the same approach for ''Gone Home''. They placed the player as one of the members of the family to remove any type of morality of exploring a house that did not belong to them. Additionally, they established that the family had only recently moved into the home; Gaynor had worried that the player would have difficulty identifying key elements that would be present among all the other objects within a well lived-in home, while within a recent move, only objects of immediate importance would have been unpacked, making it easy for the player to focus on these. Fullbright set the game in 1995 because they considered it the most recent year in which technology had not made the majority of communication digital in nature, so that they did not have to account for how digital communication would affect their storytelling, while still keeping elements of the game familiar to players. Another source of inspiration was urban exploration
Urban exploration (often shortened as UE, urbex, and sometimes known as roof and tunnel hacking) is the exploration of manmade structures, usually abandoned ruins or hidden components of the manmade environment. Photography and historical inte ...
, particularly Japanese ''haikyo'', homes long abandoned due to industrialization. Gaynor said there were mysteries about its residents that people could put together from examining the state of the abandoned home.
Gaynor stated that ''Minerva's Den'' was more focused on environmental storytelling than action-driven gameplay, and set the approach and necessary design elements they needed for ''Gone Home''. Other elements that informed ''Gone Home'' from their ''BioShock'' experience was non-linear levels to explore, and discovering narrative elements through audio logs that the player would have to actively seek out, both which supported the exploration elements of the game. Gaynor also considered the approach that Looking Glass Studios
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Produ ...
used for developing immersive sim
An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player a ...
s. One challenge that Fullbright considered was that not every player would necessarily find every narrative clue for the various plot elements, and so it was necessary for them to make the story flexible enough that the player could understand these narratives without necessarily seeing every element they designed. Gaynor was aware this approach to a game would be considered unconventional, so they did not set out to make something avant-garde but instead more as a proof of concept that such games could be immersive to draw the player in to fully explore and come to understand the narrative themselves.[
]
The game features music from the riot grrrl
Riot grrrl is an underground feminist punk movement that began during the early 1990s within the United States in Olympia, Washington, and the greater Pacific Northwest, and has expanded to at least 26 other countries. A subcultural movement ...
bands Heavens to Betsy
Heavens to Betsy was an American punk band formed in Olympia, Washington in 1991 with vocalist and guitarist Corin Tucker and drummer Tracy Sawyer. The duo were part of the DIY riot grrrl, punk rock underground, and were Tucker's first band ...
and Bratmobile
Bratmobile is an American punk band from Olympia, Washington, formed in 1991. They are known for being one of the first-generation "riot grrrl" bands. The band was influenced by several eclectic musical styles, including elements of pop, surf ...
; Fullbright knew of their Portland-based label Kill Rock Stars
Kill Rock Stars is an independent record label founded in February 1991 by Slim Moon and Tinuviel Sampson, and based in both Olympia, Washington, and Portland, Oregon. The label has released a variety of work in different genres, but it was orig ...
, and worked early on with them to secure the rights to the music once they had settled on the locale and time period. After showing the game at Grrrl Front Fest, a Portland riot grrrl music festival, it attracted the attention of a local band, The Youngins, who went on to provide the music for Girlscout, the fictional band in the game. The game's original musical score was composed by Chris Remo, Gaynor's friend and co-host from the '' Idle Thumbs'' podcast, and featuring over 30 minutes of music that accompany the game's main exploration gameplay, with unique music also scored to each of the game's audio logs.[
A ]developer commentary
An audio commentary is an additional audio track, usually digital, consisting of a lecture or comments by one or more speakers, that plays in real time with a video. Commentaries can be serious or entertaining in nature, and can add informatio ...
mode was added as a free update to the game in October 2013.
Ports
A console version of the game was in development by Midnight City; however, this was later cancelled following Midnight City's closure in March 2015. Later, the development of the console port for PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
were switched to Majesco Entertainment
Majesco Games Corporation (formerly Majesco Sales Inc. and Majesco Entertainment Company) is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, an ...
, and were released on 12 January 2016. These ports included enhanced graphics and audio, and used the updated Unity 5 game engine.
''Gone Home'' was released for the Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
on 6 September 2018 through support of publisher Annapurna Interactive
Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher and developer. The company is a division of Annapurna Pictures, and was founded in 2016, and has focused on publishing innovative and emotive indie games ...
. The Switch version includes licensed Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
game cartridge artwork on in-game objects, replacing fictional cartridges used in other versions, as part of the game's collaboration with Nintendo. Celebrating the game's fifth anniversary, Annapurna Interactive, in collaboration with iam8bit, announced a limited physical release of the game for the Nintendo Switch, alongside a limited vinyl record
A phonograph record (also known as a gramophone record, especially in British English) or a vinyl record (for later varieties only) is an analog signal, analog sound Recording medium, storage medium in the form of a flat disc with an inscribed, ...
release for the game's soundtrack, which launched in 2019.
Reception
''Gone Home'' received very positive reviews from game journalists. At Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, the game holds an 86/100 score based on 56 critic reviews.
Emily Morganti for ''Adventure Gamers
''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1999 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game de ...
'' commented that ''Gone Home'' had a "realistic, engrossing story that's beautifully told through environmental clues and audio narration" and that "many people read books for the opportunity to see life through someone else’s eyes, but it’s rare for a game to do it as well as this one does." The ''Financial Post
The ''Financial Post'' is a financial news website, and business section of the ''National Post'', both publications of the Postmedia Network. It started as an English Canadian business newspaper, which published from 1907 to 1998. In 1998, the ...
''s Matthew Braga also noted that "This is a game that some will hold up as forward-thinking evidence in the ongoing debate of games-as-art", adding that the game was made to "plumb the depths of experience outside of gaming's typically targeted white, male, youthful core." However, ''Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' editor Oli Welsh stated "The Fullbright Company has built a fine house for intimate storytelling in games, but it hasn't found the story to live in it yet."
