Fantavision (video Game)
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sometimes stylized as ''FantaVision'', is a 2000
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
developed and published by
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. The game's objective is to use a cursor to select three or more launched
fireworks Fireworks are Explosive, low explosive Pyrotechnics, pyrotechnic devices used for aesthetic and entertainment purposes. They are most commonly used in fireworks displays (also called a fireworks show or pyrotechnics), combining a large numbe ...
(called "flares") of the same color in a row and then to detonate them to increase the player's
score SCORE may refer to: *SCORE (software), a music scorewriter program * SCORE (television), a weekend sports service of the defunct Financial News Network *SCORE! Educational Centers *SCORE International, an offroad racing organization *Sarawak Corrido ...
. Used in conjunction with various power-ups, the resulting explosions can ignite and chain together even more flares for additional points. ''Fantavision'' was created during Sony's transition from its original PlayStation (PS1) to its next generation console. The game was initially conceived by
director Director may refer to: Literature * ''Director'' (magazine), a British magazine * ''The Director'' (novel), a 1971 novel by Henry Denker * ''The Director'' (play), a 2000 play by Nancy Hasty Music * Director (band), an Irish rock band * ''D ...
Katsuyuki Kanetaka, inspired by the fireworks shows he witnessed in his youth. After successfully pitching the project to Sony, ''Fantavision '' was supervised by the company's first-party development head
Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment (SIE) from 2008 to 2019, and was the head of PlayStation Indies from 2019 until his retirement from the co ...
and was completed by a small team in a short time frame. The graphics emphasize the PS2's ability to show
particle effects In the Outline of physical science, physical sciences, a particle (or corpuscle in older texts) is a small wikt:local, localized physical body, object which can be described by several physical property, physical or chemical property, chemical p ...
. ''Fantavision'' was released in Japan on March 9, 2000, a few days after the PS2 itself. It was released the same day as the console in North America, Europe, Australia, and New Zealand later that year with an added
two-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode. An updated version with this mode titled was released in Japan in 2002, featuring revised cutscenes and design. ''Fantavision'' was then remade for Japanese
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s starting in 2003. Finally, the game was digitally re-released on Sony's newer consoles via the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
outside of Japan beginning in 2015. The game received a mostly above-average critical response with reviewers generally praising its visual presentation, core gameplay, and multiplayer. However, many found fault with the length and
replay value Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, se ...
of its single-player experience when compared to contemporary titles in the puzzle genre.


Gameplay

''Fantavision'' is a real-time
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
that relies on quick color matching and symbol recognition skills from the player. The game consists of a series of
stages Stage, stages, or staging may refer to: Arts and media Acting * Stage (theatre), a space for the performance of theatrical productions * Theatre, a branch of the performing arts, often referred to as "the stage" * ''The Stage'', a weekly Brit ...
set in darkened, 3D environments where brightly colored
fireworks Fireworks are Explosive, low explosive Pyrotechnics, pyrotechnic devices used for aesthetic and entertainment purposes. They are most commonly used in fireworks displays (also called a fireworks show or pyrotechnics), combining a large numbe ...
called '"flares" are launched onto the screen and will hover for a period of time before disappearing. Using the
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's left
analog stick An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mo ...
, the player controls the direction of a guideline
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extending from a circular cursor that allows a flare along the ray to be "captured" with the controller's X button. The goal is to string together three or more flares of the same color and then detonate them by pressing the circle button, thus increasing the player's
score SCORE may refer to: *SCORE (software), a music scorewriter program * SCORE (television), a weekend sports service of the defunct Financial News Network *SCORE! Educational Centers *SCORE International, an offroad racing organization *Sarawak Corrido ...
. Different types of flares can be encountered including "peonies", which explode in a circular fashion; "willows", which have sparks that descend downward in dome shape; and "multiflares", which break apart into smaller pieces that can be detonated a second time. More points can be obtained with
chain reaction A chain reaction is a sequence of reactions where a reactive product or by-product causes additional reactions to take place. In a chain reaction, positive feedback leads to a self-amplifying chain of events. Chain reactions are one way that sys ...
s caused by new flares touching the sparks of detonated flares of the same color. This creates a "daisy chain" that allows flares of multiple colors to be detonated simultaneously. Flashing flares called "wilds" can also be used to directly chain together flares of different colors. Flares not detonated before they disappear are considered "missed" and cause a "Play Meter" at the bottom of the screen to decrease. If flares are continuously captured and detonated for a specific period of time while keeping this meter from depleting, the player eventually advances to the next stage. If the Play Meter fully empties, the game ends.
Power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s periodically appear and can be captured and detonated along with an existing set of three or more normal flares. These include power-ups that can award extra points or refill the Play Meter. Another power-up appears in the form of a white
star A star is a luminous spheroid of plasma (physics), plasma held together by Self-gravitation, self-gravity. The List of nearest stars and brown dwarfs, nearest star to Earth is the Sun. Many other stars are visible to the naked eye at night sk ...
and for each one captured, the player earns a letter of the word "Starmine". After collecting all eight letters, a large glowing Starmine flare is launched onto the screen. If the player captures it and detonates it with at least three colored flares, a time-limited
bonus stage A bonus stage (also known as a bonus level, bonus round, or special stage) is a special video game Level (video games), level that awards the player a rapid windfall of benefits such as points, items, or money. The first bonus stage in video game ...
is entered where a large number of fireworks appear at a rapid pace. The more flares initially detonated along with the Starmine, the longer the bonus mode lasts. ''Fantavision'' offers eight stages on a
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
playthrough as well as extra unlockable challenges such as a hard Difficulty. The game also has a split-screen versus mode where two players compete in a race to detonate a preset total of flares. In this mode, there are additional power-ups which can either increase the size of the play area (while decreasing that of the opponent) or swap both the play areas and undetonated fireworks of the two competitors. By using these mechanisms, it is possible to steal flares intended for the opponent's side of the screen, including during an opponent's Starmine bonus. Finally, a replay feature allows the player to rewatch recorded levels with different camera angles while adding in weather effects, psychedelic lighting patterns, and time delays between seeing and hearing firework detonations for an added sense of realism.


