Final Fantasy Crystal Chronicles (series)
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''Final Fantasy Crystal Chronicles'' is a series of video games within the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' franchise developed by
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. Beginning in 2003 with the
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for the
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, the series has predominantly been released on
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gaming hardware and covers multiple genres, including
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat wh ...
. The ''Crystal Chronicles'' series takes place in an unnamed world inhabited by four tribes. Recurring themes include creating objects from memory and the importance of family. The gameplay, which has always been aimed at as wide an audience as possible within a genre, generally involves either multiple players or a large group working together. Since its inception, the series has been supervised by
Akitoshi Kawazu is a Japanese game designer, director, producer and writer. After joining Square (later Square Enix) in 1985, he went on to become a central developer for the first two ''Final Fantasy'' titles, then acted as creator and lead developer for the ...
, known for his work on both the ''Final Fantasy'' and ''
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'' series. Recurring staff include composer
Kumi Tanioka is a Japanese composer and pianist. Born in Hiroshima, Japan, she graduated from Kobe University with a degree in musical performance, and began working as a video game composer in 1998. She joined video game developer and publisher Square tha ...
, who created the series's distinctive medieval-influenced music; Toshiyuki Itahana, who worked on the art design and directed '' The Crystal Bearers''; and Yasuhisa Izumisawa, lead artist for '' Echoes of Time'' and the two titles released through the
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service. Reception of the series as a whole has been positive, with many noting its experimental nature and the first game's unconventional multiplayer mechanics.


Video games

* '' Final Fantasy Crystal Chronicles'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
released in 2003 in Japan and 2004 internationally for the
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. A remastered version with additional content was released in 2020 for the
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,
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,
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and
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. Taking place a millennium after a catastrophe clouds the world in a poisonous Miasma, the narrative follows a caravan travelling to collect myrrh, a substance to empower their village's protecting crystal. * '' Final Fantasy Crystal Chronicles: Ring of Fates'' is an action role-playing game released in 2007 in Japan and 2008 internationally for the
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. The narrative follows siblings Yuri and Chelinka who are forced to fight against an ancient evil that attacks their village. * '' Final Fantasy Crystal Chronicles: My Life as a King'' is a city-building simulation game released in 2008 for the
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as a launch title for the
WiiWare WiiWare was a digital media entertainment service operated by Nintendo that allowed the download of games and applications developed for the Wii video game console. These games and applications could only be purchased and downloaded from the W ...
service. Set in a distant land following the events of ''Crystal Chronicles'', the story follows a young king rebuilding his kingdom. * '' Final Fantasy Crystal Chronicles: Echoes of Time'' is an action role-playing game released worldwide in 2009 for the DS and Wii. The story follows a player-created protagonist as they go beyond their village in search of a cure for a friend's "crystal sickness". * '' Final Fantasy Crystal Chronicles: My Life as a Darklord'' is a
tower defense Tower defense (TD) is a Video game genre, subgenre of Strategy video game, strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usual ...
game released in 2009 for the Wii through the WiiWare service. A direct sequel to ''My Life as a King'', the story follows the new Darklord Mira, daughter of the previous game's antagonist, as she seeks to conquer the land. * '' Final Fantasy Crystal Chronicles: The Crystal Bearers'' is an
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
released in 2009 in Japan and North America and 2010 in PAL territories for the Wii. Set a millennium after the events of ''Crystal Chronicles'', the story follows Layle, a young man granted powers from a crystal embedded in his body.


Common elements

While distinct in terms of gameplay and narrative, all titles share the same world inhabited by four tribes; the human-like Clavats, stocky Lilties, magic-wielding Yukes and nomadic Selkies. Two recurring themes within the world of ''Crystal Chronicles'' is objects generated from memories; and the importance of family. Crystals, a recurring concept within the ''Final Fantasy'' franchise, play key roles in multiple entries. There are also recurring ''Final Fantasy'' races such as the Chocobo and Moogle, and monsters like the Malborro and Bomb. Rather than arbitrary inclusions, these recurring elements are placed based on their in-game relevance and suitability. The timeline begins with ''Ring of Fates'', which is set thousands of years in the past when the four tribes lived together in harmony. At some point during this period, the events of ''Echoes of Time'' take place. ''My Life as a King'' is set after the clearing of the Miasma at the end of ''Crystal Chronicles'', with the main character King Leo setting out to rebuild his kingdom. ''My Life as a Darklord'' takes place in the aftermath, with surviving monsters struggling to survive and ending up fighting against characters from both ''My Life as a King'' and ''Crystal Chronicles''. ''The Crystal Bearers'' takes place 1000 years after the time of ''Crystal Chronicles'', with the Yukes having vanished during a great war with the Lilties and crystal-based magic being a rarity. The gameplay of ''Crystal Chronicles'' has tended to focus either on multiplayer, or the concept of groups working towards a common goal. A notable exception is ''The Crystal Bearers'', which follows a single protagonist. A common aim across all titles is creating games that can be enjoyed by a wide audience. The original ''Crystal Chronicles'' notably made use of multiplayer relying on the GameCube linking with the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
(GBA) link cable. Both ''Ring of Fates'' and ''Echoes of Time'' revolve around dungeon exploration and loot collection, comparable to the gameplay of '' Diablo''. ''My Life as a King'' focuses on city-building and construction, with the protagonist sending adventurers out on quests to gather materials and spread influence. ''My Life as a Darklord'' again focuses on a group, but this time within the tower defense genre and subverting narrative and stylistic tropes within the series. ''The Crystal Bearers'' broke away from many of the series' established gameplay mechanics; in addition to a focus on action-adventure and physics-based combat, there were also numerous minigames.


