Go! Go! Kokopolo
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''Go! Go! Kokopolo – Harmonious Forest Revenge'' is a 2011
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developed and published by Tanukii Studios on
DSiWare This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 20 ...
, for the
Nintendo DSi The is a foldable dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was ...
game system. The game is described by the developers as the "world's first chase-'em-up" and utilizes a hybrid of different gameplay styles, such as
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s,
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and
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elements to create a unique arcade experience. In September 2022, the game was re-released for
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
, both physically and digitally, to commemorate its tenth anniversary. The developers cite arcade classics such as ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'', ''
Flicky is a platform game developed by Sega and released as an arcade video game in May 1984. It was licensed to Bally Midway for distribution in the United States. In ''Flicky'', the player controls the eponymous blue bird and must gather all the sma ...
'', ''
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'' and ''
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'' as inspiration for the main gameplay mechanics, and video game characters, such as
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, for the mischievous humor abundant in the game. ''Go! Go! Kokopolo'' was met with very favorable reviews upon its release. Several minor criticisms were leveled at the difficulty of the game, especially in later stages, but an easy mode was included to help lend an easy learning curve for more novice players. The game also featured highly in the ''Best of 2011'' lists on ''
Joystiq ''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such ...
'', ''Wiiloveit.com'', ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' and ''Nintendo Life''. A sequel was released in 2017 for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
, called '' Go! Go! Kokopolo 3D: Space Recipe for Disaster''


Gameplay

The goal of each stage is to clear the map of all the peaceful enemy characters, many of which will not attack until provoked. The player takes control of Kokopolo (or Tatsumo) who can stroll around the stages with the D-Pad, or dash quickly with one of the shoulder buttons. Knowing when to walk and when to dash is actually a key component of this game. The player can also jump with the A button or scratch with the B button. All of these actions take place on the top screen. Upon beginning a stage, the player's objective is to locate the enemies, who are confined to specific paths, and scratch them in order to turn them angry. Once they become angry, they lunge in the direction of the player, attempting to harm them. If the player does not dash away, they will get hit and lose some energy. However, if they do dash away, then an epic chase begins. Any angry enemies will chase a dashing player, following their every move, until the enemies are lured into the clutches of a hungry carnivorous plant. These Snap Snap plants are located in each stage, and all enemies must be lured into its mouth in order to be destroyed. It is possible to create long chains, of up to 20 enemies at a time, by using a move called the "Slash Dash". This allows the player to slash other enemies whilst being chased, and not to lose speed. Long chains of enemies get the most points, but they can also be dangerous as they leave a deadly trail behind the player until they are defeated. When enemies are eaten by the Snap Snap plant, they appear on the lower screen, where the stomach of the plant is shown. In order to help the plant digest the enemies, and destroy them once and for all, the player has to tap on the enemy's portrait with the stylus, or their thumb. If done correctly, a piece of fruit is spat out into the stage as a reward, but if done incorrectly, a bomb is thrown out. The lower screen also doubles up as a helpful map when the plant's stomach is empty. Once the level is cleared of enemies, the player continues to the next. There are 80 stages in all, spread over a variety of worlds, and introducing new enemies and hazards as the game progresses. Every 8th stage is a Boss Battle, which is spread over both screens, and employs a variety of skills to defeat the boss, most of which involve tricking it into destroying itself. The game also occasionally uses the microphone. Most notably to shout into and wake up sleeping Snap Snap plants, or to blow into in order to free the player from the clutches of various enemies. Bonus rounds are unlocked by collecting 20 fruits whilst in mid-air, in order to reveal secret bonus doors hidden in every level. Collectable Scratch Cards are found by chasing small butterflies located in every stage ending in 1, 3, 5 or 7.


Plot


Story

The game opens with a nice and peaceful, carefree scene. The wildcat Kokopolo is quietly snoozing away in his favorite hammock, whilst his buddy, Tatsumo, is relaxing under a tree, peacefully reading a book in the shade. High up in the sky, a friendly sky-guardian, Jinbe, zooms across the heavens, drumming a catchy tune on his mystical set of bongo drums. Suddenly, by accident, one of the bongo drums becomes dislodged, and quickly plummets earthwards, into the dense forest below. In a one in a million chance, the misplaced bongo impacts directly on the sleeping wildcat's head, with a mighty force, waking him suddenly from his tranquil nap. Seething with anger after being rudely awoken, Kokopolo glances upwards, spotting the unwitting Sky-Guardian flying away, and vows revenge on all the peaceful woodland creatures for this heinous act. Kokopolo leaps out of his hammock, grabs his buddy Tatsumo, and sets off on a furious quest to bring chaos and disruption to the entire land.


Characters

*''Kokopolo'': A hyperactive wildcat, and the "hero" of ''Go! Go! Kokopolo''. Gets riled up at the slightest annoyance, and decides to take it out on everyone by ruining their fun. *''Tatsumo'': A laid-back
okapi The okapi (; ''Okapia johnstoni''), also known as the forest giraffe, Congolese giraffe and zebra giraffe, is an artiodactyl mammal that is endemic to the northeast Democratic Republic of the Congo in central Africa. However, non-invasive gen ...
. Kokopolo's buddy, who rarely gets involved in Kokopolo's insane antics, preferring a peaceful life instead. *''Jinbe'': A peaceful sky-guardian, and the main "enemy" of the game. Due to accidentally annoying Kokopolo, he has been marked as the unwitting victim of Kokopolo's revenge. *''Mech-Jinbe'': A robot created by Jinbe to bring Kokopolo to justice. *''Houdini Starfish'': A mysterious, yet wise starfish. Is the only creature in existence who can annoy Kokopolo.


