First-person View (video Games)
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video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, first-person (also spelled first person) is any
graphical perspective Linear or point-projection perspective () is one of two types of 3D projection, graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a fla ...
rendered from the viewpoint of the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character (but possibly focused on a character); some games such as
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
do not belong to either format. First-person can be used as sole perspective in games belonging of almost any
genre Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
; first-person party-based RPGs and
first-person maze games First person most commonly refers to: * First person, a grammatical person ** First-person narrative, recounting events from the storyteller's personal point of view First person or 1st Person may also refer to: Arts and entertainment * "1st Pe ...
helped define the format throughout the 1980s, while
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s (FPS) are a popular genre emerging in the 1990s in which the graphical perspective is an integral component of the gameplay. Although, like
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
s (TPS), the term has come to define a specific subgenre of
shooter game Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, a ...
s rather than any using the perspective, with several shooter games, while belonging to other subgenres, using a first person perspective, such as, traditionally,
light gun shooter Light-gun shooter, also called light-gun game or simply gun game, is a Shooter game, shooter video game video game genres, genre in which the primary design element is to simulate a shooting gallery (carnival game), shooting gallery by having ...
s,
rail shooter Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no di ...
s, and
shooting gallery game Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, an ...
s. Other genres that typically feature a first person perspective include amateur flight simulations,
combat flight simulators Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and milit ...
,
dating sim Dating sims, also known as dating simulation games, are a video game subgenre of simulation games with romantic elements. While resembling the visual novel genre in presentation, true dating sims utilize an additional statistical and time manage ...
s,
driving simulators Driving simulators are used for entertainment as well as in training of driver's education courses taught in educational institutions and private businesses. They are also used for research purposes in the area of human factors and medical rese ...
,
visual novels A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
,
immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player a ...
s, and walking sims, although it has virtually been used in all genres, including
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
and
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. S ...
s, either as main perspective or for specific actions or sections.


Game mechanics

Games with a first-person perspective are usually
avatar Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typically in many games they cannot see the avatar's body, though they may be able to see the avatar's weapons or hands. This viewpoint is also frequently used to represent the perspective of a driver within a vehicle, as in flight and racing simulators; it is common to make use of positional audio, where the volume of ambient sounds varies depending on their position with respect to the player's avatar. Games with a first-person perspective do not require sophisticated animations for the player's avatar, nor do they need to implement a manual or automated camera-control scheme as in third-person perspective. A first-person perspective allows for easier aiming, since there is no representation of the avatar to block the player's view, but the absence of an avatar can make it difficult to master the timing and distances required to jump between platforms, and may cause
motion sickness Motion sickness occurs due to a difference between actual and expected motion. Symptoms commonly include nausea, vomiting, cold sweat, headache, dizziness, tiredness, loss of appetite, and increased salivation. Complications may rarely include ...
in some players. Players have come to expect first-person games to accurately scale objects to appropriate sizes, although the key objects such as dropped items or
lever A lever is a simple machine consisting of a beam (structure), beam or rigid rod pivoted at a fixed hinge, or '':wikt:fulcrum, fulcrum''. A lever is a rigid body capable of rotating on a point on itself. On the basis of the locations of fulcrum, l ...
s may be exaggerated in order to improve their visibility.


