is a 1995
pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Intelligent Systems
is a Japanese video game developer best known for developing games published by Nintendo with the ''Fire Emblem'', ''Paper Mario'', ''Wario_(series)#WarioWare_series, WarioWare'', and ''Wars (series), Wars'' video game series. The company was ...
and published by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Virtual Boy. The game was released on July 21, 1995 in Japan and on August 14, 1995 in the United States. It is one of five launch games for the Virtual Boy, along with ''
Mario's Tennis'', ''
Red Alarm'', ''
Teleroboxer'', and ''
Panic Bomber'' (the former three were also the launch games for the console in North America). In the game, which is set in the
Milky Way galaxy
The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galaxy, which are ...
, players maneuver a puck around one of four pinball tables available in the game. The Virtual Boy's standard red-and-black color scheme resulted in criticism of this and other games on the platform for causing nausea, headaches, and eye strain. It uses
parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different sightline, lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to perspective (graphica ...
, which allows the game to display three-dimensional effects. It has received a mixed reception; it was praised for its authenticity, while reception to its physics and controls were mixed. It has received criticism for its lack of ambition and originality.
Gameplay and premise
''Galactic Pinball'' is set in the
Milky Way galaxy
The Milky Way or Milky Way Galaxy is the galaxy that includes the Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars in other arms of the galaxy, which are ...
, and tells the story of the discovery of a new, strange world.
At the title screen, players can choose from four pinball tables: Cosmic, Colony,
UFO, and Alien. Players can choose to look at the top scores.
The Cosmic table features a cameo from ''
Metroid
is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' where players control protagonist
Samus Aran
is the protagonist of the video game series ''Metroid'' by Nintendo. She was created by the Japanese video game designer Makoto Kano (video game designer), Makoto Kano and introduced in the first ''Metroid (video game), Metroid'' (1986) for th ...
's ship.
Players are given five pucks, which players must keep going by using the
flippers to hit it upward.
The goal is to accumulate points and avoid allowing the puck to drop to the bottom of the table.
The game begins with players shooting a puck into the table by holding the A button to launch it with a
plunger. The longer the button is held, the harder the puck is launched. Players can also push a button to shake the in-game table, though if it is used too often, the flippers will be disabled and the puck will fall.
There are various bonuses that players can experience during play. Some tables allow players to activate a "Bonus Roulette wheel", and some will allow them to get bonus points by collecting letters that spell the table's name. Bonus points will be awarded when a puck drops out of play, which varies depending on how long a puck was in play. Each table features a bonus puck to find.
Players can collect stars, and upon collecting enough of them, they will be able to choose to go to a Bonus Stage or collect bonus points instead.
Development
The development of ''Galactic Pinball'' was managed by
Gunpei Yokoi
, sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the ...
, who created the Virtual Boy.
It was directed by
Kenji Yamamoto, who composed the sound alongside Masaru Tajima.
It was shown during the Virtual Boy's debut alongside ''
Teleroboxer''. It has been called at varying points as ''Space Pinball'', ''Virtual Pinball'', and ''Pinball VB''. It was one of the launch games for the Virtual Boy, and was released on July 21, 1995 in Japan and on August 14, 1995 in the United States.
Like all Virtual Boy games, ''Galactic Pinball'' uses a red-and-black color scheme and
parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different sightline, lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to perspective (graphica ...
visuals to simulate three-dimensional depth.
Reception
''Galactic Pinball'' has received a mixed reception. Before its release, ''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' speculated that it might be "one of the best pinball games around." On release, ''
Weekly Famicom Tsūshin'' scored the game a 24 out of 40, while ''GamePro'' reviewer Slo Mo praised the diversity of tables, responsive controls, and innovative 3D stage design. Writer Jeremy Parish called it a quality pinball game for its time and felt that it would have been a better pack-in title than ''
Mario's Tennis''. An editor for ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' called it one of the best Virtual Boy games for its pinball gameplay and visual design.
''
Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
''s Nick Thorpe felt that it was less popular than other Virtual Boy games, but deserved to be played. Outlets including ''Videogames'' and ''Retro Gamer'' praised it for its authenticity as a pinball game. Specific praises include its physics and sound design. A retrospective feature by Australian video game talk show ''
Good Game'' praised its authenticity, but felt that it lacked ambition.
''
VentureBeat
''VentureBeat'' is an American technology website headquartered in San Francisco, California. ''VentureBeat'' is a tech news source that publishes news, analysis, long-form features, interviews, and videos. The ''VentureBeat'' company was fou ...
'' writer Jeff Grubb was more negative on ''Galactic Pinball'', calling it a bad Virtual Boy game due to being low effort as a pinball game. ''Galactic Pinball'' was reviewed by two ''
GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'' editors, both of whom were not enthused with it. The first reviewer found it forgettable for people not interested in pinball games, while the other suggested avoiding it. ''
Allgame
RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel.
Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'' disliked ''Galactic Pinball'', feeling that the slow pace and unrealistic physics hurt it as a pinball experience.
Outlets such as ''Electronic Entertainment'' and ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' praised the 3D design, the latter voting it the fourth best Virtual Boy game of 1995 due in part to the limited use of 3D. A reviewer for ''Nintendo Power'' however criticized the limited 3D as well as a lack of a battery save for high scores. ''
PC Magazine
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and continues .
Overview
''PC Mag ...
''s Benj Edwards included it among his list of seven "forgotten Nintendo Virtual Boy classics." He cites Yokoi's interest in the Virtual Boy's black space as a way to convey "infinite space behind the playfield," and speculates that this was the origin of ''Galactic Pinball''. A writer for ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' found the level design excellent but that the flippers were too slow to respond. ''
Kill Screen'' writer Jon Irwin similarly criticized its physics, stating that slowdown occurred whenever the puck approached the flippers. He felt that the action and physics were better in the ''Space Pinball'' demo than the final release. ''
Next Generation'' was critical of ''Galactic Pinball'' due to poor lasting value.
Tim Stevens for ''
Engadget
Engadget ( ) is a technology news, reviews and analysis website offering daily coverage of gadgets, consumer electronics, video games, gaming hardware, apps, social media, streaming, AI, space, robotics, electric vehicles and other potentially ...
'' criticized the sound effects, in particular the lack of sound for the puck. He speculated that it was due to the digital voice work taking up too much room on the cartridge.
See also
*
List of Virtual Boy games
Notes
References
{{Portal bar, Video games, 1990s
1995 video games
Intelligent Systems games
Pinball video games
Virtual Boy games
Single-player video games
Video games developed in Japan
Video games produced by Gunpei Yokoi
Video games scored by Kenji Yamamoto (composer, born 1964)
Nintendo games