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''FreeSpace 2'' is a 1999 space combat simulation
computer game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
developed by Volition as the sequel to '' Descent: FreeSpace – The Great War''. It was completed ahead of schedule in less than a year, and released to very positive reviews, but the game became a commercial failure, and was described by certain critics as one of 1999's most unfairly overlooked titles. The game continues on the story from ''Descent: FreeSpace'', once again thrusting the player into the role of a pilot fighting against the mysterious aliens, the Shivans. While defending the human race and its alien Vasudan allies, the player also gets involved in putting down a rebellion. The game features large numbers of fighters alongside gigantic capital ships in a battlefield fraught with beams, shells and missiles in detailed
star system A star system or stellar system is a small number of stars that orbit each other, bound by gravity, gravitational attraction. It may sometimes be used to refer to a single star. A large group of stars bound by gravitation is generally calle ...
s and
nebula A nebula (; or nebulas) is a distinct luminescent part of interstellar medium, which can consist of ionized, neutral, or molecular hydrogen and also cosmic dust. Nebulae are often star-forming regions, such as in the Pillars of Creation in ...
e. Free multiplayer games were available via Parallax Online which also ranked players by their statistics. A persistent galaxy was also available as ''SquadWar'' for players to fight with each other over territories. In 2002, Volition released the
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
for the
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
under a non-commercial license. This code became the core of the '' FreeSpace 2 Source Code Project'', which continuously improves it and enables new features. In cooperation with the ''FreeSpace Upgrade Project'' the game's graphics are kept up to date. The improved game engine is also used by various mod projects, for example ''The Babylon Project'' and ''Diaspora'' which are based on the
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
series ''
Babylon 5 ''Babylon 5'' is an American space opera television series created by writer and producer J. Michael Straczynski, under the Babylonian Productions label, in association with Straczynski's Synthetic Worlds Ltd. and Warner Bros. Domestic Tel ...
'' and ''
Battlestar Galactica ''Battlestar Galactica'' is an American science fiction media franchise created by Glen A. Larson. It began with the original television series in 1978, and was followed by a short-run sequel series, '' Galactica 1980'', a line of book adaptat ...
'' respectively.


Gameplay

''FreeSpace 2''s gameplay involves the player piloting a starfighter using mounted weapons to destroy enemy starfighters, performing
reconnaissance In military operations, military reconnaissance () or scouting is the exploration of an area by military forces to obtain information about enemy forces, the terrain, and civil activities in the area of operations. In military jargon, reconnai ...
behind enemy lines, or escorting other starships. Its flight model is based on a looser interpretation of space physics instead of realistic
Newtonian physics Classical mechanics is a physical theory describing the motion of objects such as projectiles, parts of machinery, spacecraft, planets, stars, and galaxies. The development of classical mechanics involved substantial change in the methods ...
. Hence, the ships are weightless and feel more responsive, though they require constant application of engine power to move. The result is that the game plays more like a "
WWII World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
dogfight A dogfight, or dog fight, is an air combat manoeuvring, aerial battle between fighter aircraft that is conducted at close range. Modern terminology for air-to-air combat is air combat manoeuvring (ACM), which refers to tactical situations requir ...
simulator A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
" unaffected by
gravity In physics, gravity (), also known as gravitation or a gravitational interaction, is a fundamental interaction, a mutual attraction between all massive particles. On Earth, gravity takes a slightly different meaning: the observed force b ...
. Although
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
s are the recommended controller for this game, the
mouse A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
is a viable alternative. The pre-mission briefing stage is where the player gets information on the background and objectives, and selects the ship and weapons. The choices of ships and weapons increase as the player proceeds further along the campaign. Certain missions, however, will dictate certain ships and weapons to be used. Weapons can be classified into primary weapons and secondary weapons. The player flies around in a fighter with a first-person, in-cockpit view with a fully customizable fixed
head-up display A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a ...
(HUD) as the visual interface. The HUD displays video communications and relevant data on the ship's status and performance, weapons, objectives, and targets. It can also warn players if missiles are locking onto them and from which direction, thus becoming an aid for launching countermeasures or taking evasive maneuvers. Players have to maneuver into position and shoot through both shields and hull to destroy enemy ships. While hull damage is unrecoverable, shields recharge over time. With the game supporting force feedback technology, joystick players will find their controllers vibrating or putting up resistance when they engage the
afterburner An afterburner (or reheat in British English) is an additional combustion component used on some jet engines, mostly those on military supersonic aircraft. Its purpose is to increase thrust, usually for supersonic flight, takeoff, and combat ...
s or collide with objects. Similarly, certain events, such as engaging afterburners and firing powerful weapons, will shake the screen as a form of visual feedback. ''FreeSpace 2'' has many helpful features available. The player can target enemies attacking a protected objective or match speeds with them. Power can be shunted between shields, engines, and weapons, thereby allowing faster recharge of shields, afterburners, and weapons at the expense of other subsystems. These features can be ignored without any detrimental effects on gameplay. The mission parameters are not rigidly fixed, as there is an allowance for the failures of some primary objectives. ''FreeSpace 2'' allows multiplayer games to be played across a
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of da ...
(LAN) or over the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
via the free services provided by Parallax Online (PXO). The player can communicate with the other network players vocally through ''FreeSpace 2''s own voice chat capability. LAN play allows the players to play the standard
player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually of ...
modes such as deathmatch, or cooperate to complete multiplayer missions. They can even join in games which are already underway. The same can be done over PXO but with the added incentive of having the players' statistics of kills and deaths being tracked on a ladder (ranking) system.


