Bungie, Inc. is an American
video game company
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens ...
based in
Bellevue, Washington
Bellevue ( ) is a city in the Eastside (King County, Washington), Eastside region of King County, Washington, United States, located across Lake Washington from Seattle. It is the third-largest city in the Seattle metropolitan area, and the f ...
, and a subsidiary of
Sony Interactive Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
. The company was established in May 1991 by
Alex Seropian, who later brought in programmer
Jason Jones after publishing Jones's game ''
Minotaur: The Labyrinths of Crete''. Originally based in
Chicago, Illinois
Chicago is the List of municipalities in Illinois, most populous city in the U.S. state of Illinois and in the Midwestern United States. With a population of 2,746,388, as of the 2020 United States census, 2020 census, it is the List of Unite ...
, the company concentrated on Macintosh games during its early years and created two successful video game franchises called ''
Marathon
The marathon is a long-distance foot race with a distance of kilometres ( 26 mi 385 yd), usually run as a road race, but the distance can be covered on trail routes. The marathon can be completed by running or with a run/walk strategy. There ...
'' and ''
Myth
Myth is a genre of folklore consisting primarily of narratives that play a fundamental role in a society. For scholars, this is very different from the vernacular usage of the term "myth" that refers to a belief that is not true. Instead, the ...
''. An offshoot studio, Bungie West, produced ''
Oni
An ( ) is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. They are believed to live in caves or deep in the mountains or in hell. Oni are known for their superhuman strength and have been associated with powers like th ...
'', published in 2001 and owned by
Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.
The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
, which held a 19.9% ownership stake at the time.
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
acquired Bungie in 2000, and its project ''
Halo: Combat Evolved'' was repurposed as a
launch title
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.
0–9
A
...
for Microsoft's
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
console. ''Halo'' became the Xbox's "
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
", selling millions of copies and spawning the
''Halo'' franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and become a privately held independent company, Bungie LLC, while Microsoft retained ownership of the ''Halo'' franchise
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
. It signed a ten-year publishing deal with
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in April 2010. Their first project was the 2014 first-person shooter, ''
Destiny
Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual.
Fate
Although often used interchangeably, the words ''fate'' and ''destiny'' ...
'', which was followed by ''
Destiny 2
''Destiny 2'' is a free-to-play online first-person shooter video game developed by Bungie. It was originally released as a pay-to-play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, utilizing the games as a se ...
'' in 2017. In January 2019, Bungie announced it was ending this partnership, and would take over publishing for ''Destiny''.
Sony Interactive Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
completed its acquisition of Bungie in July 2022, with Bungie remaining a multi-platform studio and publisher.
Among Bungie's side projects is
Bungie.net, the company's website, which includes company information, forums, and statistics-tracking and integration with many of its games. Bungie.net serves as the platform from which Bungie sells company-related merchandise out of the Bungie Store and runs other projects, including Bungie Aerospace, a charitable organization called The Bungie Foundation, a
podcast
A podcast is a Radio program, program made available in digital format for download over the Internet. Typically, a podcast is an Episode, episodic series of digital audio Computer file, files that users can download to a personal device or str ...
, and online publications about game topics.
History
Background and founding (1990–1993)

In the early 1990s,
Alex Seropian was pursuing a mathematics degree at the
University of Chicago
The University of Chicago (UChicago, Chicago, or UChi) is a Private university, private research university in Chicago, Illinois, United States. Its main campus is in the Hyde Park, Chicago, Hyde Park neighborhood on Chicago's South Side, Chic ...
, as the university did not offer undergraduate degrees in computer science.
Living at home shortly before graduation, his father's wishes for him to get a job convinced Seropian to start his own game company instead.
Seropian's first video game was a ''
Pong
''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
''
clone, written and released nearly 20 years after the original, called ''Gnop!'' (''Pong'' spelled backwards). The game was created in 1990, almost a year before Bungie's official
incorporation, but was released under the Bungie name and is considered by Bungie as its first game. Seropian released ''Gnop!'' free of charge, but sold the
source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
for the game for US$15.
''Gnop!'' was later included in several compilations of early Bungie games, including the ''
Marathon Trilogy Box Set'' and the ''Mac Action Sack''.

Seropian officially founded Bungie Software Products Corporation in May 1991 to publish ''
Operation: Desert Storm''.
Seropian culled funding from friends and family, assembling the game boxes and writing the disks himself.