Development

''Fantavision'' was developed by
Sony Computer Entertainment Japan Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the ''Ape Escape'', ''LocoRoco'', ''Patapon'', ''Gravity Rush'', and ''Knack (video game), Knack'' series, ''Ico'', Shadow o ...
during the transition period to the corporation's next generation console, the
PS2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, ...
. After completing ''
Ape Escape ''Ape Escape'' is a series of video games developed primarily by Japan Studio and published and owned by Sony Interactive Entertainment. The series incorporates ape-related humour, unique gameplay, and a wide variety of popular culture, pop cult ...
'' for the PS1, ''Fantavision'' was one of a handful of projects supervised by former head of Japan Studio
Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment (SIE) from 2008 to 2019, and was the head of PlayStation Indies from 2019 until his retirement from the co ...
before he left Japan to become vice president of product development at Sony's North American division. Yoshida recalled that the game was essentially created by a team of just three to five people in a mere six months time. ''Fantavision'' was
director Director may refer to: Literature * ''Director'' (magazine), a British magazine * ''The Director'' (novel), a 1971 novel by Henry Denker * ''The Director'' (play), a 2000 play by Nancy Hasty Music * Director (band), an Irish rock band * ''D ...
Katsuyuki Kanetaka's first game project, the concept for which he had devised around 1995. He stated that he was inspired by the fireworks shows he saw at
Lake Biwa is the largest freshwater lake in Japan. It is located entirely within Shiga Prefecture (west-central Honshu), northeast of the former capital city of Kyoto. Lake Biwa is an ancient lake, over 4 million years old. It is estimated to be the 13 ...
in his youth. Kanetaka admitted to having no experience
programming Program (American English; also Commonwealth English in terms of computer programming and related activities) or programme (Commonwealth English in all other meanings), programmer, or programming may refer to: Business and management * Program m ...
, but prototyped ''Fantavision'' on the computer application ''Klik & Play'' and refined the idea through much
trial and error Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan ( ...
. With the PS1 technically incapable of displaying the sheer number of desired visual effects on-screen simultaneously, the director felt the impending release of the PS2 was the right time to pitch the game. After witnessing more fireworks demonstrations for research, the game's creators were still not initially confident they could replicate the more complex portions of the shows as no technological precedent existed. Ultimately, ''Fantavision'' was marketed to showcase the PS2's ability to provide
particle effects In the Outline of physical science, physical sciences, a particle (or corpuscle in older texts) is a small wikt:local, localized physical body, object which can be described by several physical property, physical or chemical property, chemical p ...
through its graphics accelerator and trademark
Emotion Engine The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North Americ ...
. All the pyrotechnics displayed are individually rendered as 3D
polygons In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon' ...
. Despite this, Yoshida claimed that both he and his team were "ridiculed" within the company for working on a seemingly small-scale puzzle game during Sony's move to newer hardware. ''Fantavision'' was announced in late 1999 as part of the initial lineup of PS2 software. It was the only game developed internally by Sony to accompany the PS2's debut. Yoshida explained that this was because Sony did not want to rush a large number of its products and compete with the slew of high quality,
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support the console was receiving at the time. Like most of the PS2's early software library, Japanese copies of ''Fantavision'' would be manufactured on
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
instead of the system's newer
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format.


