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Games Research Inc was an American
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
publisher in the 1960s and 1970s based in Boston. Among the games it published are ''Convention!'' (1960), ''Diplomacy'' (1961 and again in 1971 with a revised rulebook), ''What's That on My Head?'' (1963), and ''Insight'' (1967). After Allan B. Calhamer had unsuccessfully tried to get board game companies to publish ''Diplomacy'', Calhamer used his own funds to make 500 copies of it in 1959 to sell. Games Research purchased the rights to ''Diplomacy'' in 1960. Games Research was acquired by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
.


History

Games Research was a Boston-based company founded as a
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in 1959."Games: Brain-Busting" (page
1
an

. 82 (24).  1963-12-13. ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
''. Archived from the original (page
1
an

on 2021-03-15. Retrieved 2021-03-15.
Articles published in 1963 and 1970 said John R. Moot was the company's president.Martin, Jane. (1970-11-21). "Games Today Are Complex, Relevant, X-Rated" (page
12
an
3
. '' The Gazette''. Archived from the original (page
12
an
3
on 2021-02-08. Retrieved 2021-02-08 – via
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.
The company's five partners were Moot, who had two
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graduate degrees and was the CEO of the manufacturing company Cornwall Corp.; John T. Noonan Jr., who edited the National Law Forum and was an instructor at Notre Dame University; John Mansfield, a Harvard Law School professor; Hartley Rogers Jr., an MIT math professor; and Nathaniel Young Jr., a Boston lawyer. Each man had another full-time job. Four of them were Harvard alumni while one was a Yale alumnus. Games Research accepted game applications from inventors and Moot was responsible for reviewing them; when he considered a game to be a potential success, he made phone calls to his partners to try out the game together. ''
The New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'' said in 1963 that Games Research "markets and sells games of a somewhat intellectual cast", while ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' called it an "uncompromisingly eggheaded game-maker" that same year. ''
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'' said in 1965 that Games Research was a games company that "turns out challenging diversions". Games Research was acquired by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
.


Games

Games Research released ''Convention'', its first game, in 1960. Created by Homer D. Babbidge Jr., the Undersecretary of Health, Education, and Welfare in President
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's administration, ''Convention'' was set in a
political convention The terms party conference (British English, UK English), political convention (American English, US and Canadian English), and party congress usually refer to a general meeting of a political party. The conference is attended by certain Delega ...
and tasked players with the goal of securing more than 50% of the delegates to become
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. Between two and seven players can compete in ''Convention''. ''
Diplomacy Diplomacy is the communication by representatives of State (polity), state, International organization, intergovernmental, or Non-governmental organization, non-governmental institutions intended to influence events in the international syste ...
'' is a board game created by Allan B. Calhamer in 1954. Calhamer had sought unsuccessfully to have multiple board game publishers including
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accept ''Diplomacy'', after which he used his own money to create 500 copies of the game in 1959. He mailed copies of ''Diplomacy'' to customers, charging $6.95 for each one. Between three and seven people play the game. The game is set in Europe in 1914 with players acting as different countries' delegates who attempt to take over Europe. Games Research licensed ''Diplomacy'' in 1960 and released it in 1961. ''Diplomacy'' initially did not sell many copies. John Boardman, who enjoyed playing the game, found it challenging to find other people to play the game with. To remedy this, he made a
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ad asking for people to play the game by mail with him. He played a ''Diplomacy'' game by mail in August 1963 in the inaugural ''Diplomacy'' fanzine ''Graustark''. Four years later, 32 zines were organizing ''Diplomacy'' games by mail, which led to Games Research's beginning to advertise postal ''Diplomacy'' Games. The company inserted the zine editors' names and addresses with its copies of ''Diplomacy''. ''Diplomacy'' had "steadily mounting" sales in 1972. In 1973, owing to its reputation as "a classic in the adult game field", ''Diplomacy'' had annual sales of 15,000 with a cost of $8.95 per game even though Games Research did not spend money to advertise it. ''Diplomacy'' was believed to be
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's favorite game and included
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and
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among its enthusiast players. In December 1963, the company released ''What's That on My Head?'', a game played by at most six people. Every player puts on a "crownlike card holder" as a headpiece. A competing player places three cards into the card holder. The cards each bear a different single letter and are unknown to the person donning the card holder. Players ask each other questions from a set of cards containing questions. Three example questions are: "Is there any letter that is more plentiful than any other? If so, on how many heads does it appear?", "What is the greatest number of cards you see of the same letter?", and "How many letters have two and only two cards showing?" A player wins when they are able to correctly guess all of the letters of the cards on their head. Games Research created a variant of ''What's That on My Head?'' where the number of cards placed on a person's head is not restricted to three. Players are required to also say how many cards they have. The company released a game called ''Insight'' in 1967 in which players assess the personalities of themselves and the other players by choosing among the different card options. Four example cards are: "Which one of these scenes appeals to your romantic nature?", "Spend $25,000 on yourself in one of these luxury areas", "You are snowbound in a mountain cabin. To pass the time, make one selection from the following list of reading materials", and "Could you find inner peace in one of these 12 settings?" '' The Gazette''s Jane Martin wrote, "The game guarantees to stimulate conversation and perhaps a little friendly discord as players compare insights."


References

{{portalbar, Companies, Games American companies established in 1959 Companies based in Boston Defunct privately held companies of the United States Diplomacy (game) Game manufacturers