Fluidity (video Game)
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''Fluidity'' (known as ''Hydroventure'' in Europe and Oceania) is a physics-based
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
developed by
Curve Studios Curve Games Limited (formerly Curve Digital Limited and Curve Studios Limited) is a British video game publisher and former video game developer based in London, founded in 2005 by Jason Perkins. It focuses on the publishing of indie games. ...
and published by
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for
WiiWare WiiWare was a digital media entertainment service operated by Nintendo that allowed the download of games and applications developed for the Wii video game console. These games and applications could only be purchased and downloaded from the W ...
on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels. ''Fluidity'' was released in North America and Europe in December 2010. A sequel, '' Fluidity: Spin Cycle'', was released for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
eShop The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served as t ...
in December 2012.


Gameplay

''Fluidity'' is a 2D
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
with platforming elements, in which the player takes control of a large pool of water. The pool is moved by holding the
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
sideways and tilting it left or right, which tilts the game world, while shaking the Remote will cause the pool to bounce upwards. The player is tasked with exploring the pages of a magical encyclopedia known as the Aquaticus, which has been infected by a dark substance called the Influence. The player must acquire Rainbow Drops, usually done by surmounting obstacles and completing environmental puzzles, in order to purge the book of the Influence. The pool of water gains the ability to transform into two other states (a block of
ice Ice is water that is frozen into a solid state, typically forming at or below temperatures of 0 ° C, 32 ° F, or 273.15 K. It occurs naturally on Earth, on other planets, in Oort cloud objects, and as interstellar ice. As a naturally oc ...
and a cloud of
vapor In physics, a vapor (American English) or vapour (Commonwealth English; American and British English spelling differences#-our, -or, see spelling differences) is a substance in the gas phase at a temperature lower than its critical temperature,R ...
) as the game progresses. The ice block can smash through barriers, weigh down switches and cling to objects, and the cloud can float around freely and expel gusts of wind, as well as electrify objects via a bolt of
lightning Lightning is a natural phenomenon consisting of electrostatic discharges occurring through the atmosphere between two electrically charged regions. One or both regions are within the atmosphere, with the second region sometimes occurring on ...
. Some of the water can be lost due to damage from monsters and hazards, which results in a
Game Over "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
when all the water in reserve has been depleted, and can be restored by collecting water droplets.


Development

The idea of a physics-based 'water game' was originally conceived in 2005, shortly after the formation of Curve Studios. During a development interview, design director Jonathan Biddle discussed the concept in these terms: "Water is so universal...The basics of freezing water to make ice and boiling it to make steam are things that no one needs explaining to them. We thought that all of these elements could be brought together to make a great game with really unique mechanics, and when we saw the Wii Remote, we instantly saw how it could be done". As the studio was busy with other projects, development on ''Fluidity'' did not begin until after the 2008
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
. During the convention, Curve Studios met with Masa Miyazaki and Azusa Tajima, two producers from Nintendo, who signed a publishing agreement following a pitch of the game idea. Biddle described that the Wii Remote was a natural fit for ''Fluidity'', although he did explain that there had been difficulties in fine-tuning the responsiveness of the controls, particularly the jumping mechanism. Elsewhere, he cites the images in airline safety brochures as the inspiration for the visual style of the game. The music and sound FX for ''Fluidity'' were created by Richard Jacques,
Allister Brimble Allister Brimble is a British video game composer. He began composing music and sound effects for the video game industry in the mid-1980s. He also produced various audio tracks, as "Brimble's Beats", that were distributed on cover disks of mag ...
, and Anthony Putson.


Reception

''Fluidity'' received "generally favorable reviews" according to the
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website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. ''
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'' praised the simple idea behind the game and the fun it provides. ''Nintendo World Report'' presented ''Fluidity'' with the award for 'WiiWare Game of the Year' for 2010.


References


External links

* {{DEFAULTSORT:Fluidity (Video Game) 2010 video games Curve Games games Metroidvania games Nintendo games Puzzle video games Single-player video games Video game franchises introduced in 2010 Video games developed in the United Kingdom Video games scored by Allister Brimble Video games scored by Richard Jacques Wii games Wii-only games WiiWare games