FarmVille
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''FarmVille'' is a series of
agriculture Agriculture encompasses crop and livestock production, aquaculture, and forestry for food and non-food products. Agriculture was a key factor in the rise of sedentary human civilization, whereby farming of domesticated species created ...
-
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
social network games developed and published by Zynga in 2009. It is similar to '' Happy Farm'' and ''Farm Town''. Its gameplay involves various aspects of
farm A farm (also called an agricultural holding) is an area of land that is devoted primarily to agricultural processes with the primary objective of producing food and other crops; it is the basic facility in food production. The name is used fo ...
land management, such as plowing land, planting, growing, and
harvest Harvesting is the process of collecting plants, animals, or fish (as well as fungi) as food, especially the process of gathering mature crops, and "the harvest" also refers to the collected crops. Reaping is the cutting of grain or pulses fo ...
ing
crop A crop is a plant that can be grown and harvested extensively for profit or subsistence. In other words, a crop is a plant or plant product that is grown for a specific purpose such as food, Fiber, fibre, or fuel. When plants of the same spe ...
s, harvesting trees and raising
livestock Livestock are the Domestication, domesticated animals that are raised in an Agriculture, agricultural setting to provide labour and produce diversified products for consumption such as meat, Egg as food, eggs, milk, fur, leather, and wool. The t ...
. The sequels ''FarmVille 2'' and ''FarmVille 3'' were released in September 2012 and November 2021, respectively. The game was available as an
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application via the social networking website
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and
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
's
MSN Games MSN Games (also known as Zone.com and formerly known as The Village, Internet Gaming Zone, MSN Gaming Zone, and MSN Games by Zone.com) is a casual gaming website, with single player, multiplayer, PC download, and social casino video games. Games ...
. It was previously available as a
mobile app A mobile application or app is a computer program or software application designed to run on a mobile device such as a smartphone, phone, tablet computer, tablet, or smartwatch, watch. Mobile applications often stand in contrast to desktop appli ...
for the
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,
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, and
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for a brief period in 2010. The game was free-to-play; however, to progress quickly within the game, players are encouraged to spend ''Farm Cash'' (in ''FarmVille'') or ''Farm Bucks'' (in ''FarmVille 2''), which are purchasable with real-world
currency A currency is a standardization of money in any form, in use or circulation as a medium of exchange, for example banknotes and coins. A more general definition is that a currency is a ''system of money'' in common use within a specific envi ...
. ''FarmVille'' was thus one of the first major freemium games. After launching on Facebook in 2009, ''FarmVille'' became the most popular game on the site, and held that position for over two years. At its peak, in March 2010, the game had 83.76 million monthly active users. Daily active users peaked at 34.5 million. After 2011, the game began experiencing a considerable decline in popularity. By May 2012, the game was ranked as the seventh most popular Facebook game. As of April 30, 2016, its rank had fallen to the 110th most popular Facebook game as measured by daily active users, while ''FarmVille 2'' had climbed to 42nd place. On September 27, 2020, Zynga announced that it would discontinue the first ''FarmVille'' on Facebook on December 31, 2020, as Facebook was to stop supporting games running on Flash Player—required by ''FarmVille''—on that day. Following the existing ''FarmVille 2'', ''FarmVille 3'' focuses on mobile devices.


