A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a
parallel world connected to
Earth
Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
via magical portals or items (like
Narnia); an imaginary society hidden within our earth (like the
Wizarding World); a fictional Earth set in the remote past (like
Middle-earth
Middle-earth is the Setting (narrative), setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Midgard, Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf'' ...
) or future (like
Dying Earth); an
alternative version of our History (like
Lyra's world); or an entirely independent world set in another part of the universe (like the ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' Galaxy).
Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore.
Plot function
The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings about. Stories that use the setting as merely a backdrop for the story have been criticized for their failure to use it fully.
Even when the land itself is not in danger, it is often used symbolically, for thematic purposes, and to underscore moods. For readers, fantasy worlds offer a "place...
hereassumptions and desires
bout the genreare confirmed" and emotional satisfaction that comes from various elements of the world fulfill readers' expectations for quality.
History
Early fantasy worlds appeared as fantasy ''lands'', part of the same planet but separated by geographical barriers. For example,
Oz, though a fantasy world in every way, is described as part of this world.
Although medieval peasants who seldom if ever traveled far from their villages could not conclusively say that it was impossible that, for example, an
ogre
An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world ...
could live a day's travel away, distant continents were necessary from the
Renaissance
The Renaissance ( , ) is a Periodization, period of history and a European cultural movement covering the 15th and 16th centuries. It marked the transition from the Middle Ages to modernity and was characterized by an effort to revive and sur ...
onwards for such fantastic speculation to be plausible, until finally, further exploration rendered all such terrestrial fantasy lands implausible.
Even within the span of mere decades, Oz, which had been situated in a desert in the United States when first written about in 1900,
was relocated to a spot in the Pacific Ocean.
An early example of the fantasy land/world concept can be seen in the ''
One Thousand and One Nights
''One Thousand and One Nights'' (, ), is a collection of Middle Eastern folktales compiled in the Arabic language during the Islamic Golden Age. It is often known in English as ''The Arabian Nights'', from the first English-language edition ( ...
'' (''Arabian Nights''), where places of which little was known, but where the occurrence of marvels was thus more credible, had to be set "long ago" or "far away". This is a process that continues and finally culminates in the fantasy world having little connection, if any, to actual times and places.
A more recent example of a fantasy land with definite connections to the actual world is Austin Tappan Wright's
Islandia. Islandia's remoteness and aura of mystery, as well as its preservation of an
arcadian society, are explained by means of a law that allows only limited contact with foreigners.
Dream frames were also once common for encasing the fantasy world with an explanation of its marvels. Such a dream frame was added to the story of ''
The Wonderful Wizard of Oz'' for the movie version; in the book, Oz is clearly defined as an actual place.
H.P. Lovecraft made active use of the dream frame, creating elaborate geographies accessible to humans only when they were asleep and dreaming. These dream settings have been criticized, and are far less frequent today.
This change is part of a general trend toward more self-consistent and substantive fantasy worlds. This has also altered the nature of the plots; earlier works often feature a solitary individual whose adventures in the fantasy world are of personal significance, and where the world clearly exists to give scope to these adventures, and later works more often feature characters in a social web, where their actions are to save the world and those in it from peril.
Common elements
The most common fantasy world is one based on medieval Europe, and has been since
William Morris
William Morris (24 March 1834 – 3 October 1896) was an English textile designer, poet, artist, writer, and socialist activist associated with the British Arts and Crafts movement. He was a major contributor to the revival of traditiona ...
used it in his early fantasy works, such as ''
The Well at the World's End'', and particularly since the 1954 publication of
J.R.R. Tolkien's ''
The Lord of the Rings
''The Lord of the Rings'' is an Epic (genre), epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'' but eventually d ...
''. Such a world is often called "pseudo-medieval"—particularly when the writer has snatched up random elements from the era, which covered a thousand years and a continent, and thrown them together without consideration for their compatibility, or even introduced ideas not so much based on the medieval era as on
romanticized views of it. When these worlds are copied not so much from history as from other fantasy works, there is a heavy tendency to uniformity and lack of realism. The full width and breadth of the medieval era is seldom drawn upon. Governments, for instance, tend to be uncompromisingly feudal-based, or evil empires or
oligarchies
Oligarchy (; ) is a form of government in which power rests with a small number of people. Members of this group, called oligarchs, generally hold usually hard, but sometimes soft power through nobility, fame, wealth, or education; or thr ...
