Background
Early in World War I, generals of all armies realized the strategic importance of reconnaissance aircraft that could provide intelligence on enemy movements. They also realized that for the same reason, it was important to destroy enemy reconnaissance aircraft. Scouts (also known as "fighters") quickly became armed with machine guns, both to shoot down enemy reconnaissance aircraft and to defend their own from enemy scouts. Over theDescription
''Flying Circus'' is a 2–6 player game in which half the players control Allied aircraft and the other half German aircraft. The game contains 200 counters, a large paper hex grid map, and aircraft sheets to track speed, altitude, diving and climbing ability, ammunition supply, and damage suffered. The game includes a large number of possible scenarios, each one listing possible aircraft that can be used. The German list contains five scouts and one reconnaissance aircraft, the British have five scouts and two reconnaissance machines, and the French have six scouts and one reconnaissance aircraft. The performance capabilities of the aircraft vary, especially those from different years of the war.Publication history
''Flying Circus'' was designed byReception
In Issue 11 of the UK magazine ''Games & Puzzles'', Don Turnbull called this "A delightful tactical air war game." He liked the large number of scenarios, "some taking as little as half an hour." He concluded, "Some of the 'superiority' scenarios can get a bit dull, as players maneouvre for position, but other scenarios are more exciting and give plenty of action in a short space of time." In Issue 4 of '' Moves'', Martion Campion thought that ''Flying Circus'' "deals with the battles of World War I aircraft in a very appealing way." However, he pointed out that although the title ''Flying Circus'' seemed to imply large numbers of airplanes, "it is only possible to have three planes on each side." Campion found some of the scenarios were "faulty", including one Allied reconnaissance mission that turned out to be an automatic victory. But he admitted that most of the scenarios were "true tests." Campion concluded by recommending the game for both novices and gamers, saying, "Admittedly, it contains compromises, but it is still realistic, simple to operate, and challenging at the same time - a rare combination." In Issue 5 of the UK wargaming magazine '' Phoenix'', David Bolton noted that the game was not popular, "which is a shame because the game can be improved." He then went on to suggest several rules modifications to provide a more entertaining game, including a new sequence of play, modifications to the fields of fire, and a plotted movement mechanism. In a retrospective review in Issue 9 of ''Simulacrum'', Joe Scoleri compared ''Flying Circus'' to rival games ''Fight in the Skies'' and ''Richthofen's War'', saying, "Unfortunately, ''Flying Circus'' lacked the personality and depth to stand up to its contemporaries. Both ''Fight in the Skies'' and ''Richthofen's War'' featured a larger selection of aircraft, more historical background information, and counters with individual aircraft silhouettes. The generic ''Flying Circus'' counters (numbered for altitude) were functional but bland." Scoleri concluded, "It's no surprise that ''Flying Circus'' dropped off the radar not long after its release while the competing titles managed to live on for years and years."Other reviews and commentary
*'' Panzerfaust'' #59 *'' The Wargamer'' V2 #25 * '' Jagdpanther'' #8 * ''Wargamer News'' #41 * ''Battleflag'' V.1 #25References
{{reflist Board wargames set in Modern history Jim Dunnigan games Simulations Publications games Wargames introduced in 1972 World War I board wargames