History


Origins

First-person perspectives are used in various different genres, including several distinct sub-genres of
shooter games Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, an ...
.
Shooting gallery game Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, an ...
s, which evolved from mid-20th-century
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
electro-mechanical games and in turn late-19th-century
carnival games A carnival game is a game of chance or skill that can be seen at a traveling carnival, charity fund raiser, amusement arcade and amusement park, or on a state and county fair midway. They are also commonly played on holidays such as Mardi Gras, ...
, typically employ a first-person perspective where players aim at moving targets on a stationary screen. They in turn evolved into
rail shooters Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 ''Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no diver ...
, which also typically employ a first-person perspective, but move the player through levels on a fixed path. Rail shooter and shooting gallery games that use
light guns A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
are called
light gun shooter Light-gun shooter, also called light-gun game or simply gun game, is a Shooter game, shooter video game video game genres, genre in which the primary design element is to simulate a shooting gallery (carnival game), shooting gallery by having ...
s. The most popular type of game to employ a first-person perspective today is the
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS), which allows player-guided navigation through a three-dimensional space. Electro-mechanical
racing games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
had been using first-person perspectives since the late 1960s, dating back to Kasco's ''Indy 500'' (1968) and
Chicago Coin Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg and Samuel Wolberg to operate in the coin-operated amusement industry. In 1977, ...
's version ''Speedway'' (1969). The use of first-person perspectives in driving video games date back to '' Nürburgring 1'' and
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's ''
Night Driver Night Driver, Night Drivers, or, ''variation'', may refer to: Music * ''Night Driver Tour 2017'', a 2017 album concert tour by Busted * The Night Drivers, a band formed by Chris Jones (bluegrass musician), Chris Jones Albums * Night Driver (album) ...
'' in 1976. It is not clear exactly when the earliest FPS video game was created. There are two claimants, ''
Spasim ''Spasim'' is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controll ...
'' and ''
Maze War ''Maze'', also known as ''Maze War'', is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer fo ...
''. The uncertainty about which was first stems from the lack of any accurate dates for the development of ''Maze War''—even its developer cannot remember exactly. In contrast, the development of ''Spasim'' is much better documented and the dates are more certain. The initial development of ''Maze War'' probably occurred in the summer of 1973. A single player traverses a maze of corridors rendered using fixed perspective. Multiplayer capabilities, with players attempting to shoot each other, were probably added later in 1973 (two machines linked via a serial connection) and in the summer of 1974 (fully networked). ''Spasim'' was originally developed in the spring of 1974 with a documented debut at the
University of Illinois The University of Illinois Urbana-Champaign (UIUC, U of I, Illinois, or University of Illinois) is a public university, public land-grant university, land-grant research university in the Champaign–Urbana metropolitan area, Illinois, United ...
the same year. The game is a rudimentary space flight simulation game with a first-person 3D wireframe view.Garmon, Jay
Geek Trivia: First shots fired
''TechRepublic'', May 24, 2005. Retrieved Feb 16, 2009
It allowed online multiplayer over the worldwide university-based PLATO network. ''Futurewar'' (1976) by high-school student Erik K. Witz and Nick Boland, also based on PLATO, is sometimes claimed to be the first true FPS. The game includes a bitmap image of a gun and other armaments that point at the monsters and other players, with the walls rendered as vector lines. Set in A.D. 2020, ''Futurewar'' anticipated ''Doom'', although as to ''Castle Wolfenstein''s transition to a futuristic theme, the common PLATO genesis is coincidental. A further PLATO FPS was the tank game '' Panther'', introduced in 1975, generally acknowledged as a precursor to '' Battlezone''. 1979 saw the release of two first-person space combat games: the Exidy arcade game '' Star Fire'' and Doug Neubauer's seminal ''
Star Raiders ''Star Raiders'' is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 8-bit computers, Atari 400/800 computers, ''Star Raiders'' was later ported to the Atari 2 ...
'' for
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
. The popularity of ''Star Raiders'' resulted in similarly styled games from other developers and for other systems, including '' Starmaster'' for the Atari 2600, '' Space Spartans'' for Intellivision, and ''Shadow Hawk One'' for the Apple II. It went on to influence two major first-person games of the 1990s: ''
Wing Commander Wing commander (Wg Cdr or W/C) is a senior officer rank used by some air forces, with origins from the Royal Air Force. The rank is used by air forces of many countries that have historical British influence. Wing commander is immediately se ...
'' and ''
X-Wing The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation and later the Incom-FreiTek Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (w ...
''.


