Fruity Frank
   HOME

TheInfoList



OR:

''Fruity Frank'' is a 1984
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
for the
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
and
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
home computers. Produced by Kuma Software and authored by Steve Wallis with graphics by his brother Sean Wallis, the gameplay is similar to ''
Mr. Do! is a 1982 maze video game developed by Universal. It is the first arcade video game to be released as a conversion kit for other cabinets; Taito published the conversion kit in Japan. The game was inspired by Namco's ''Dig Dug'' released earl ...
'', though the story involves Frank protecting a garden from invading monsters.


Gameplay

The player has to collect the fruits lying around the garden while avoiding touching the monsters. Apples can be pushed on these to kill them and offer temporary respite. Monsters can also be killed by throwing a bouncing apple pip at them. When all pieces of fruit have been collected the player proceeds to the next level. Each level is identifiable by a different colour background and a new jocular tune. There are four types of enemies: #the yellow "big nose", slow: 20 points by shooting, 40 points by squashing #the violet "eggplant", fast, digging: 50 points by shooting, 100 points by squashing #the red "strawberry", very fast, digging: 100 points by shooting, 200 points by squashing #the green (spelling "Bonus") Every 1000 points, Frank gains an extra life, with a maximum of two.


Music

Music in the game is inspired from traditional English songs and rhymes: * Level 1: "
A Life on the Ocean Wave "A Life on the Ocean Wave" is a poem-turned-song by Epes Sargent published in 1838 and set to music by Henry Russell. It is the iconic Regimental March of His Majesty's Royal Marines. Origin of the poem and song One day Sargent was walking on ...
" (Royal Marines anthem) * Level 2: " Where Have You Been All the Day, Billy Boy" (Irish version) * Level 3: ??? * Level 4: " Sweet Molly Malone" * Level 5: "
The Jolly Beggar The Jolly Beggar (Roud 118, Child 279), also known as The Gaberlunzieman, The Ragged Beggarman or simply The Beggar Man, is a traditional Scottish folk ballad. The song's chorus inspired lines in Lord Byron's poem "So, we'll go no more a roving". ...
" * Level 6: "
My Bonnie Lies over the Ocean "My Bonnie Lies over the Ocean", or simply "My Bonnie", is a traditional Scottish folk song and children’s song that is popular in Western culture. It is listed in Roud Folk Song Index as No. 1422. The song has been recorded by numerous artists ...
" * Level 7: "
London Bridge Is Falling Down "London Bridge Is Falling Down" (also known as "My Fair Lady" or "London Bridge") is a traditional English nursery rhyme and singing game, which is found in different versions all over the world. It deals with the dilapidation of London Bridg ...
"


References

{{reflist 1984 video games Action games Amstrad CPC games MSX games Single-player video games Video game clones Video games developed in the United Kingdom