, usually corrupt, while there was far more variety of rule in the actual Middle Ages. Fantasy worlds also tend to be economically medieval, and disproportionately
pastoral
The pastoral genre of literature, art, or music depicts an idealised form of the shepherd's lifestyle – herding livestock around open areas of land according to the seasons and the changing availability of water and pasture. The target au ...
.
Careful world-building plus meticulous attention to detail is often cited as the reason why certain fantasy works are deeply convincing and contain a magical sense of place. Heavy and faithful use of real-world setting for inspiration, as in
Barry Hughart's ''
Bridge of Birds'', clearly derived from China, or
Lloyd Alexander
Lloyd Chudley Alexander (January 30, 1924 – May 17, 2007) was an American author of more than 40 books, primarily fantasy novels for children's literature, children and young adults. Over his seven-decade career, Alexander wrote 48 books, and ...
's use of real-world cultures such as Welsh for ''
The Chronicles of Prydain'' or Indian for ''
The Iron Ring'', make the line between fantasy worlds and
alternate histories fuzzy. The use of cultural elements, and still more history and geography, from actual settings, pushes a work toward alternative history.
Conversely, the creation by an author of an imaginary country—such as
Ruritania or
Graustark—does not automatically transform that imaginary country into a fantasy world, even if the location would be impossible in reality owing to a lack of land to contain it; but such
Ruritanian romance
Ruritanian romance is a genre of literature, film and theatre comprising novels, stories, plays and films set in a fictional country, usually in Central or Eastern Europe, such as the " Ruritania" that gave the genre its name.
Such stories are t ...
s may be pushed toward the category of fantasy worlds by the introduction of figures such as witches and wise women, where it is not clear if their magic is effectual.
According to Lin Carter in ''
Imaginary Worlds: The Art of Fantasy'', fantasy worlds, by their nature, contain some element of
magic. This element may be the creatures in it (
dragon
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
s,
unicorn
The unicorn is a legendary creature that has been described since Classical antiquity, antiquity as a beast with a single large, pointed, spiraling horn (anatomy), horn projecting from its forehead.
In European literature and art, the unico ...
s,
genie
GEnie (General Electric Network for Information Exchange) was an online service provider, online service created by a General Electric business, GEIS (now GXS Inc., GXS), that ran from 1985 through the end of 1999. In 1994, GEnie claimed around ...
s and so on) or the magical abilities of the people inhabiting the world. These are often drawn from
mythology
Myth is a genre of folklore consisting primarily of narratives that play a fundamental role in a society. For scholars, this is very different from the vernacular usage of the term "myth" that refers to a belief that is not true. Instead, the ...
and
folklore
Folklore is the body of expressive culture shared by a particular group of people, culture or subculture. This includes oral traditions such as Narrative, tales, myths, legends, proverbs, Poetry, poems, jokes, and other oral traditions. This also ...
, frequently that of the historical country also used for inspiration.
Constructed worlds
Fantasy worlds created through a process called
world building are known as a
constructed world. Constructed worlds elaborate and make self-consistent the setting of fantasy work. World building often relies on materials and concepts taken from the real world.
Despite the use of magic or other fantastic elements such as dragons, the world is normally presented as one that would function normally, one in which people could actually live, making economic, historical, and ecological sense. It is considered a flaw to have, for example, pirates living in lands far from trade routes, or to assign prices for a night's stay in an inn that would equate to several years’ income.
Furthermore, the fantastic elements should ideally operate according to self-consistent rules of their own; for example, if wizards' spells sap their strength, a wizard who does not appear to suffer this must either be putting up a facade or have an alternative explanation. This distinguishes fantasy worlds from
Surrealism
Surrealism is an art movement, art and cultural movement that developed in Europe in the aftermath of World War I in which artists aimed to allow the unconscious mind to express itself, often resulting in the depiction of illogical or dreamlike s ...
and even from such dream worlds as are found in ''
Alice's Adventures in Wonderland
''Alice's Adventures in Wonderland'' (also known as ''Alice in Wonderland'') is an 1865 English Children's literature, children's novel by Lewis Carroll, a mathematics university don, don at the University of Oxford. It details the story of a ...
'' and ''
Through the Looking-Glass
''Through the Looking-Glass, and What Alice Found There'' is a novel published in December 1871 by Lewis Carroll, the pen name of Charles Lutwidge Dodgson, a mathematics lecturer at Christ Church, Oxford, Christ Church, University of Oxford. I ...