Plot and setting

''FreeSpace 2'' takes place entirely in outer space. The playing area is vast when compared to the small starfighters piloted by the player and the effective range they have. This space is populated with interstellar bodies such as
star A star is a luminous spheroid of plasma (physics), plasma held together by Self-gravitation, self-gravity. The List of nearest stars and brown dwarfs, nearest star to Earth is the Sun. Many other stars are visible to the naked eye at night sk ...
s,
planet A planet is a large, Hydrostatic equilibrium, rounded Astronomical object, astronomical body that is generally required to be in orbit around a star, stellar remnant, or brown dwarf, and is not one itself. The Solar System has eight planets b ...
s,
asteroid An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
s, etc. The implementation of
nebula A nebula (; or nebulas) is a distinct luminescent part of interstellar medium, which can consist of ionized, neutral, or molecular hydrogen and also cosmic dust. Nebulae are often star-forming regions, such as in the Pillars of Creation in ...
e as an interactive environment is one of the most distinctive aspects of ''FreeSpace 2''. Flying through a nebula involves impaired vision, and occasional disruptions to flight electronics. Nebulae have become known as an eerie and suspenseful arena of play. Journeys between
star system A star system or stellar system is a small number of stars that orbit each other, bound by gravity, gravitational attraction. It may sometimes be used to refer to a single star. A large group of stars bound by gravitation is generally calle ...
s are achieved by "jumping" through jump nodes and traveling through subspace, while shorter intra-system distances are done by "hopping" into subspace at any time. All ships in a mission either "jump" or "hop" to make their entries and exits. The game's starship designs are clearly distinguishable between the three races. Terran starships tend to be plain and practical, the Vasudans' starships are artistic with sleek lines and curves, and the enemies' ships—the Shivans—are sharp, pointy and asymmetrical in insidious black and red colors. ''FreeSpace 2''s story is brought out via narrative pre-rendered cutscenes, the pre- and post-mission briefings, as well as in-game chatter between
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s, and scripted mission events. The structure for the story is linear without any branching paths for alternate storylines, though there are optional covert missions which can further flesh out the story. The story can only be continued by clearing missions and progressing through the campaign. However, players are given the option to skip a mission if they have failed it five times in a row.


