Ghostbusters (Activision Video Game)
   HOME

TheInfoList



OR:

''Ghostbusters'' is a licensed game by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
based on the
film A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
of the same name. It was designed by David Crane and released for several home computer platforms in 1984, and later for video game console systems, including the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
,
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
and
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
. The primary target was the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and the programmer for the initial version of the game was Adam Bellin. All versions of the game were released in the USA except for the
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
versions, which were released only in Europe, and the
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
version, which was released only in Europe, South America, and Japan. In 1984, after the film ''Ghostbusters'' had been launched, John Dolgen VP of Business Development at
Columbia Pictures Columbia Pictures Industries, Inc., Trade name, doing business as Columbia Pictures, is an American film Production company, production and Film distributor, distribution company that is the flagship unit of the Sony Pictures Motion Picture Group ...
approached Activision International president Gregory Fischbach and offered to license the game rights to Activision without specific rules or requests for the design or content of the game, only stipulating that it was to be finished as quickly as possible in order to be released while the movie was at peak popularity. Activision was forced to complete the programming work in only six weeks in contrast to their usual several months of development time for a game. Activision had at the time a rough concept for a driving/maze game to be called "Car Wars", and it was decided to build the ''Ghostbusters'' game from it. Both the movie and the game proved to be huge successes with the game selling over two million copies by 1989.


Gameplay

The player sets up a Ghostbusters franchise in a city whose
psychokinetic Telekinesis () (alternatively called psychokinesis) is a purported psychic ability allowing an individual to influence a physical system without physical interaction. Experiments to prove the existence of telekinesis have historically been cri ...
(PK) energy levels have begun to rise. At the start of the game, the player is given a set amount of money and must use it to buy a vehicle and equipment for detecting and catching ghosts. They must then move through a grid representing the city, with flashing red blocks indicating sites of ghost activity. When the player moves to a flashing block, the game shifts to an overhead street view and they must drive to the site, attempting to vacuum up stray ghosts if the vehicle is equipped to do so. Upon reaching the site, the player must maneuver two Ghostbusters to guide a
Slimer Slimer, originally referred to as "Onionhead" and sometimes "the Mean Green Ghost" and "Ugly Little Spud", is a character from the Ghostbusters (franchise), ''Ghostbusters'' franchise. He appears in the films ''Ghostbusters'' (1984), ''Ghostbuste ...
ghost into position to be drawn into a trap. Successfully doing so awards money, but each failure causes the PK energy level to jump and incapacitates one of the player's three team member characters. The player must return to the Ghostbusters headquarters at intervals to empty the traps and/or revive any incapacitated team members. As the game progresses, the player must also keep free-roaming ghosts from reaching the temple of
Zuul ''Zuul'' is a genus of herbivorous ankylosaurine dinosaur from the Campanian Judith River Formation of Montana. The type species is ''Zuul crurivastator''. It is known from a complete skull and tail, which represents the first ankylosaurin kno ...
for as long as possible; each one that does so adds to the PK energy level. The ghosts occasionally merge to form the
Stay Puft Marshmallow Man The Stay-Puft Marshmallow Man is a Fiction, fictional character from the Ghostbusters (franchise), ''Ghostbusters'' franchise, who appears as a giant, lumbering, and paranormal fluffy monster with a cute but also creepy looking smile on his face. ...
, who will attempt to trample a city block. Stopping such an attack earns a bonus, but each failure to do so deducts money. If the player has not earned more money than the total spent on equipment when the PK energy level reaches its maximum of 9999, the game ends immediately. Otherwise, the player must guide at least two Ghostbusters past Mr. Stay Puft in order to destroy the temple of Zuul. The game ends afterward, with the player earning a reward if successful. The player is given an account number upon successfully completing the game. Entering this number at the initial screen allows the player to start a
New Game Plus New Game Plus (also New Game+ or NG+) is an unlockable video game mode available in some video game titles that allows the player to restart the game's story with all or some of the items or experience gained in the first playthrough. New Game ...
with the cash balance from the end of the previous game, enabling the purchase of more expensive equipment.