Release

''Fantavision'' was first prominently featured as part of the February 2000 PlayStation Festival at
Makuhari Messe is a convention center in Chiba (city), Chiba City, Chiba Prefecture, Japan, located just outside of Tokyo. Designed by Fumihiko Maki, it is accessible by Transportation in Greater Tokyo#Railway and subway, Tokyo's commuter rail system. ''Makuha ...
in Chiba. Though initially slated to be released alongside the console in Japan on March 4, 2000, ''Fantavision'' was extremely delayed up until March 9. To promote the game during the following months, ''Fantavision'' was featured at the
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
in April, at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
in
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in May, at the
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as part of the main event of the 21st Century Dream Technology Exhibition from July into August and at
Olympia London Olympia Events, formerly known as Olympia London and sometimes referred to as the Olympia Exhibition Centre, is an exhibition centre, event space and conference centre in West Kensington, in the London Borough of Hammersmith and Fulham, L ...
for the
European Computer Trade Show The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the final event being held in 2004. The exposition was only open to industry professionals and journalists, although i ...
in September. The game hit store shelves the same day as the PS2 in North America on October 26, 2000: in Europe on November 24, 2000 and in Australia and New Zealand on November 30, 2000. The Western releases of the game added a
two-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
option. An updated version titled ''Futari no Fantavision'' was released in Japan on July 4, 2002, and included a two-player mode and a remixed soundtrack. Each of the major regional releases of ''Fantavision'' features a different music composer and soundtrack. The Japanese version was composed by Soichi Terada, who previously worked on the soundtrack for Sony's ''Ape Escape''. The North American version of ''Fantavision'' was composed by Ashif Hakik. Jim Croft composed for the
PAL Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
versions. An associate of Croft had a connection with Sony, which informed them that new music was needed because the Japanese score might be perceived as "too weird" for European consumers. The Japanese soundtracks for ''Fantavision'' and ''Futari no Fantavision'' (also by Terada) were released on March 24, 2000, and August 5, 2002, respectively. A mobile phone remake of ''Fantavision'' was made available for two Japanese mobile phone services:
J-Sky J-Sky is a Ferris wheel at Jakarta Garden City in Cakung, Jakarta, Indonesia Indonesia, officially the Republic of Indonesia, is a country in Southeast Asia and Oceania, between the Indian Ocean, Indian and Pacific Ocean, Pacific oceans. ...
on July 16, 2003, and
EZweb au, or au by KDDI, is a Japanese mobile phone operator. au is a brand marketed by KDDI in the main islands of Japan and by Okinawa Cellular in Okinawa for their mobile cellular services. au is the second-largest wireless carrier in Japan, w ...
on July 3, 2008. Outside of Japan, the PS2 version of ''Fantavision'' was re-released digitally on Sony's more modern consoles via the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
starting on December 22, 2015.