Characters

The player takes the role of a pilot in the ranks of the Galactic Terran–Vasudan Alliance (GTVA). While the appearance and name of the pilot can be customized by the player, the player never gets to personally interact with other characters in the game. The pilot is also never shown in the game's cinematics or any other media. Just like the player's pilot, most of the other characters are low-key. The
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
Admiral Admiral is one of the highest ranks in many navies. In the Commonwealth nations and the United States, a "full" admiral is equivalent to a "full" general in the army or the air force. Admiral is ranked above vice admiral and below admiral of ...
Aken Bosch, however, plays a crucial part in moving the story. As a prominent antagonist from the start, he sparks off a rebellion which escalates the scale of action, and brings in the other antagonist force, the Shivans, into the story. The storytelling took on a character-driven approach with expositions taking the form of cutscenes in which Bosch gives out
monologue In theatre, a monologue (also known as monolog in North American English) (in , from μόνος ''mónos'', "alone, solitary" and λόγος ''lógos'', "speech") is a speech presented by a single character, most often to express their thoughts ...
s, revealing the purpose and driving forces behind his actions. A few established voice actors were brought in to give a polished touch to the voices in the game.
Academy Award The Academy Awards, commonly known as the Oscars, are awards for artistic and technical merit in film. They are presented annually by the Academy of Motion Picture Arts and Sciences (AMPAS) in the United States in recognition of excellence ...
nominee Robert Loggia voiced the player's commanding officer, Admiral Petrarch, and Admiral Bosch was voiced by Ronny Cox. Kurtwood Smith and Stephen Baldwin participated in bit roles as well.


Story

The game begins 32 years after the events in ''Descent: FreeSpace''. Following the end of the Great War, both the GTA and PVE cemented their alliance by combining together to form the Galactic Terran–Vasudan Alliance (GTVA)—a single entity formed to cement the alliance between the Terran and Vasudan races after the destruction of Vasuda Prime by the ''Lucifer'' and the subsequent collapse of all subspace nodes to the Sol system as a result of the superdestroyer's destruction inside the Sol–Delta Serpentis jump node. Despite this alliance, opposition still exists to this union in the form of a faction of Terrans led by Great War veteran, Admiral Aken Bosch, who leads the rebel group under the banner of the Neo-Terran Front (NTF). The NTF's rebellion led to the faction gaining control over the
Sirius Sirius is the brightest star in the night sky. Its name is derived from the Greek word (Latin script: ), meaning 'glowing' or 'scorching'. The star is designated  Canis Majoris, Latinized to Alpha Canis Majoris, and abbr ...
,
Polaris Polaris is a star in the northern circumpolar constellation of Ursa Minor. It is designated α Ursae Minoris (Latinisation of names, Latinized to ''Alpha Ursae Minoris'') and is commonly called the North Star or Pole Star. With an ...
and
Regulus Regulus is the brightest object in the constellation Leo (constellation), Leo and one of the List of brightest stars, brightest stars in the night sky. It has the Bayer designation designated α Leonis, which is Latinisation of names, ...
star systems, while engaging the GTVA for 18 months, before launching attacks on the Vasudan systems of Deneb and Alpha Centauri. Seeking to stop the NTF from securing Deneb, the GTVA launch a campaign in the star system, though they are shocked to find Bosch within. An effort to stop him fails badly, and so the GTVA focus on securing the star system, with great success. Just as further engagements against the NTF are about to commence, an incident in the Gamma Draconis system leads to the 3rd Fleet of the GTVA being reassigned to the star system, where they learn that the Shivans have returned, along with the discovery of an artificial jump gate that leads to Shivan space. After securing the device and passing through it, the GTVA discover a nebula along with more Shivans, and a cruiser of the NTF, the ''Trinity''. Despite efforts to secure and recover the cruiser, the ''Trinity'' is destroyed, and the GTVA fleet focus on dealing with the Shivans, before returning to Gamma Draconis for reassignment. The NTF rebellion soon becomes the focus of attention once again after attacks intensify, eventually leading the GTVA to quell an attack on a space station with their latest ship, the enormous capital ship GTVA ''Colossus''. Dwarfing all other capital ships, this