Development and release

''Go! Go! Kokopolo'' was first featured in a series of Developer's Diaries in the UK magazine ''
NGamer ''Nintendo Gamer'' was a magazine published in the United Kingdom which mainly covered Nintendo video game consoles and software. It was the successor publication to ''N64 Magazine'', later renamed NGC Magazine (1997–2006), and ''Super Play'' ...
'' back in late 2008. It followed the early stages of production of the game, from its initial conception as right up to the point of release. Lead designer Keith Webb stated that one of the original inspirations for the game came from a stray white cat, that was adopted by his family when he was younger, which would occasionally lash-out and scratch people uncontrollably, then frantically dash away. This, along with a passion for classic arcade games such as ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' and ''
Flicky is a platform game developed by Sega and released as an arcade video game in May 1984. It was licensed to Bally Midway for distribution in the United States. In ''Flicky'', the player controls the eponymous blue bird and must gather all the sma ...
'', led Webb to develop the unique gameplay mechanic on which the entire game revolves around. After considering developing the game for the
Neo Geo Pocket The Neo Geo Pocket series is a line of handheld game consoles developed and manufactured by SNK between 1998 and 2001. It began with the monochrome released in Japan on October 28, 1998 as SNK's first handheld system and a direct competitor to ...
, then later the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
, Webb later revised the plan to bring it to the Nintendo DS, years later, and make use of the dual-screen layout for additional gameplay mechanics. Webb commented that at this time he planned out the entire game meticulously, so that when it went into full production, it would be very easy to develop with additional time allowed for tweaking, if needed. At this point, Webb worked on the entire Graphics set for the game, getting it ready to show to potential publishers to gauge any interest. After several unsuccessful attempts to get a publisher on board, Webb eventually got in contact with a small Hungarian team of programmers, Room 4 Games Limited, to help get the game ready for release on the then newly announced DSiWare service. Funded entirely by Webb, the coding team consisted of 2 programmers, Szilard Peteri and Gergely Kiss. Kiss provided most of the gameplay programming for the game, while Peteri was responsible for the engine code. Webb took on duties as the producer, lead designer and lead artist / animator on the project, music was provided by 2 dB music production and sound effects by Hungarian team, Noteblender. A multiplayer mode was planned at one point early in development, but was considered to be too risky to implement with such a small team, and was decided to be saved for any potential sequels. The layouts of the stages in the game went through several iterations, as the developers felt that this was one of the most important aspects of the game to get right, due to the limited viewport of the DSi's screen resolution. The developers also talked about including a secret ending in the game, which they believed no-one would ever find. The Game was released in the PAL region on August 4, 2011, and in North America on August 11, 2011. Once released, a game-breaking bug was found in the game, which prevented players from passing a certain boss. The developers quickly located and fixed this bug, which was solved with an automatic update. Embarrassed by this, Webb released a small humorous comic strip, based on the glitch, to apologize to players whilst they were waiting for it to be fixed. On May 30, 2012 it was released in Japan. On April 6, 2012, a secret "peaceful" ending to the game was discovered by Alejandro Anez, and uploaded to
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. The developers announced that Anez's name would appear in some form in a sequel or spin-off as a reward for being the first player to find the secret ending, which was discovered by simply refusing to attack the first enemy in the game. The game and its sequel '' Go! Go! Kokopolo 3D: Space Recipe for Disaster'' were later announced on June 6, 2022 to be physically released for its 10th anniversary by
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for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
, and they were released on September 2, 2022. The games came in 3 different versions: the standard edition of the 2 games, a dual pack with both games, and a collector's edition. It is one of the last 3DS games to be released.


Reception

Since its release, ''Go! Go! Kokopolo'' received above-average reviews according to the
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website
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. Luke Plunkett of ''
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'' described the game as a "hidden gem", and Lucas M. Thomas of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' commented that it was "a joy to see DSiWare still bringing out fresh concepts and creative new characters like this" and that the game is "bold, imaginative and different than anything you've ever played before." Several reviewers criticized the high level of challenge found in the game, and in some cases suggested it may have benefited from an easier difficulty setting. However, many commented positively on the length of the game and the quality of the presentation, stating that it was obviously planned as a full-retail release, and lost nothing in the transition to the DSiWare service. The game received its lowest score from ''NGamer'', which notably was the magazine that gave it the most exposure in the first place, eventually leading to its creation. At the end of 2011 the game was nominated for several awards, including ''IGN''s best of 2011 awards, ''Nintendo Life''s "game of the year awards" and ''Wiiloveit.com''s DSiWare game of the year award, in which it won second place. ''
Joystiq ''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such ...
'' also included the game in their ''2011 Buyers Guide''.


Sequel

On August 29, 2012, a sequel was announced, titled ''Go! Go! Kokopolo 3D: Space Recipe for Disaster'', and it was released on February 23, 2017 on the
Nintendo eShop The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served ...
. It includes over 80 new stages and 10 new bosses for the player—who can now collect many different secret recipe cards throughout the game—to destroy; also, the enemies from the first game have returned in the sequel.


References


External links

*
Official Japanese website
*{{moby game, id=/53498/go-go-kokopolo-harmonious-forest-revenge/ 2011 video games Action games Arc System Works games DSiWare games Nintendo 3DS games Nintendo DS games Platformers Puzzle video games Single-player video games Video games developed in the United Kingdom