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A feelie is a physical item included to supplement a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
. Likely deriving their name from the fictional media in
Aldous Huxley Aldous Leonard Huxley ( ; 26 July 1894 – 22 November 1963) was an English writer and philosopher. His bibliography spans nearly 50 books, including non-fiction novel, non-fiction works, as well as essays, narratives, and poems. Born into the ...
's 1932 novel ''
Brave New World ''Brave New World'' is a dystopian novel by English author Aldous Huxley, written in 1931, and published in 1932. Largely set in a futuristic World State, whose citizens are environmentally engineered into an intelligence-based social hier ...
'', feelies were popularized by the American video game company
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
in the 1980s and subsequently adopted by such companies as
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games ...
and
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is ...
in the United States and
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
and
ASCII ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control c ...
in Japan. Becoming less prevalent since the rise of
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
, feelies are now limited primarily to deluxe editions that are sold at a premium. Feelies may take various forms, with common ones including reproductions of game objects, printed materials, cosmetics, and figurines. Historically, feelies allowed
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
s to implement
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on vid ...
and minimize the amount of digital space used for supplemental materials while simultaneously distinguishing their products from those of competitors. For players, feelies could provide assistance during gameplay, opportunities for continued play elsewhere, and improved immersion. Scholars have explored feelies as paratexts, while video game journalists have recalled them fondly.


Definition

The word "feelie" was used by the video game company
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
to refer to the physical items packaged with its games. It had previously been used to describe a form of entertainment that also stimulates the senses of touch and smell by
Aldous Huxley Aldous Leonard Huxley ( ; 26 July 1894 – 22 November 1963) was an English writer and philosopher. His bibliography spans nearly 50 books, including non-fiction novel, non-fiction works, as well as essays, narratives, and poems. Born into the ...
in his novel ''
Brave New World ''Brave New World'' is a dystopian novel by English author Aldous Huxley, written in 1931, and published in 1932. Largely set in a futuristic World State, whose citizens are environmentally engineered into an intelligence-based social hier ...
'' (1932), which likely provides the etymology. In a 2013 interview, Infocom founder Dave Lebling recalled the team as having drawn inspiration from the board games of
Dennis Wheatley Dennis Yates Wheatley (8 January 1897 – 10 November 1977) was an English writer whose prolific output of thrillers and occult novels made him one of the world's best-selling authors from the 1930s through to the 1960s. Early life Wheatley w ...
, which had included dossiers, interviews, and even locks of hair. Common feelies include reproductions of objects from games, printed materials (such as comic books and novels), and cosmetics for game controllers. Some feelies are integrated into game packaging; the packaging itself may also constitute a feelie.
Figurine A figurine (a diminutive form of the word ''figure'') or statuette is a small, three-dimensional sculpture that represents a human, deity or animal, or, in practice, a pair or small group of them. Figurines have been made in many media, with cla ...
s are common feelies in deluxe editions, and may assume a static pose or come with articulated joints that allow for play. Other recorded feelies have included tissues and dry pasta ( Infogrames' '' Murders in Venice'', 1989), as well as a cotton ball and a plastic bag said to contain a "microscopic space fleet" (Infocom's ''
The Hitchhiker's Guide to the Galaxy ''The Hitchhiker's Guide to the Galaxy'' is a Science fiction comedy, comedy science fiction franchise created by Douglas Adams. Originally a The Hitchhiker's Guide to the Galaxy (radio series), radio sitcom broadcast over two series on BBC ...
'', 1984). The video game scholar Ian Peters divides feelies into two categories, artefacts and collectibles. He defines artefacts as objects that "seem to have been yanked from the immaterial world into the material one", thereby providing players with a tangible link to the game world. Collectibles, meanwhile, are understood as generally scaled-down objects that represent elements of the game world without being offered as examples of items contained therein.


