Football Manager Live
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''Football Manager Live'' is a
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although t ...
(MMO) and the fifth instalment in the ''
Football Manager ''Football Manager'', also known as ''Worldwide Soccer Manager'' in North America from 2004 to 2008, is a series of football management simulation video games developed by British developer Sports Interactive and published by Sega. The game beg ...
'' series developed by
Sports Interactive Sports Interactive Limited is a British video game developer based in London, best known for the ''Football Manager'' series. Founded by brothers Collyer brothers (game designers), Oliver and Paul Collyer in July 1994, the studio was acquired in ...
and published by
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. It was released in November 2008 for
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and
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.Football Manager Live – The Official Website
Whilst the game was subscription-based, both major and minor updates were provided within the subscription paid by users. Subscriptions could be purchased online using debit/credit cards, or
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to play on a regular basis,Football Manager Live – The Official Website
or through boxed copies, which were released in the United Kingdom on 23 January 2009. The servers for the game shut down in May 2011.


Gameplay

''Football Manager Live'' differed significantly from previous ''
Football Manager ''Football Manager'', also known as ''Worldwide Soccer Manager'' in North America from 2004 to 2008, is a series of football management simulation video games developed by British developer Sports Interactive and published by Sega. The game beg ...
'' titles, whilst keeping the same match engine and many of their fundamental concepts. Users were assigned to a "Game World" of up to 1,000 players and created their clubs and filled their squads with real players, similar to fantasy football. Players were signed via a
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ding system similar to that of
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with the player signing with the highest-bidding club.Football Manager Live: How the ultimate management sim became an MMORPG
, ''
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'', 17 March 2008
Whilst ''Football Manager Live'' utilised a very similar database to that of '' Football Manager 2009'' like its offline counterpart, aging players retired and younger players were randomly generated in their place within each game world, creating an increasingly fictional environment as seasons progress. Clubs could choose a football association based on the number of matches the user wants to play ("Casual" FAs for casual players and "Xtreme" ones for more dedicated players) and which play times were most convenient. Each FA had its own ladder system with a premier league and several lower leagues, which were linked via
promotion and relegation Promotion and relegation is used by sports leagues as a process where teams can move up and down among divisions in a league system, based on their performance over a season. Leagues that use promotion and relegation systems are sometimes call ...
. Matchmaking for league fixtures was done through a "resolve by" system in which users have to finish a game by a certain deadline instead of having to meet online at a specific time. If a player could not meet the deadline, an AI "assistant manager" took over their team for that match. In order to manage the inflationary economics of the game, players were required to construct a stadium to accommodate several different fan bases to the club. These included die hards, devoted, families, glory hunters, and corporates, each offering their own characteristics such as wealth and atmosphere. This took money out of club finances and was generally received negatively by players. The stadia and fan base profile had little impact on gameplay and had no impact on the appearance of stadia during gameplay. The game also added a
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-like skill training system for users.
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could improve their skills over time in coaching, physiotherapy, finance, scouting, and infrastructure to become more specialised or to suit their style of play.


Gameworlds

There were 12 Gameworlds in ''Football Manager Live''. The gameworld system was radically changed in 2010 when they were split into two types: Fantasy Players and Returning Stars. Previously, as a gameworld progressed over time, real life players gradually aged and retired to be replaced by generated players, or regens. This remains the case with Fantasy Players gameworlds but for Returning Stars the gameworld is reset sporadically back to the present day. The first gameworld, launched on 4 November 2008 was Cantona, and this was followed by 8 other worlds until the first Pro-Gameworld, Toms, was launched on 12 January 2009. Existing users were encouraged to join the first Pro-Gameworld by having the opportunity to transfer the skills that they had gained to the new Gameworld. This had not been possible when transferring worlds previously and the challenge of playing the best was readily taken up. Gameworlds were named after real-life ex-players. In June 2010, the 3D match engine, first seen in ''Football Manager 2009'', was added to ''Football Manager Live''.


Game restructuring

On 26 November 2009, vast changes to the existing game were announced by Sports Interactive. The most controversial of these changes was the announcement of the resetting of all current game worlds to their initial states, which would commence on 1 March 2010. This announcement caused controversy amongst the community as many managers were upset by the results from this decision, which would include losing all progress made up until this date. In an attempt to make up for this action, Sports Interactive offered all current subscribers two months of free play time, which met with relatively negative reactions. On 18 December 2009, Sports Interactive announced that it would be extending the free time for its managers until the reset in March 2010. It was also announced following the outcry over lost skills that they would be implementing a new skills system into ''Football Manager Live'' after the reset, which would allow current managers to use their existing skill points after the reset. This move was met with great appreciation by the game's current subscribers. At the same time, it was announced that the new version 1.4 would include youth academies and many more extras, which its subscribers had been asking for many months.


See also

*
Business simulation game Business simulation games, also known as tycoon games or economic simulation games,< ...
*
Games as a service In the video game industry, a live service game (also referred to as games as a service, abbrevated to GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Live service games are ...
*
Subscription business model The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century. It ...


References


External links


Official website


{{Football Manager series
Live Live may refer to: Arts, entertainment, and media Films * ''Live!'' (2007 film), 2007 American film * ''Live'' (2014 film), a 2014 Japanese film * ''Live'' (2023 film), a Malayalam-language film *'' Live: Phát Trực Tiếp'', a Vietnamese-langua ...
2008 video games Inactive massively multiplayer online games MacOS games Massively multiplayer online role-playing games Products and services discontinued in 2011 Video games developed in the United Kingdom Windows games