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''Geist'' (
German German(s) may refer to: * Germany, the country of the Germans and German things **Germania (Roman era) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizenship in Germany, see also Ge ...
for "
ghost In folklore, a ghost is the soul or Spirit (supernatural entity), spirit of a dead Human, person or non-human animal that is believed by some people to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from a ...
") is an
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by n-Space and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
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, released on August 15, 2005, in
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, on October 7, 2005, in
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and on November 3, 2005, in
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. A Japanese release was cancelled. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making ''Geist'' the second GameCube game published by Nintendo to receive an M-rating from the
Entertainment Software Rating Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Soft ...
(the first being '' Eternal Darkness: Sanity's Requiem''). In the following years, both companies worked closely on the project, with its first showing at E3 2003. Originally announced to be part of the GameCube's 2003 line-up, it was delayed multiple times, making it two years of delay for fine-tuning. During that time, the game's genre changed from the first-person shooter to first-person
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
with second-person elements. ''Geist'' received mixed reviews upon release, with critics praising the game for its unique concepts, graphics, and story, while criticism was directed at its poor performance, sluggish controls, and awkward animations.


Plot

John Raimi, a civilian scientist and member of counter-terrorism team CR-2, is sent to investigate the Volks Corporation in
Southern France Southern France, also known as the south of France or colloquially in French as , is a geographical area consisting of the regions of France that border the Atlantic Ocean south of the Marais Poitevin,Louis Papy, ''Le midi atlantique'', Atlas e ...
and retrieve undercover agent Thomas Bryson, Raimi's best friend. After meeting with Bryson, an alarm goes off forcing CR-2 to battle their way out, suffering casualties. Suddenly, one of the agents becomes possessed and kills the rest of the team, with the exceptions of Raimi and Bryson, with the fate of the agent left unknown. Raimi is then captured and has his soul removed from his body, with Alexander Volks himself attempting to brainwash him to create a new soldier for Project Z. Before this can happen, a spirit named Gigi frees him, and after being taught the basics of being a ghost, sets out to regain his body and save Bryson. Eventually, he finds and damages the machine used in ghost separation right before Bryson and his soul are separated. In the chaos that ensues, Rourke, head of Volks' military department, orders that a "catalyst beam" be fired at the machine, resulting in monsters to emerge from a rift that forms. Raimi then goes and heads towards a compound, noticing that the escaped creatures from the rift roam inside it, killing anything not from their world. After saving Bryson, Raimi chooses to stay behind to find his original body, while Bryson leaves on a helicopter to inform his superiors of the situation. But as he departs, Raimi's body becomes possessed by a being known as Wraith, and unwillingly shoots down Bryson. He then follows Wraith until he ends up at a mansion and reunites with Gigi. There, she tells him about her connection to Volks; When she was alive, she lived with her brother, Alexander Volks, and her aunt in the mansion. As a young boy, Alexander was obsessed with the occult, often reading books on the matter. One day, as he was reading a book in a big tree, Gigi attempted to get his attention. Being told to go away, she climbed the tree to try again, but fell, resulting in her death. Desperate, Alexander came up with a plan to use his knowledge of the occult to save his sister. Bringing her to a "special place" (a seal to a demon realm), he attempted to revive her in a ritual. This failed, however, and instead turned her soul into a ghost. To make matters worse, Alexander himself became slightly possessed by an ancient demon, giving him a symbol-like scar above his right eye. Unaware of both results, Alexander became a puppet of the demon. It is then revealed that Volks' Demon wants to seize control over the world through Alexander and his corporation. After being captured again forced to undergo brainwashing once more, Raimi manages to escape due to damage caused by nearby monsters. Regaining his body after encountering and defeating Wraith, he goes on to stop the Volks Corporation from killing and possessing world leaders (Project Z). After preventing the attacks from occurring, he faces off with a fully possessed Alexander; his death results in Gigi being pulled into his body with Raimi soon following suit. He ends up in an ethereal realm, where he kills Volks' Demon, freeing both Alexander and Gigi. Afterward, Raimi escapes from a collapsing cave and is picked up by a helicopter. There he reunites with Bryson, who survived the attack, Anna Richardson, and Phantom, two characters he had previously possessed.