''.
Examples
*
L. Frank Baum created the
Land of Oz
The Land of Oz is a fantasy world introduced in the 1900 children's novel ''The Wonderful Wizard of Oz'' written by L. Frank Baum and illustrated by William Wallace Denslow, W. W. Denslow.
Oz consists of four vast quadrants, the Gillikin Countr ...
for his novel ''
The Wonderful Wizard of Oz'' and its
original sequels. He was one of the few authors before Tolkien to use consistent internal geographies and histories to enrich his world.
*
C. S. Lewis
Clive Staples Lewis (29 November 1898 – 22 November 1963) was a British writer, literary scholar and Anglican lay theologian. He held academic positions in English literature at both Magdalen College, Oxford (1925–1954), and Magdalen ...
, author of ''
The Chronicles of Narnia
''The Chronicles of Narnia'' is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, the series is set in the fictional realm of Narnia (wor ...
'', set that series' novels mostly in a magical land called
Narnia. Lewis was a colleague of Tolkien, and their fictional worlds share several key elements.
*
Terry Pratchett
Sir Terence David John Pratchett (28 April 1948 – 12 March 2015) was an English author, humorist, and Satire, satirist, best known for the ''Discworld'' series of 41 comic fantasy novels published between 1983 and 2015, and for the Apocalyp ...
created
Discworld, a large disc resting on the backs of four huge elephants, which are in turn standing on the back of an enormous turtle, as it slowly swims through space.
*
J. R. R. Tolkien
John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''.
From 1925 to 1945, Tolkien was the Rawlinson ...
created
Middle-earth
Middle-earth is the Setting (narrative), setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Midgard, Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf'' ...
, a famous fantasy world. He introduced several revolutionary concepts to fantasy fiction and popularized the idea of intricately detailed fantasy worlds. He wrote at some length about the process, which he called "sub-creation". Middle-earth is intended to be Earth's
Old World
The "Old World" () is a term for Afro-Eurasia coined by Europeans after 1493, when they became aware of the existence of the Americas. It is used to contrast the continents of Africa, Europe, and Asia in the Eastern Hemisphere, previously ...
in a fictional ancient era.
*
George R. R. Martin
George Raymond Richard Martin (born George Raymond Martin; September 20, 1948) also known by the initials G.R.R.M. is an American author, television writer, and television producer. He is best known as the author of the unfinished series of Hi ...
created a
fictional world for his novel series ''
A Song of Ice and Fire
''A Song of Ice and Fire'' is a series of high fantasy novels by the American author George R. R. Martin. Martin began writing the first volume, ''A Game of Thrones'', in 1991, and published it in 1996. Martin, who originally envisioned the ser ...
''. Martin said in 2003 that complete world maps were deliberately not made available so that readers may better identify with people of the real Middle Ages who were unilluminated about distant places. Most of the story is set in the western continent of Westeros, though some are set in the Eastern continent Essos. The Southern continent of Sothoryos is also shown on maps, with a possible fourth continent, Ulthos, to its East. A map of the world is shown in the
title sequence
A title screen (also called an opening screen or intro) is the method by which films or television show, television programmes present their title and key filmmaking, production and cast members, utilizing conceptual visuals and sound (often an op ...
of the
HBO
Home Box Office (HBO) is an American pay television service, which is the flagship property of namesake parent-subsidiary Home Box Office, Inc., itself a unit owned by Warner Bros. Discovery. The overall Home Box Office business unit is based a ...
TV adaptation, ''
Game of Thrones
''Game of Thrones'' is an American Fantasy television, fantasy Drama (film and television), drama television series created by David Benioff and for HBO. It is an adaptation of ''A Song of Ice and Fire'', a series of high fantasy novels by ...
''.
*
Robert Jordan created
unnamed fictional world for his opus magnum ''
The Wheel of Time
''The Wheel of Time'' is a series of high fantasy novels by the American author Robert Jordan, with American author Brandon Sanderson as co-writer of the final three installments. Originally planned as a trilogy, ''The Wheel of Time'' came to ...
''.
Due to the fuzzy boundary between fantasy and
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
, it is sometimes difficult to make a hard-and-fast distinction between "fantasy worlds" and
planets in science fiction. For example, the worlds of
Barsoom
Barsoom is a fictional representation of the planet Mars created by American pulp fiction author Edgar Rice Burroughs. The first Barsoom tale was serialized as ''Under the Moons of Mars'' in pulp magazine '' The All-Story'' from February to Jul ...