Uses


For companies

In many games, feelies were historically used as a means of
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, is any measure to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on vid ...
. By associating puzzle solutions with physical items, game developers disincentivized the distribution of bootleg copies; without the accompanying feelies, players could not complete the game. Examples include
Lucasfilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor, former video game developer and publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development grou ...
' '' The Secret of Monkey Island'' (1990), which locked solutions behind a "Dial-a-Pirate" wheel, and Infocom's ''
Return to Zork ''Return to Zork'' is a 1993 adventure game, developed by Activision. The game was the last to be published by Infocom for the ''Zork'' series, and was the first to use a point-and-click interface, rather than text-based interaction as in previou ...
'' (1993), which came with an ''Encyclopaedia Frobozzica'' answering in-game questions. Such an approach, according to Lebling, was attractive in the 1980s due to the difficulty of using on-disc protection. Infocom developer Steve Meretzky notes that, in the early years of video gaming when limited space was available for interactive digital media, feelies benefitted the production team by freeing space for other content. Remembering the production of '' Deadline'' (1982), Lebling contrasted the game with detective stories. Where novels had space for pages of exposition, such space was not available in contemporary media, and thus the Infocom team had developed a dossier to provide players with the necessary context and information to play the game. As marketing material, feelies create a sense of
added value {{One source, date=June 2010 Added value in financial analysis of shares is to be distinguished from value added. It is used as a measure of shareholder value, calculated using the formula: :Added Value = The selling price of a product - the cost ...
, giving the impression that games are luxury items. Such
upselling Upselling is a sales technique where a seller invites the customer to purchase more expensive items, upgrades, or other add-ons to generate more revenue. While it usually involves marketing more profitable services or products, it can be simply e ...
has become particularly commonplace with the practice of issuing deluxe editions of video games that contain the games themselves as well as supplemental materials. These special editions, partly due to the size of the figurines and other merchandise contained therein, have distinctive packaging that distinguishes them from other games. After purchase, such packaging may be displayed as artwork.


For players

Feelies have commonly served as extensions of games, allowing for play outside the video game world. Some game packages, especially in the 1980s, advised players as to potential uses for the feelies contained therein. Others have not included such information, allowing players to make their own interpretations. Some feelies provide players with information that could be used to solve puzzles during gameplay, as in Infocom's ''Deadline'' and '' Cutthroats'' (1984). Other feelies are used to provide general guidance, such as the cloth maps included with
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is ...
's '' Ultima II: The Revenge of the Enchantress'' (1982) and subsequent instalments. Some, such as the pin included with ''The Hitchhiker's Guide to the Galaxy'' (1984), offer accessories with which players can indicate their interests to others. Feelies can also contribute to player immersion. This is achieved, in part, through their contribution to
worldbuilding Worldbuilding is the process of constructing an imaginary world or setting (narrative), setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a k ...
. '' The Witness'' (1983), for instance, included the fictitious magazine ''National Detective Gazette'' as well as a modified copy of the '' Santa Ana Register'', thereby introducing players to game characters as well as the general context of 1930s California. Similarly, ''Deadline'' practised worldbuilding through a series of documents that players were instructed to read before beginning the game. Art books and
behind-the-scenes https://www Googlefinans.co= In filmmaking, behind-the-scenes (BTS), also known as the making-of, the set, or on the set, is a documentary film that features the production of a film or television program. This is often referred to as the EPK ( ...
videos are sometimes included with collectors' editions, providing insight into the production process. Feelies provide a physical object that can stimulate the sense of touch even as the other senses are occupied elsewhere. Some feelies, such as the brochure for the Famous Adventurer's Correspondence School (FACS) that was packaged with Sierra Entertainment's '' Quest for Glory: So You Want to Be a Hero'' (1989), explicitly identify the player as a potential hero, thereby drawing them into the narrative. Others, such as the
Goku Son Goku is a fictional character and the main protagonist of the ''Dragon Ball'' manga series created by Akira Toriyama. He is based on Sun Wukong (known as ''Son Gokū'' in Japan and the Monkey King in the West), a main character of the cl ...
wig included with '' Dragon Ball Z: For Kinect'' (2012), invite players to dress as game characters. Such feelies may be used for
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
purposes.


