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''Flow'' (stylized as ''flOw'') is an
independent Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in Pennsylvania, United States * Independentes (English: Independents), a Portuguese artist ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's
master's A master's degree (from Latin ) is a postgraduate academic degree awarded by universities or colleges upon completion of a course of study demonstrating mastery or a high-order overview of a specific field of study or area of professional prac ...
thesis A thesis (: theses), or dissertation (abbreviated diss.), is a document submitted in support of candidature for an academic degree or professional qualification presenting the author's research and findings.International Standard ISO 7144: D ...
, it was reworked into a 2007
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
game by his development studio, Thatgamecompany, with assistance from
Santa Monica Studio Santa Monica Studio is an American video game developer of Sony Interactive Entertainment based in Los Angeles. It is best known for developing the ''God of War'' series. The studio was founded in 1999 by Allan Becker and was located in Santa ...
. SuperVillain Studios developed a
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
version of the game in 2008, and
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
versions in 2013. In ''Flow'', the player navigates a series of
two-dimensional A two-dimensional space is a mathematical space with two dimensions, meaning points have two degrees of freedom: their locations can be locally described with two coordinates or they can move in two independent directions. Common two-dimension ...
(2D) planes with an aquatic
microorganism A microorganism, or microbe, is an organism of microscopic scale, microscopic size, which may exist in its unicellular organism, single-celled form or as a Colony (biology)#Microbial colonies, colony of cells. The possible existence of unseen ...
that evolves by consuming other microorganisms. The game's design is based on Chen's research into dynamic difficulty adjustment at the University of Southern California's Interactive Media Division, and on psychologist
Mihaly Csikszentmihalyi Mihaly Robert Csikszentmihalyi ( , , ; 29 September 1934 – 20 October 2021) was a Hungarian-American psychologist. He recognized and named the psychological concept of " flow", a highly focused mental state conducive to productivity. He w ...
's theoretical concept of mental immersion or flow. The Flash version of ''Flow'' received 100,000 downloads within its first two weeks of release, and had been played over 3.5 million times by 2008. Its PlayStation 3 re-release was the most downloaded game on the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
in 2007 and won the Best Downloadable Game award at the 2008
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
. It was nominated for awards by the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
and the
British Academy of Film and Television Arts The British Academy of Film and Television Arts (BAFTA, ) is an independent trade association and charity that supports, develops, and promotes the arts of film, television and video games in the United Kingdom. In addition to its annual awa ...
(BAFTA). Reviewers praised ''Flow''s visual and audio appeal, but noted the simplicity of its gameplay; several considered it to be more of an art piece than a game.


Gameplay

In ''Flow'', the player guides a small, multi-segmented worm- or snake-like creature through an aquatic environment. There are no menus or guidelines; the game begins immediately. The game world, which is viewed from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
, consists of two-dimensional planes stacked vertically upon each other. A blurred version of the layer below appears in the background of each plane. Planes contain organisms of varying sizes; the player's creature automatically attempts to consume them when they are nearby. The majority of these creatures are non-confrontational and are composed of cells that increase the number of segments in the player's creature when eaten. All planes, except for the highest and lowest, contain two specially colored organisms that move the player's creature up or down one plane when touched. Certain planes feature aggressive, multi-segmented creatures that perish when all their segments are eaten by the player's creature; however, they can eat segments of the player's creature to regrow their own. These creatures release many cells upon death, which can restore the health of the player's creature, temporarily increase the size of its mouth, or cause it to sprout decorative protrusions. Players are not required to eat these or any other organisms; they may travel to higher or lower planes at any time. Being defeated by aggressive creatures does not result in death, but causes the player's creature to float to a higher plane. In the Flash version, the player can replay the game with a jellyfish-like organism by defeating an aggressive creature on the bottom plane. If the player reaches the bottom again, the creature there is their original worm-like creature, and defeating it starts the game over as that organism.


PlayStation versions

The
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
version of ''Flow'' features enhanced visuals and three additional playable organisms: one that can move with a short burst of speed, one that can paralyze other creatures, and one that lunges toward its prey's weak point. The worm creature from the original game was given the ability to move faster, while the jellyfish may now create a vortex to attract small creatures. These special moves are activated by hitting any button on the controller. When the player reaches the bottom plane with each creature, the next creature type is unlocked and becomes selectable at the beginning of the game. The PlayStation 3 version features a multiplayer mode for up to four players; a game in progress can be joined at any time, players may play different creatures if they desire so. The
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
version contains all the features introduced by the PlayStation 3 version, but reduces the size of each plane. On November 20, 2007, the PlayStation 3 version received an add-on pack that allows players joining a multiplayer game to select their creatures. The pack also includes new enemies, food types, and a playable creature with a shield ability.