Gameplay

Once a player begins a farm, the player creates a customizable avatar, which can be changed at any point. The player began with an empty farm and a fixed starting number of Farm Coins, the primary currency in the game. Players earned XP (
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s) for performing certain actions in the game such as plowing land or buying items. At certain XP benchmarks, the player's level would rise. As the player obtained more items and progressed through levels, crops and animals would become available to them via the "market" where items could be purchased using either Farm Coins or Farm Cash. Farm Cash was earned by leveling up or completing offers, or purchased for real money. The main way a player earned Farm Coins, the less important of the two in-game currencies, was through harvesting crops or visiting their neighbors. The player would do this by paying coins for plowing a unit of land. This readied the land for planting seeds, which would eventually be harvested after a set amount of time. The amount of time it took for a crop to mature, and how much money a crop would yield when harvested, was dependent on the crop planted and was noted on its entry in the "market" dialog. They would wither, or they would be of no use when a crop-specific amount of time had elapsed, the amount of time being equal to 2.5 times the amount of time taken to grow the crop (for example, crops which took 8 hours to grow would wither after 2.5×8=20 hours). However, a player could use Farm Cash (purchasable with real-world cash) to purchase an "unwither" to rejuvenate the crops, or use a biplane with "instant grow" to cause crops to be immediately available for harvest. Although the biplane could be purchased with coins, this special feature was only available for Farm Cash. As a player leveled up more, crops with a higher payoff and economy would become available. Sometimes a crop would need a permit that costs Farm Cash in order to be planted. A player could buy or receive from friends livestock and trees or bushels, such as
cherry A cherry is the fruit of many plants of the genus ''Prunus'', and is a fleshy drupe (stone fruit). Commercial cherries are obtained from cultivars of several species, such as the sweet '' Prunus avium'' and the sour '' Prunus cerasus''. The na ...
trees or
chicken The chicken (''Gallus gallus domesticus'') is a domesticated subspecies of the red junglefowl (''Gallus gallus''), originally native to Southeast Asia. It was first domesticated around 8,000 years ago and is now one of the most common and w ...
s, which did not wither but instead became ready for harvest for preset amounts of money a set amount of time from their last harvest. Trees and livestock could not die.


In-game purchases

The two main in-game currencies, Farm Coins and Farm Cash (in ''FarmVille'') or Farm Bucks (in ''FarmVille 2''), were available for purchase from Zynga with real-world money. Coins could also be "earned" within the game by completing tasks or selling crops, and could be spent on basic in-game items such as seeds. Farm Cash and Farm Bucks were more difficult to acquire within the game, and could not be earned within the farm's economic system, only by special actions like leveling up or completing tasks. Farm Cash and Farm Bucks provided a route to acquire further in-game items, such as additional animals for the farm, or to acquire in-game resources like animal feed, water, fuel and power, which were otherwise slow and/or laborious for players to acquire.


Social interaction

Like most Zynga games, ''FarmVille'' incorporated the
social networking A social network is a social structure consisting of a set of social actors (such as individuals or organizations), networks of Dyad (sociology), dyadic ties, and other Social relation, social interactions between actors. The social network per ...
aspect of Facebook into many areas of gameplay. Contacting other players allowed the player to improve their farm more quickly, by using their help as farmhands or by gaining rewards from helping them. Often the aid of other players was a substitute for Farm Cash, the game's purchasable in-game currency, giving players an effective choice between spamming their friends with ''FarmVille'' messages and requests, or paying real-world cash. ''FarmVille'' had allowed players to add neighbors that are not Facebook friends, thus allowing the player to have many neighbors at hand. Players invited friends or other players that were not Facebook friends to be their neighbors, allowing them to perform five actions on each other's farms per day by "visiting" it. Neighbors could also send gifts and supplies to each other, complete specialized tasks together for rewards, and join "co-ops" - joint efforts to grow a certain amount of certain crops. Gifts were sent as mystery gifts with expensive, but random items, special deliveries with building supplies, or by choosing a particular item to send. They cost the sending user nothing. For ''FarmVille''s 2nd birthday, a series of different mystery gifts were added to the Gifts Page.


Development

The game was presented as a concept to Zynga by a small team from the University of Illinois, and was based on a previous '' Sims''-style browser game. The team of four were hired, paired up with other staff within Zynga, and an initial version of the game was release about 5 weeks later. The game used Facebook's then-new API access, which allowed the game to exploit the interconnectedness of players. In order to maintain engagement, the game demanded that players return frequently, e.g. to harvest a virtual crop before it withers and dies. This was beneficial to Facebook, since it drove some engagement with the platform.