1980s

Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's 1983 ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' arcade game leaned entirely on action rather than tactics, but offered 3D color vector renderings of
TIE Fighter The TIE fighter or Twin Ion Engine fighter is a series of fictional Starfighter (science fiction), starfighters featured in the ''Star Wars'' Universe of Star Wars, universe. TIE fighters are depicted as fast, agile, yet fragile starfighters p ...
s and the surface of the
Death Star The Death Star is a fictional space station and superweapon featured in the ''Star Wars'' space-opera franchise. Constructed by the autocratic Galactic Empire, the Death Star is capable of obliterating entire planets, and serves to enforce ...
. Other shooters with a first-person view from the early 1980s include Taito's '' Space Seeker'' in 1981, ''Horizon V'' for the Apple II the same year, Sega's stereoscopic arcade game '' SubRoc-3D'' in 1982, Novagen Software''s '' Encounter'' in 1983, and EA's '' Skyfox'' for the Apple II in 1984. Flight simulators were a first-person staple for home computers beginning in 1979 with '' FS1 Flight Simulator'' from
Sublogic Sublogic Corporation (stylized as subLOGIC) is an American software developer, software development company. It was formed in 1977 by Bruce Artwick, and incorporation (business), incorporated in 1978 by Artwick's partner Stu Moment as Sublogic Com ...
and followed up with '' Flight Simulator II'' in 1983.
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizat ...
found a niche with first-person aerial combat games: ''Hellcat Ace'' (1982), ''Spitfire Ace'' (1982), and '' F-15 Strike Eagle'' (1985). Amidst a flurry of faux-3D
first-person maze games First person most commonly refers to: * First person, a grammatical person ** First-person narrative, recounting events from the storyteller's personal point of view First person or 1st Person may also refer to: Arts and entertainment * "1st Pe ...
where the player is locked into one of four orientations, like ''
Spectre Spectre, specter or the spectre may refer to: Religion and spirituality * Vision (spirituality) * Apparitional experience * Ghost Arts and entertainment Film and television * ''Spectre'' (1977 film), a made-for-television film produced and writt ...
'',
Muse Software Micro Users Software Exchange, Inc., doing business as Muse Software, was an American video game developer based in Baltimore, Maryland, focusing on the development of games for the first generation of home computers. The company began with dev ...
's ''
Escape! "Escape!" is a science fiction short story by American writer Isaac Asimov. It was first published as "Paradoxical Escape" (a publisher's change in the title) in the August 1945 issue of ''Astounding Science Fiction'' and reprinted as "Escape! ...
'', '' Tunnel Runner'', '' Escape from the Mindmaster'', ''
3D Monster Maze ''3D Monster Maze'' is a 1981 survival horror game designed by Malcolm Evans and published by J. K. Greye Software for the ZX81. Rendered using low-resolution character block "graphics", it was one of the first 3D games for a home computer, ...
'', '' 3-D Monster Chase'', ''3-Demon'', '' Phantom Slayer'', and ''
Dungeons of Daggorath ''Dungeons of Daggorath'' is one of the first real-time, first-person perspective role-playing video games. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, ''Castle of Tharoggad'', was released in 1988. Gameplay ' ...
'', came the 1982 release of Paul Edelstein's '' Wayout'' from Sirius Software. Not a shooter, it has smooth, arbitrary movement using what was later labeled a
raycasting Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a came ...
engine, giving it a visual fluidity seen in future games '' MIDI Maze'' and ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
''. It was followed in 1983 by the split-screen '' Capture the Flag'', allowing two players at once, and foreshadowing a common gameplay mode for 3D games of the 1990s. The arrival of the
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
and
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
in 1985, and the
Apple IIGS The Apple IIGS (styled as II) is a 16-bit personal computer produced by Apple Inc., Apple Computer beginning in September 1986. It is the fifth and most powerful model of the Apple II family. The "GS" in the name stands for "Graphics and Sound" ...
a year later, increased the computing power and graphical capabilities available in consumer-level machines, leading to a new wave of innovation. 1987 saw the release of '' MIDI Maze'', an important transitional game for the genre. Unlike its contemporaries, ''MIDI Maze'' used
raycasting Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a came ...
to speedily draw square corridors. It also offered a networked multiplayer deathmatch (communicating via the computer's
MIDI Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
ports). Sublogic's '' Jet'' was a major release for the new platforms, as were ''
Starglider ''Starglider'' is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector ...
'' and the tank simulator '' Arcticfox''. In 1987, Taito's ''
Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems. The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the Gold ...
'' arcade game started the trend of realistic military-themed action shooters, and featured side-scrolling environments and high-quality graphics for the time. It was followed the subsequent year by a sequel, titled '' Operation Thunderbolt'', that introduced a pseudo-3D perspective and the illusion of depth. The success and popularity of these two games led to
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
releasing '' Line of Fire'' in 1989, another military combat arcade machine that achieved a further level of realism by implementing a rotating point of view, thus creating the effect of turning corners left and right, in addition to just walking forward. In 1988, '' Golgo 13: Top Secret Episode'' featured first-person shooter levels and included a
sniper rifle A sniper rifle is a high-precision, long range shooting, long-range rifle. Requirements include high accuracy, reliability, mobility, concealment, and optics, for anti-personnel weapon, anti-personnel, anti-materiel rifle, anti-materiel and sur ...
for assassinating an enemy agent at long range using an unsteady sniper scope. The same year saw the release of
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game software development company active from 1985 to 2001. Overview The company was founded as Arsys Software by former Tec ...
's '' Star Cruiser''. In the late 1980s, interest in 3D first-person driving simulations resulted in games like ''
Test Drive A test drive is the driving of a motor vehicle to assess its drivability or roadworthiness, and general operating state. A person who tests vehicles for a living, either for an automobile company, automotive media for review purposes, or a motor ...
'' (1987) and '' Vette!'' (1989). 1989's '' Hard Drivin''' arcade game from
Atari Games Atari Games Corporation was an American producer of arcade video games, active from 1985 to 1999, then as Midway Games West Inc. until 2003. It was formed when the coin-operated video game division of Atari, Inc. was transferred by its owner Wa ...
was particularly influential, with fast filled-polygon graphics, a mathematical model of how the vehicle components interact, force feedback, and instant replay after crashes. In the following years, two ''Hard Drivin-esque MS-DOS games appeared, each including a track editor: '' Stunt Driver'' from Spectrum Holobyte (1990) and '' Stunts'' from Broderbund (1991).