''Operation: Desert Storm'' sold 2,500 copies, and Seropian looked for another game to publish.
Seropian met programmer
Jason Jones in an artificial intelligence course at the University of Chicago.
Jones was a longtime programmer who was porting a game he wrote, called ''Minotaur'', from an
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
to the
Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
platform.
Jones recalled, "I didn't really know [Alex] in the class. I think he actually thought I was a dick because I had a fancy computer".
Seropian and Jones partnered to release the
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
as ''
Minotaur: The Labyrinths of Crete'' in 1992; while Jones finished the coding, Seropian handled design and publicity.
The game relied on then-uncommon internet modems and
AppleTalk
AppleTalk is a discontinued proprietary suite of networking protocols developed by Apple Computer for their Macintosh computers. AppleTalk includes a number of features that allow local area networks to be connected with no prior setup or the ...
connections for play and sold around 2,500 copies,
and developed a devoted following.
Both Seropian and Jones are considered co-founders of Bungie.
The team focused on the Macintosh platform, not
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
-based personal computers, because the Mac market was more open and Jones had been raised on the platform. While Jones was responsible for many of the creative and technical aspects, Seropian was a businessman and marketer.
"What I liked about
eropianwas that he never wasted any money", Jones recalled. With no money to hire other personnel, the two assembled ''Minotaur'' boxes by hand in Seropian's apartment.
While the pair remained low on funds—Seropian's wife was largely supporting him—the modest success of ''Minotaur'' gave the duo enough money to develop another project.

Inspired by the
shooter game
Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, a ...
''
Wolfenstein 3D
''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'', Jones wrote a 3D game engine for the Mac. Bungie's next game was intended to be a 3D port of ''Minotaur'', but Jones and Seropian found that ''Minotaur''s top-down perspective gameplay did not translate well to the 3D perspective, and did not want to rely on modems.
Instead, they developed a new storyline for the
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
that became ''
Pathways into Darkness
''Pathways into Darkness'' is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being fr ...
'', released in 1993. Jones did the coding, with his friend Colin Brent creating the game's art.
The game was a critical and commercial success, winning awards including Inside Mac Games' "Adventure Game of the Year" and ''Macworld''s "Best Role-Playing Game".
''Pathways'' beat sales expectations and became Bungie's first commercial success.
Bungie moved from a one-bedroom apartment to a studio in Chicago's
South Side on
South Halsted Street;
Seropian and Jones's first full-time employee, Doug Zartman, joined in May 1994 to provide support for ''Pathways'', but became Bungie's public relations person, honing Bungie's often sophomoric sense of humor and irreverence.
Bungie composer
Martin O'Donnell
Martin O'Donnell (born May 1, 1955) is an American composer, audio director, and sound designer best known for his work on video game developer Bungie's titles, such as the ''Myth'' series, ''Oni'', the ''Halo'' series, and ''Destiny''. O'Don ...
remembered that the studio's location, a former girls' school next to a
crack house
A drug house is a residence used in the illegal drug trade. Drug houses shelter drug users and provide a place for drug dealers to supply them. Drug houses can also be used as laboratories to synthesize (cook) drugs, or cache ingredients and p ...
, "smelled like a
frat house after a really long weekend" and reminded staff of a locale from the ''
Silent Hill
is a horror media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four main games—'' Silent Hill'', '' Silent Hill 2'', '' Silent Hill 3'', and '' Silent Hill 4: The ...
'' horror video games.
''Marathon'', ''Myth'' and ''Oni'' (1994–2001)
Bungie's next project began as a sequel to ''
Pathways into Darkness
''Pathways into Darkness'' is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being fr ...
'', but evolved into a futuristic
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
called ''
Marathon
The marathon is a long-distance foot race with a distance of kilometres ( 26 mi 385 yd), usually run as a road race, but the distance can be covered on trail routes. The marathon can be completed by running or with a run/walk strategy. There ...
''. ''Pathways'' had taught Bungie the importance of story in a game,
and ''Marathon'' featured computer terminals where players could choose to learn more about the game's fiction. The studio became what one employee termed "your stereotypical vision of a small computer-game company—eating a lot of pizza, drinking a lot of Coke" while the development team worked 14 hours every day for nearly six months.
After showing the game at the Macworld Expo, Bungie was mobbed with interest and orders for the game. The game was not finished until December 14, 1994; Jones and a few other employees spent a day at a warehouse assembling boxes so that some of the orders could be filled before Christmas.
