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live streaming Livestreaming, live-streaming, or live streaming is the streaming media, streaming of video or Digital audio, audio in real-time communication, real time or near real time. While often referred to simply as ''streaming'', the real-time nature ...
of
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
is an activity where people broadcast themselves playing games to a live audience online. The practice became popular in the mid-2010s on the US-based site
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle c ...
, before growing to
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
,
Facebook Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
, China-based sites
Huya Live Huya Live ( zh, s=虎牙直播) is a Chinese video live streaming platform under HUYA Inc. (NYSE: HUYA), one of the largest of its kind in China. HUYA Inc. is headquartered in Guangzhou and is a subsidiary of Tencent Holdings Limited. HUYA Inc. ...
,
DouYu DouYu () is a Chinese video live streaming service. The site is the largest of its kind in China with 163.6 million monthly active users in 2019, more than the 140 million monthly active users of Twitch. In July 2019, DouYu International Hold ...
, and
Bilibili Bilibili (stylized in all lowercase), nicknamed B Site, is a Chinese online video sharing website based in Shanghai where users can submit, view, and add overlaid commentary on videos. Bilibili hosts videos on various themes, including ...
, and other services. By 2014, Twitch streams had more traffic than
HBO Home Box Office (HBO) is an American pay television service, which is the flagship property of namesake parent-subsidiary Home Box Office, Inc., itself a unit owned by Warner Bros. Discovery. The overall Home Box Office business unit is based a ...
's online streaming service,
HBO Go HBO Go was an authenticated video-on-demand streaming service of the pay television network HBO. The service originally allowed subscribers to access HBO's on-demand programming via the HBO website, mobile apps, and digital media players, among ...
. Professional streamers often combine high-level play and entertaining commentary, and earn income from sponsors, subscriptions, ad revenue, and donations. Both AAA and indie developers have circumvented rising development costs by utilizing the free advertising live streaming provides. Independent titles such as ''
Fall Guys ''Fall Guys'' (formerly known as ''Fall Guys: Ultimate Knockout'' is a free-to-play Platform game, platform battle royale game developed by Mediatonic and originally published by Devolver Digital for the PlayStation 4 and Windows. It was acqu ...
'', ''
Rocket League ''Rocket League'' is a 2015 vehicular Association football, soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's ''Supersonic Acrobatic Rocket-Powered Battle-Cars'', ''Rocket League ...
'', and '' Among Us'' are examples of games that have experienced a huge increase in player base as a result of streaming.
Esports Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
have also gained significant traction and attention from the accessibility of live streaming, and streaming has even been used as a method to raise awareness of social issues and money for charity. Through live streaming, viewers can watch experienced or entertaining video game players while immersing themselves in a virtual audience of like-minded people. Many viewers cannot experience these video games due to time and financial constraints. Video game live streaming can be a remedy to this dilemma, allowing the audience to consume the act of the streamer's consumption. Live streamers are seen as community organizers of a video game due to their ability to play said game or the entertainment they've created around it. Twitch is currently the most popular video game live-streaming service for both streamers and viewers. The website averaged 35 million daily users in 2022 and 7 million distinctive streamers go live every month. Twitch has a global reach as well, hosting broadcasts in up to 35 different languages.