juggernaut A juggernaut (), in current English usage, is a literal or metaphorical force regarded as merciless, destructive, and unstoppable. This English usage originates in the mid-nineteenth century. ''Juggernaut'' is the early rendering in English ...
-class ship's power proves more than a match to many NTF ships, defeating a major officer in the rebellion. Seeking to capitalize on this, the GTVI (Galactic Terran–Vasudan Intelligence) organise an operation with their SOC (Special Operation Command) to investigate and uncover information on Bosch's ETAK project, which is nearly wrecked when a Vasudan admiral attempts to hit Bosch's flagship, the ''Iceni''. Following the latest campaign against the NTF, GTVA forces re-engage Shivan forces in the nebula, using new technology to destroy an enemy Ravana-class destroyer. The 3rd Fleet soon return to GTVA space, where Bosch launches an assault to get the NTF to the Jump Gate. While the NTF loses many ships, the ''Iceni'' escapes with Bosch on board. While pursuing Bosch into the nebula, the GTVA are sidetracked by having to destroy a juggernaut-class Shivan warship, the ''Sathanas''. The Alliance Fleet resumes its efforts to track down Bosch, and discover that Bosch had built a device that enables him to communicate with the Shivans, which was the purpose of ETAK; the Alliance realise the jump gate was activated by Bosch, who had been stealing artefacts from archaeological sites looking into the Ancients, and had been hoping to meet and contact the Shivans. The Shivans respond to his transmission, and in turn board the ''Iceni'', capturing him and fifteen other crewmen before attempting to destroy it. The GTVA manage to save the surviving crew and the ETAK device, but as they try to intercept the Shivan transport carrying Bosch, they discover a second jump gate in the nebula. The Alliance destroyer, the GVD ''Psamtik'', attempts to secure the jump gate, but is destroyed by another ''Sathanas'' juggernaut shortly afterwards, forcing the GTVA to pull out. During this time, the GTVI and SOC launch a secret operation, discovering the threat posed to the GTVA by the Shivans is much greater than they had thought. The Alliance devises a plan to halt the Shivan invasion by collapsing the two jump nodes from Capella to the rest of GTVA space. The plan works, but the GTVA loses the ''Colossus'', their only match for Shivan juggernauts, in a diversionary engagement, resulting in a
pyrrhic victory A Pyrrhic victory ( ) is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. Such a victory negates any true sense of achievement or damages long-term progress. The phrase originates from a quote from ...
. The Shivans cause the Capella star to go
supernova A supernova (: supernovae or supernovas) is a powerful and luminous explosion of a star. A supernova occurs during the last stellar evolution, evolutionary stages of a massive star, or when a white dwarf is triggered into runaway nuclear fusion ...
, destroying the fighting GTVA and Shivans there. The player can choose to flee the scene when the warning is given or stay and die defending the remaining ships, which affects the ending slightly. In the ending cutscene, the player's commanding officer, Admiral Petrarch, delivers a speech about everything the Alliance has lost, speculating on the nature of the Shivans and why they destroyed Capella, and if the player decides to stay, a small tribute is paid to the player's heroic actions as Petrarch informs his wingmen of his sacrifice. The Admiral concludes by saying that the Alliance now has the means to recreate the Ancient subspace gate, implying that there's a chance the node to Earth can be restored and that this conflict didn't bring only sorrow, before signing off.


