GURPS Traveller
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''GURPS Traveller'' is a set of table-top
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
books by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
, designed to allow game play in the Third
Imperium In ancient Rome, ''imperium'' was a form of authority held by a citizen to control a military or governmental entity. It is distinct from '' auctoritas'' and '' potestas'', different and generally inferior types of power in the Roman Republic a ...
science-fiction setting from the original '' Traveller'' using the ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
'' rule system.
Loren Wiseman Loren Keith Wiseman (March 7, 1951 – February 14, 2017) was an American wargame and role-playing game designer, game developer and editor. Career Game Designers' Workshop After graduating from Illinois State University, Loren Wiseman co-f ...
(formerly of
Game Designers' Workshop Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. ...
) wrote the core book for ''GURPS Traveller'' and served as line editor.


History

Steve Jackson had long been a fan of ''Traveller'', and had previously talked to Digest Group Publications about publishing a ''GURPS Traveller'' as far back as the late 1980s. Following the 1996 dissolution of
Game Designers' Workshop Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. ...
, Jackson was able to obtain the ''Traveller'' license from Marc Miller, while Miller simultaneously licensed ''Traveller'' to
Imperium Games Imperium Games was an American game company that produced role-playing games and game supplements. History Marc W. Miller partnered with Sweetpea Entertainment to license his science-fiction property '' Traveller'' in exchange for funding to ...
. Jackson had
Loren Wiseman Loren Keith Wiseman (March 7, 1951 – February 14, 2017) was an American wargame and role-playing game designer, game developer and editor. Career Game Designers' Workshop After graduating from Illinois State University, Loren Wiseman co-f ...
produce ''GURPS Traveller'', set in an alternate history timeline since the classic ''Traveller'' setting was then licensed to Imperium Games. Following its publication, Steve Jackson Games supported ''GURPS Traveller'' by publishing numerous supplemental background books continuing through 2003, and the '' Journal of the Travellers Aid Society'' was brought back as an online magazine similar to ''
Pyramid A pyramid () is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as trian ...
'' in 2000. The game uses the GURPS (Third Edition) system and takes place in an alternate timeline in which no Rebellion occurred and the
Virus A virus is a submicroscopic infectious agent that replicates only inside the living Cell (biology), cells of an organism. Viruses infect all life forms, from animals and plants to microorganisms, including bacteria and archaea. Viruses are ...
was never released. Steve Jackson Games has produced over 30 high-quality supplements for the line, including details for all of the major races, many of the minor races, interstellar trade, expanded world generation, the military forces of the Third Imperium, and starships. The game is often referred to as "GT".
Loren Wiseman Loren Keith Wiseman (March 7, 1951 – February 14, 2017) was an American wargame and role-playing game designer, game developer and editor. Career Game Designers' Workshop After graduating from Illinois State University, Loren Wiseman co-f ...
who worked with Game Designers' Workshop in the design and development of Traveller was the GURPS Traveller line manager and editor of the online magazine Journal of the Travellers Aid Society. In August 2007,
Mongoose Publishing Mongoose Publishing is a British manufacturer of role-playing games, miniatures, and card games, publishing material since 2001. Its licenses include products based on the science fiction properties '' Traveller'', ''Judge Dredd'', and ''Parano ...
announced changes in Traveller license and a strongly supported reintroduction of the Traveller system: Steve Jackson Games licence for the Journal of the Travellers Aid Society ran until the end of 2011. The distribution of physical ''GURPS Traveller'' products by Steve Jackson Games finally ceased at the end of 2015, but PDF copies remain available from SJ Games web store in 2025,


Difference between ''Classic Traveller'' and ''GURPS Traveller''