Partnerships

''FarmVille'' occasionally ran in-game partnerships where users can visit another company's virtual farm and buy or receive items with their brand logo. For example, as of June 9, 2011, users could get free
McDonald's McDonald's Corporation, doing business as McDonald's, is an American Multinational corporation, multinational fast food chain store, chain. As of 2024, it is the second largest by number of locations in the world, behind only the Chinese ch ...
hot air balloons, McCafe products and the ability to visit McDonald's' virtual farm. Other brand partnerships include Minion, Frito Lay, Dish Network Hopper, Capital One,
American Express American Express Company or Amex is an American bank holding company and multinational financial services corporation that specializes in payment card industry, payment cards. It is headquartered at 200 Vesey Street, also known as American Expr ...
,
Lady Gaga Stefani Joanne Angelina Germanotta (born March 28, 1986), known professionally as Lady Gaga, is an American singer, songwriter, and actress. Known for her image reinventions and versatility across the entertainment industry, she is an influ ...
, Rio (the motion picture), Haiti Relief Fund,
Discover Card Discover is a credit card brand issued primarily in the United States. It was introduced by Sears in 1985 and currently issued by Capital One. Discover was the first credit card that did not charge an annual fee and offered a higher-than-norm ...
, Cascadian Farms, Megamind, Farmers Insurance, Microsoft
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, and
7-Eleven 7-Eleven, Inc. is an American convenience store chain, headquartered in Irving, Texas. It is a wholly owned subsidiary of Seven-Eleven Japan, which in turn is owned by the retail holdings company Seven & I Holdings. The chain was founde ...
. ''FarmVille'' also offered engagement advertising where users could interact with a brand in exchange for free Farm Cash through an ad platform called SVnetwork.


Release

''FarmVille'' has added numerous expansions over the game's lifetime, where players farm in new locales that include England, Hawaii, Japan, Atlantis, Winter holiday locations, Australia and more. As of 2014, ''FarmVille'' releases a new farm approximately every six weeks.


Board games

In 2012, Zynga, in conjunction with
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational corporation, multinational toy manufacturing and entertainment holding company founded on December 6, 1923 by Henry, Hillel and Herma ...
, released several kids' "Animal Games" based on ''FarmVille'' under the "Hasbro Gaming" imprint. These include versions of ''
Memory Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembe ...
'' (in a "Disco Dancing Sheep" pouch), '' Go Fish'' (in a "Groovy Chicken" pouch), '' Old Maid'' (in a "Rockstar Cow" pouch), and ''Hungry Hungry Herd'' (a redux of '' Hungry Hungry Hippos'' with the characters Gobbling Horse, Munching Pig, Snacking Sheep and Chomping Cow replacing the Hippos in the original game). This is one of several games in the Zynga game library to be released as physical board game versions. Others include ''
Draw Something ''Draw Something'' was a video game developed by OMGPop based on its browser game ''Draw My Thing'', launched on February 6, 2012. It won a Flurry App Spotlight Award in 2012. In the first five weeks after its launching, the game was downloaded ...
'', '' Words with Friends'' and a '' CityVille'' edition of ''
Monopoly A monopoly (from Greek language, Greek and ) is a market in which one person or company is the only supplier of a particular good or service. A monopoly is characterized by a lack of economic Competition (economics), competition to produce ...
''.


Reception

Despite the initial success of the game, it has received a negative reaction from critics, video game designers, and personalities. ''
Time Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' magazine called the game one of the "50 Worst Inventions" in recent decades due to it being "the most addictive of Facebook games" and a "series of mindless chores on a digital farm". In a December 2010 interview with '' Gamasutra'', game designer and programmer Jonathan Blow criticized ''FarmVille'' for being designed to create an atmosphere of negativity, requiring an unprecedented commitment to the game, and encouraging users to exploit their friends. The video game researcher Ian Bogost designed '' Cow Clicker'' as a satire of ''FarmVille'' and similar Zynga games to deconstruct the repetitiveness and perceived absurdity of such games.


Awards

''FarmVille'' won an award at the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
for the "Best New Social/Online Game" in 2010. The crowd booed a Zynga executive as he accepted the award. During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded ''FarmVille'' with " Social Networking Game of the Year", along with receiving nominations for "Outstanding Innovation in Gaming" and " Outstanding Achievement in Online Gameplay".


Sequels

On June 26, 2012, ''FarmVille 2'' was unveiled, and was subsequently released in September 2012. It differs from the original ''FarmVille'' in a number of ways. ''FarmVille 2: Country Escape'' for mobile devices ( iOS, Android,
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and
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operating systems) was released on April 10, 2014, and received a positive review from ''
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''. Unlike other games in the ''FarmVille'' series, ''FarmVille 2: Country Escape'' can be played offline. ''FarmVille 3'' was released on November 4, 2021.


References


Further reading

*


External links

* {{Authority control 2009 video games Browser games Multiplayer online games Facebook games Farming video games Social casual games Video games developed in the United States Video games with isometric graphics IOS games Free-to-play video games Casual games Products and services discontinued in 2020 Game Developers Choice Award winners Zynga video games