A falling-sand game is a genre of
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
and subgenre of
sandbox games
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
using a
two-dimensional
In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise ...
particle
In the physical sciences, a particle (or corpuscule in older texts) is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass.
They vary greatly in size or quantity, fro ...
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
or a
cellular automaton
A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tess ...
.
In falling-sand games, the user can interact with (e.g. place and remove) particles on a canvas which can interact with other particles in various ways, which can lead to complex emergent behaviour. As
sandbox game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may ...
s, they generally have an emphasis on free-form gameplay, relaxed rules, and minimal goals.
Despite the name, falling-sand games typically contain a multitude of materials besides sand, often called "elements".
History
The first known popular example in the "falling-sand" genre was a web-based
Java applet
Java applets were small applications written in the Java programming language, or another programming language that compiles to Java bytecode, and delivered to users in the form of Java bytecode. The user launched the Java applet from a ...
on the Japanese Dofi-Blog in 2005
which was later expanded and rehosted as the "Falling sand game",
which kick-started the genre as a trend and gave it its name.
The genre is not limited to free play canvas-style games; games such as the ''Powder Game'' contain additional mechanics, such as pressure based fluid simulation allowing for example water equalisation, and
RPG RPG may refer to:
Military
* Rocket-propelled grenade, a shoulder-launched anti-tank weapon
**''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
elements such as controllable characters.
''
Noita'' blends the traditional sandbox physics with
Roguelike
Roguelike (or rogue-like) is a subgenre of role-playing game, role-playing computer games traditionally characterized by a dungeon crawl through procedural generation, procedurally generated level (video gaming), levels, Turns, rounds and time- ...
RPG mechanics, with sophisticated playable characters and enemies.
References
{{VideoGameGenre
Online games
Java platform games
Flash games
Simulation video games
Video game genres
Cellular automata in computer games