Gameplay

The game is divided into levels, which in turn are divided into stages. Each level starts with a
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
and has one or more boss fights. The game saves automatically after each level. A level is progressed through by completing its stages. A stage can be a period in the game in which the player has to
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
and/or
fight Combat (French language, French for ''fight'') is a purposeful violent Conflict (process), conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (Hand-to-hand combat, not usin ...
his way to a certain point or can be a boss fight. Upon completing a stage, a new checkpoint is reached. As a disembodied spirit, Raimi cannot interact with the physical world except through possession.
Gravity In physics, gravity (), also known as gravitation or a gravitational interaction, is a fundamental interaction, a mutual attraction between all massive particles. On Earth, gravity takes a slightly different meaning: the observed force b ...
still affects him though he floats and can elevate himself for short periods and he cannot pass through solid walls. Normally, his sight is blue/white, but when standing at the same spot as an object or creature, his sight turns red. Ghosts are invisible and intangible, though they can be seen by other ghosts and animals can sense their presence even when they are possessing something. Without a host, a ghost is a lot faster than the physical world and sees everything in
slow motion Slow motion (commonly abbreviated as slow-mo or slo-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use ...
. When Raimi possesses an object, such as a dog food bowl, he sees things from the object's perspective even if the device has no visual apparatus. He can provide some motive force on an ordinarily immobile object, activate electronics, and alter an object's appearance; for example, turning water from a possessed faucet red, or changing the reflection in a mirror. Creatures can only be possessed when badly frightened or startled. This is accomplished by performing a set combination of actions. Glimpses of a host's recent memories are sometimes gained immediately upon possession. Raimi has the same control over a host body that he would over his own. The only exceptions are an inability to make the host approach something which frightens him or her very badly, and the very difficult task of resisting something the host likes. If a host is killed or destroyed, Raimi is unharmed and returns to his ethereal state. However, he cannot remain outside a host indefinitely; his spirit is continuously pulled towards the afterlife. Raimi can only anchor himself to the world by possessing something, though absorbing life from small plants grants him additional time in this world.


Host abilities

The abilities of hosts differ. The most noticeable is the way the world is seen through the eyes of the host. For instance, most animals see the world in several shades of
grey Grey (more frequent in British English) or gray (more frequent in American English) is an intermediate color between black and white. It is a neutral or achromatic color, meaning that it has no chroma. It is the color of a cloud-covered s ...
, while imps have
binoculars Binoculars or field glasses are two refracting telescopes mounted side-by-side and aligned to point in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. Most binoculars are sized to be held ...
-shaped sight. For the most part, Raimi gets to possess guards who carry one weapon and an unlimited amount of
ammunition Ammunition, also known as ammo, is the material fired, scattered, dropped, or detonated from any weapon or weapon system. The term includes both expendable weapons (e.g., bombs, missiles, grenades, land mines), and the component parts of oth ...
. Some weapons have a secondary function in the form of a
grenade launcher A grenade launcher is a weapon that fires a specially designed, large caliber projectile, often with an explosive, Smoke screen, smoke, or tear gas, gas warhead. Today, the term generally refers to a class of dedicated firearms firing unitary gre ...
or
infrared Infrared (IR; sometimes called infrared light) is electromagnetic radiation (EMR) with wavelengths longer than that of visible light but shorter than microwaves. The infrared spectral band begins with the waves that are just longer than those ...
scope. Other possessive humans are
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s,
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s and several people with different supportive jobs. They cannot do battle, but allow access to new areas and sometimes carry objects with them that may be needed to proceed. Human hosts have no memory of what occurs when Raimi possesses them. They recall only being badly frightened, and then suddenly being in a different room. They will not do anything or get less frightened when Raimi dispossesses them, so they can be possessed again at any time. Animals also cannot be used for combat, but are vital to reaching some areas. Due to their size, rats and dogs (rabbits and roaches in multiplayer) can crawl through some small holes and reach the room on the other side. Bats can fly to otherwise unreachable areas. Other animals are tools to make a human host possessive. The only exception to animals being useless for combat situations are
imps IMP or imp may refer to: * Imp, a fantasy creature Arts and entertainment Music * IMP (band) a Japanese boy band Fictional characters * Imp (She-Ra), a character in ''She-Ra: Princess of Power'' * Imp a character in ''Artemis Fowl: The Lost ...
, but they can only be possessed in the multiplayer mode. Each host has a different ability. Some human hosts can sprint and others can crawl. This means a character that can sprint cannot crawl or vice versa and this goes for all abilities. In some cases, the L button activates the
zoom Zoom may refer to: Arts, entertainment and media Film * ''Zoom'' (2006 film), starring Tim Allen * ''Zoom'' (2015 film), a Canada-Brazil film by Pedro Morelli * ''Zoom'' (2016 Kannada film), a Kannada film * ''Zoom'' (2016 Sinhala film), a Sr ...
function.


