Fury In The West
   HOME

TheInfoList



OR:

''Fury in the West'' is a
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by
Battleline The line of battle or the battle line is a tactic in naval warfare in which a fleet of ships (known as ships of the line) forms a line end to end. The first example of its use as a tactic is disputed—it has been variously claimed for date ...
in 1977 that simulates the
Battle of Shiloh The Battle of Shiloh, also known as the Battle of Pittsburg Landing, was a major battle in the American Civil War fought on April 6–7, 1862. The fighting took place in southwestern Tennessee, which was part of the war's Western Theater of the ...
during the
American Civil War The American Civil War (April 12, 1861May 26, 1865; also known by Names of the American Civil War, other names) was a civil war in the United States between the Union (American Civil War), Union ("the North") and the Confederate States of A ...
. It used several new rules that were unique at the time, but received mixed reviews.


Background

In April 1862, General
Ulysses S. Grant Ulysses S. Grant (born Hiram Ulysses Grant; April 27, 1822July 23, 1885) was the 18th president of the United States, serving from 1869 to 1877. In 1865, as Commanding General of the United States Army, commanding general, Grant led the Uni ...
moved the
Union Union commonly refers to: * Trade union, an organization of workers * Union (set theory), in mathematics, a fundamental operation on sets Union may also refer to: Arts and entertainment Music * Union (band), an American rock group ** ''Unio ...
Army of the Tennessee The Army of the Tennessee was a Union Army, Union army in the Western Theater of the American Civil War, named for the Tennessee River. A 2005 study of the army states that it "was present at most of the great battles that became turning points ...
deep into Confederate territory near
Pittsburg Landing Pittsburg Landing is a river landing on the west bank of the Tennessee River in Hardin County, Tennessee. It was named for "Pitts" Tucker who operated a tavern at the site in the years preceding the Civil War. The landing helped connect the wes ...
in southern Tennessee. On 6 April 1962, Confederate General
Albert Sidney Johnston General officer, General Albert Sidney Johnston (February 2, 1803 – April 6, 1862) was an American military officer who served as a general officer in three different armies: the Texian Army, the United States Army, and the Confederate States ...
commanding the
Army of Mississippi There were three formations known as the Army of Mississippi in the Confederate States Army during the American Civil War. This name is contrasted against Army of ''the'' Mississippi, which was a Union Army named for the Mississippi River, no ...
launched a surprise attack that caught Grant unawares, and threw the Union army back with heavy losses. After a day of heavy fighting in which General Johnston was killed, his second-in-command,
P.G.T. Beauregard Pierre Gustave Toutant-Beauregard (May 28, 1818 – February 20, 1893) was an American military officer known as being the Confederate general who started the American Civil War at the battle of Fort Sumter on April 12, 1861. Today, he is comm ...
, faced a difficult decision: force his exhausted Confederate troops to try and finish off the Union army, or rest until the morning and hope that Union reinforcements would not arrive before then.


Description

''Fury in the West'' is a two-player board wargame in which one player controls the Union forces of Ulysses S. Grant, while the other player controls the Confederate forces of Albert Johnston. If the Confederate player can force a gap in the Union forces and take
Pittsburg Landing Pittsburg Landing is a river landing on the west bank of the Tennessee River in Hardin County, Tennessee. It was named for "Pitts" Tucker who operated a tavern at the site in the years preceding the Civil War. The landing helped connect the wes ...
on the first day, this will prevent Union reinforcements from arriving on the second day, and make a Confederate victory more likely. If the Confederate player is unable to prevent reinforcements from arriving, the Union player is likely to win. The sequence of play is the "I Go, You Go" alternating series of turns typical of wargames of the early 1970s: first one side moves and fires, then the other side does the same. This completes one game turn, which represents one hour of game time. The Basic game, designed for new players, uses only the simplest units and strategies. The Advanced game add rules for artillery, column formation, attacks from flank and the rear, prisoners, night combat, and surprise attack by the Confederates. Two new rules in both the Basic and Advanced games make the game unusual for its time: # Any time a unit moves, it loses a certain number of "stragglers", reducing its strength. (The number of stragglers is doubled if the movement is due to a forced retreat.) A unit that does not move for a turn regains one point of strength as stragglers rejoin the unit. # A unit's
zone of control In board wargames, a zone of control (ZOC) is the area directly adjacent to certain combat forces that affects the movement and actions of enemy combat units. In hexagonal tiled maps, a combat unit's zone of control is the six hexagons adjacent ...
only extends to the three hexes in front of the unit, not the three hexes behind the unit. This makes each unit more vulnerable to attack from the rear. Optional rules include: random initiative changes to determine which player moves first each turn; changes in set-up and reinforcements; gunboats; changes to stacking rules; the effect of leaders on combat; long range artillery fire;
fog of war The fog of war is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary Intent (Military), inten ...
, timed moves, alternate Confederate setup, variable reinforcements, bayonet charges, capture of artillery, and multi-player rules. Victory conditions depend on casualties inflicted, prisoners taken, officers lost, and possession of key strategic points.