Overview


History

The popularity of livestreaming video games began with WSBN, a shoutcasting station, video streaming a competitive Starsiege Tribes match via Windows Media Encoder to approximately 50 people in 2001. Own3d, an early esport streaming website based in Austria, operated between 2009 and 2013. It later became popular in the mid-2010s on sites such as Twitch. By 2014, Twitch streams had more traffic than HBO Go and eventually hastened the closure of
Justin.tv Justin.tv was a website created by Justin Kan, Emmett Shear, Michael Seibel, and Kyle Vogt in 2007 to allow anyone to broadcast video online. Justin.tv user accounts were called "channels", like those on YouTube, and users were encouraged t ...
, which Twitch had originally spun out of. In 2015, YouTube launched YouTube Gaming, a video gaming-oriented sub-site and app that intended to compete with Twitch. Other notable video-game oriented streaming websites include
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
's Mixer, which shut down in July 2020, Smashcast.tv, which was formed after the merging of Azubu and Hitbox.tv, the South Korea-based
afreecaTV SOOP, previously known as AfreecaTV (, short for "Any FREE broadCAsting") (), is a video live-streaming service. It is owned and operated by Soop Co., Ltd. in South Korea, which was rebranded from Nowcom's AfreecaTV Co., Ltd, itself split with ...
, and many China based sites like Huya Live, DouYu and Bilibili. In August 2020, China based
video sharing An online video platform (OVP) enables users to upload, convert, store, and play back video content on the Internet, often via a private server structured, large-scale system that may generate revenue. Users will generally upload video content vi ...
website and live streaming service Bilibili paid
Riot Games Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on to develop ...
$113 million for the exclusive rights to broadcast ''League of Legends'' World Championship,
Mid-Season Invitational The Mid-Season Invitational (MSI) is an annual ''League of Legends'' international tournament hosted by Riot Games in the middle of years, since 2015. It is the second most important international ''League of Legends'' tournament aside from the ...
and ''League of Legends'' All Star for three years in China. It was the biggest deal in the video game live streaming market, and made China's video game live streaming market bigger than Twitch, YouTube Gaming, and Facebook Gaming combined, according to journalist Rod Breslau.


Impact on the video game industry

Live streaming has brought attention to previously obscure video games such as ''
Rocket League ''Rocket League'' is a 2015 vehicular Association football, soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's ''Supersonic Acrobatic Rocket-Powered Battle-Cars'', ''Rocket League ...
'', ''
Fall Guys ''Fall Guys'' (formerly known as ''Fall Guys: Ultimate Knockout'' is a free-to-play Platform game, platform battle royale game developed by Mediatonic and originally published by Devolver Digital for the PlayStation 4 and Windows. It was acqu ...
'', and '' Among Us''. ''Rocket League'', a vehicular soccer game developed by
Psyonix Psyonix LLC is an American video game developer based in San Diego. It was founded in 2000 by Dave Hagewood with the team of his Internet-focused company WebSite Machines. After canceling its first two projects, Psyonix created ''VehicleMOD'', ...
, sold over 5 million copies after becoming one of the top 5 most-watched games on Twitch when it released in July 2015. The game eventually accumulated over 12 million players and earned itself a Twitch
Rocket League Championship Series The Rocket League Championship Series (RLCS) is an annual ''Rocket League'' esports tournament series produced by Blast ApS and endorsed by Psyonix, the game's developer. It consists of two online qualification splits in several regions, with t ...
. In September 2020, ''Rocket League'' abandoned its traditional pricing scheme and became
free-to-play "Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models tha ...
. This form of live streaming has become a popular form of advertising for video game developers, surpassing traditional mediums such as online magazines and traditional
demos Demos may refer to: Computing * DEMOS, a Soviet Unix-like operating system * DEMOS (ISP), the first internet service provider in the USSR * Demos Commander, an Orthodox File Manager for Unix-like systems * Plural for Demo (computer programming ...
. Potential consumers can experience newly released video games without having to purchase them, which helps them understand which titles they would like to purchase. In fact, recent research suggests that live streams bring additional players into broadcast games and even increase online sales of these games. Video game live streaming has increased the popularity of many
free-to-play "Free-to-play" ("F2P" or "FtP") video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models tha ...
games like
Fortnite ''Fortnite'' is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: '' Fortnite Battle Roy ...
, Call of Duty: Warzone, and
Valorant ''Valorant'' is a 2020 First-person shooter, first-person tactical shooter, tactical hero shooter video game developed and published by Riot Games. A free-to-play game, ''Valorant'' takes inspiration from the ''Counter-Strike'' series, borrow ...
. Free-to-play games cost no money to buy and play but offer purchasable items in-game in order to turn a profit. Items can range from clothes, weapon accessories, emotes, and more. Due to its popularity among live streamers and easy accessibility for viewers to play, free-to-play games blew up in popularity in the video game community. Video game livestreaming has also increasingly become a significant method of promoting video games. Research indicates that livestreaming can effectively stimulate both gaming and spending among viewers. A study has shown that watching esports events provides viewers with a sense of escapism, social interaction, and enjoyment, which can lead to increased gaming activity and higher expenditure on in-game purchases. Another reason for the increased popularity of free-to-play games was the frequent updates and patches provided for the player base. Major issues users found in games were getting fixed much more frequently than in AAA games. Due to the popularity of these games, live-streaming platforms have become places of discussion and suggestions on how to improve these games. Older titles, such as ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and '' The Legend of Zelda: Ocarina of Time'', have seen renewed popularity due to
speedrun Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitch ...
s, or rapid completions, facilitated by live streaming. This has been a key component in diversifying livestreaming audiences.