Multiplayer

There are three core multiplayer modes: Possession Deathmatch, Capture the Host, and Hunt. In Possession Deathmatch, players start off as ghosts and are invulnerable until they possess a host, where it then plays as a typical deathmatch mode. In Capture the Host, players must kill opponents and deliver their hosts to their respective bases. In Hunt, players either participate as ghosts or hosts; hosts try to kill ghosts with special weapons, while ghosts try to make the hosts commit suicide.
Power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s are also available, being able to adjusted in the game's settings. Additional characters and maps can also be unlocked by finding
collectibles A collectable (collectible or collector's item) is any object regarded as being of value or interest to a collector. Collectable items are not necessarily monetarily valuable or uncommon. There are numerous types of collectables and terms t ...
in the story mode.


Development

Work on ''Geist'' started in 2002. Its early working title was ''Fear''. N-Space learned that Nintendo was interested in a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
with a unique feel to it. n-Space came up with the idea of making a game with an
invisible Invisibility is the state of an object that cannot be seen. An object in this state is said to be ''invisible'' (literally, "not visible"). The phenomenon is studied by physics and perceptual psychology. Since objects can be seen by light fr ...
man as the
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a ...
. From there, the concept changed from being an invisible person to being a
ghost In folklore, a ghost is the soul or Spirit (supernatural entity), spirit of a dead Human, person or non-human animal that is believed by some people to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from a ...
and
Poltergeist In German folklore and ghostlore, a poltergeist ( or ; ; or ) is a type of ghost or spirit that is responsible for physical disturbances, such as loud noises and objects being moved or destroyed. Most claims or fictional descriptions of polter ...
. After about eight months of work, n-Space finished the
prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype ...
, that had originally ran on an
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Game development kit Game development kits (GDK) are specialized hardware and software used to create commercial video games for game consoles. They may be partnered with game development tools, special game engine licenses, and other middleware to aid video game dev ...
, and sent it to
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
, from which it was sent to
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
. Nintendo latched onto the game, and it was decided N-Space and Nintendo would work closely together to develop the game. After six months, object possession was introduced in the game after some suggestions from
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
. ''Geist'' was first shown to the public at the E3 2003 and it was later stated that ''Geist'' would be released the same year. In the months after the E3, both companies realized they "weren't working on the same game"; N-Space had envisioned ''Geist'' to be a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
while Nintendo (more specifically, Kensuke Tanabe) considered it to be a first-person
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
. The adjustments caused the game to be delayed many times until it was finally released two years later in
2005 2005 was designated as the International Year for Sport and Physical Education and the International Year of Microcredit. The beginning of 2005 also marked the end of the International Decade of the World's Indigenous Peoples, Internationa ...
, but ''Geist'' was present at both the E3 2004 and E3 2005. Nearing the end of development, a
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
port was rumored by an IGN tour to be in development. Although this port was never announced, and no information of it has ever been officially released, n-Space did have development kits for the DS at the time, and traces of the port's existence have been found within the ROM of the DS version of '' Call of Duty 4: Modern Warfare'', which was developed by n-Space, as two text documents for the credits of "Geist DS" are present. The ''Geist'' franchise is currently owned by Nintendo, due to their contract with n-Space.