The game was a critical and commercial success,
and is regarded as a relatively unknown but important part of gaming history. It served as the Mac alternative to DOS PC-only games like ''
Doom
Doom is another name for damnation.
Doom may also refer to:
People
* Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed
* Daniel Doom (1934–2020), Belgian cyclist
* Debbie Doom (born 1963), American softball pitche ...
'' and ''
System Shock
''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game ...
''.
The game's volume of orders was unprecedented for the studio, who found that its old method of mail or phone orders could not scale to the demand and hired another company to handle the tens of thousands of orders. ''Marathon'' also brought Bungie attention from press outside the small Mac gaming market.
The first game's success led to a sequel, ''
Marathon 2: Durandal''. The series introduced several elements, including
cooperative mode, which made their way to later Bungie games.
The game was released November 24, 1995, and outsold its predecessor. When Bungie announced its intention to port the game to the
Windows 95
Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
operating system, however, many Mac players felt betrayed, and Bungie received a flood of negative mail. Seropian saw the value of moving into new markets and partnering with larger supply chains, although he lamented the difficult terms and "sucky" contracts distributors provided.
The game released on Windows 95 in September 1996. ''
Marathon Infinity'' was released the following year.
After ''Marathon'', Bungie moved away from first-person shooters to release a strategy game, ''
Myth: The Fallen Lords''. The game stressed tactical unit management as opposed to the resource gathering model of other combat strategy titles. The ''Myth'' games won several awards and spawned a large and active online community. ''Myth: The Fallen Lords'' was the first Bungie game to be released simultaneously for both Mac and Windows platforms.
The success of ''Myth'' enabled Bungie to change Chicago offices and establish a
San Jose, California
San Jose, officially the City of San José ( ; ), is a cultural, commercial, and political center within Silicon Valley and the San Francisco Bay Area. With a city population of 997,368 and a metropolitan area population of 1.95 million, it is ...
based branch of the studio, Bungie West, in 1997.
Bungie West's first and only game would be ''
Oni
An ( ) is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. They are believed to live in caves or deep in the mountains or in hell. Oni are known for their superhuman strength and have been associated with powers like th ...
'', an action title for the Mac, PC and
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
.
''Halo'' and Microsoft acquisition (2001–2007)
In 1999, Bungie announced its next product, ''
Halo: Combat Evolved'', originally intended to be a
third-person shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
game for Windows and
Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
.
''Halo''s public unveiling occurred at the
Macworld Expo
Macworld/iWorld (originally Macworld) was an information technology trade show with conference tracks dedicated to Apple's Mac platform. It was held annually in the United States during January. Originally ''Macworld Expo'' and then ''Macworld Con ...
1999 keynote address by Apple's then-interim-CEO
Steve Jobs
Steven Paul Jobs (February 24, 1955 – October 5, 2011) was an American businessman, inventor, and investor best known for co-founding the technology company Apple Inc. Jobs was also the founder of NeXT and chairman and majority shareholder o ...
(after a closed-door screening at E3 in 1999).
On June 19, 2000, on the ninth anniversary of Bungie's founding,
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
announced that it had acquired Bungie and that Bungie would become a part of the
Microsoft Game Division. ''Halo'' would be developed as an exclusive
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
title for the Xbox. The reasons for Bungie accepting Microsoft's offer were varied. Jones stated that "I don't remember the details exactly, it was all a blur. We'd been talking to people for years and years—before we even published ''Marathon'',
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
made a serious offer. But the chance to work on Xbox—the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue". Martin O'Donnell, who had joined Bungie as an employee ten days before the merger was announced, remembers that the stability of the Xbox as a development platform was not the only benefit.
Shortly before ''Myth II''s release, it was discovered versions of the game could erase a player's hard drive; the glitch led to a massive recall of the games right before they shipped,
which cost Bungie nearly one million dollars.
O'Donnell stated in a Bungie podcast that this recall created some financial uncertainty, although accepting the offer was not something Bungie "had to do".
Seropian and Jones had refused to accept Microsoft's offer until the entire studio agreed to the buyout.
As a result of the buyout, the rights to ''Myth'' and ''Oni'' were transferred to
Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.
The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
(which at the time owned 19.9% of the studio) as part of the three-way deal between Microsoft, Bungie and Take-Two Interactive; most of the original ''Oni'' developers were able to continue working on ''Oni'' until its release in 2001. ''Halo: Combat Evolved'', meanwhile, went on to become a critically acclaimed hit, selling more than 6.5 million copies, and becoming the Xbox's flagship franchise.