Development

Prior to ''Ghostbusters'', David Crane was one of the co-founders of
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, and became a star at the company with games like ''
Pitfall! ''Pitfall!'' is a video game developed by David Crane for the Atari 2600 and released in September 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is popu ...
''. The film was still in production when game development began. Tom Lopez, the Vice President of Activision's product development acquired the license for ''Ghostbusters'' to adapt into a game. Lopez went to the game design group saying the game would have to be made in six weeks, opposed to the normal nine months. Crane had been building his own game titled ''Car Wars'' which already featured resource-allocation segments where players could buy different armaments' for their cars based on money the earned on levels.
Columbia Pictures Columbia Pictures Industries, Inc., Trade name, doing business as Columbia Pictures, is an American film Production company, production and Film distributor, distribution company that is the flagship unit of the Sony Pictures Motion Picture Group ...
had no specific suggestion of what the game should be, but provided the film's script and some story boards. Crane applied content from the film into the game, replacing guns, missiles and rocket launchers with more appropriate weapons that the Ghostbusters would use. Unlike Crane's earlier games which were predominantly developed by himself, ''Ghostbusters'' was made by a larger game design team, including game art made by Hilary Mills, sound effects and music by Russell Lieblich, and an intro sequence developed by Garry Kitchen, Dan Kitchen and Alex Demeo of Activision's East coast division. Crane would later explain that his philosophy on creating a game on a licensed property was a game that would work within the theme of the license and to avoid making a game that borrows the look and feel of the original work, and thus applied this to turning ''Car Wars'' into ''Ghostbusters''. The next weeks had the team working around the clock. Graphics in the game were developed by character artist Hillary Mills after Crane suggested he needed a variety of images, from animals, insects and treasures, and it took a long time to get ghosts that properly resembled ghosts on an 8-bit system. Midway through development, Crane felt it was important to add digitized speech to the game and decided to add quotes from the film together with a crowd chanting "Ghostbusters!" to capture the spirit of the film. Crane does not recall who did the digitized voice in the ''Ghostbusters'' game, but had vague memories of walking down the hall from his office getting five or six people to all yell "Ghostbusters!" The music in the game was developed by Russell Lieblich, based on Ray Parker, Jr.'s "
Ghostbusters ''Ghostbusters'' is a 1984 American supernatural comedy film directed by Ivan Reitman and written by Dan Aykroyd and Harold Ramis. It stars Bill Murray, Aykroyd, and Ramis as Peter Venkman, Ray Stantz, and Egon Spengler, three eccentric ...
" theme, and is accompanied by the lyrics to the song in the game. Crane passed the task of creating a bouncing ball sing-a-long to Garry Kitchen and his game designers, which was added to the game at the very last minute. Crane also wanted to have a different victory screen. Crane said "I expected players to be disappointed with it. Sadly, to really beef that one sequence would have taken memory and artists time away from the main game." The game initially was going to have more elements such as when capturing ghosts, different enemies would show up with different solutions on how to deal with them. The game would also have had more accessories for the vehicle. Crane recalled that it would have been a better game with more development time, but also that it would then not have been such a financial success. Crane spent most of the time ensuring the game had a proper beginning, middle and end and, during final development, predominantly focused on fixing bugs. Crane said, as he does with all his games, he "spent every hour that the schedule allowed tweaking the game, and it came out OK in the end. I could have done a lot more, but in the final analysis it seems to have been enough."


Ports

In 1985, the game was ported to various other systems with little input from Crane. He stated that "By the time a game is being ported to other platforms, the designer of the original game has long since moved on to another original project. This is exactly what happened with ''Ghostbusters''." In 1985, versions for the
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
,
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
,
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
, and
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
were released. In a retrospective overview of ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'', the publication stated that most ports had a "patchy nature". Certain elements of the game are lost in later ports while others add elements. These include the
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
version which adds on-foot shooting gallery sequences and loses some animations, while the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
version had a different ending and was described by ''Edge'' as having "graphics so primitive it becomes hard to follow most of what's going on."


Reception


Critical response

''
Antic Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display. Under the direction of Jay Miner, the chip was designed in 1977–1978 b ...
'' in May 1985 called ''Ghostbusters'' for Atari 8-bit fun to play, describing it as the first adaptation to capture the feel and theme of the movie on which it is based. ''
Ahoy! ''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, covering on all Commodore color computers, primarily Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The ...
'' stated that the Commodore 64 version "incorporates a surprising number of elements" from the film, with audio even better than the "excellent visuals". From retrospective reviews, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' in 2007 called ''Ghostbusters'' "dauntingly good", noting that despite the action sequences expected of a licensed title, the game was a "polished, intelligently-paced strategic business simulation". ''Retro Gamer'' discussed the original game stating that it remained "an enjoyable (if aged) title to play." Reflecting on the game in 2006, Crane said "The game was a good one, but not my best work ever." ''Ghostbusters'' actor
Ernie Hudson Earnest Lee Hudson (born December 17, 1945) is an American actor. He is known for his role as Winston Zeddemore in the ''Ghostbusters'' franchise. Hudson has also acted in the films ''Leviathan'' (1989), '' The Hand That Rocks the Cradle'' (19 ...
said that his kids hated the Commodore 64 version of the game, believing that it "sucked." The NES port and its gameplay were negatively received.