History


Infocom and early feelies

Early video games were released as physical objects, with their packaging commonly considered
ephemera Ephemera are items which were not originally designed to be retained or preserved, but have been collected or retained. The word is etymologically derived from the Greek ephēmeros 'lasting only a day'. The word is both plural and singular. On ...
. The American company Infocom, established in 1979, used the packaging of its early games as part of its marketing efforts; '' Starcross'' (1982), for instance, was packaged in a
flying saucer A flying saucer, or flying disc, is a purported type of disc-shaped unidentified flying object (UFO). The term was coined in 1947 by the United States (US) news media for the objects pilot Kenneth Arnold UFO sighting, Kenneth Arnold claimed fl ...
. Other games were accompanied by large items reflective of their themes, such as the mask that came with '' Suspended'' (1983). Games published by Infocom after 1984 tended to use standardized packaging, but continued to include physical supplements. ''Deadline'' (1982) was the first Infocom game to include such materials. Infocom's American competitors
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games ...
and Sierra Entertainment also began to include physical items with their releases in the 1980s, including the headband shipped with Origin's '' Moebius: The Orb of Celestial Harmony'' (1985) and the FACS brochure shipped with Sierra's ''Quest for Glory''. Japanese companies also began to ship physical goods with their releases. For (1987),
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
produced a decoder for the game's
rune Runes are the letters in a set of related alphabets, known as runic rows, runic alphabets or futharks (also, see '' futhark'' vs ''runic alphabet''), native to the Germanic peoples. Runes were primarily used to represent a sound value (a ...
s, while
ASCII ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control c ...
shipped its strategy game ''Fleet Commander'' (1988) alongside a map and miniature ships with which players could track fleet movements. Such feelies increased the production cost of games, at times resulting in tension between developers and publishing teams. Regarding the ''Ultima'' series, Origin vice-president Dallas Snell recalled that developer Richard Garriott would argue for high quality feelies with every instalment, despite the financial burden imposed on the company; conversely, the publishing team would suggest using paper instead of cloth and plastic instead of metal. Lebling considered the cost factor the main reason for
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
abandoning feelies after it acquired Infocom.


Feelies and deluxe editions

Following the advent of the
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
in the 1990s, some forms of feelie began to be replaced with digital versions. Supplemental written materials, for example, were offered as emails and websites for '' In Memoriam'' (2003). Elsewhere, deluxe editions of video games were produced that shipped with physical objects. Examples include
Spectrum HoloByte Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the ''Falcon'' series of combat flight simulators, and for publishing the first version of ''Te ...
's '' Star Trek: The Next Generation – A Final Unity'' (1995), which came with a poster and an
LCD A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers to display information. Liquid crystals do not em ...
pin depicting the USS ''Enterprise'', and
Vicious Cycle Software Vicious Cycle Software was an American video game developer, video game development company based in Morrisville, North Carolina. History Vicious Cycle was founded in 2000 by Eric Peterson, Dave Ellis (game designer), Dave Ellis, Marc Racine, a ...
's '' Robotech: Battlecry'' (2002), which shipped with an art book, dog tags, a t-shirt, and the game's soundtrack. Since the 2010s, digitally distributed video games have become more prevalent than physical releases. Where physical copies of games are released, they generally have limited supplemental materials. Most feelies are included in deluxe editions of video games. Compared to the feelies produced by Infocom and its contemporaries, these objects are generally of higher material quality. The game boxes may be shaped like in-game objects, such as the batarang case used for the deluxe edition of
Rocksteady Studios Rocksteady Studios Limited is a British video game developer based in London. Founded on 13 December 2004, the studio is best known for its work in the ''Batman: Arkham'' series. The company is a subsidiary of Warner Bros. Games. History Roc ...
's '' Batman: Arkham Asylum'' (2009). Some releases contain special steel cases for the games contained therein. Other approaches to integrating video game content with merchandise have also been adopted. Some games, such as the
Webkinz Webkinz is a Stuffed toy, plush toy and toys-to-life video game franchise created by the Canadian toy company Ganz Midwest-CBK, Ganz. The game launched on April 15th, 2005, with Webkinz Day being celebrated on April 29th. Each Webkinz plush toy ...
series, allowed players to include their real-world purchases
stuffed animal A stuffed toy is a toy with an outer fabric sewn from a textile and stuffed with flexible material. They are known by many names, such as plush toys, plushies, lovies and stuffies; in Britain and Australia, they may also be called soft toys ...
s in case of Webkinz into video games. Others, such as ''
Mass Effect 3 ''Mass Effect 3'' is a 2012 action role-playing game developed by BioWare and published by Electronic Arts. The third major entry in the ''Mass Effect'' series and the final installment of the original trilogy, it was released in March 2012 for ...
'' (2012), included codes for
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
with merchandise and figurines. The video games scholar Carly Kocurek writes that, although these items are not identified as feelies, they "all fit the general purpose" by integrating merchandise and gameplay. Merchandise may also be offered as a pre-order bonus. Some companies, such as Limited Run Games (LRG), have developed a business model of publishing physical releases of games, both standard and deluxe editions, with limited production runs. These are sold at a higher price than digital releases and may include a range of feelies; for instance, LRG's re-release of Digital Pictures' '' Night Trap'' (1992) was issued with a manual, fold-out poster, cassette tape, and embroidered patch. Others have sought to develop feelies to complement video games released elsewhere. The since-closed website feelies.org, for instance, produced physical items to accompany works of
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
by writers such as Neil deMause,
Emily Short Emily Short is an interactive fiction (IF) writer. From 2020 to 2023, she was creative director of Failbetter Games, the studio behind ''Fallen London'' and its spinoffs. She is known for her debut game ''Galatea (computer game), Galatea'' (200 ...
, Stephen Granade, and Robb Sherwin.;