Scenarios

Four shorter scenarios are offered, two for each day of the battle. The fifth scenario covers both days of the battle.


Publication history

Stephen Peek designed ''Fury in the West'', which was published by Battleline in 1977. Two years later, Avalon Hill purchased the rights to the game, revised some of the rules, and published it with box cover art by
Rodger B. MacGowan Rodger B. MacGowan (1948 - February 21, 2025) was an artist, game developer, art director, and magazine publisher who has been active in the board wargame industry since the 1970s. MacGowan was a prolific artist of cover art for wargames, and th ...
.


Reception

''Fury in the West'' received mixed reviews, with critics disagreeing over the new "straggler" rule. In Issue 22 of the British wargaming magazine ''
Perfidious Albion "Perfidious Albion" is a pejorative phrase used within the context of international relations diplomacy to refer to acts of diplomatic slights, duplicity, treachery and hence infidelity (with respect to perceived promises made to or alliances f ...
'', Charles Vasey and Geoffrey Barnard discussed the game. Vasey called the game "surprisingly accurate with the stragglers not only representing men who did get lost but the fatigue of units continuously in combat. The player who can rest his men should win." Barnard replied, "A very interesting and enjoyable game, and compared with other games in the UK it must be considered pretty good value for the money." Vasey concluded, "An interesting game with undemanding rules which should be good for novice and buff." Barnard concluded, "Sufficient rules are included for players to vary the game, though probably the historical games will remain more interesting." In his 1980 book ''
The Best of Board Wargaming ''The Best of Board Wargaming'' is a 1980 book edited by Nicholas Palmer and published by Hippocrene Books. Contents ''The Best of Board Wargaming'' is a book that was published as a follow-up to '' The Comprehensive Guide to Board Wargaming'' ...
'',
Nick Palmer Nicholas Douglas Palmer (born 5 February 1950) is a British politician, translator and computer scientist. He was the Labour Party (UK), Labour Party Member of Parliament (United Kingdom), Member of Parliament (MP) for Broxtowe (UK Parliament c ...
found the rules to be "exceptionally clear and well conceived, with an extensive example of play dispelling any ambiguities which might remain." Palmer liked the new "straggler" rule, calling it "ingenious and I think unique." However, Palmer questioned whether the game had much flexibility in strategy, saying, "first the Confederates mass and hammer away trying to create a gap in the Union line, then the Union does the same." Despite this, he concluded, "One gets a physically excellent game, and Civil War connoisseurs should have it in their collection." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer
Jon Freeman Jon Freeman may refer to: *Jon Freeman (game designer) Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He ...
was considerably less impressed with the "straggler" rule, saying that it "uses the wrong means to achieve its ends ..every time a unit moves it loses stragglers: sheer folly!" Freeman called the map "a travesty", pointing out that the key defensive placement known as the
Sunken Road A sunken lane (also hollow way or holloway) is a road or track that is significantly lower than the land on either side, not formed by the (recent) engineering of a road cutting but possibly of much greater age. Holloways may have been formed i ...
was in the wrong spot. He also questioned the lack of a morale rule, calling it "a key ingredient of the battle." Freeman concluded by giving the game a rating of only "Fair", saying, "Let's face it: This is a buzzard — at least as a simulation. As a game, it's not bad because Shiloh can be a nip-and-tuck affair until the end of the first day." In Issue 9 of ''
Fire & Movement ''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1 ...
'', Al Bisasky commented, "I really dig the hell out of it ..It is enjoyable to play, albeit a bit slowly, and presents enough of a challenge to keep me interested enough to want to play it again." Bisalsky concluded, "It captures faithfully the most important factors which decided the actual outcome of the battle: command control and heavy casualties." In Issue 54 of '' Moves'', Steve List called the game "good looking" and the counters "striking". He gave the game a grade of "B", saying, "The large hexes and the relatively small number of units in play make for an uncrowded map. However the game itself is not as beautiful as its components. It is solid and competent but not outstanding."


Other reviews and commentary

*''Campaign'' #81 *''
Games & Puzzles ''Games & Puzzles'' was a magazine about games and puzzles. Publication history The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers ...
'' #66


References

{{reflist American Civil War board wargames Battleline Publications games Board wargames with artwork by Rodger B. MacGowan Wargames introduced in 1977