Development

''Flow'' was originally developed as part of Jenova Chen's
master's A master's degree (from Latin ) is a postgraduate academic degree awarded by universities or colleges upon completion of a course of study demonstrating mastery or a high-order overview of a specific field of study or area of professional prac ...
thesis A thesis (: theses), or dissertation (abbreviated diss.), is a document submitted in support of candidature for an academic degree or professional qualification presenting the author's research and findings.International Standard ISO 7144: D ...
for the Interactive Media Program at the University of Southern California's School of Cinematic Arts. His thesis was on the concept of dynamic difficulty adjustment (DDA), wherein a game adjusts its reactions to a player based on the past and present actions of that player. He illustrated his ideas with ''Flow'', which he created in collaboration with Nicholas Clark. Chen implemented DDA by causing the player to change the game's difficulty subconsciously; he allowed players to dive between planes at will and provided the option of eating or not eating any creature. Players may decide to rush downwards or to grow stronger before attacking powerful opponents. Chen described ''Flow'' as "a simple game. It's the simplest test of active DDA." Another influence on the game was psychologist
Mihaly Csikszentmihalyi Mihaly Robert Csikszentmihalyi ( , , ; 29 September 1934 – 20 October 2021) was a Hungarian-American psychologist. He recognized and named the psychological concept of " flow", a highly focused mental state conducive to productivity. He w ...
's work on flow, wherein a person fully immerses themselves in an activity and gains a feeling of energized focus. To achieve this state, the person or player must have control over the activity; Chen believed that his DDA theory gave players the control necessary to achieve flow while playing. The game was released in March 2006, after two months of development—during which Chen and Clark taught themselves Flash programming. The game's
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
was later released in 2009. The game's score was composed by Austin Wintory. A PlayStation 3 version was announced for the
PlayStation Store PlayStation Store (PS Store) is a digital distribution service for users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via PlayStation Network. The store offers a range of downloadable content both ...
in May of that year, and was released in February 2007. Chen had graduated by that point, and had founded Thatgamecompany, which handled the conversion to the PlayStation 3; Nicholas Clark was one of the employees and served as the game version's designer. Impressed by ''Flow'', Sony provided Thatgamecompany with finances, supplies, and additional staff, and offered them a three-game contract; the PlayStation 3 version of ''Flow'' was the first of these. Chen originally believed the conversion could be completed in four months and that it would be ready for the November 2006 launch of the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
. However, when it was finally released in February 2007, it did not include "half of the original design". A version for the PlayStation Portable, developed by SuperVillain Studios, was released in March 2008. The company coded it from scratch, as the PlayStation 3 version's code and art were too platform-specific to reuse. The add-on pack for the PlayStation 3 version was also developed by SuperVillain. Thatgamecompany was not involved in the development of either project beyond a design influence and art direction role, as they were creating their next title, ''
Flower Flowers, also known as blooms and blossoms, are the reproductive structures of flowering plants ( angiosperms). Typically, they are structured in four circular levels, called whorls, around the end of a stalk. These whorls include: calyx, m ...
''. SuperVillain Studios later created ports of the PlayStation 3 version for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
, which were published in November 2013 to correspond with the release of the PlayStation 4. Although no album of music specifically for ''Flow'' has been released, in 2012 Austin Wintory released ''Journey Bonus Bundle'' as a download-only album on
Bandcamp Bandcamp is an American online music distribution platform founded in 2008 by Oddpost co-founder Ethan Diamond and programmers Shawn Grunberger, Joe Holt and Neal Tucker, with an office and record store in Oakland, California. Acquired by Epic ...
, containing variations on themes from ''Flow'' and '' Journey'', a 2012 PlayStation 3 game by Thatgamecompany.


