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''FortressCraft'' is a video game by British indie developer Projector Games, released on
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An u ...
Indie Games An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
on April 8, 2011. ''FortressCraft'' cites ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before bein ...
'', ''
Infiniminer Zachtronics LLC is an American indie video game studio, best known for their engineering puzzle games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their products include '' SpaceC ...
'' and ''
Dwarf Fortress ''Dwarf Fortress'' (officially called ''Slaves to Armok: God of Blood Chapter II: Dwarf Fortress'') is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development sinc ...
'' as direct inspirations for the design aspect of the game. The game utilizes textured
voxel In 3D computer graphics, a voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. ...
s to simulate landscapes, traditionally reminiscent of other titles in the genre. ''FortressCraft'' makes use of Xbox Live Avatars that are associated with each player's
Gamertag The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An ...
. The first and only chapter of ''FortressCraft'' has no set parameters, quests, or objectives—players are to forge their own personal worlds block-by-block alone or with friends on Xbox Live.


Gameplay

Upon starting a new game, players spawn on a water-filled tower in a randomly generated world. From this point they may start exploring their world or assembling structures with the various block sets given to them. Conversely they may also choose to dig through the ground, hunting for Relics that give bonuses such as the ability to fly, to jump higher, to place TNT charges and blow up blocks, and more. There are currently a total of 615 different cubic blocks in the game, each with their own pattern and design, along with 64 custom user-defined blocks. These cubic blocks in conjunction with the custom user-defined blocks can be used to build anything the player wants. The blocks vary from simple color and texture variants to being quite unique—the trampoline block, for example, is a unique block that propels players up in the air higher and higher with each jump. There are four game modes playable in the latest version of ''FortressCraft'': * ''Freezetag'' – a variation of " tag", one player holds a freeze-ray and has to shoot another player to pass it on. * ''Spleef'' – all players start on a canvas block arena, they have to shoot out the canvas from underneath the other players. Once a player touches a block that isn't a canvas, they are "spleefed" and out of the game, and the last man standing wins. * ''Hunt'' – one player is "the hunter", a character that has partial invisibility and sees with vision similar to thermal imaging. This player has to find and attack the other players who have none of the perks listed above, the last player who hasn't been 'hunted' is the round winner. A new hunter is chosen for the next round. * ''FPS mode (Fight, Protect, Survive)'' – this game mode was introduced in the 1.1 alpha patch. Two types of mob are spawned in the map: "harvesters" and "wasps". The player is required to kill the mobs to collect gears which are used to buy various items used in the game mode. This game mode is in very early stages of development and is likely to change in future patches. The game also features a "Workshop", where the player can place down blocks to make an 8 x 8 x 8 block scale model which is then transformed into a single custom block allowing players to make unique blocks. These blocks can have effects added to them to allow them to rotate, wiggle, emit smoke, and many other actions when placed. In a recent update new custom block effects were added, one such instance makes custom blocks emit lasers. When these lasers hit a "factory" custom type, the factory emits a "doodad". In its default state the doodad appears as a crate with the ProjectorGames logo, but the appearance can be changed upon placing a custom block on top of the factory. The doodads are affected by gravity and can be moved about on "conveyor" custom blocks or launched from "jumppad" customs.


Ports

In 2012 it was announced that ''FortressCraft'' was to be released on the
OnLive OnLive was a Mountain View, California-based provider of cloud virtualization technologies. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. ...
marketplace. Adam Sawkins stated that he was looking forward to having ''FortressCraft'' playable on the multiple platforms that
OnLive OnLive was a Mountain View, California-based provider of cloud virtualization technologies. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. ...
provides, specifically the mobile versions. It was also announced that ''FortressCraft'' would be a part of the OnLive PlayPack subscription service. After Onlive was bought out, communications stopped between Sawkins and Onlive. ''FortressCraft'' was then ported to the
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; a ...
game engine as "FortressCraft Evolved", allowing multiple platform support. The original Xbox 360 version of ''FortressCraft'' was ported to PC with development beginning February 2021, and re-released on the Steam platform. The PC version contains unreleased features that were developed for OnLive like the universal avatars, and new features such as multiple world support, and higher limits such as increased view distance. The original release date was aimed towards the 10th anniversary of the game's original release (April 8, 2011), with this version being the anniversary edition.


Reception

''FortressCraft'' was met with favorable sales. Within the first two days of the game's release it was downloaded 40,000 times and purchased around 35,000 times. In August 2011, ''FortressCraft'' became the highest-grossing Xbox Live Indie Game title, with over one million dollars in sales. ''FortressCraft'' retained this record until May 2012, when ''
Total Miner ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
'' was announced to have sold 800,000 copies. As of May 1, 2012, the game has sold 750,000 units. Internet Personality Daniel Keem better known as Keemstar was heavily involved in promoting the game and even made a deal with the developers where he made millions from the game.
Markus Persson Markus Alexej Persson (; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is best known for creating the sandbox video game ''Minecraft'' and for founding the video game company Mojang in 2009. Pers ...
, the creator of ''Minecraft'', commented on the game, saying "''FortressCraft'' is an obvious attempt to just take something popular and clone it as closely as possible. I still think it's important that people are allowed and able to do things like that, but it's hardly graceful." Adam Sawkins first responded to the criticism with an open letter to Persson, citing ''Minecraft'' as an inspiration, but crediting the differences present in ''FortressCraft''. Sawkins later defended the credibility of ''FortressCraft'' in a feature run by
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
, stating, "It might do well on the name alone, but if you want sexy graphics and shaders and the creative aspect, you have ''FortressCraft''. If you want to fight
monsters A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
and share stuff with your friends, you have ''Total Miner''. Nobody will pay for ''Minecraft'' when they can pay $3.00 for ''Total Miner'' or ''FortressCraft''". When asked about
Mojang Mojang Studios is a Swedish video game developer based in Stockholm. The studio is best known for developing the sandbox and survival game ''Minecraft'', the best-selling video game of all time. Mojang Studios was founded by the independ ...
's perception of ''FortressCraft'', the company's business chief Daniel Kaplan stated that they were bored with the
video game clone A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, bu ...
s, but that no legal action would be taken against ProjectorGames. Adam Sawkins responded to Kaplan's comments in an interview with ''Eurogamer'', pointing out key differences between the vox games on the Xbox Live Marketplace and ''Minecraft''. He also addressed how he believed the word "clone" was being unfairly used against recent vox games, whereas ''Minecraft'', originally a clone of ''
Infiniminer Zachtronics LLC is an American indie video game studio, best known for their engineering puzzle games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their products include '' SpaceC ...
'', did not receive the same treatment.


See also

* ''
Total Miner ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
'' — The second ''Minecraft''-inspired video game on XBLIG * ''
CastleMiner ''CastleMiner'' is a 2011 video game developed by American indie studio DigitalDNA Games and released on Xbox Live Indie Games on July 27, 2011. It is a block-building sandbox game that uses Xbox Live Avatars as the player characters. Less than ...
'' — The third such game on XBLIG ** '' CastleMiner Z'' — The fourth such game on XBLIG, and the sequel to ''CastleMiner''


References

* * * *


External links

* {{Official website, http://www.fortresscraft.com 2011 video games Indie video games Xbox 360 Live Indie games Xbox 360-only games Video game clones Video games developed in the United Kingdom Video games with voxel graphics Minecraft clones Xbox 360 games Multiplayer and single-player video games