Reception

''Geist'' was Nintendo's E3 2003 surprise announcement, as it was not a new title from one of their staple franchises and no rumors about it had been going around before the E3 2003. In general, people were enthusiastic about the demo. Two years later, the game received “mixed and average" reviews according to the
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. While the game was praised for its originality in ideas, gameplay, and story, it was held back by a weak engine (''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'': "Unfortunately, a game engine incapable of matching n-Space's ambitions occasionally hampers the experience.") which meant ''Geist'' was unable to maintain a smooth
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
throughout the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
sequences. The game suffered from sluggish shooter controls that were not on par with other first-person shooters of its time. ''Nintendo World Report'' wrote: "There's a constant struggle with the controls that makes the game more frustrating than it should be," and ''IGN'' called it "not exactly poor, but it certainly doesn't compare to better shooters on the market, either." The game was also burdened by poor character
animation Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
and AI. Some reviewers were disappointed the game only allowed one scare
tactic Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
per person or animal and did not allow the player to be creative. Or as ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' put it: "You'll wonder how the game might have been different if it gave you more freedom to accomplish your objectives." Most reviews did praise the scare tactics for always being different and fun (''Nintendo World Report'': "Figuring out how to scare hosts is a lot of fun, especially because the ways in which you scare them are often very inventive"). Although the animation was not considered especially good, the
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufa ...
were praised. Altogether, the game was mostly placed in the "reasonable-to-good" range, with remarks as "''Geist'' at least serves as an important reminder that an original game design and a first-person perspective aren't mutually exclusive. The shooter portions of ''Geist'' aren't all that special, but there's a lot more to this game than meets the eye" from ''GameSpot''; and, "The concept is refreshingly inventive and ''Geist'' is propelled into something much greater than an FPS clone" from ''IGN''; but also, "Unfortunately, no sooner does ''Geist'' suggest it can blossom into something fresh and exciting that it's undermined at every turn by a frustrating insistence on being nothing more than a mundane first-person shooter" from ''
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''. Jim Schaefer of ''
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'' gave the game three stars out of four, saying, "I like this game simply for its twists on an old genre. I enjoy many shooter games, but the ability to change characters gives this one a real personality." '' CiN Weekly'' gave it a score of 71 out of 100, saying, "An undeveloped but great take on first-person views makes this a strong rental but iffy purchase." ''
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'' gave it a score of seven out of ten, saying that players will "spend more time scaring the crap out of people than blowing the crap out of people, which slows down the action." However,
Common Sense Media Common Sense Media (CSM) is an American nonprofit organization that reviews and provides ratings for media and technology with the goal of providing information on their suitability for children.
gave it two stars out of five and called it "an original first-person shooter haunted by repetitive gameplay" due to "blocky, dated graphics and choppy slowdowns". ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' listed the game among the worst horror games of all time.


References


External links

* {{moby game, id=/gamecube/geist 2000s horror video games 2005 video games Action-adventure games Cancelled Nintendo DS games First-person adventure games First-person shooters GameCube games GameCube-only games Multiplayer and single-player video games N-Space games Nintendo games Video games about demons Video games about ghosts Video games about spirit possession Video games developed in the United States Video games produced by Kensuke Tanabe Video games set in 2005 Video games set in France