,
Darkover,
Gor, and the
Witch World combine elements of both genres and fantasy worlds may have nonexistent, powerful technology.
Fairytale and comic fantasy
Fairytale fantasy
Fairytale fantasy is a subgenre of fantasy. It is distinguished from other subgenres of fantasy by the works' heavy use of motifs, and often plots, from fairy tales or folklore.
History
Literary fairy tales were not unknown in the Roman era ...
may ignore the normal world-building in order to present a world operating by the same logic as the fairytales from which they are derived, though other works in this subgenre develop their worlds fully.
Comic fantasy may ignore all possible logic in search of humor, particularly if it is parodying other fantasies' faulty world-building, as in
Diana Wynne Jones's ''
Dark Lord of Derkholm'', or the illogic of the setting is integral to the comedy, as in
L. Sprague de Camp
Lyon Sprague de Camp (; November 27, 1907 – November 6, 2000) was an American author of science fiction, Fantasy literature, fantasy and non-fiction literature. In a career spanning 60 years, he wrote over 100 books, both novels and works of ...
's ''
Solomon's Stone'', where the fantasy world is populated by the heroic and glamorous figures that people daydream about being, resulting in a severe shortage of workers in the more mundane, day-to-day industries. Most other
subgenres of fantasy suffer if the world-building is neglected.
Retreat of magic
Rather than creating their own fantasy world, many authors choose to set their novels in Earth's past. In order to explain the absence of miraculous elements, authors may introduce "a retreat of magic" (sometimes called "thinning") that explains why the
magic and other fantastic elements no longer appear:
For example, in ''
The Lord of the Rings
''The Lord of the Rings'' is an Epic (genre), epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'' but eventually d ...
'', the destruction of the
One Ring
The One Ring, also called the Ruling Ring and Isildur's Bane, is a central plot element in J. R. R. Tolkien's ''The Lord of the Rings'' (1954–55). It first appeared in the earlier story '' The Hobbit'' (1937) as a magic ring that grants the ...
defeated
Sauron
Sauron () is the title character and the main antagonist of J. R. R. Tolkien's ''The Lord of the Rings'', where he rules the land of Mordor. He has the ambition of ruling the whole of Middle-earth, using the power of the One Ring, which he ...
, but also destroyed the power of the
Three Rings of the
elves
An elf (: elves) is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda''.
In medieval Germanic-speakin ...
, resulting in them sailing to the West at the end of the story. A
contemporary fantasy
Contemporary fantasy is a genre, subgenre of fantasy set in the present day. It is perhaps most popular for its subgenres, occult detective fiction, urban fantasy, low fantasy, supernatural fiction and paranormal fiction. Several authors note that ...
necessarily takes place in what purports to be the real world, and not a fantasy world. It may, however, include references to such a retreat.
J. K. Rowling's ''
Fantastic Beasts and Where to Find Them'' explains that wizards eventually decided to conceal all magical creatures and artifacts from non-magic users.
Role-playing games
''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', the first major
role-playing game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
, has created several detailed and commercially successful fantasy worlds (called "
campaign setting
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
s"), with established characters, locations, histories, and sociologies. The
Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
is perhaps the most extensively developed of these worlds.
See also
*
List of fantasy worlds
*
List of fictional universes
*
Mythopoeia
Mythopoeia (, ), or mythopoesis, is a subgenre of speculative fiction, and a theme in modern literature and film, where an artificial or fictionalized mythology is created by the writer of prose fiction, prose, poetry, or other literary forms. T ...
*
Paracosm
*
Worldbuilding
Worldbuilding is the process of constructing an imaginary world or setting (narrative), setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a k ...
Notes
References
*
Poul Anderson,
On Thud and Blunder
*
Diana Wynne Jones: ''
The Tough Guide To Fantasyland'' explains and parodies the common features of a standard fantasy world
*
Patricia C. Wrede,
Fantasy Worldbuilding Questions
External links
Bardic Web- A community for writers collaborating on original speculative and non-speculative fiction, worldbuilding, mythos creation, and character development. No fanfic.
The Santharian Dream- Creative, the cooperative fantasy world-building in the style of J.R.R. Tolkien. An epic, constantly evolving fantasy world on the web since 1998.
{{Speculative fiction all
World
The world is the totality of entities, the whole of reality, or everything that Existence, exists. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique, while others talk ...
Imagination
Setting