Development

The first ''Crystal Chronicles'' title originated when ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' developer
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—who had previously parted on bad terms with Nintendo when they developed ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'' for
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's
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console—were in a poor condition following the box office failure of '' Final Fantasy: The Spirits Within''. They decided to make video games for Nintendo consoles again, founding a
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of Square's Product Development Division 2 dubbed "The Game Designers Studio" so production could go ahead without interfering with other projects for Sony platforms. The shell company was co-owned by Square and
Akitoshi Kawazu is a Japanese game designer, director, producer and writer. After joining Square (later Square Enix) in 1985, he went on to become a central developer for the first two ''Final Fantasy'' titles, then acted as creator and lead developer for the ...
, creator of the ''
SaGa Sagas are prose stories and histories, composed in Iceland and to a lesser extent elsewhere in Scandinavia. The most famous saga-genre is the (sagas concerning Icelanders), which feature Viking voyages, migration to Iceland, and feuds between ...
'' series. Due to the strong reception of ''Crystal Chronicles'', Square Enix continued it as its own series, beginning work on ''Ring of Fates'' and ''The Crystal Bearers'' in early 2006. The two games were announced that year. Due to his commitment to the ''Crystal Chronicles'' series among other projects, Kawazu did not continue work on the ''SaGa'' franchise. From the original ''Crystal Chronicles'' to ''The Crystal Bearers'', the series remained exclusive to Nintendo consoles. Kawazu explained this as being an act of loyalty to Nintendo, who had first requested a game for their consoles. The remastered version of ''Crystal Chronicles'' was spearheaded by later staff member Ryoma Araki, who had joined Square Enix after playing the game and wanted to revive it for a modern gaming audience. The remaster was done with Kawazu's input, and featured enough changes that half of the game had to be remade. Many of the series staff were veterans of ''
Final Fantasy IX is a 2000 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the ninth game in the main ''Final Fantasy'' series. The plot focuses on a wa ...
'', and the core team remained through the series' run. Kawazu had a creative role in each entry, mainly filling the role of executive producer. Kawazu also wrote the scenario for ''The Crystal Bearers''. Both ''Ring of Fates'' and ''Echoes of Time'' were directed by Mitsuru Kamiyama and designed by Hiroyuki Saegusa. ''Crystal Chronicles'' and ''Ring of Fates'' had character designs by Toshiyuki Itahana, who had previously worked on ''Final Fantasy IX''; he would go on to direct ''The Crystal Bearers''. For ''Echoes of Time'', ''My Life as a King'' and ''My Life as a Darklord'', the characters were designed by Yasuhisa Izumisawa.


Music

The majority of series music has been composed by
Kumi Tanioka is a Japanese composer and pianist. Born in Hiroshima, Japan, she graduated from Kobe University with a degree in musical performance, and began working as a video game composer in 1998. She joined video game developer and publisher Square tha ...
, who had previously worked on the music of ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Square (video game company), Square and then published by Square Enix as the eleventh main installme ...
''. She returned to work on ''Ring of Fates'', ''My Life as a King'', then simultaneously on ''Echoes of Time'' and ''My Life as a Darklord''. Because of the latter commitment, Tanioka was not greatly involved in the music of ''The Crystal Bearers'', which was instead composed by Hidenori Iwasaki and Ryo Yamazaki. Tanioka returned for the ''Crystal Chronicles'' remaster alongside Iwasaki to both remix the original music and compose new tracks. The music of the series is distinct from other ''Final Fantasy'' entries, making extensive use of
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and
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s. Those used for the first game include the
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, the
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and the
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. Her work on ''Echoes of Time'' was described by her as the most challenging project she had worked on at the time. Iwasaki and Yamazaki originally wanted to emulate Tanioka's style with their work on ''The Crystal Bearers'', but Kawazu and Itahana persuaded them to change into an acoustic style inspired by American music.


Reception

The original ''Crystal Chronicles'' reached high positions in sales charts upon release, going on to sell 1.3 million units worldwide. ''Ring of Fates'' sold nearly 700,000 units worldwide, while ''Echoes of Time'' sold 570,000. ''The Crystal Bearers'' met with low sales in Japan and North America, and was not mentioned in Square Enix's fiscal report for the year ending in 2010. In a ''Final Fantasy'' series retrospective, ''
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'' noted it as one of the more successful spin-offs within the ''Final Fantasy'' franchise alongside ''
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''. ''
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''s Rob Haines, in a retrospective on the first game, noted its unique multiplayer mechanics despite them not ageing well. He also felt that the series had lost some of its identity as it went on and aimed itself at mainstream gaming audiences. In a 2007 retrospective video series on the ''Final Fantasy'' franchise, ''
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'' noted that ''Crystal Chronicles'' stood out from the likes of ''SaGa'' and ''
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'', being a branch of the series while retaining a unique identity as opposed to spinning off into its own separate universe. In the preface to an interview with Kawazu, Imran Khan of ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' grouped the ''Crystal Chronicles'' series alongside Kawazu's other work as examples of his experimental approach to game design.


Notes


References


External links

* {{Final Fantasy series Final Fantasy video games Final Fantasy spinoffs Square Enix franchises Video game franchises Video game franchises introduced in 2003