In the mathematical
theory of games
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has applic ...
, in particular the study of
zero-sum
Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is ...
continuous game
A continuous game is a mathematical concept, used in game theory, that generalizes the idea of an ordinary game like tic-tac-toe (noughts and crosses) or checkers (draughts). In other words, it extends the notion of a discrete game, where the playe ...
s, not every game has a
minimax
Minimax (sometimes MinMax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for ''mini''mizing the possible loss for a worst case (''max''imum loss) scenario. Whe ...
value. This is the
expected value
In probability theory, the expected value (also called expectation, expectancy, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a ...
to one of the players when both play a perfect strategy (which is to choose from a particular
PDF
Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
).
This article gives an example of a
zero-sum game
Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is ...
that has no
value
Value or values may refer to:
Ethics and social
* Value (ethics) wherein said concept may be construed as treating actions themselves as abstract objects, associating value to them
** Values (Western philosophy) expands the notion of value beyo ...
. It is due to
Sion and
Wolfe.
Zero-sum games with a finite number of pure strategies are known to have a
minimax
Minimax (sometimes MinMax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for ''mini''mizing the possible loss for a worst case (''max''imum loss) scenario. Whe ...
value (originally proved by
John von Neumann
John von Neumann (; hu, Neumann János Lajos, ; December 28, 1903 – February 8, 1957) was a Hungarian-American mathematician, physicist, computer scientist, engineer and polymath. He was regarded as having perhaps the widest cove ...
) but this is not necessarily the case if the game has an infinite set of strategies. There follows a simple example of a game with no minimax value.
The existence of such zero-sum games is interesting because many of the results of
game theory become inapplicable if there is no minimax value.
The game
Players I and II choose numbers
and
respectively, between 0 and 1. The payoff to player I is