''Golf'' is a
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
that was released within months of the
Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
console's launch. It was developed and published by
T&E Soft
was a Japanese-based video game developer founded in 1982. Although they have made games with a wide variety of genres, they are primarily known in the U.S. for their golf and puzzle video games.
The original company exists today under the name ...
in Japan and published by
Nintendo in North America. ''Golf'' uses standard
golf
Golf is a club-and-ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible.
Golf, unlike most ball games, cannot and does not use a standardized playing area, and coping ...
rules and is set in the fictional 18-hole Papillion Golf & Country Club. Hazards include water, sand traps, trees, and deep rough grass. It is displayed in the Virtual Boy's standard red and black color scheme with 3D effects by use of a 3D processor. It was met with critical praise for its controls and physics and mixed reviews for its graphics. ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
'' called it the third best Virtual Boy release of its year.
Gameplay
''Golf''s gameplay follows traditional
golf
Golf is a club-and-ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible.
Golf, unlike most ball games, cannot and does not use a standardized playing area, and coping ...
rules, where players must reach the hole on the green in as few strokes as possible by hitting the ball with a club, while avoiding obstacles including sand traps, water hazards, trees, and deep rough grass. It takes place in the fictional 18-hole Papilion Golf & Country Club. Players choose between two modes of play: Tournament, where they compete against 47 virtual computer-controlled opponents, and Stroke, where they attempt to surpass their previous high scores.
In the screen's top left and right corners, players are shown the wind speed/direction and an aerial layout of the course respectively. In advance of their turn, they choose aspects of the swing, such as speed, direction, stance, club type, swing power, and the ball impact point. Players can also place a grid on a nearby portion of the course to aide with the aim and distance of their shots. Players can choose between five different viewing perspectives, change button configurations, and review the positives and negatives of their last shots.
Development
''Golf'' was developed by
T&E Soft
was a Japanese-based video game developer founded in 1982. Although they have made games with a wide variety of genres, they are primarily known in the U.S. for their golf and puzzle video games.
The original company exists today under the name ...
for the
Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like ...
.
It was originally known as ''VR Golf''. Like all other Virtual Boy games, ''Golf'' uses a red-and-black color scheme and uses
parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby object ...
, an optical trick that is used to simulate a 3D effect. It was published by T&E Soft in Japan on November 8, 1995, and by
Nintendo in North America on November 1, 1995.
Reception
''Golf'' had mixed to positive reception. Critics such as ''
Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo.
Originally published by EMAP as ...
'', ''
Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed b ...
'', ''
AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel.
Blinkx was founded in 2004, went publ ...
'', and ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
'' noted T&E Soft's experience with golf games, the latter which called it the third best Virtual Boy game of the year.
''Nintendo Power'' also called ''Golf'' the most realistic sports game on the Virtual Boy at the time of its release. A reviewer for ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' said that the gameplay holds up surprisingly well to golf simulations on systems better suited to the genre.
However, ''Total!'' magazine felt that the game was very basic and lacked in content and features.
The audiovisual elements received mixed reviews. ''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' and Electronic Playground both found the game fun but were disappointed by its graphics. ''GamePro'' additionally criticized the audio quality. ''Total!'' felt that the game had some of the console's worst 3D effects.
''Next Generation'' felt that the console's limitations and the game's ineffective use of its 3D abilities hindered it, making features in the distance difficult to make out.
''AllGame'' felt that the audio and sense of depth were poor, but commended its use of shading.
''Nintendo Magazine'' was more positive, praising its presentation and perspective.
See also
*
List of Virtual Boy games
The Virtual Boy is a 32-bit tabletop video game console developed and designed by Nintendo, first released in Japan on July 21, 1995 and later in North America on August 14 of the same year. The following lists contains all of the games releas ...
Notes
References
{{Portal bar, Video games, 1990s
1995 video games
Golf video games
Nintendo games
Single-player video games
T&E Soft games
Video games developed in Japan
Virtual Boy games