1990s

In 1990,
SNK is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as by Eikichi Kawasaki and began by developing arcade games. SNK is known for its Neo Geo arcade system on which the company established many franchises ...
released
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
s with a first-person perspective: the hack & slash game '' Crossed Swords'', and the fighting & shooting game '' Super Spy''. In 1991, Dactyl Nightmare appeared for the
Virtuality Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
arcade VR platform, which featured first person deathmatch style games with polygon player avatars. In late 1991, the fledgling
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
released ''
Catacomb 3D ''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a first-person shooter video game, the third in the '' Catacomb'' series, the first of which to feature 3D computer graphic ...
'', which introduced the concept of showing the player's hand on-screen, strengthening the illusion that the player is viewing the world through the character's eyes. Taito's '' Gun Buster'' was released in arcades in 1992. It features on-foot gameplay and a control scheme where the player moves using an eight-direction
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
and aims using a mounted positional
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
. It allows two-player cooperative gameplay for the mission mode and features a deathmatch mode where two players compete against each other or up to four players compete in two teams. In 1992, '' Ultima Underworld: The Stygian Abyss'' was among the first to feature texture mapped environments, polygonal objects, and basic lighting. The engine was later enhanced for usage in the games '' Ultima Underworld II: Labyrinth of Worlds'' and ''
System Shock ''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game ...
''. Later in 1992, id improved the technology used in ''
Catacomb 3D ''Catacomb 3-D'' (also known as ''Catacomb 3-D: A New Dimension'', ''Catacomb 3-D: The Descent'', and ''Catacombs 3'') is a first-person shooter video game, the third in the '' Catacomb'' series, the first of which to feature 3D computer graphic ...
'' by adding support for
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the IBM PC compatible industry within three years. T ...
graphics in ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
''. It would be widely imitated in the years to follow, and marked the beginning of many conventions in the genre, including collecting different weapons that can be switched between using the keyboard's number keys, and ammo conservation. 1996 saw the release of '' The Elder Scrolls II: Daggerfall'' for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
, featuring similar graphics and polygonal structures to other games at the time and furthering the first-person element included in 1994's '' The Elder Scrolls: Arena'', to which it was a sequel. ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' (1993) refined ''Wolfenstein 3D's'' template by adding support for higher resolution, improved textures, variations in height (e.g., stairs and platforms the player's character could climb upon), more intricate level design (''Wolfenstein 3D'' was limited to a grid based system where walls had to be orthogonal to each other, whereas ''Doom'' allowed for any inclination) and rudimentary illumination effects such as flickering lights and areas of darkness, creating a far more believable 3D environment than ''Wolfenstein 3D'''s levels, all of which had a flat-floor space and corridors. ''Doom'' allowed competitive matches between multiple players, termed deathmatches, and the game was responsible for the word's subsequent entry into the video gaming lexicon. ''Doom'' has been considered the most important first-person shooter ever made. The 1995 game ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree **Ancestry **Lineal descendant **Heritage ** ...
'' used a fully 3D polygonal graphics engine to render opponents, departing from the sprites used by most previous games in the FPS genre. It also escaped the "pure vertical walls" graphical restrictions of earlier games in the genre, and allowed the player six degrees of freedom of movement (up/down, left/right, forward/backward, pitch, roll, and yaw). The '' Quake'' series since 1996, and derived titles such as 1998's ''
Half-Life Half-life is a mathematical and scientific description of exponential or gradual decay. Half-life, half life or halflife may also refer to: Film * Half-Life (film), ''Half-Life'' (film), a 2008 independent film by Jennifer Phang * ''Half Life: ...
'', advanced from ''Doom'' with a fully
3D engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" us ...
allowing players to look from any angle, and helped formalize the mouse and WASD keys combo that has become the standard means of control on personal computers. On consoles meanwhile, games like ''
Halo HALO, halo, halos or haloes may refer to: Most common meanings * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head * ''Halo'' (franchise), a sci-fi video game series (2001–2021) Arts and en ...
'' from 2001, helped define the dual analog stick controls that have become the norm.


See also

*
3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
*
First-person shooter engine A first-person shooter engine is a game engine, video game engine specialized for simulating 3D graphics, 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes o ...
* Simulator sickness *
Virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
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Third-person (video games) In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is ...


References

{{reflist Video game graphics