GameWeek Magazine
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''GameWeek Magazine'' was a weekly
video game magazine Video game journalism (also called games journalism or video game criticism) is a specialized branch of journalism that covers various aspects of video games, including game reviews, industry news, and player culture, typically following a core ...
that was made by Cyberactive Media Group, Inc., a
publishing company Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
which specialized in business-to-business products serving the computer and
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
. Its headquarters was in
Wilton, Connecticut Wilton is a New England town, town in Fairfield County, Connecticut, United States. As of the 2020 United States census, 2020 census, the town population was 18,503. The town is part of the Western Connecticut Planning Region, Connecticut, Wester ...
. ''GameWeek'' was the leading trade publication of its time, and to this day remains the last printed trade publication which served the
North America North America is a continent in the Northern Hemisphere, Northern and Western Hemisphere, Western hemispheres. North America is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South Ameri ...
n market.


History

It was published initially under the name ''VideoGame Advisor'' (''VGA'') beginning in 1995 and changed names twice, to ''GameWeek'', as it is best known, and later to ''
Interactive Entertainment Interactive media refers to digital experiences that dynamically respond to user input, delivering content such as text, images, animations, video, audio, and even AI-driven interactions. Over the years, interactive media has expanded across ...
''. "Interactive entertainment" was a phrase that is attributed to the magazine, but became part of the industry's vernacular and was popularized by
Hal Halpin Hal Halpin (born September 1, 1969) is an American computer game executive and entrepreneur, and is the president and founder of the Entertainment Consumers Association (ECA). Background Halpin is perhaps best known as the founder of the US vide ...
, founder and publisher – representing the convergence of the console, online and computer games sectors. ''GameWeek'' was a glossy tabloid-sized newspaper-style magazine which included interviews with the game industry’s leading personalities, feature stories on the latest trends and reviews and previews of products from a salability perspective (as opposed to enthusiast media, which covered games from their playability or fun-factor). A significant portion of the magazine’s advertising revenue came from game publisher ads promoting upcoming titles to the leading retail buyers – who comprised the bulk of the 63,000 subscribers. The publication went largely unopposed throughout its history, largely due to spawning several ancillary products which covered market niches, including GameDaily (a daily electronic newsletter and website), GameJobs (a job site and board), Official E3 Show Daily, and a re-publishing of Game Over: Press Start to Continue (the authoritative novel chronicling the industry). Several magazines did attempt to unseat the publication’s prominence including '' MCV''. ''GameWeek'' ran from January 1995 until January 2002, at which point its publishing company was forced to close due to mounting accounts receivable attributable primarily to a post 9/11 decline in advertising spending. Of the three major magazines, only ''MCV'' has survived and although UK-focused, it is seen by many as the only trade publication available that is relevant to the US market.


Current state

When Cyberactive Media Group folded, the magazine ceased print and moved its only remaining asset, its name, online. The website, Gignews.com, uses the brand to drive traffic to its website, which is only infrequently updated. There remain no print trade magazines serving the North American interactive entertainment market, although there are several in Europe and Asia.Imagine Media is now Future Network USA
Future Network USA (January 22, 2005). Retrieved January 30, 2007.


References


External links


Wayback link for GameWeek Online

Wayback link for IE Magazine Online
1995 establishments in Connecticut 2002 disestablishments in Connecticut Weekly magazines published in the United States Defunct video game magazines published in the United States Magazines established in 1995 Magazines disestablished in 2002 Magazines published in Connecticut Professional and trade magazines published in the United States {{trade-mag-stub