Sales

Mat Allen of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' described ''Ghostbusters'' as a massive financial success on the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
. ''Ghostbusters'' topped the monthly UK software sales charts for three months in early 1985, from January to March. Released before the film in the UK, it went on to be the UK's fourth best-selling home video game of 1985. In 1985, it and ''
The Print Shop The Print Shop is a desktop publishing software package originally published in 1984 by Broderbund. It was unique in that it provided libraries of clip art and templates through a simple interface to build signs, posters and banners with househo ...
'' were reportedly the two most widely
pirated Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, ...
Commodore 64 programs. In ''II Computing'', Michael Ciraolo applied ''
Billboard A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large advertis ...
s charts and the market share of certain computers to compile the most Apple II games by October 1985. ''Ghostbusters'' placed at 8th. By late 1987, it was still Activision's best-selling Commodore game. The Amstrad CPC and ZX Spectrum versions of the game were included on the 1986 compilation ''They Sold a Million 3'', along with ''Fighter Pilot'', ''
Rambo Rambo may refer to: Arts, entertainment, and media Fictional characters *John Rambo, the main character from the ''Rambo'' franchise * Mary Rambo, female character in '' Invisible Man'' Films * ''Rambo'' (franchise), starring Sylvester St ...
'' and '' Kung-Fu Master''. The game was also released on ''The Story So Far Volume IV'' in December 1989. It knocked ''
Daley Thompson's Decathlon ''Daley Thompson's Decathlon'' is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 ...
'' from the top of the UK sales chart. In 1988,
Mastertronic Mastertronic was originally a publisher and distributor of low-cost computer game software founded in 1983. Their first games were launched on April 2, 1984. At its peak the label was one of the largest software publishers in the UK, achieved ...
re-released the Amstrad, Commodore, Spectrum and Atari computer versions of ''Ghostbusters'' on their Ricochet label and it went on to become their most successful budget re-release, selling over 450,000 copies.


Legacy

Several film and television licensed games came out for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
following the release of ''Ghostbusters''. A retrospective review noted releases like ''Street Hawk'', ''Knight Rider'', ''Highlander'' and ''Miami Vice'' were described by ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' as "cynical cash-ins" having little to do with their respective shows. Crane commented on this stating there is usually no interest in licensing a film until the film itself would generate some actual excitement, and once the film releases, its excitement can only last so long and the all these tasks have to be fit into a compressed schedule, in which a game's programming and design suffers.


References


Sources

* * * * * *


External links

*
Legends of the C64 article on David Crane (with Ghostbusters info)


* ttp://www.moviegamedatabase.com/pages/g/ghostbusters/ghostbusters.htm All versions of the Ghostbusters games fro
The Movie Game Database
*
Review
in
Computer Gamer Argus Press was a British publishing company. It was acquired by British Electric Traction (BET) in 1966, and became the publishing arm of that company. It was the subject of one of the most hotly contested management buyouts of the 1980s when ...

Review
in
Your Sinclair ''Your Sinclair'', originally ''Your Spectrum'' or ''YS'', is a discontinued British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was commercially published between 1984 and 1993. History The magazine was la ...

Review
in
Commodore Power/Play ''Commodore Power/Play'' was one of a pair of computer magazines published by Commodore Business Machines in the United States in support of their 8-bit home computer Home computers were a class of microcomputers that entered the market i ...

Review
in
ANALOG Computing ''ANALOG Computing'' was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANALOG'' printed multiple programs in each issue for users to type in. Almo ...

Review
in
Page 6 ''Page 6'' (subtitled ''Atari Users Magazine'') was a British magazine aimed at users of Atari 8-bit computers and Atari ST home computers. The first issue was in 1982, and it was renamed to ''Page 6 Atari User'' and then ''New Atari User'' be ...

Review
in
Page 6 ''Page 6'' (subtitled ''Atari Users Magazine'') was a British magazine aimed at users of Atari 8-bit computers and Atari ST home computers. The first issue was in 1982, and it was renamed to ''Page 6 Atari User'' and then ''New Atari User'' be ...
* {{Authority control 1984 video games Activision games Apple II games Atari 2600 games Atari 8-bit computer games Commodore 64 games Ghostbusters video games MSX games Master System games Nintendo Entertainment System games Single-player video games Sony mobile games Video games designed by David Crane (programmer) Video games developed in the United States ZX Spectrum games