Reception and legacy

Overall, ''Fantavision'' received a slightly above-average response from critics. It holds a score of 72 out of 100 on the
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, corresponding to "mixed or average reviews". Despite largely receiving middling evaluations from the publications, ''Fantavision'' won the editor's "Puzzle Game of 2000" at ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s "Best of 2000 Awards for PlayStation 2" and was a runner-up for the "Best Puzzle Game" of 2000 award for both
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
and ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
''. During the
4th Annual Interactive Achievement Awards The ''4th Annual Interactive Achievement Awards'' was the 4th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during the last ten months of 2000. The awards were arrang ...
, the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
nominated ''Fantavision'' for the "Console Innovation" award. The general presentation of ''Fantavision'' has been universally compared to the
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''
Missile Command ''Missile Command'' is a 1980 shoot 'em up video game developed and published by Atari for arcades. Sega released the game outside North America. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Tempest'' from ...
'' by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
. Opinions on the particle effects and environments in ''Fantavision'' were largely favorable. The colorful, simulated pyrotechnics enjoyed such descriptions as "mesmerizing", "pretty", "beautiful", "gorgeous", and "jaw-dropping" by various media outlets. Eric Bratcher of ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' lauded, "The screen constantly erupts in blossoms of bright, overloaded color and even the backgrounds pack a visual punch as you move from Earth to outer space and beyond." ''GameSpot'' writer Mark Davis complimented the backdrops as "teeming with detail" and how the game maintained a consistently high framerate, even during its most intense fireworks displays. He ventured that puzzle games rarely showcase a console's graphical prowess, but that ''Fantavision'' was a pleasant exception.
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's Jay Semerad equally commended its backgrounds and alleged that the game's lighting effects did well to emphasize the PS2's capabilities. Other reviewers felt the game's graphics were a failure by Sony to strongly represent to power of its newly released PS2 hardware. Aaron Curtiss of the ''
Los Angeles Times The ''Los Angeles Times'' is an American Newspaper#Daily, daily newspaper that began publishing in Los Angeles, California, in 1881. Based in the Greater Los Angeles city of El Segundo, California, El Segundo since 2018, it is the List of new ...
'' stated, "Visually, the game hints at what PlayStation 2 can pump out. But even when the screen is bursting with color, one can’t help but think the machine has yet to break a sweat." ''IGN''s Doug Perry likewise believed that the game could have appeared on any console and been just as graphically impressive. He surmised, "After all of Sony's hoopla about the PS2's phenomenal power, its first PS2 title in the US is the exact antithesis of power or dazzling technology." Impressions of ''Fantavision''s gameplay mechanics were mostly favorable, though many reviewers found that ''Fantavision'' lacked
replay value Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, se ...
, especially when compared to contemporary puzzle titles. '' PSM'' contributor Stephen Frost declared, "Just like a real fireworks show, ''Fantavision'' is breathtaking at first but fizzles out quickly." Perry, Frost, Curtiss, and
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considered ''Fantavision'' long-term replayability inferior to that of releases like ''
Super Puzzle Fighter II Turbo ''Super Puzzle Fighter II Turbo'', released in Japan as , is a 1996 tile-matching puzzle video game developed and published by Capcom for arcades. The game's title is a play on '' Super Street Fighter II Turbo'' (called ''Super Street Fighter ...
'', '' Tetris DX'', '' Devil Dice'', '' Super Bust-a-Move'', and '' Pokémon Puzzle Challenge''. Paul Fitzpatrick of ''
PlayStation Official Magazine – UK ''PlayStation Official Magazine – UK'', generally abbreviated as ''OPM'', was a magazine based in the United Kingdom that covered PlayStation news created in 2006. Although the first issue was distributed in three-month intervals, from Issue 2 ...
'' inferred that its comprisal of only eight levels (16 counting hard mode) was one of the game's few yet major shortcomings, but nonetheless acknowledged it as "addictive, innovative, and very playable." ''Edge'' felt that the power-ups and extra modes of ''Fantavision'' successfully extended its seemingly curtailed single-player experience. The magazine declared, "Simple enough, you conclude. Shallow, even. Before you know it, though, hours have passed, yet the one more go factor remains firmly in place." Curtiss and Dudlak both thought the game should have been included as a free
pack-in Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
with the PS2 console rather than be released at full retail price. Frost, Fitzpatrick, Perry, IGN's Marc Nix, and ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
''s Jay Fitzloff all likened ''Fantavision'' to a simple
technology demonstration A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of show ...
. In the years following the game's original release, the notion that the game started as a PS2 technology demonstration prior to becoming a full-fledged game has persisted among numerous media outlets. The addition of multiplayer to the Western localizations of ''Fantavision'' was praised. Hill called this mode "hugely entertaining" while the staff of ''Edge'' declared that its inclusion "cements ''Fantavision''s status as an addictive, creative, and excellent title". Perry denoted the two-player mode to be the game's "saving grace" while Davis similarly stated it "breathes a good deal of life into a game that would've otherwise been worthy of a rental at best". Frost concluded that it would be the only way most players would discover a sense of value with the game once its visual charm had worn off. Though he enjoyed the two-player option in ''Fantavision'', Semerad felt it was not as entertaining as similar experiences in other puzzle games possibly due to its "abstract" gameplay.


Sales

According to ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'', ''Fantavision'' was the fifth-best selling game in Japan during its week of release at 26,977 copies sold.
Media Create is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular w ...
reported that the game had sold 165,437 units in Japan by mid-June 2000. Sales quickly tapered off and totalled 173,048 copies in the region by the end of 2000. The commercial performance of ''Fantavision'' outside of Japan was poor. It was only the 15th-best selling PS2 title during the console's launch in the United States per data from
The NPD Group Circana, Inc., formerly known as Information Resources, Inc. and the NPD Group (previously National Purchase Diary Panel Inc. and NPD Research Inc.), is an American market research and technology company headquartered in Chicago. In 2017, NPD ra ...
.
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reported that the game was the 13th-best selling PS2 title during its release week in the United Kingdom at just 826 copies sold.


Notes


References


External links


Official website
*{{moby game, id=/fantavision 2000 video games EZ Web games Multiplayer and single-player video games PlayStation 2 games PlayStation Network games Puzzle video games Sony Interactive Entertainment games Video games developed in Japan Video games scored by Ashif Hakik Video games scored by Jim Croft Video games scored by Soichi Terada Japan Studio games