''Halo''s success led to Bungie creating three sequels. ''
Halo 2
''Halo 2'' is a 2004 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclai ...
'' was released on November 9, 2004, making more than $125 million on release day and setting a record in the entertainment industry. ''
Halo 3
''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise following '' Halo: Combat Evolved'' (2001) and ''Halo 2'' (2004), the game's story centers on th ...
'' was released on September 25, 2007, and surpassed ''Halo 2''s records, making $170 million in its first twenty-four hours of release.
Buyout and ''Destiny'' (2007–2022)
On October 1, 2007,
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
and Bungie announced that Bungie was splitting off from its parent and becoming a privately held
limited liability company
A limited liability company (LLC) is the United States-specific form of a private limited company. It is a business structure that can combine the pass-through taxation of a partnership or sole proprietorship with the limited liability of ...
named Bungie, LLC. As outlined in a deal between the two, Microsoft would retain a minority stake and continue to partner with Bungie on publishing and marketing both ''
Halo
HALO, halo, halos or haloes may refer to:
Most common meanings
* Halo (optical phenomenon)
* Halo (religious iconography), a ring of light around the image of a head
* ''Halo'' (franchise), a sci-fi video game series (2001–2021)
Arts and en ...
'' and future projects, with the ''Halo'' intellectual property belonging to Microsoft.
While Bungie planned on revealing a new game at
E3 2008, Bungie studio head Harold Ryan announced that the unveiling was canceled. Almost three months later, Bungie announced that the new game was a prequel and expansion to ''Halo 3'' titled ''Halo 3: Recon''. The next month, Bungie changed the game's title from ''Halo 3: Recon'' to ''
Halo 3: ODST''. At E3 2009, Bungie and Microsoft revealed the company was developing another ''Halo''-related game, ''
Halo: Reach'', for release in 2010. ''Reach'' was the last game in the ''Halo'' franchise to be developed by Bungie.
Bungie continued expanding, though it did not commit to details about new projects and ship dates. The company grew from roughly 120 employees in May 2008 to 165 in June 2009, outgrowing the studio Microsoft developed. Ryan helped redesign a former multiplex movie theater in
Bellevue Bellevue means "beautiful view" in French.
Bellevue or Belle Vue may refer to:
Places
Australia
* Bellevue, Queensland
* Bellevue, Western Australia
* Bellevue Hill, New South Wales
Canada
* Bellevue, Alberta
* Bellevue, Newfoundlan ...
into new Bungie offices, with replacing the the company occupied previously.
In April 2010, Bungie announced that it was entering into a 10-year publishing agreement with publisher
Activision Blizzard
Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes three operating units: Activision, Blizzard Entertainment and King (company), King.
Founded in July 2 ...
.
Under Bungie's agreement with Activision, new
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
developed by Bungie will be owned by Bungie, not Activision, in a deal similar to the
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
Partners Program.
On June 30, 2011, Bungie announced the "Bungie Aerospace" project; its slogan, "''Per audacia ad astra''", translates to "Boldly to the stars". The project is intended to provide independent game developers with publishing, resources, and support, including access to the Bungie.net platform. In November 2011, Bungie Aerospace published its first game, ''Crimson: Steam Pirates'', for
iOS
Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
, developed by startup video game developer
Harebrained Schemes. In addition to publishing and distributing ''Crimson'', Bungie Aerospace provided players with statistical support and a dedicated discussion forum on Bungie.net.
In 2013, Bungie announced ''
Destiny
Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual.
Fate
Although often used interchangeably, the words ''fate'' and ''destiny'' ...
'', which launched for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
,
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, and
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
platforms on September 9, 2014. During January 2016, Ryan stepped down as president and Pete Parsons, who had been the company's chief operating officer and executive producer since 2002, became its chief executive officer.
Chinese video game conglomerate
NetEase
NetEase, Inc. () is a Chinese Internet technology company founded by Ding Lei in June 1997. It provides online services with content, community, communications, and commerce. The company develops and operates online PC and mobile games, adverti ...
had invested $100 million into Bungie in 2018, in exchange for a minority stake in the company and a seat on the company's board of directors.