The game's LGBT themes were praised. Fullbright reported receiving numerous feedback not only from LGBT players of the game that appreciated how they told the story and how such people have to do deal with rejection by their family, but also from players who had opposed LGBT rights who found the game presented the issues related to LGBT to change their mind on the subject. Fullbright also received some criticism from players from focusing on LGBT themes at the expense of other story elements. Due to statements made by the organizers of PAX Prime
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
that Fullbright considered derogatory towards LGBT, the company pulled out of showing ''Gone Home'' at the Indie MEGABOOTH showcase during the 2013 PAX Prime event, stressing the importance of respecting LGBT issues. In the wake of this, PAX announced that it would establish Diversity Hubs at its future events for "attendees to find information related to issues surrounding women, LGBTQ, people of color, disabled people, and mental health issues in gaming".
Some reporters have considered the question of whether ''Gone Home'' should be considered a video game, as it lacks the normal interactivity one would normally have with a video game. Gaynor asserted that ''Gone Home'' was specifically developed for the video game medium, stating that they considered it an "edited discussion" between Fullbright and the player, as " e content that you encounter appears differently than for someone else. It is unique to each user and their interpretation. The interactivity of it makes the experience unique to yourself." Gaynor used the example of the ability to turn lights on or off in any room in the house as an example of this. They included this interactivity as they had developed the game, they found that this gave a means for players to track if they had been within a room before or not, since the house starts otherwise dark, so he considered this one method by which they know what players would likely want to do and providing them means for them to do that, thus making the experience interactive. The lack of interactivity led to ''Gone Home'' to be called "walking simulator" at its release, though since then, the industry has come to accept "walking simulators" to describe similarly contemplative narrative games with little direct interactivity, like ''The Stanley Parable
''The Stanley Parable'' is a 2013 story-based video game designed and written by developers Davey Wreden and William Pugh (game designer), William Pugh. The game carries themes such as choice in video games, the relationship between a game cre ...
'', ''Firewatch
''Firewatch'' is an adventure game developed by Campo Santo (company), Campo Santo and published by the developer in partnership with Panic Inc., Panic. The game was released in February 2016 for Linux, OS X, PlayStation 4, Windows, and Xbox ...
'', and ''What Remains of Edith Finch
''What Remains of Edith Finch'' is a First-person (video games), first-person adventure game, exploration video game developed by Giant Sparrow and published by Annapurna Interactive. The game was released in 2017 for PlayStation 4, Windows, and ...
''. ''Gone Home''s approach to exploratory storytelling was a point of influence for parts of '' Uncharted 4: A Thief's End'' and ''Prey
Predation is a biological interaction in which one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not ki ...
''. ''Polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' named ''Gone Home'' among the most important games of the 2010s for its unique approach of conveying plot through examining objects, and its focus on queer
''Queer'' is an umbrella term for people who are non-heterosexual or non- cisgender. Originally meaning or , ''queer'' came to be used pejoratively against LGBTQ people in the late 19th century. From the late 1980s, queer activists began to ...
relationships.
Due to both the atypical nature of ''Gone Home'' and its narrative centered around LGBT issues, it became a central point of discussion at the onset of the Gamergate controversy
Gamergate or GamerGate (GG) was a loosely organized misogynistic online harassment campaign motivated by a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "#Game ...
in August 2014. A portion of video game players, some who supported the Gamergate movement, criticized games like ''Gone Home'' and '' Depression Quest'' for lacking the qualities of normal video games while earning praise from the gaming press, as well as including topics like LGBT issues. Critics countered that these elements are part of considering video games as an art form
The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical p ...
, demonstrating how the medium is changing.
Sales
By September 2013, Fullbright announced that the game had sold more than 50,000 copies. By February 2014, sales had reached 250,000 copies. By the time of release of ''Tacoma
Tacoma ( ) is the county seat of Pierce County, Washington, United States. A port city, it is situated along Washington's Puget Sound, southwest of Seattle, southwest of Bellevue, northeast of the state capital, Olympia, northwest of Mount ...
'', Fullbright's second game released in October 2017, ''Gone Home'' had sold more than 700,000 copies.
Awards and accolades
The game was also nominated for "Excellence in Narrative" for the Independent Games Festival
The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, ...
for 2013.
''Polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' named ''Gone Home'' their Game of the Year for 2013.
''Gone Home'' was nominated for several categories at the 2014 Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
, including "Game of the Year", "Innovation Award", "Best Narrative", and "Best Downloadable Game", while Fullbright won as a studio for "Best Debut" for ''Gone Home''.
During the 17th Annual D.I.C.E. Awards
The ''17th Annual D.I.C.E. Awards'' was the 17th edition of the D.I.C.E. Awards, an annual awards event that honored the best games in the video game industry during 2013. The awards were arranged by the Academy of Interactive Arts & Sciences (AI ...
, the Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
nominated ''Gone Home'' for " Downloadable Game of the Year".
The game won the 2013 British Academy Games Awards
The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive En ...
for best "Debut Game" while nominated for "Best Story".
See also
*
*
References
External links
*
*
{{Annapurna Interactive
2013 video games
Adventure games
Annapurna Interactive games
Art games
Articles containing video clips
BlitWorks games
British Academy Games Award for Debut Game winners
Fiction with unreliable narrators
First-person adventure games
Indie games
IOS games
LGBTQ-related video games
Linux games
MacOS games
Nintendo Switch games
PlayStation 4 games
PlayStation Network games
Single-player video games
Spike Video Game Award winners
Video games about the paranormal
Video games developed in the United States
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Video games featuring non-playable protagonists
Video games scored by Chris Remo
Video games set in abandoned buildings and structures
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