Development

The news of ''FreeSpace 2'' being in development was confirmed in a chat on November 6, 1998. ''FreeSpace 2'' was developed in less than one year. The Volition team revealed they had written up a story and will be targeting high-end hardware with dogfights for a greater number of ships and even larger and more deadly capital ships. The team set themselves the goals of setting new standards for both single-player and multiplayer space combat simulations, and started to modify the FreeSpace
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
for ''FreeSpace 2''. This team was the same team which had worked on ''Descent: FreeSpace'', plus several new members. In order to flesh out the story, Volition hired Jason Scott as a full-time writer before work even started. The linear mission structure was adopted as it was decided it would help the immersion factor of the story greatly. Due to time constraints, a lot of the initial ideas were dropped from the final version of the game, such as atmospheric battles, and new weapons types like a "subspace missile artillery strike". The team made major improvements to the same FreeSpace engine from the first game. By revamping the core of the graphical engine, and adding 32-bit support, they sped up the interface screens and graphic processing. Hardware acceleration for the graphics was also decided to be a requirement to target the high-end machines of 1999. This allowed for a greater number of ships visibly active on the battlefield, satisfying the team's penchant of having great numbers of fighters and capitals ships duking it out in a big battlefield, instead of "multiple small-ass" battles. The shifting of their target focus to higher end machines also fulfilled their top priority of having capital ships many times larger than fighter crafts. The team also followed real world concepts for some of their designs. The Pegasus stealth fighter was modeled on the stealth technology of the 1990s for people to relate to it easily. The game was restrained from becoming too realistic by the team's recognition that most gamers only want believable worlds to have a blast flying around in and blowing things up. Compared to the graphical changes, the
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI) of the computer-controlled characters was only slightly changed. The justification given was that the team felt the AI worked very well for the first game. All they had to do was to tweak it a little and fix some bugs. There was, however, a lot of work done in improving the multiplayer portion of the game. For ''FreeSpace 2'', the player's personal computer was assigned a greater role in predicting the possible consequences for other players' actions. This reduced the amount of data needed to be transferred between the computers, which would result in a smoother playing experience. Beta testers were recruited to stress test and troubleshoot the multiplayer mode as well. ''SquadWar'' was implemented as an attempt to establish a sense of continuity among the players in the form of a persistent online territorial fight, along with pilot statistics and ladder rankings. Volition hoped this concept would help to establish a strong, online community and build up the game's lifespan. ''FreeSpace 2'' was released on September 30, 1999, one month ahead of schedule, although the team had to quickly come up with and release a patch (version 1.01) for a software bug which prevented recognition of a CD during the installation process. Three months later, they released the next and final patch (version 1.20) to fix several other bugs. The release of ''FreeSpace 2'' was considerably muted compared to its predecessor ''Descent: FreeSpace''. Despite Volition's interest and desire to develop add-ons and expansions for ''FreeSpace 2'', Interplay told them to stop. Volition was then acquired by THQ in 2000. As Interplay owns the rights to the ''FreeSpace'' series (as well as the ''Descent'' series) and Volition's owners, THQ, is only interested in pursuing development on what they own, Volition was unable to continue developing the ''FreeSpace'' franchise. Faced with source code which became practically useless to them, Volition released the source code for only
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
s to the public under a noncommercial license on April 25, 2002. Mike Kulas, the President of Volition, said this was to give those outside the game industry a chance to look at the code of a commercial software product, a desire he and Matt Toschlog had when they were not yet in the industry. In the years since, no sequels to ''FreeSpace 2'' have been made and Interplay has only published a limited
re-release In the music industry, a reissue (also re-release, repackage or re-edition) is the release of an album or single which has been released at least once before, sometimes with alterations or additions. Reasons for reissue New audio formats Reco ...
of it on February 2, 2004, to commemorate the company's 20th anniversary. Interplay, by that time, was in financial trouble, failing to pay rent and wages to its workers. Seeking investors to inject it with funds, Interplay changed business strategies: instead of developing and publishing single-player games, it sold licenses to those games and looked towards developing massive multi-player online games. Derek Smart, creator of '' Battlecruiser 3000AD'', had casually mentioned his interest in the '' Freespace'' license, but nothing significant came out of this. In 2013, Interplay acquired the remaining rights to the '' FreeSpace'' franchise for $7,500 after THQ went to bankruptcy court.