Analysis and reception

Kocurek argues that, rather than be considered ephemera, feelies particularly those included with games by default served as "physical artefacts of a cultural form we too often think of as entirely digital" and were integrated into games' narratives. Consequently, such materials should be preserved as paratextual elements of the game. Peters argues that feelies offer insight into the concept of play, and research into the subject which he characterizes as lacking would allow for a better understanding of the texts they generate. This, he suggests, is particularly important as emulation is incapable of recreating the use of feelies in original game releases. The feelies shipped with deluxe editions, Peters argues, may be understood as signifying the achievements of their owners. Such objects are ascribed a rarity and expense that, among video game collectors, is viewed positively. Indeed, the cases included with deluxe editions may be used as display objects, and various feelies including figurines and props are designed for a similar purpose. Video game journalists have expressed fondness for feelies. Writing for ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'', Andy Chalk described them as bringing games "to life in ways that digital just can't replicate." Adam Rosenberg, writing for ''
Digital Trends Digital Trends is a Portland, Oregon-based tech news, lifestyle, and information website that publishes news, reviews, guides, how-to articles, descriptive videos and podcasts about technology and consumer electronics products. With offices in P ...
'', recalled the feelies of the 1980s with fondness, describing them as his biggest attraction when purchasing ''
Bureaucracy Bureaucracy ( ) is a system of organization where laws or regulatory authority are implemented by civil servants or non-elected officials (most of the time). Historically, a bureaucracy was a government administration managed by departments ...
'' (1987). In ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' ...
'', Alice O'Connor recalled that "feelies especially could blur the edges of reality and draw the world close around you", considering them potentially one of the best parts of gaming. Writing in the magazine ''
Eye An eye is a sensory organ that allows an organism to perceive visual information. It detects light and converts it into electro-chemical impulses in neurons (neurones). It is part of an organism's visual system. In higher organisms, the ey ...
'', Tom Hartshorn described feelies as creating "a layer of joyous interaction between the world we inhabit and the digital worlds we were tentatively exploring", thereby increasing players' emotional investment.


See also

* * * *


Explanatory notes


References


Works cited

* * * * * * * * * * * * {{Infocom games Video game accessories Promotion and marketing communications Video game marketing