gamerDNA Inc. was a
social media
Social media are interactive media technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of ''social me ...
company for
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
players founded on September 21, 2006. The company was part of
Live Gamer
Live may refer to:
Arts, entertainment, and media Films
* ''Live!'' (2007 film), 2007 American film
* ''Live'' (2014 film), a 2014 Japanese film
*'' ''Live'' (Apocalyptica DVD)
Music
*Live (band), American alternative rock band
* List of albums ...
(
Emergent Payments
Emergent may refer to:
* ''Emergent'' (album), a 2003 album by Gordian Knot
* Emergent (software), Neural Simulation Software
* Emergent BioSolutions, a multinational biopharmaceutical company headquartered in Gaithersburg, Maryland, USA
* Emerg ...
). Members may tag themselves with information on games they have played, server names and guild affiliations, and use this information to find people they have played with in the past, or find guilds or other gamers to play with based on play style. The company was originally funded by
Flybridge Ventures
The interior of the bridge of the Sikuliaq'', docked in Ketchikan, Alaska
file:Wheelhouse of Leao Dos Mares.jpg, Wheelhouse on a tugboat, topped with a flying bridge
The bridge, also known as the pilothouse or wheelhouse, is a room or platfo ...
(formerly known as
IDG Ventures).
Social network for online gamers
GamerDNA helped people discover new games to play based on their interests. The site features a number of tools to help game-players learn about what aspects of games they enjoy, including automated tracking of games on
Xfire,
Steam
Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizat ...
and
Xbox Live
The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An u ...
; a database of games that locates games based on gameplay elements such as setting, tone and game mechanics; and quizzes such as the
Bartle Test, which helps a player identify what aspects of game play they are most interested in—and then form connections with other players with similar interests.
The company has been compared to a
Facebook
Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin ...
and
MySpace for online game players,
Some industry analysts have observed that social networks for online games are part of a new trend in which major
MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a character (of ...
products are spawning secondary industries. Also like other social networks, the service allowed members to form social connections with other members, and traverse the database of member profiles by these social connections or by user-defined tag clouds. However, the member profiles were geared toward the alter-egos that people play as within online games, and supports the storage of game histories,
guild/clan memberships, scores and profiles, and screenshots of game accomplishments. These features allowed players to maintain social contact with each other as they grow beyond individual games, guilds or servers. The service also allowed members to form groups oriented around their gaming guilds and clans, including features for event scheduling, roster management and private communication.
History
Jon Radoff
Jon Radoff (born September 17, 1972) is an American entrepreneur, author and game designer. His work has focused on online communities, Internet media and computer games. He is CEO and co-founder of Beamable, a Live Game services platform th ...
founded the company in 2006.
Flybridge funded $600,000 of
seed money. In April 2008, the company raised $3 million and changed its name from GuildCafe Entertainment Inc. to GamerDNA Inc.
In April 2008 GamerDNA acquired
360voice
360voice was a website where gamers could read or subscribe via RSS to a blog about what their friends are doing every day on Xbox Live, including tracking gameplay and issuing gamerscore challenges. It is the major product of It Can Talk Systems ...
, a service that generates
blog
A blog (a truncation of "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in reverse chronological order ...
s using
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
gameplay data using a data feed offered by
Microsoft
Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at th ...
.
GamerDNA was acquired by
Crispy Gamer
''Crispy Gamer'' was an American video game website that published news, culture, reviews, comics, and videos. It launched on October 26, 2008, as an independent website after being in beta for six months. Founding staff included former employ ...
on 2009-12-16.
In July 2011, Crispy Gamer was acquired by
Live Gamer
Live may refer to:
Arts, entertainment, and media Films
* ''Live!'' (2007 film), 2007 American film
* ''Live'' (2014 film), a 2014 Japanese film
*'' ''Live'' (Apocalyptica DVD)
Music
*Live (band), American alternative rock band
* List of albums ...
.
References
{{DEFAULTSORT:Gamerdna
Companies based in Cambridge, Massachusetts
Companies established in 2006
American social networking websites