Reception


Reviews and awards

''FreeSpace 2'' has garnered high praise from most established reviewers. ''FreeSpace 2'' received numerous "Game of the Year" awards for 1999, and was nominated for " Computer Simulation Game of the Year" during the 3rd Annual Interactive Achievement Awards. Every review praised ''FreeSpace 2''s graphics. From the ships to the backgrounds, the reviewers were pleased with the details Volition had paid attention to, such as the thematic differences in the ship designs between the races, the textures and clarity of the backdrops, and even the realism of the explosions, though FiringSquad pointed out explosions from
torpedo A modern torpedo is an underwater ranged weapon launched above or below the water surface, self-propelled towards a target, with an explosive warhead designed to detonate either on contact with or in proximity to the target. Historically, such ...
strikes were lower in quality. The nebulae feature was also praised for its rendered atmosphere, which reviewers described as tense and paranoia-inducing as they keep expecting enemy ships to appear out of the gases in a deadly ambush. Even though a couple of reviewers wrote that the nebulae made them dizzy, they still liked the feature. Combatsim even claimed ''FreeSpace 2'' was unrivaled among its space combat peers in the graphics department. The graphical standards were such that when XGP reviewed the Anniversary Edition in 2004, Wehbi found the graphics to stand up quite well to the recent games then. GameSpot felt ''FreeSpace''s story was "both deeper and darker" than either the ''
Wing Commander Wing commander (Wg Cdr or W/C) is a senior officer rank used by some air forces, with origins from the Royal Air Force. The rank is used by air forces of many countries that have historical British influence. Wing commander is immediately se ...
'' and ''
X-Wing The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation and later the Incom-FreiTek Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (w ...
'' series, establishing invincible foes who never lost their stature despite the player learning of plausible ways to defeat them. Game Revolution felt the story was "first rate" for being able to "build several different conflicts into an unforgettable climax", nicely presented by the emphasis of story telling by means of in-game events. While Eurogamer supported the story as intriguing, it also marked down its rating of the game for the way the story was told. The reviewer felt the "just a cog in the machine" story-telling approach left him apathetic towards the non-player characters and missions in the game. FiringSquad, however, said it created a "very believable military atmosphere", which helped to show how things revolve around big events, instead of just around a single person. Combatsim.com offered another angle; Reynolds said the gameplay elements of ''FreeSpace 2'' are "light years beyond the competition" and more than offsets the loss of being personally immersed in the game's universe. ''FreeSpace 2''s key attraction is its
dogfight A dogfight, or dog fight, is an air combat manoeuvring, aerial battle between fighter aircraft that is conducted at close range. Modern terminology for air-to-air combat is air combat manoeuvring (ACM), which refers to tactical situations requir ...
s. CNN.com said the close-ranged dogfights make for engrossing, and exciting skirmishes. FiringSquad described it as a "total thrill" to be among 20 fighters flying in between opposing capital ships with beams, missiles, and flak all around and warnings going off, as they try to seek out and destroy their opposite numbers, a view which GameSpot agreed with. The game's AI was judged adequate to provide for such fights, being cunning enough to trick others to crash into the walls of narrow openings, and good enough to detect and warn their wingmen of enemies coming up directly behind them. There are those who expressed minor disappointments with the AI tending to collide too often with other objects. While the dynamic mission objectives were celebrated for coming up with twists and turns to spice up the story, there were a few who found these "in-game red herrings" overused instead. Sharky Extreme praised ''FreeSpace 2'' for having the enormous capital ships, as this burst the "trapped in a bubble" trend in ''
Wing Commander Wing commander (Wg Cdr or W/C) is a senior officer rank used by some air forces, with origins from the Royal Air Force. The rank is used by air forces of many countries that have historical British influence. Wing commander is immediately se ...
''- and ''
X-Wing The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation and later the Incom-FreiTek Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (w ...
''- type games. Instead of the action simply coming to the player, it flows all around, and the player is the one who has to go and seek it. The scenes of these giant ships duking it out, with many
gnat GNAT is a free-software compiler for the Ada programming language which forms part of the GNU Compiler Collection (GCC). It supports all versions of the language, i.e. Ada 2012, Ada 2005, Ada 95 and Ada 83. Originally its ...
-like fighters swarming around in their little dances of death, have led reviewers to feel a sense of epicness, comparable to reliving battles in science fiction series like ''
Babylon 5 ''Babylon 5'' is an American space opera television series created by writer and producer J. Michael Straczynski, under the Babylonian Productions label, in association with Straczynski's Synthetic Worlds Ltd. and Warner Bros. Domestic Tel ...
'' and ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
''. Similarly,
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
praised the scaling of ships and battles and said that they " ameas close to creating the feeling of a World War II naval battle in space as any game has ever come. That's what fighter combat, in space or on Earth, should be all about". Opinions were generally favorable towards ''FreeSpace 2''s multiplayer implementation. ''SquadWar'' received favorable responses from the reviewers who were impressed by its persistent nature and statistics tracking. While the required registration with PXO was considered a troublesome process by a few, the gameplay itself was a smooth experience with no lag at all. Other reviewers' experiences with lag were different. Reynolds of Combatsim.com said Internet gaming was laggy with ships jumping places, but LAN gaming was smooth sailing. GameSpy's reviewer said lag became more apparent on a dial-up connection during a multiplayer mission with four or more players. FiringSquad's reviewer's experience was similar but he said the lag was not enough to hinder his enjoyment of the multiplayer action. Blake Fischer reviewed the PC version of the game for '' Next Generation'', rating it five stars out of five, and said that "no self-respecting space-combat junkie should live without it". GameSpot, in electing ''FreeSpace 2'' as one of the "Greatest Games of All Time", pointed out that while most of the game's features could be found in its predecessor or peers, its "sheer quality of presentation and gameplay" was the key reason for their choice. Computer and Video Games has acknowledged it as offering the best dogfighting among the space combat classics.
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
also posed ''FreeSpace 2'' as the last significant stage in evolution of the space combat genre . Fans of the ''FreeSpace'' series have created modifications (mods) of ''FreeSpace 2''. The first mods were just custom campaigns, with series of missions created through FRED2, the mission editor freely packaged with ''FreeSpace 2''. One such mod which gained notability was ''Inferno'', which sets its story decades after the conclusion of ''FreeSpace 2''. Released in July 2003, the mod was hosted on established sites, such as GameSpot and CNET, as part of their ''FreeSpace 2'' contents.