Reception

The Flash version of ''Flow'' received 100,000 downloads within its first two weeks of release. By July 2006, it had been downloaded over 650,000 times; by February 2008, it had been played over 3.5 million times. Its PlayStation 3 re-release was the most downloaded game on the PlayStation Network in 2007. ''Flow'' received the 2008
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
nominations for the Innovation Award and Best Debut, and was presented with Best Downloadable Game. ''Flow'' was nominated for Downloadable Game of the Year at the AIAS'
11th Annual Interactive Achievement Awards The ''11th Annual Interactive Achievement Awards'' was the 11th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2007. The awards were arranged by the Academy of ...
, and for the Best Innovation award at the
BAFTA The British Academy of Film and Television Arts (BAFTA, ) is an independent trade association and charity that supports, develops, and promotes the arts of film, television and video games in the United Kingdom. In addition to its annual awa ...
's 4th British Academy Games Awards. Its music garnered nominations for Best Interactive Score and Most Innovative Use of Audio from the Game Audio Network Guild, and won composer Austin Wintory the Rookie of the Year award. ''Flow'' was a finalist at the 2007 Slamdance Guerrilla Games Competition, but withdrew along with several other finalists after '' Super Columbine Massacre RPG!'' was removed from the competition. In 2011 it was chosen through a public vote out of an initial selection of 240 to be one of 80 games showcased in a 2012 exhibit at the
Smithsonian American Art Museum The Smithsonian American Art Museum (SAAM; formerly the National Museum of American Art) is a museum in Washington, D.C., part of the Smithsonian Institution. Together with its branch museum, the Renwick Gallery, SAAM holds one of the world's lar ...
titled " The Art of Video Games". The game was also included in the 2010 video game reference book '' 1001 Video Games You Must Play Before You Die''. ''Flow'' received mixed reviews from critics, who focused on the game's PlayStation versions. The visuals and presentation were among its most praised elements, with
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
's Chris Roper calling them "one of ''Flow''s greatest strengths". Alex Navarro of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
agreed, saying that it was "hard to argue with those aesthetics"; he lauded the use of color, the designs of the creatures, and the dynamic soundtrack. Will Freeman of VideoGamer.com called it "attractive and stylish", which made the game "immensely satisfying to toy with". Richard Leadbetter of
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
claimed that the game's main purpose was to "look pretty" and "sound cool". Reviewers were mixed in their opinions on the gameplay; Roper said that "simply see ngwhat's next" was enjoyable, but acknowledged that the game's activities were limited beyond this aspect. Leadbetter went further, saying ''Flow'' "feels like a tech demo in many ways", and that its small amount of gameplay existed primarily "to act as a tour guide" through the visuals and audio. Freeman said that "it would not be unfair to describe ''Flow'' as empty and without substance." Navarro concluded that ''Flow'' was enjoyable for the few hours needed to complete it, but it lacked "a lasting gameplay experience"; he attributed this to the game's "heavy emphasis on aesthetics over gameplay". Luke Mitchell of ''PALGN'', however, felt that "anything more complicated would take away from the friendly nature of an experience of this type." Reviewers found the game to be largely unchallenging. Roper stated that "there really isn't any sort of a challenge here", particularly due to the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
's inability to die; Leadbetter summed up the game's difficulty as "negligible". However, when reviewing the PlayStation Portable version of the game, Justin Calvart of GameSpot took the view that "the game's difficulty masterfully scales to match your skill level", so it does not become overly "frantic or frustrating". Reviewers were universally dismissive of the multiplayer mode, with Calvart saying that "whatever it is, it's not good". Leadbetter called the PlayStation 3 version's multiplayer "little more than an afterthought", while Navarro said it "doesn't add a lick of depth to the experience". Overall, reviewers saw ''Flow'' as being more akin to an art piece than a game. Navarro called it an "arty piece of gaming", and complimentarily said that it had the "vibe of an art-school project". Leadbetter believed that it was more of an experiment than a traditional game, and described it as a "trippy ornament". Freeman called it the PlayStation 3's "first art-house title". Roper summarized ''Flow'' as "not so much a game as it is an experience", and Mitchell claimed that it "tries to do something entirely unique and experimental, and on that level, it succeeds".


Notes


References


External links


Playable ''Flow'' Flash game

Jenova Chen's official website

Thatgamecompany's ''Flow'' page

''Flow'' Flash game source code
{{DEFAULTSORT:Flow (Video Game) 2006 video games Browser games Commercial video games with freely available source code Fantasy video games Flash games ported to consoles Freeware games Game Developers Choice Award winners Indie games Life simulation games Multiplayer and single-player video games PhyreEngine games PlayStation 3 games PlayStation 4 games PlayStation Network games PlayStation Portable games PlayStation Vita games Santa Monica Studio games Sony Interactive Entertainment games SuperVillain Studios games Thatgamecompany Video games about microbes Video games developed in the United States Video games affiliated with the USC Interactive Media & Games Division Video games scored by Austin Wintory Video games set underwater