Bungie terminated its publishing deal with Activision in 2019, after eight years; as per their agreement, Bungie retained all rights to ''Destiny'' and will self-publish future installments and expansions. This included transitioning ''Destiny 2'' from using Activision's Battle.net to
Steam
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
. Bungie's communications director David Dague dispelled ideas that Activision was a "prohibitive overlord" that limited Bungie's creative control, and instead stated that both companies amicably split due to different ideas of where the ''Destiny'' franchise should head.
Bungie announced a major expansion of its firm in February 2021. In addition to more than doubling its headquarters space in Bellevue, Washington, Bungie announced plans to open a new studio in
Amsterdam
Amsterdam ( , ; ; ) is the capital of the Netherlands, capital and Municipalities of the Netherlands, largest city of the Kingdom of the Netherlands. It has a population of 933,680 in June 2024 within the city proper, 1,457,018 in the City Re ...
by 2022. This would support additional staff not only for ''Destiny'' but additional media related to ''Destiny'' outside of video games, as well as a new
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
unrelated to ''Destiny'' that Bungie expects to release by 2025.
Acquisition by Sony Interactive Entertainment (2022–present)
On January 31, 2022,
Sony Interactive Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
announced its intent to acquire Bungie for $3.6 billion. While Bungie would become part of the PlayStation family of studios it would remain an independent subsidiary under Sony in development and publishing and would not be part of
PlayStation Studios
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worl ...
. Instead, Sony's investment would help Bungie with hiring for developers to expand their work on the ''Destiny'' franchise and other planned games. Both companies stated that the deal would not affect platform availability or exclusivity for ''Destiny 2'' but instead was geared towards media beyond video games that Bungie had been interested in pursuing for some time.
Bungie, in return, would help Sony enter the
live service games market, as Sony had announced plans to launch at least ten such games by 2026 in an investors' presentation following the Bungie acquisition announcement. Sony also said the Bungie acquisition will help Sony to become more multiplatform.
Of the $3.6 billion, Sony anticipated that at least $1.2 billion will be used as incentives for retention of Bungie's current employees. In May, it was reported that the
Federal Trade Commission
The Federal Trade Commission (FTC) is an independent agency of the United States government whose principal mission is the enforcement of civil (non-criminal) United States antitrust law, antitrust law and the promotion of consumer protection. It ...
was opening an inquiry into the acquisition, requesting more information about it a week prior. It was expected to delay the acquisition by at least six months.
The acquisition was closed by July 15, 2022, making Bungie a subsidiary under Sony Interactive Entertainment.
Bungie laid off approximately 100 of 1,200 employees on October 30, 2023, part of a larger cost-cutting measure across all Sony studios. According to ''
Bloomberg News
Bloomberg News (originally Bloomberg Business News) is an international news agency headquartered in New York City and a division of Bloomberg L.P. Content produced by Bloomberg News is disseminated through Bloomberg Terminals, Bloomberg T ...
'', revenue from ''Destiny 2'' fell by 45% over the previous year due to waning popularity of the game, and work on the next major expansion ''The Final Shape'' was not progressing as well as expected. As part of these layoffs, ''The Final Shape'' was delayed from February 2024 to June 2024, while their next game, ''Marathon'' was pushed into 2025.
Bungie announced the layoffs of 220 staff in July 2024, leaving about 850 employees remaining.
Future plans including transitioning 155 more into Sony directly. Parsons stated that they had to make this decision "after exhausting all other mitigation options", and that these layoffs would allow them "to refocus our studio and our business with more realistic goals and viable Financials", with focus on ''Destiny'' and ''Marathon'' going forward. Additionally, one of the unannounced games in a new IP that Bungie was developing will be transitioned to a new studio under PlayStation Studios, later revealed to be teamLFG in May 2025. According to journalist
Jason Schreier
Jason Schreier (born May 10, 1987) is an American journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several Investigative journalism, investig ...
in speaking with those at Bungie, the two rounds of layoffs had resulted from Bungie trying to explore too many new projects too quickly shortly after the Sony acquisition, hiring several new staff and drawing off ''Destiny'' developers to pursue these projects, with the expectation from management that they would be able to pull through with "Bungie magic" that the studio had been known for. The following October, the Creative Studios arm of Bungie was moved and integrated into PlayStation Studios to help support other Sony live service games, though they would also continue to support ''Destiny'' and ''Marathon''.
Bungie had 1,600 employees prior to the first round of layoffs in October 2023, according to former chief legal officer Don McGowan. This indicates that the company has lost over 750 employees in less than a year. Also, several teams at Bungie has transitioned over to Sony PlayStation as part of Bungie's integration into Sony. After a second round of layoffs in July 2024, several high-ranking executives seem to have departed, including Chief Creative Officer Jonny Ebbert and Chief Strategy Officer Ondraus Jenkins.
