GURPS Time Travel
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''GURPS Time Travel'' is a
sourcebook A sourcebook is a collection of texts on a particular subject intended for use as an introduction to the subject. The selected texts are typically edited, laid out, and typeset in a uniform format before binding, and the result is often a hardcov ...
for ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
''. It was written by Steve Jackson and John M. Ford and published in 1991.


Contents

''GURPS Time Travel'' presents options to allow
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
s to create systems to match their campaigns, including the way that time streams work. ''GURPS Time Travel'' also involves
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s travelling to different worlds.


Publication history

''GURPS Time Travel'' was designed by Steve Jackson and John M. Ford, and published as a 128-page softcover book by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
. The book was edited by
Loyd Blankenship Loyd Blankenship, better known by his pseudonym The Mentor, is an American computer hacker and writer. He has been active since the 1970s, when he was a member of the hacker groups Extasyy Elite and Legion of Doom. Writings Hacker Manifesto ...
, and features additional material by Chris McCubbin, J.M. Caparula, Walter Milliken, David Pulver, Daniel U. Thibault, and Dale F. Reding. Illustrations are by Dan Frazier, Michael Barrett,
Timothy Bradstreet Tim Bradstreet (born February 16, 1967) is an American artist and illustrator. Early life Tim Bradstreet was born February 16, 1967, in Cheverly, Maryland. He graduated high school in 1985. Career Bradstreet entered the comic book industry in ...
, Topper Helmers, Karl Martin, Doug Shuler, and Dan Smith, with a cover by
John Zeleznik John Zeleznik is an artist and illustrator. Career Zeleznik has provided covers and illustrative work for many role-playing games including ''Shadowrun'', '' Rifts'' (and other Palladium Books games), and ''GURPS''. He graduated from the Otis/Pa ...
.


Reception

''GURPS Time Travel'' won the
Origins Award The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
for Best Roleplaying Supplement of 1991.
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
reviewed ''GURPS Time Travel'' for ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' magazine #191 (March 1993). According to Swan, "''GURPS Time Travel'' borrows ideas from everyone from H.G. Wells to Dr. Who and blends them into a cohesive whole, resulting in the most comprehensive take on time travel to date. Though intended for the ''GURPS'' system, the material is generic enough for any system, presuming the referee does his homework. Bursting with baffling jargon and giddy analyses of nonsensical concepts, ''GURPS Time Travel'' is exactly the type of book that makes civilians think role-players are out of their minds. Consider that a recommendation."


Reviews

*''Dragão Brasil'' #1 (1994) (Portuguese) *'' Envoyer'' #15


References

{{reflist Alternate history role-playing games
Time Travel Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known a ...
Infinite Worlds Origins Award winners Role-playing game supplements introduced in 1991 Temporal war fiction Time travel games Works by John M. Ford