Impact on esports

With the ability for anyone to watch from home on their devices, esports viewership reached 213 million in 2016 and continues to grow every year. Popular eSports titles include ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'', '' Counter Strike: Global Offensive'', ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'', ''
Fortnite ''Fortnite'' is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: '' Fortnite Battle Roy ...
'', ''
League of Legends ''League of Legends'' (''LoL'', commonly referred to as ''League'', is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for ''Warcraf ...
'', and ''
Overwatch ''Overwatch'' (abbreviated as OW) is a multimedia franchise centered on a series of multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment. ''Overwatch (video game), Overwatch'' was released in 2016 with a success ...
''. One of the biggest prize pools in esports was for the ''Dota 2'' tournament, The International, which totaled a pool of US$25 million in 2017. Smaller video game communities, such as the '' Super Smash Bros Melee'' community, have benefited from the visibility they have gained from video game live streaming. In 2013, several members of the '' Super Smash Bros Melee'' community live streamed in order to raise money to become the eighth game featured at the prestigious tournament
Evolution Championship Series The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely Open (sport), open and use the Double-elimination tournament, double elimina ...
and overturn a decision by Nintendo to ban the game from the event.


Streamer-Viewer Relationship

Livestreaming video games has become a phenomenon offering a range of entertainment and engagement. It's not just, about broadcasting gameplay it's about the unique dynamics that streamers bring to their live shows. Live chat logs are at the heart of this culture serving as a hub where viewers and streamers form a special bond. People are not only interested in the gameplay itself but in the personalities and entertainment provided by the streamer. This connection goes beyond watching viewers often try to emulate the streamer's overall persona creating an environment where the streamer sets the tone and vibe of the livestream. Live chat logs enable this interactivity through features like subscriber emotes – emoticons that viewers can use if they pay a subscription fee to support their favorite streamer. These emotes are often designed specifically for each streamer reflecting their personality or unique language style allowing dedicated fans to communicate in their own way and making video game live-streaming even more immersive.


Social activism

In December 2019, famous streamer, Dr. Lupo, hosted a 24-hour charity live stream to have all donations and earnings earned during the stream donated to
St. Jude Children's Research Hospital St. Jude Children's Research Hospital is a pediatric treatment and research hospital headquartered in Memphis, Tennessee. Founded by entertainer Danny Thomas in 1962, it is a 501(c)(3) designated nonprofit medical corporation which focuses on chi ...
. The stream managed to raise $2.3 million, with Twitch itself donating $1 million of the total. In 2020, American politician
Alexandria Ocasio-Cortez Alexandria Ocasio-Cortez (born October 13, 1989), also known as AOC, is an American politician and activist who has served since 2019 as the United States House of Representatives, US representative for New York's 14th congressional distric ...
live streamed herself playing the popular game Among Us with other streamers who have large followings in an effort to encourage people to vote in the
2020 United States presidential election United States presidential election, Presidential elections were held in the United States on November 3, 2020. The Democratic Party (United States), Democratic ticket of former vice president Joe Biden and California junior senator Kamala H ...
.