Bungie.net
Bungie.net serves as the main portal for interaction between company staff and the community surrounding Bungie's games. When Bungie was bought by Microsoft, the site was seen as in competition with Microsoft's own Xbox.com site, but community management eventually won out as the bigger concern.
The site has been redesigned several times.
During Bungie's involvement with the ''Halo'' franchise, the site recorded statistics for each game played.
This information included statistics on each player in the game,
and a map of the game level showing where kills occurred, called "heatmaps". On January 31, 2012, Bungie announced that, as of March 31, 2012, Bungie.net would no longer update ''Halo'' game statistics and ''Halo'' player service records, host new user-generated ''Halo'' content, or operate ''Halo''s "Bungie Pro" service. Bungie's cessation of these services on March 31 completed the transition process of all data for ''Halo'' games being managed by
343 Industries
Halo Studios (formerly 343 Industries) is an American video game developer based in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo (franchise), ''Halo'' science fiction franchise, ...
. Bungie.net records player's statistics for their game franchise ''Destiny''. In addition to the collection of data and the management of ''Destiny'' player's accounts, the website serves as a form of communication between Bungie and the community.
While Bungie had long provided places for fans to congregate and talk about games, as well as releasing new information and screenshots over Bungie.net, it historically had made less effort and been less successful at providing access to the inside workings of Bungie and its staff. As part of a move to become more familiar with fans, Bungie recruited recognized and respected voices from the fan community, including writers
Luke Smith, Eric Osborne, and others.
Bungie also has an iOS and Google Play application that allows provides news, inventory management, and group finding for their game ''Destiny'' on the go.
Culture

Martin O'Donnell described Bungie's workplace culture as "a slightly irreverent attitude, and not corporate, bureaucratic or business-focused";
artist Shi Kai Wang noted that when he walked into Bungie for an interview, "I realized that I was the one who was over-dressed,
ndI knew this was the place I wanted to work". Bungie's
content manager
Content management (CM) are a set of processes and technologies that support the collection, managing, and publishing of information in any form or medium. When stored and accessed via computers, this information may be more specifically referre ...
and podcast host, Frank O'Connor, comically noted that at a
GameStop
GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer, headquartered in Grapevine, Texas (a suburb of Dallas). The brand is the largest video game retailer worldwide. , the company operated 3,203 stor ...
conference, the Bungie team was told to wear
business casual
Business casual is an ambiguously defined Western dress code that is generally considered casual wear but with :wiktionary:smart#English, smart (in the sense of "well dressed") components of a proper lounge suit from traditional informal wear, ...
, to which O'Connor replied "We
ungiedon't do business casual".
This informal, creative culture was one of the reasons Microsoft was interested in acquiring Bungie, although game designer
Jordan Weisman
Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry.
Biography
Weisman graduated from Francis W. Parker High School, ...
said that Microsoft came close to destroying the company's development culture, as it had with the now-defunct
FASA Studio. Studio head Harold Ryan emphasized that even when Bungie was bought by Microsoft, the team was still independent:
One of the first things icrosofttried after acquiring Bungie, after first attempting to fully assimilate them, was to move Bungie into a standard Microsoft building with the rest of the game group. But unlike the rest of the teams they'd brought in previously, Bungie didn't move into Microsoft corporate offices – we tore all of the walls out of that section of the building and sat in a big open environment. Luckily Alex and Jason eropian and Jones, Bungie's founderswere pretty steadfast at the time about staying somewhat separate and isolated.
In 2007, Microsoft eventually moved the studio to
Kirkland, Washington
Kirkland is a city in King County, Washington, United States. A suburb east of Seattle, its population was 92,175 in the 2020 U.S. census which made it the sixth largest city in King County and the twelfth largest city in the state of Washington. ...
, where it reincorporated as Bungie, Inc.
Despite the move, financial analyst Roger Ehrenberg declared the Bungie-Microsoft marriage "doomed to fail" due to these fundamental differences. Bungie also pointed out that it was tired of new
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
being cast aside to work on the ''Halo'' franchise.
''
Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed by ...
'' described the typical Bungie employee as "simultaneously irreverent and passionately loyal; fiercely self-critical; full of excitement at the company's achievements, no matter how obscure;
ndrecruited from its devoted fanbase".
