''GameWeek Magazine'' was a weekly
video game magazine
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicat ...
that was made by Cyberactive Media Group, Inc.,
a
publishing company
Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
which specialized in business-to-business products serving the computer and
video game industry
The video game industry encompasses the Video game development, development, marketing, and Video game monetization, monetization of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs wor ...
. Its headquarters was in
Wilton, Connecticut
Wilton is a New England town, town in Fairfield County, Connecticut, United States. As of the 2020 United States Census, 2020 census, the town population was 18,503. In 2017, it was the List of Connecticut locations by per capita income, sixth-wea ...
.
''GameWeek'' was the leading trade publication of its time, and to this day remains the last printed trade publication which served the
North American market.
History
It was published initially under the name ''Video Game Advisor'' (''VGA'') beginning in 1995 and changed names twice, to ''GameWeek'', as it is best known, and later to ''
Interactive Entertainment
Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various ...
''. "Interactive entertainment" was a phrase that is attributed to the magazine, but became part of the industry's vernacular and was popularized by
Hal Halpin, founder and publisher – representing the convergence of the console, online and computer games sectors.
''GameWeek'' was a glossy tabloid-sized newspaper-style magazine which included interviews with the game industry’s leading personalities, feature stories on the latest trends and reviews and previews of products from a salability perspective (as opposed to enthusiast media, which covered games from their playability or fun-factor). A significant portion of the magazine’s advertising revenue came from game publisher ads promoting upcoming titles to the leading retail buyers – who comprised the bulk of the 63,000 subscribers.
The publication went largely unopposed throughout its history, largely due to spawning several ancillary products which covered market niches, including GameDaily (a daily electronic newsletter and website), GameJobs (a job site and board), Official E3 Show Daily, and a re-publishing of Game Over: Press Start to Continue (the authoritative novel chronicling the industry). Several magazines did attempt to unseat the publication’s prominence including ''
MCV''.
''GameWeek'' ran from January 1995 until January 2002, at which point its publishing company was forced to close due to mounting accounts receivable attributable primarily to a post 9/11 decline in advertising spending.
Of the three major magazines, only ''MCV'' has survived and although UK-focused, it is seen by many as the only trade publication available that is relevant to the US market.
Current state
When Cyberactive Media Group folded, the magazine ceased print and moved its only remaining asset, its name, online. The website, Gignews.com, uses the brand to drive traffic to its website, which is only infrequently updated. There remain no print trade magazines serving the North American interactive entertainment market, although there are several in Europe and Asia.
Imagine Media is now Future Network USA
Future Network USA (January 22, 2005). Retrieved January 30, 2007.
References
External links
Wayback link for GameWeek Online
Wayback link for IE Magazine Online
1995 establishments in Connecticut
2002 disestablishments in Connecticut
Video game magazines published in the United States
Weekly magazines published in the United States
Defunct computer magazines published in the United States
Magazines established in 1995
Magazines disestablished in 2002
Magazines published in Connecticut
Professional and trade magazines
{{trade-mag-stub