Profession

Video game livestreaming is an emerging industry, the rise of the industry has allowed many Internet companies to rise while also allowing many grassroots gamers to leap to become big anchors, bringing more employment opportunities for young people. Professional streamers often combine gameplay with highly knowledgeable or dexterous play and entertaining commentary. They can generate sufficient revenue from viewer
subscription The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century. It ...
s and donations, as well as platform advertisements and sponsorships from eSports organizations. An October 2017 report from SuperData Research estimated that more people subscribed to video game streams and
Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and (in some cases) a camera view of the gamer's face. A Let's Play differs from a video game walkthrough ...
videos on YouTube and Twitch than for all of
HBO Home Box Office (HBO) is an American pay television service, which is the flagship property of namesake parent-subsidiary Home Box Office, Inc., itself a unit owned by Warner Bros. Discovery. The overall Home Box Office business unit is based a ...
,
Netflix Netflix is an American subscription video on-demand over-the-top streaming service. The service primarily distributes original and acquired films and television shows from various genres, and it is available internationally in multiple lang ...
,
ESPN ESPN (an initialism of their original name, which was the Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by the Walt Disney Company (80% and operational control) and Hearst Commu ...
, and
Hulu Hulu (, ) is an American Subscription business model, subscription streaming media service owned by Disney Streaming, a subsidiary of the Disney Entertainment segment of the Walt Disney Company. It was launched on October 29, 2007, initially as ...
, combined.


Benefits

As a profession, video game live streaming allows people to play the games they love while supporting their livelihood. As they gain bigger followings by streaming consistently and marketing, streamers are able to take advantage of the tools within most streaming platforms, such as subscriptions, donations, or advertisements, to support themselves. On some live streaming platforms, such as
Douyu DouYu () is a Chinese video live streaming service. The site is the largest of its kind in China with 163.6 million monthly active users in 2019, more than the 140 million monthly active users of Twitch. In July 2019, DouYu International Hold ...
and
Huya Live Huya Live ( zh, s=虎牙直播) is a Chinese video live streaming platform under HUYA Inc. (NYSE: HUYA), one of the largest of its kind in China. HUYA Inc. is headquartered in Guangzhou and is a subsidiary of Tencent Holdings Limited. HUYA Inc. ...
, viewers can tip the streamers in the form of virtual gifting. Streamers can also become sponsored, or offer rewards in the form of competitions or games to the viewers in order to promote their channel and increase viewership and monetization. Some competitions offer large money prizes for the winner. A professional Fortine player, Bugha, won 3 million dollars at the
Fortnite World Cup The Fortnite World Cup was an esports competition based on the video game ''Fortnite''. It took place between July 26–28, 2019 at the Arthur Ashe Stadium in New York City, United States. A total prize pool was available across the various com ...
in July 2019. In addition, streams can control their work schedule and their success on their platform can give a strong sense of personal accomplishment. Video game live streaming appeals to many for the ability to transform a hobby of playing video games into a profitable career of streaming them, in addition to the social benefits of being in a position of renown with a large viewership and semi-celebrity status.