Sales

Despite glowing reviews, ''FreeSpace 2'' was a commercial disappointment. In the United States, it totaled sales of 26,983 copies by the end of 1999, according to PC Data. Writing for Daily Radar, Andrew S. Bub remarked that the game "horrifically" underperformed and was one of the most unfairly overlooked titles of the year. ''FreeSpace 2'' was a runner-up for
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
's 1999 "Best Game No One Played" award, which ultimately went to '' Disciples: Sacred Lands''. ''FreeSpace 2''s sales were acknowledged as disappointing, and described as awful by Kulas. He, however, stated that as the team had stayed within budget by sticking to schedule, Volition should at least be breaking even with the estimated final sales of the game. In NowGamer's interview with Jim Boone, a producer at Volition, he said that this could have been due to joysticks' being sold poorly because they were "going out of fashion" and more modern first-person shooters, such as '' Quake'', were "very much about the mouse and hekeyboard". He went further on to state: "Before that, when we did '' Descent'' for example, it was perfectly common for people to have joysticks – we sold a lot of copies of ''Descent''. It was around that time
hen Hen commonly refers to a female animal: a female chicken, other gallinaceous bird, any type of bird in general, or a lobster. It is also a slang term for a woman. Hen, HEN or Hens may also refer to: Places Norway *Hen, Buskerud, a village in R ...
the more modern FPS with mouse and keyboard came out, as opposed to just keyboard like '' Wolfenstein D' or something".


Legacy

With the release of the game engine's source code, the possibilities of changing the game greatly opened up, and the fan community made use of the code to update the game using recent technology. Led by Edward Gardner and Ian Warfield, the '' FreeSpace 2 Source Code Project'' was formed to standardize changes and maintain a core engine for others to take advantage of. Using the new fan-updated engine, projects such as '' Beyond the Red Line'', based on the new ''
Battlestar Galactica ''Battlestar Galactica'' is an American science fiction media franchise created by Glen A. Larson. It began with the original television series in 1978, and was followed by a short-run sequel series, '' Galactica 1980'', a line of book adaptat ...
'', and ''The Babylon Project'', based on ''
Babylon 5 ''Babylon 5'' is an American space opera television series created by writer and producer J. Michael Straczynski, under the Babylonian Productions label, in association with Straczynski's Synthetic Worlds Ltd. and Warner Bros. Domestic Tel ...
'', have become possible. PXO, the free Internet gaming service handling ''SquadWar'', was initially acquired by THQ in their 2002 acquisition of Outrage Entertainment (renamed as Outrage Games). The service was continued until July 2003, when Outrage Games was dissolved and PXO terminated. The components of its website were, however, later handed over to the ''FreeSpace 2 Source Code Project'' to help them create a similar service in tracking statistics and rankings.


References


External links


Interplay Entertainment Corp. ''FreeSpace 2'' website
archived by
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...

Volition ''FreeSpace 2'' website
archived by
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...

Volition ''FreeSpace 2'' website
* * {{good article 1999 video games Commercial video games with freely available source code Cooperative video games FreeSpace Video games set in the 24th century Fiction set around Gamma Draconis Fiction set around Polaris Science fiction video games Fiction set around Sirius Fiction about supernovae Space combat simulators Video games developed in the United States Windows games Space multiplayer online games Multiplayer and single-player video games