In
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s, first person is any
graphical perspective
Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, ...
rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
(FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of
shooter games
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
(such as
light gun shooter
Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a scre ...
s,
rail shooters
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
and
shooting gallery game
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s),
adventure games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ...
(including
visual novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
),
amateur flight simulation
Amateur flight simulation refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by sever ...
s (including
combat flight simulators
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
),
racing games
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
(including
driving simulators
Driving simulators are used for entertainment as well as in training of driver's education courses taught in educational institutions and private businesses. They are also used for research purposes in the area of human factors and medical rese ...
),
role-playing video games
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
, and
vehicle simulations
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a ...
(including
sailing simulators
Sailing employs the wind—acting on sails, wingsails or kites—to propel a craft on the surface of the ''water'' (sailing ship, sailboat, raft, windsurfer, or kitesurfer), on ''ice'' (iceboat) or on ''land'' (land yacht) over a chosen cours ...
and
vehicular combat
Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled b ...
games).
Game mechanics

Games with a first-person perspective are usually
avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typically cannot see the avatar's body, though they may be able to see the avatar's weapons or hands. This viewpoint is also frequently used to represent the perspective of a driver within a vehicle, as in flight and racing simulators; and it is common to make use of positional audio, where the volume of ambient sounds varies depending on their position with respect to the player's avatar.
Games with a first-person perspective do not require sophisticated animations for the player's avatar, nor do they need to implement a manual or automated camera-control scheme as in
third-person perspective.
A first-person perspective allows for easier aiming, since there is no representation of the avatar to block the player's view. However, the absence of an avatar can make it difficult to master the timing and distances required to jump between platforms, and may cause
motion sickness
Motion sickness occurs due to a difference between actual and expected motion. Symptoms commonly include nausea, vomiting, cold sweat, headache, dizziness, tiredness, loss of appetite, and increased salivation. Complications may rarely include d ...
in some players.
Players have come to expect first-person games to accurately scale objects to appropriate sizes. However, key objects such as dropped items or
lever
A lever is a simple machine consisting of a beam or rigid rod pivoted at a fixed hinge, or ''fulcrum''. A lever is a rigid body capable of rotating on a point on itself. On the basis of the locations of fulcrum, load and effort, the lever is div ...
s may be exaggerated in order to improve their visibility.
History
Origins
First-person perspectives are used in various different genres, including several distinct sub-genres of
shooter games
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
.
Shooting gallery game
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s, which evolved from mid-20th-century
electro-mechanical game
Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun g ...
s and in turn late-19th-century
carnival game
A carnival game is a game of chance or skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a state and county fair midway. They are also commonly played on holidays such as Mardi Gra ...
s, typically employ a first-person perspective where players aim at moving targets on a stationary screen. They in turn evolved into
rail shooters
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
, which also typically employ a first-person perspective but move the player through
levels
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
on a fixed path. Rail shooter and shooting gallery games that use
light guns
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
Early history
The first light guns were produced in the 1930s, following the development of light-sensing ...
are called
light gun shooter
Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a scre ...
s. The most popular type of game to employ a first-person perspective today is the
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
(FPS), which allows player-guided navigation through a three-dimensional space.
Electro-mechanical
racing games
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
had been using first-person perspectives since the late 1960s, dating back to Kasco's ''Indy 500'' (1968) and
Chicago Coin
Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg to operate in the coin-operated amusement industry. In 1977, Gary Stern and Sam Stern purc ...
's version ''Speedway'' (1969). The use of first-person perspectives in driving video games date back to ''
Nürburgring 1
''Nürburgring 1'' is an arcade game developed by Dr. Reiner Foerst and released in 1976. It was first demonstrated at the German IMA show in Spring 1976. It is recognized as the world's earliest first-person racing video game and inspired the d ...
'' and
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
's ''
Night Driver Night Driver, Night Drivers, or, ''variation'', may refer to:
Music
* '' Night Driver Tour 2017'', a 2017 album concert tour by Busted
* The Night Drivers, a band formed by Chris Jones
Albums
* ''Night Driver'' (album), a 2016 album by Busted
* ...
'' in 1976.
It is not clear exactly when the earliest FPS video game was created. There are two claimants, ''
Spasim
''Spasim'' is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controlli ...
'' and ''
Maze War
''Maze'', also known as ''Maze War'', is a 3D multiplayer first-person shooter list of maze video games, maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thomp ...
''. The uncertainty about which was first stems from the lack of any accurate dates for the development of ''Maze War''—even its developer cannot remember exactly.
In contrast, the development of ''Spasim'' is much better documented and the dates more certain.
The initial development of ''Maze War'' probably occurred in the summer of 1973. A single player makes traverses a maze of corridors rendered using fixed perspective. Multiplayer capabilities, with players attempting to shoot each other, were probably added later in 1973 (two machines linked via a serial connection) and in the summer of 1974 (fully networked).
''Spasim'' was originally developed in the spring of 1974 with a documented debut at the