Risks

Streamers run the risk of being victims of
stalking Stalking is unwanted and/or repeated surveillance or contact by an individual or group toward another person. Stalking behaviors are interrelated to harassment and intimidation and may include following the victim in person or monitorin ...
, as is common with other public figures. For example, a teenage viewer showed up uninvited to a streamer's house and requested to stream with him after having saved up for a one-way transcontinental flight. Another risk to streamers is
swatting Swatting is a form of criminal harassment that involves deceiving an emergency service (via such means as hoaxing an emergency services dispatcher) into sending a police or emergency response team to another person's location. This is achieved ...
, where someone makes a false report to police of serious criminal activity taking place at the streamer's residence, resulting in a raid by police, which is often captured live by the streaming service. Such activity can create serious risk to the streamer, and has even resulted in deaths. In the 2017 Wichita swatting, police officers killed a man named Andrew Finch at his
Kansas Kansas ( ) is a landlocked U.S. state, state in the Midwestern United States, Midwestern region of the United States. It borders Nebraska to the north; Missouri to the east; Oklahoma to the south; and Colorado to the west. Kansas is named a ...
home. Finch was the unintended victim of the swatting after two ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'' players on the same team got into a heated argument about a 1.50 bet.
LAPD The City of Los Angeles Police Department, commonly referred to as Los Angeles Police Department (LAPD), is the primary law enforcement agency of Los Angeles, California, United States. With 8,832 officers and 3,000 civilian staff, it is the th ...
arrested 25-year-old serial-swatter Tyler Raj Barriss, known online as "SWAuTistic" and "GoredTutor36", in connection with the incident, who was later sentenced to 20 years in federal prison for the offense. In another instance, a streamer by the name Jamie Lynn Greenwood was swatted while playing
Minecraft ''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
.


Stream sniping

Stream sniping is a common tactic to gain an advantage in a video game by watching the live stream of an enemy player while playing. Several video game developers have taken measures against stream sniping, and video games such as ''
Rust Rust is an iron oxide, a usually reddish-brown oxide formed by the reaction of iron and oxygen in the catalytic presence of water or air moisture. Rust consists of hydrous iron(III) oxides (Fe2O3·nH2O) and iron(III) oxide-hydroxide (FeO(OH) ...
'' and ''Fortnite'' now hide the names of popular streamers. In November 2018, live streamer
Ninja A , or was a spy and infiltrator in pre-modern Japan. The functions of a ninja included siege and infiltration, ambush, reconnaissance, espionage, deception, and later bodyguarding.Kawakami, pp. 21–22 Antecedents may have existed as ear ...
controversially threatened to report a player who he thought had killed him in ''Fortnite'' by stream sniping. While stream sniping happens somewhat rarely for most streamers due to the countermeasures set by the games, as well as tactics set up by the streamers themselves like covering up the in-game map or setting a delay for the stream, there are cases, like for the popular Twitch streamer Forsen, where stream sniping plays a part in a streamer's entertainment and therefore the streamer allows it.


Entry

Players involved in eSports can get into streaming by using their popularity or by using their honed skills and in-depth game knowledge during their livestream. People on YouTube or other social media platforms often become streamers as well to interact more with viewers. Other types of people that enter streaming include video game creators and people who write articles or blogs about video games. To build an audience, experienced streamers recommend that newer streamers stream a popular game because it is more likely to interest viewers. Popular titles in the mid-2010s include ''League of Legends'', ''Dota 2'', first-person shooters such as ''Counter Strike: Global Offensive'', and card games such as ''
Hearthstone ''Hearthstone'' is a 2014 Online game, online digital collectible card game, digital collectible card video game produced by Blizzard Entertainment, released under the free-to-play model. Originally subtitled ''Heroes of Warcraft'', ''Hearthsto ...
''. Viewers are more interested in players who play and entertain well, offering jokes, pop culture, and current event commentary instead of repetitive gameplay. Streamers also recommend keeping a schedule so viewers know when to watch, self-promoting on social media, and holding giveaway contests to increase followers.