Loren Wiseman and Jon Zeigler have attempted to keep the information, equipment, characters, style, and atmosphere of ''GURPS Traveller'' as close as possible to the original ''Classic Traveller'' universe. However, the use of the GURPS rules means there are several differences between playing ''GURPS Traveller'' as opposed to the original ''Classic Traveller''. * GURPS has a point-based character creation system rather than the essentially random system of ''Classic Traveller''. The GURPS system ensures that all characters in a group will be roughly equal in terms of abilities and skills, while in the original game it was in principle possible for a character to die during creation, through risks taken during his previous career, and the characters of the different players could be very different in power and abilities. On the other hand, the essentially random nature of the character creation system of CT which could often spark a player's imagination in unexpected ways: whereas in Classic Traveller a player would generate a character and then produce a back story to match the rolled characteristics, character creation in GURPS involves choosing a backstory and then creating a character to match. * Because Traveller was conceived in the 1970s it strongly resembles science-fiction from the late 1960s. People who want to play GURPS Traveller and still keep their game universe more in line with what we currently picture the future to be like can quite simply add equipment to their game world from other GURPS sourcebooks. The GURPS Traveller main rulebook detailed the assumptions and restrictions that would be required in order to keep GT like the original game but also had some speculation on what changes to that model would do to the setting. * The GURPS game system is more detailed than the original Traveller game system. GURPS describes game effects and character point values for advantages such as above average hearing and variable-gravity tolerance and disadvantages such as motion sickness and color blindness. The original Traveller game system did not provide game mechanics effects for advantages or disadvantages. * Until 1998 the original Traveller books had been out of print for over a decade. Also, the small size and amount of the books meant there wasn't as much information on the universe as many people would have liked. Steve Jackson Games has already printed more material for Traveller's Imperium setting than Game Designers' Workshop ever did, with more pictures, starship deck plans, and details of the game universe. * Character advancement works very differently in GURPS Traveller. The original Traveller system had very limited mechanics for improving skills or abilities, and in practice, characters were rewarded through the exploration of the setting and monetary gains rather than through more traditional character advancement. GURPS allows for much more dynamic character advancement.


Fourth edition GURPS

The core GURPS ruleset was updated to a streamlined version with the August 2004 release of its fourth edition. In February, 2006, Steve Jackson Games released '' GURPS Traveller: Interstellar Wars''. This book includes updated versions of the most essential mechanics found in the third edition books, including system generation, starship construction, starship combat, and interstellar trade. The book also presents a new setting. Prior books in the ''GURPS Traveller'' line were set in an alternate timeline of the Third Imperium where the Rebellion did not take place - around the year 1120 (since the founding of the Imperium). ''GURPS Traveller: Interstellar Wars'' is set almost 2500 years prior to the founding of the Third Imperium, with a default year of A.D. 2170. The humans from Earth finally invent a
faster-than-light Faster-than-light (superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light in vacuum (). The special theory of relativity implies that only particles with zero ...
drive for their space ships. They soon make first-contact with extraterrestrial aliens, and those aliens are human. The Interstellar Wars was intended as a much more dynamic campaign setting than the essentially static background of the Third Imperium offered in previous ''GURPS Traveller'' publications.


Publications

* * provides details about the human-descended Zhodani and the alien Vargr, as well as three minor races. * provides details about the Aslan, K'kree, and three minor alien races. * provides details about the Hivers, Droyne, and two minor alien races. * provides details for 16 intelligent alien races from across space. *''GURPS Traveller: Behind the Claw'' *''GURPS Traveller: Deck Plan 1 Beowulf-Class Free Trader'' *''GURPS Traveller: Deck Plan 2 Modular Cutter'' *''GURPS Traveller: Deck Plan 3 Empress Marava-Class Far Trader'' *''GURPS Traveller: Deck Plan 4 Assault Cutter'' *''GURPS Traveller: Deck Plan 5 Sulieman-Class Scout/Courier'' *''GURPS Traveller: Deck Plan 6 Dragon-Class System Defense Boat'' *''GURPS Traveller: Droyne Coyn Set'' *''GURPS Traveller: Far Trader'' *''GURPS Traveller: First In'' *''GURPS Traveller: Flare Star'' PDF *''GURPS Traveller: GM's Screen'' *''GURPS Traveller: Ground Forces'' *''GURPS Traveller: Heroes 1 - Bounty Hunters'' *''GURPS Traveller: Humaniti'' *''GURPS Traveller: Imperial Navy'' *'' GURPS Traveller: Interstellar Wars'' (see above) *''GURPS Traveller: Modular Cutter'' *''GURPS Traveller: Nobles'' *''GURPS Traveller: Planetary Survey 1 - Kamsii'' *''GURPS Traveller: Planetary Survey 2 - Denuli'' *''GURPS Traveller: Planetary Survey 3 - Granicus'' *''GURPS Traveller: Planetary Survey 4 - Glisten'' *''GURPS Traveller: Planetary Survey 5 - Tobibak'' *''GURPS Traveller: Planetary Survey 6 - Darkmoon'' *''GURPS Traveller: Psionics Institutes'' PDF *''GURPS Traveller: Rim of Fire'' *''GURPS Traveller: Star Mercs'' *''GURPS Traveller: Starports'' *''GURPS Traveller: Starships'' *''GURPS Traveller: Sword Worlds'' Steve Jackson Games also published the ''Journal of the Travellers' Aid Society'', the official magazine of ''Traveller''.


Reception


References

{{Reflist Traveller Role-playing game supplements introduced in 1998 Space opera role-playing games Traveller (role-playing game)