Game classification is the classification of games, forming a game taxonomy. Many different methods of classifying games exist.
Physical education
There are four basic approaches to classifying the games used in
physical education
Physical education is an academic subject taught in schools worldwide, encompassing Primary education, primary, Secondary education, secondary, and sometimes tertiary education. It is often referred to as Phys. Ed. or PE, and in the United Stat ...
:
;Game categories: This is a classification scheme proposed by Nicols, who classifies games according to three major categories: the game's physical requirements (i.e. what the game requires in addition to the players — equipment, size and nature of playing field, and so forth), the structure of the game (i.e. number of players, groupings of players, strategies, and so forth), and the game's personal requirements (i.e. what the game requires of the player — motor skills, fitness levels, numeracy, social skills, and so forth).
;Games for understanding: This is a classification scheme proposed by Werner and Alomond that classifies games according to their strategies. It divides games into target games (e.g.
archery
Archery is the sport, practice, or skill of using a Bow and arrow, bow to shooting, shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 The word comes from the Latin ''arcus'', meaning bow. Historically, archery has been used for hunting ...
); net or wall games (e.g.
tennis
Tennis is a List of racket sports, racket sport that is played either individually against a single opponent (singles (tennis), singles) or between two teams of two players each (doubles (tennis), doubles). Each player uses a tennis racket st ...
); striking and field games (e.g.
cricket
Cricket is a Bat-and-ball games, bat-and-ball game played between two Sports team, teams of eleven players on a cricket field, field, at the centre of which is a cricket pitch, pitch with a wicket at each end, each comprising two Bail (cr ...
); and invasion games (e.g.
football
Football is a family of team sports that involve, to varying degrees, kick (football), kicking a football (ball), ball to score a goal (sports), goal. Unqualified, football (word), the word ''football'' generally means the form of football t ...
).
;Core content: This is a classification scheme proposed by Allison and Barrett that categorizes games by their form (i.e. whether they are novel games proposed by the teacher or children, or whether they are existing games already widely played), by the movement skills that they require, by the "movement concepts" and game tactics that they require, and by the educational results of the game.
;Developmental games: This is a classification scheme proposed by Gallahue and Celand that classifies games into four developmental levels, as part of an overall educational strategy of applying, reinforcing, and implementing movement and sports skills. The levels, in ascending order, are "low-level", "complex", "lead-up", and "official sports".
Games further divided as per the physical activity are mainly divided into three categories: soft active sports, medium active sports, and highly active sports.
Video games
There are several methods of classifying video games, alongside the system of
video game genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
s commonly used by retailers and player communities.
Solomon puts forward a "commonsense, but broad" classification of video games, into simulations (the game reflects reality), abstract games (the game itself is the focus of interest), and sports. In addition to these, he points out that games (in general, not just video games) fall into classes according to the number of players. Games with two players encompass
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s such as
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
. Games with multiple players encompass
card game
A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
s such as
poker
Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
, and marketed family games such as
Monopoly
A monopoly (from Greek language, Greek and ) is a market in which one person or company is the only supplier of a particular good or service. A monopoly is characterized by a lack of economic Competition (economics), competition to produce ...
and
Scrabble
''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a Board game, game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, re ...
. Puzzles and
Solitaire
Solitaire may refer to:
Film and television
*'' Le Solitaire'', a 1987 French film
* ''Solitaire'' (1991 film), a Canadian drama film
* ''Solitaire'' (2008 film), a drama film
*''Solitaire'', 2016 Lebanese comedy film with Bassam Kousa
*"Solit ...
are one-player games. He also includes zero-player games, such as
Conway's Game of Life
The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial ...
, although acknowledging that others argue that such games do not constitute a game, because they lack any element of competition. He asserts that such zero-player games are nonetheless games because they are used recreationally.
Another method, developed by Wright, divides games into the following categories:
educational
Education is the transmission of knowledge and skills and the development of character traits. Formal education occurs within a structured institutional framework, such as public schools, following a curriculum. Non-formal education also fol ...
or informative, sports, sensorimotor (e.g.
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s, video games,
fighting and
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
games, and driving and
racing simulators), other vehicular simulators (not covered by driving and racing),
strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
s (e.g. adventure games, war games, strategic simulations,
role-playing games
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
, and puzzles), and "other".
A third method, developed by Funk and Buchman, and refined by others, classifies electronic games into six categories: general entertainment (no fighting or destruction), educational (learning or problem-solving), fantasy violence (cartoon characters that must fight or destroy things, and risk being killed, to achieve a goal), human violence (like fantasy violence, but with human rather than cartoon characters), nonviolent sports (no fighting or destruction), and sports violence (fighting or destruction involved).
Classification by cause of uncertainty

Games can be categorized by the source of uncertainty which confront the players:
*
Chance
*
Combinatorics
Combinatorics is an area of mathematics primarily concerned with counting, both as a means and as an end to obtaining results, and certain properties of finite structures. It is closely related to many other areas of mathematics and has many ...
(a large number of sequences of moves)
* Different states of
information
Information is an Abstraction, abstract concept that refers to something which has the power Communication, to inform. At the most fundamental level, it pertains to the Interpretation (philosophy), interpretation (perhaps Interpretation (log ...
among the players (each player knows only his own cards)
Based on these three causes, three classes of games arise:
*
Combinatorial games
*
Games of bluffing and
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
*
Games of chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case ...
Game theory
Game theory classifies games according to several criteria: whether a game is a
symmetric game
In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. If one can change the identities of the players without changing the payoff t ...
or an asymmetric one, what a game's "sum" is (
zero-sum, constant sum, and so forth), whether a game is a
sequential game
In game theory, a sequential game is defined as a game where one player selects their action before others, and subsequent players are informed of that choice before making their own decisions. This turn-based structure, governed by a time axis, d ...
or a simultaneous one, whether a game comprises
perfect information
Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have knowledge of all relevant information in the system. This is different than complete informat ...
or imperfect information, and whether a game is
determinate.
See also
*
Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in Canada, the United States, and Mexico. The ESRB was established in 1994 by the Entertainment Soft ...
*
Game of skill
A game of skill is a game where the outcome is determined mainly by mental or physical skill, rather than chance.
Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinn ...
and
Game of chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case ...
– another classification scheme
*
Video game genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
References
Further reading
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* {{Cite journal , last=Hopper , first=Tim , last2=Rick Bell , title=Games classification system: Teaching strategic understanding and tactical awareness , url=http://www.educ.uvic.ca/Faculty/thopper/WEB/articles/Cahperd/gameclass.pdf , journal=Cahperd , volume=66 , issue=4 , pages=14–19 , access-date=9 February 2007 , archive-date=22 December 2009 , archive-url=https://web.archive.org/web/20091222011713/http://www.educ.uvic.ca/Faculty/thopper/Web/articles/Cahperd/gameclass.pdf , url-status=dead
Game terminology
Classification systems by subject