The Bungie workplace is highly informal, with new and old staff willing to challenge each other on topics, such as fundamental game elements. Staff are able to publicly criticize their own games and each other.
Fostering studio cooperation and competition, Bungie holds events such as the "Bungie Pentathlon", in which staff square off in teams playing games such as ''Halo'', ''
Pictionary'', ''
Dance Dance Revolution
(''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'', and ''
Rock Band
''Rock Band'' is a series of rhythm games first released in 2007 and developed by Harmonix. Based on their previous development work from the Guitar Hero, ''Guitar Hero'' series, the main ''Rock Band'' games have players use game controllers mod ...
''.
Bungie also faced off against professional
eSports
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
teams and other game studios in ''Halo'' during "
Humpdays", with the results of the multiplayer matches being posted on Bungie.net.
Bungie's staff and fans, known as the "Seventh Column", have banded together for charity and other causes. After
Hurricane Katrina
Hurricane Katrina was a powerful, devastating and historic tropical cyclone that caused 1,392 fatalities and damages estimated at $125 billion in late August 2005, particularly in the city of New Orleans and its surrounding area. ...
, Bungie was one of several game companies to announce its intention to help those affected by the hurricane, with Bungie donating the proceeds of special T-shirts to the
American Red Cross
The American National Red Cross is a Nonprofit organization, nonprofit Humanitarianism, humanitarian organization that provides emergency assistance, disaster relief, and disaster preparedness education in the United States. Clara Barton founded ...
; after the
2010 Haiti earthquake
The 2010 Haiti earthquake was a catastrophic Moment magnitude scale, magnitude 7.0 Mw earthquake that struck Haiti at 16:53 local time (21:53 UTC) on Tuesday, 12 January 2010. The epicenter was near the town of Léogâne, Ouest (departm ...
, Bungie sold "Be a Hero" T-shirts and donated money to the Red Cross for every ''Halo 3'' or ''ODST'' player on Xbox Live who wore a special heart-shaped emblem. Other charity work Bungie has done included auctioning off a painting of "Mister Chief" by O'Connor, a ''Halo 2''
soda machine from Bungie's offices, and collaborating with
Child's Play auctions. In 2011, Bungie formed a
nonprofit organization
A nonprofit organization (NPO), also known as a nonbusiness entity, nonprofit institution, not-for-profit organization, or simply a nonprofit, is a non-governmental (private) legal entity organized and operated for a collective, public, or so ...
, named Bungie Foundation.
In December 2021, ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' reported from interviews with 26 former and current employees that there had been past and some current issues with a male-dominated work culture and
crunch time that was discriminatory towards female employees since around 2011, but the company more recently had been working to improve these issues, previously parting ways with the majority of people mentioned in the article. Parsons wrote a response about Bungie's commitment to improve the workplace culture, which had aligned with statements from more recent employees that had spoken to ''IGN''. Parsons apologized to any employee who "ever experienced anything less than a safe, fair, and professional working environment at Bungie", and stated of several efforts that the company was making to eliminate any type of "rockstar" attitude that may exist at the studio.
Games developed
In addition to games, Bungie has developed its own game engine, originally named the Blam Engine for the ''Halo'' games, and then heavily modified and renamed as the Tiger Engine for ''Destiny''.
Legal issues
AimJunkies lawsuit
Bungie had initiated legal action against AimJunkies, a group owned by Phoenix Digital that sold software that allowed for
cheating
Cheating generally describes various actions designed to subvert or disobey rules in order to obtain unfair advantages without being noticed. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given pr ...
in ''Destiny 2'', in 2021, asserting copyright infringement, violations of the
Digital Millennium Copyright Act
The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or ...
(DMCA), and trafficking in DMCA-violating software; Bungie's initial claims were dismissed but an amended lawsuit allowed the case to proceed. AimJunkies attempted to countersue on claims that Bungie has hacked into the computer of the user that had developed these cheats, but those were dismissed in 2022. At trial, judge
Thomas Samuel Zilly ruled that Bungie lacked sufficient evidence to allow the DMCA and trafficking claims to move forward but instead sent these complaints to arbitration, where Bungie was awarded $4.3 million in damages. The copyright claims proceeded to a jury trial, which found for Bungie in May 2024. While Bungie was only awarded around $63,000, the revenue made by the sale of the cheat programs by AimJunkies, the result was considered to be significant as it was the first time a jury trial ruled in game cheating software and could carry as case law in future lawsuits. AimJunkies asserted their plan to appeal both the arbitration and trial judgement.