Streaming equipment

Microphones are critical to live streaming because they allow streamers to vocally communicate with their audience. Webcams are also useful because they allow the audience to see streamers and recognize them. If using a webcam, many streamers have additional lighting to brighten up their faces when streaming to allow viewers to see them clearly. An
Ethernet cable Ethernet ( ) is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 198 ...
(as opposed to
WiFi Wi-Fi () is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for Wireless LAN, local area networking of devices and Internet access, allowing nearby digital devices to exchange data by ...
) is highly recommended for streamers because it minimizes stuttering while streaming. XLR or
USB Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
cardiod microphones are a popular choice among streamers and can be spotted in most streams. Home video game consoles, such as the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
,
Xbox Series X The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, contain built-in streaming and optional camera integration for streamers to use. Streamers using computers use software such as Open Broadcaster Software or
XSplit XSplit is a Proprietary software, proprietary live streaming and video-mixing application developed and maintained by SplitmediaLabs. It is mostly used for capturing gameplay for live streaming or video recording purposes. A Steam (service), Ste ...
to upload a livestream to the Twitch servers. For streamers using laptops, many gaming laptops are coming with new graphics cards and better connectivity to help streamers to stream their gaming experiences.


List of video game live streaming websites


Active

The following is a list of sites that primarily focuses on video game live streaming, including broadcasts of eSports competitions, in addition to other types of content.


Defunct


Legal issues

Live streaming of video games has many of the same legal issues that
Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and (in some cases) a camera view of the gamer's face. A Let's Play differs from a video game walkthrough ...
videos may have. First and foremost, such videos can be considered a copyright violation, though is argued to be protected by
fair use Fair use is a Legal doctrine, doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to bal ...
defenses. Streamers with larger audiences can also promote the game before its release by receiving a copy of the game from the developer to play on their platform, which runs the risk of violating ethical business practices if they stand to make a substantial amount of income from this promotion. Nintendo has generally taken a strong stance compared to other publishers for allowing their games to be streamed or recorded. Initially, they have used YouTube's Content ID system to register their games such that they can generate ad revenue from streaming videos and Let's Play videos. By about 2014, Nintendo crafted its Nintendo Creators Program, which would allow players providing live streams and Let's Plays of Nintendo games that sign onto the program to receive some monetization of these videos through YouTube. However, in September 2017, Nintendo changed the program specifically preventing affiliates from streaming video of Nintendo games, monetized or not, though non-affiliated accounts, and Let's Plays with commentary, remain unaffected. However, on November 28, 2018, Nintendo announced that the program was shutting down. The playing of copyrighted music without proper permission may cause archived streams to be removed or muted. Streamers can also be suspended, due to complaints under laws such as the U.S.
Online Copyright Infringement Liability Limitation Act The Online Copyright Infringement Liability Limitation Act (OCILLA) is United States federal law that creates a conditional 'safe harbor' for online service providers (OSP), a group which includes Internet service providers (ISP) and other Inter ...
, or automated content matching. More than 10 popular Twitch streamers, including Félix "xQc" Lengyel and Zachary "Sneaky" Scuderi, were banned for 24 hours for allegedly playing a song by
Juice WRLD Jarad Anthony Higgins (December 2, 1998 – December 8, 2019), known professionally as Juice Wrld (pronounced "juice world"; stylized as Juice WRLD), was an American rapper, singer, and songwriter. He emerged as a leading figure in the emo rap ...
in June 2018. Some of the bans were lifted, with the artist's record label
Interscope Interscope Records is an American record label based in Santa Monica, California, owned by Universal Music Group through its Interscope Geffen A&M imprint. Founded in late 1990 by Jimmy Iovine and Ted Field as a $20 million joint venture ...
claiming that the ban was accidental. Even backlash from small streamers is on the rise. English live streamer PhatUnicorn420 uses music from his real life brother, music producer SampleTheChef. Even after rejecting and disputing over 200 video mutes to his channel, Twitch are still unable to identify Phat's claims and to stop them reoccurring. Twitch sent a letter to users in October 2020 stating that it would remove videos or channels that had copyrighted music on them, and that it could not stop streamers from facing punishments due to Digital Millennium Copyright Act (DMCA) violations.


See also

* Gamecaster *
Online streamer An online streamer or live streamer is a type of social media influencer who broadcasts themselves online through a live stream to an audience. History Streaming arose in the early 2010s, originating on sites like YouTube where users could upl ...


References


Further reading

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * {{Portal bar, Video games