Plagiarism lawsuit
In October 2024, Kelsey Martineau sued Bungie in the
on claims that the "Red War" narrative from the launch of ''Destiny 2'' was lifted from a work he wrote on Wordpress in 2013 and 2014. The lawsuit was filed after Bungie had sunsetted the "Red War" content, and to defend its position to the court to demonstrate how "Red War" differed substantially from Martineau's work, they had submitted YouTube videos from popular ''Destiny 2'' content creators made before the sunsetting and pages from a ''Destiny'' fan wiki as part of a motion to dismiss the case. The judge,
Susie Morgan, ruled in May 2025 that she could not accept this evidence to support Bungie's motion, allowing the case to proceed.
Unlicensed art use
There have been four known incidents where independent artists have found their work used by Bungie in its games without their permission or knowledge.
* Part of a ''Destiny 2'' in-game cut scene for content released in 2021 included a work that had been drawn by online artist Mal E in 2020 without the artist's knowledge. Bungie reached out to Mal E, and later affirmed that they have got the artist's permission and included the proper credit within the game for its use.
* A similar situation occurred in 2023, when artist Julian Faylona had discovered an image within a ''Destiny 2'' cutscene nearly mirrored work they previously created in 2020. Bungie said the cut scene had been developed by one of its support studios, and it worked to properly compensate Faylona.
* When partnering with
Nerf
Nerf is a toy brand formed by Parker Brothers and currently owned by Hasbro. Most of the toys are a variety of Foam weapon, foam-based weaponry, with other Nerf products including balls for sports such as American football, basketball, an ...
to release a Nerf Ace of Spades gun based on that used by popular character
Cayde-6, artist Tofu_Rabbit discovered the designs of the Nerf version, while they had swapped colors, used several of the same art elements such as wearing, smudges, and scratches of the gun's frame that had been in their own 2015 design. Bungie affirmed the design had been done by Nerf and was working to compensate Tofu_Rabbit for the situation and credit their contribution.
* In May 2025, online artist Antireal demonstrated that Bungie had used art she had created in 2017 as art assets within the 2025 ''Marathon'' game, after the game had completed its first open beta. Bungie, after investigating, affirmed that a former art developer for the game has used Antireal's art without permission, promising to work with Antireal to correct the situation, and was performing a full evaluation of all of the art assets in ''Marathon'' to verify their originality within Bungie.
Related companies
Many of Bungie's employees have left the company to form their own studios.
Double Aught was a short-lived company composed of several former Bungie team members, founded by Greg Kirkpatrick. Seropian left to form
Wideload Games, developer of ''
Stubbs the Zombie in Rebel Without a Pulse'', and later co-founded
Industrial Toys. Other companies include Giant Bite, founded by Hamilton Chu (producer on ''Halo'' and ''Oni'') and Michael Evans (project lead on ''Oni''), and
Certain Affinity, founded by Max Hoberman (the multiplayer design lead for ''Halo 2'' and ''Halo 3''). Certain Affinity's team included former Bungie employees David Bowman and Chad Armstrong (who later returned to Bungie). The studio collaborated with Bungie in releasing the last two downloadable maps for ''Halo 2'' and the downloadable Defiant Map Pack for ''Halo: Reach''.
343 Industries
Halo Studios (formerly 343 Industries) is an American video game developer based in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo (franchise), ''Halo'' science fiction franchise, ...
, a game studio formed by
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
to manage the ''Halo'' series following the launch of ''Halo: Reach,'' also includes a few former Bungie employees, including Frank O'Connor. In 2015, long-time Bungie employee
Martin O'Donnell
Martin O'Donnell (born May 1, 1955) is an American composer, audio director, and sound designer best known for his work on video game developer Bungie's titles, such as the ''Myth'' series, ''Oni'', the ''Halo'' series, and ''Destiny''. O'Don ...
started a new game studio known as Highwire Games. In 2016, former Bungie CEO and studio head Harold Ryan founded a new game studio known as ProbablyMonsters.
References
External links
*
{{Good article
1991 establishments in Illinois
2000 mergers and acquisitions
Companies based in Bellevue, Washington
American companies established in 1991
Video game companies based in Washington (state)
Video game companies established in 1991
Video game development companies
Former Microsoft subsidiaries
Sony Interactive Entertainment
2022 mergers and acquisitions